Template:DeSu1 Boss Stats: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
===Notes:===
===Notes:===
*Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables
*Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables.
*Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once ''could'' make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them
*Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once ''could'' make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them.
*While most enemies that have a range further than 1 do so because of their racial, there is at least one enemy that has a hidden range further than that so this section is needed
*'''Move''', '''Speed''', and '''Range''' are all optional because they are stats that only appear on '''Leaders''', and not all demons appear as leaders.
*Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills
*While most enemies that have a range other than 1 do so because of their racial skill, there is ''one'' enemy that has a hidden range other than that so the field is needed.
*<code>racial=</code> skill for demons, <code>auto=</code> skill for humans
*Skill Type is important to clarify for bosses, as some of them have what's called a '''Map''' skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills. By using the <code>boss=</code> parameter they can share a table with the other enemies. '''This parameter should only be used for bosses that actually have a map skill.''' Could maybe call it <code>map=</code> instead.
*Both DeSu1 ''and Overclocked'' use '''Last Day''' for what's often called the 7th Day by fans, and that term should therefore be what stat tables and the wiki in general use imo, even if OC adds an '''8th Day''' after it in some routes
*<code>racial=</code> skill for demons, <code>auto=</code> skill for humans. There are enemies that have neither so the field needs to be optional.
*Both DeSu1 ''and Overclocked'' use '''Last Day''' for the 7th Day, so that's the term the stat tables should use for enemies that appear on it, even if OC adds an '''8th Day''' after it in some routes.
*'''Range needs to be ignored for DeSu skills.''' That's why the skills are broken right now.





Revision as of 12:26, 2 November 2024

Notes:

  • Only one table is needed for both DeSu1 and DeSu1OC, as it will accept either Mystic or Curse as resistance parameters and there are no other differences that need to be built into the tables.
  • Enemy table doesn't include weakness fractions because they're not listed in the perfect guide. Once could make the assumption that demons that can also be allies will have the same fractions, but for enemy-only demons or humans we don't know them.
  • Move, Speed, and Range are all optional because they are stats that only appear on Leaders, and not all demons appear as leaders.
  • While most enemies that have a range other than 1 do so because of their racial skill, there is one enemy that has a hidden range other than that so the field is needed.
  • Skill Type is important to clarify for bosses, as some of them have what's called a Map skill (called such by the official guides). These are skills that don't show up in their in-game skill list but are nevertheless important to document and shouldn't be confused with their regular command skills. By using the boss= parameter they can share a table with the other enemies. This parameter should only be used for bosses that actually have a map skill. Could maybe call it map= instead.
  • racial= skill for demons, auto= skill for humans. There are enemies that have neither so the field needs to be optional.
  • Both DeSu1 and Overclocked use Last Day for the 7th Day, so that's the term the stat tables should use for enemies that appear on it, even if OC adds an 8th Day after it in some routes.
  • Range needs to be ignored for DeSu skills. That's why the skills are broken right now.


File:DeSu1 DeSu1 Boss Stats Sprite.png
Name Level HP MP
DeSu1 Boss Stats ? ??? ???
Strength
1
Magic
1
Vitality
1
Agility
1
Location
Race EXP Macca

[[{{{race}}}]] Macca

Resistances
Basic Attack Element Hit(s) Target
Phys 1 One Foe


File:DeSu2 Beldr Sprite.png
Name Level HP MP
Beldr 60 559 253
Strength
26
Magic
15
Vitality
23
Agility
12
Location Last Day: 13:00 — Roppongi Hills
Race

Unique C. CostCompendium Summoning Cost

Bel

Macca?

HP ModModifier used to calculate HP MP ModModifier used to calculate MP St Growth Ma Growth Vi Growth Ag Growth
? ? ? ? ? ?
Resistances
Template:Data/Icon/DeSu2 Template:Data/Icon/DeSu2 Template:Data/Icon/DeSu2 Template:Data/Icon/DeSu2
NuNull NuNull NuNull NuNull NuNull
Basic Attack Element Hit(s) Target
Phys 1 One Foe
Skills
Skill Cost Description LearnedLevel or auction ★'s required
Weak Kill 10% HP High Phys damage: 1 foe with ailment Command
Power Hit 8% HP High Phys damage Command
Life Surge Maximum HP up 30% Passive
Mana Surge Maximum MP up 30% Passive
+Stone Phys attacks may Stone (Medium chance) Passive
Vampiric Mist Deals 25% of max HP as damage to all enemy teams
Recovers 30% of total damage dealt as HP
Map
Skills
Skill Cost Description Learned
Immortal Nullify all attacks Move through obstacles