Template:DSRK1 Ally Demon Stats/Documentation: Difference between revisions

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{{About|the stat template for allied demons in {{Link|Game|DSRK1}}|enemy demons|[[Template:DSRK1 Enemy Stats]]}}
==Purpose==
==Purpose==
Table template used to document the stats of '''allied''' demons in {{Link|Game|DSRK1}}.
Stat table template used to document the stats of ally Demons in {{Link|Game|DSRK1}}.
 
For the stats of enemy encounters, use [[Template:DSRK1 Enemy Demon Stats]] instead.


==Usage==
==Usage==
This template is to be used in the <code><nowiki>==Gameplay==</nowiki></code> section on Demon pages. It can be used with <code><nowiki><tabber></tabber></nowiki></code> to catalog different versions of the demon (either ally or enemy), including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the game are not needed if the demon features identical stats and information in another table. The original version of the game is treated as default.  
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.


Parameters that are non-applicable to the subject, such as  attribute resistances or Sword Forge bonuses, should be omitted from usage.
===Parameter Explanation===
<pre>
<pre>
{{DSRK1 Party Stats
{{DSRK1 Ally Demon Stats
|img= Image Name
|img= Image subject name; defaults to "DSRK1 (article name) Portrait Render.png" when omitted
|name= Name
|name= Name; defaults to article's name when omitted
|level= Level
|level= Base level
|st= Strength
|hp= Base HP
|ma= Magic
|mp= Base MP
|vi= Vitality
|st= Base strength
|lu= Luck
|ma= Base magic
|loc1= Location (1)
|vi= Base vitality
|loc2= Location (2)
|lu= Base luck
|loc3= Location (3)
|location= Encounter location or obtain method
|loc4= Location (4)
|order= Order
|order= Order
|orderre= Order Redirect
|magnetitecost= Magnetite cost
|hp= HP
|mp= MP
|cost= MAG Cost
|personality= Personality
|personality= Personality
|phys= Physical Resistance
|movespeed= Movement speed
|gun= Gun Resistance
|strongatkspeed= Strong Attack speed
|fire= Fire Resistance
|castspeed= Skill casting speed
|ice= Ice Resistance
|flinchtime= Flinch time
|elec= Electric Resistance
|downtime= Down time
|force= Force Resistance
|type= Preferred  attribute in skill inheritance
|death= Death Resistance
|throw= Inheritance of Throw Weapon skills; use Y for yes, N for no
|mind= Mind Resistance
|breath= Inheritance of Breath skills
|almighty= Almighty Resistance
|charge= Inheritance of Charge skills
|physfrac= Physical Resistance (Fractional)
|hpsword= Sword Forge HP bonus
|gunfrac= Gun Resistance (Fractional)
|stsword= Sword Forge Strength bonus
|firefrac= Fire Resistance (Fractional)
|masword= Sword Forge Magic bonus
|icefrac= Ice Resistance (Fractional)
|visword= Sword Forge Vitality bonus
|elecfrac= Electric Resistance (Fractional)
|lusword= Sword Forge Luck bonus
|forcefrac= Force Resistance (Fractional)
|power= Sword Forge power bonus
|deathfrac= Death Resistance (Fractional)
|resist= Sword Forge  attribute resistance bonus
|mindfrac= Mind Resistance (Fractional)
|phys= Resistance to the Phys  attribute
|almightyfrac= Almighty Resistance (Fractional)
|gun= Resistance to the Gun attribute
|type= Skill Inheritance Type
|fire= Resistance to the Fire attribute
|throw= Can Inherit Throw Skills
|ice= Resistance to the Ice attribute
|breath= Can Inherit Breath Skills
|elec= Resistance to the Elec  attribute
|charge= Can Inherit Charge Skills
|force= Resistance to the Force attribute
|power= Sword Fusion Base Power
|death= Resistance to the Death attribute
|stats= Sword Fusion Stat Increase
|mind= Resistance to the Mind attribute
|resist= Sword Fusion Resistance
|almighty= Resistance to the Almighty attribute
|skills= Skills
|physfrac= Fractional resistance to the Phys  attribute
|gunfrac= Fractional resistance to the Gun attribute
|firefrac= Fractional resistance to the Fire attribute
|icefrac= Fractional resistance to the Ice attribute
|elecfrac= Fractional resistance to the Elec  attribute
|forcefrac= Fractional resistance to the Force attribute
|deathfrac= Fractional resistance to the Death attribute
|mindfrac= Fractional resistance to the Mind attribute
|almightyfrac= Fractional resistance to the Almighty attribute
|hit= Basic attack's number of hits
|attackspeed= Basic attack speed
|skills= Known skills; use {{Skill}} to add skills
}}
}}
</pre>  
</pre>
 
Both the image and name of the template is set up so that it automatically calls the name of the page the template is being used on. By chance, if the name of the demon is not shared with the page it's on use the parameter <code><nowiki>name=</nowiki></code> parameter to choose a specific one. Similarly, a different image name can called with <code><nowiki>img=</nowiki></code>
 
The <code><nowiki>loc2=</nowiki></code>, <code><nowiki>loc3=</nowiki></code>, and <code><nowiki>loc4=</nowiki></code> parameters are conditional. Only use if the demon appears in multiple locations.
 
The <code><nowiki>order=</nowiki></code> parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon's order page is not simply the name of the order, use the <code><nowiki>orderre=</nowiki></code> to pipe the link to the correct page.


The frac parameters (i.e. <code><nowiki>physfrac=</nowiki></code>, <code><nowiki>firefrac=</nowiki></code>, etc.) are used to represent the damage modifier for resistances. They are set to 1 by default.
{| class="wikitable"
 
|-
The <code><nowiki>personality=</nowiki></code> parameter refers to the demon's personality type. There are 11 total personality types: Beast, Jack, Knight, Little Kid, Old Man, Old Woman, Punk, Seductive, Show-Off, Undead, and Young Girl.  
! Parameter !! Notes
 
|-
The <code><nowiki>type=</nowiki></code> parameter refers to the preference the demon has towards a specific attribute during skill inheritance.  
| <center>img</center>|| <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's portrait as <code><nowiki>[[File:DSRK1 {{{PAGENAME}}} Portrait Render.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the graphic from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div>
 
|-
The other skill inheritance parameters (i.e. <code><nowiki>throw=</nowiki></code>, <code><nowiki>breath=</nowiki></code>, and <code><nowiki>charge=</nowiki></code>) are used to represent whether or not a demon can inherit skills of a certain type. Simply enter an "y" if it can, or "n" if it can't.  
| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameter must be used.</div>
 
|-
The <code><nowiki>power=</nowiki></code> parameter refers to the base power of the demon's sword fusion. Simply input the number.  
| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the [[Guidelines:Gameplay#Locations|Gameplay guidelines]] for full instruction on listing locations.</div>
 
|-
The <code><nowiki>stats=</nowiki></code> parameter refers to the stat increase from the demon's sword fusion. Input the stat abbreviation (specifically HP, St, Ma, Vi, and Lu) followed by a plus sign and the specific numerical increase. If there are multiple stats increased by the sword, separate them with a semi-colon and a space.
| <center>order</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Order by name.</div>
 
|-
The <code><nowiki>resist=</nowiki></code> parameter refers to the element resistance granted by the demon's sword fusion. Simply input the name of the element.  
| <center>Speed, time</center> || <div style="padding:1em;">The speed and time parameters display the time required to perform certain actions or to recover from certain conditions. This data should be measured in seconds, reflecting data found in the Japanese print of ''[[Devil Summoner: Raidou Kuzunoha vs. the Soulless Army The Official Strategy Guide]]''.</div>
 
|-
The <code><nowiki>skills=</nowiki></code> parameter uses [[Template:SkillOld]] for displaying skill information.  
| <center>Inheritance</center> || <div style="padding:1em;">Inheritance parameters are used to display the possibility of inheriting certain kinds of skills. For these, add <code>y</code> for yes or <code>n</code> for no. The <code>type=</code> parameter is used to display the Demon's preferred attribute in inheritance.</div>
|-
| <center>Resistances</center> || <div style="padding:1em;">Attribute resistance parameters have two sets of rows: the first is used for the in-game resistance UI, the second is used for precise fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the [[Guidelines:Gameplay#Resistances|Gameplay guidelines]] for full instruction on documenting resistances.</div>
|-
| <center>Basic attack</center> || <div style="padding:1em;">The <code>hit=</code> and <code>attackspeed=</code> parameters display information about the basic attack's number of hits and execution speed. All other aspects of the basic attack are shared between Demons. See the [[Guidelines:Gameplay#Basic Attack|Gameplay guidelines]] for full instruction on formatting basic attack information.<br/><br/>The basic attack speed should be measured in seconds, reflecting data found in the Japanese print of ''[[Devil Summoner: Raidou Kuzunoha vs. the Soulless Army The Official Strategy Guide]]''.</div>
|-
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills. E.g. <code><nowiki>{{Skill|DSRK1|Agi}}</nowiki></code>. This stat table will display the skill name, attribute, cost, range, and description.<br/><br/>Skill information is called from [[Module:Data/Skill/dsrk1]].</div>
|}


===Code===
===Code===
;All parameters
<pre>
<pre>
{{DSRK1 Party Stats
{{DSRK1 Ally Demon Stats
|img=  
|img=
|name=  
|name=
|level=  
|level=
|st=  
|hp=
|ma=  
|mp=
|vi=  
|st=
|lu=  
|ma=
|loc1=  
|vi=
|loc2=  
|lu=
|loc3=  
|location=
|loc4=  
|order=
|order=  
|magnetitecost=
|orderre=  
|personality=
|hp=  
|movespeed=
|mp=  
|strongatkspeed=
|cost=  
|castspeed=
|personality=  
|flinchtime=
|phys=  
|downtime=
|type=
|throw=
|breath=
|charge=
|hpsword=
|stsword=
|masword=
|visword=
|lusword=
|power=
|resist=
|phys=
|gun=
|gun=
|fire=  
|fire=
|ice=  
|ice=
|elec=
|elec=
|force=  
|force=
|death=  
|death=
|mind=  
|mind=
|almighty=  
|almighty=
|physfrac=  
|physfrac=
|gunfrac=  
|gunfrac=
|firefrac=  
|firefrac=
|icefrac=  
|icefrac=
|elecfrac=  
|elecfrac=
|forcefrac=  
|forcefrac=
|deathfrac=  
|deathfrac=
|mindfrac=  
|mindfrac=
|almightyfrac=  
|almightyfrac=
|type=  
|hit=
|throw=
|attackspeed=
|breath=
|skills=
|charge=
|power=
|stats=
|resist=  
|skills=  
}}
</pre>
</pre>


===Examples===
===Example===
<pre>
<pre>
</pre>
{{DSRK1 Ally Demon Stats
</pre><noinclude>[[Category:Template Documentation]]</noinclude>
|img= Pyro Jack
|name= Pyro Jack
|level= 10
|hp= 190
|mp= 168
|st= 5
|ma= 11
|vi= 7
|lu= 6
|location= [[Daidouji Basement]]; [[Ginza-Cho]]
|order= Pyro
|magnetitecost= 27
|personality= Punk
|type= Fire
|throw= y
|breath= n
|charge= y
|stsword= 2
|power= 10
|resist= Fire
|fire= Drn
|ice= Wk
|icefrac= 11/2
|skills=
{{Skill|DSRK1|Agi}}
{{Skill|DSRK1|Pulinpa}}
{{Skill|DSRK1|Fire Resist}}
{{Skill|DSRK1|Fiery Spiral}}
{{Skill|DSRK1|Ignite}}
{{Skill|DSRK1|Fly}}
}}</pre>
{{DSRK1 Ally Demon Stats
|img= Pyro Jack
|name= Pyro Jack
|level= 10
|hp= 190
|mp= 168
|st= 5
|ma= 11
|vi= 7
|lu= 6
|location= [[Daidouji Basement]]; [[Ginza-Cho]]
|order= Pyro
|magnetitecost= 27
|personality= Punk
|type= Fire
|throw= y
|breath= n
|charge= y
|stsword= 2
|power= 10
|resist= Fire
|fire= Drn
|ice= Wk
|icefrac= 11/2
|skills=
{{Skill|DSRK1|Agi}}
{{Skill|DSRK1|Pulinpa}}
{{Skill|DSRK1|Fire Resist}}
{{Skill|DSRK1|Fiery Spiral}}
{{Skill|DSRK1|Ignite}}
{{Skill|DSRK1|Fly}}
}}
<noinclude>[[Category:Template Documentation]]</noinclude>

Latest revision as of 19:19, 9 October 2024

Purpose

Stat table template used to document the stats of ally Demons in Devil Summoner: Raidou Kuzunoha vs. the Soulless Army.

For the stats of enemy encounters, use Template:DSRK1 Enemy Demon Stats instead.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameters that are non-applicable to the subject, such as attribute resistances or Sword Forge bonuses, should be omitted from usage.

Parameter Explanation

{{DSRK1 Ally Demon Stats
|img= Image subject name; defaults to "DSRK1 (article name) Portrait Render.png" when omitted
|name= Name; defaults to article's name when omitted
|level= Base level
|hp= Base HP
|mp= Base MP
|st= Base strength
|ma= Base magic
|vi= Base vitality
|lu= Base luck
|location= Encounter location or obtain method
|order= Order
|magnetitecost= Magnetite cost
|personality= Personality
|movespeed= Movement speed
|strongatkspeed= Strong Attack speed
|castspeed= Skill casting speed
|flinchtime= Flinch time
|downtime= Down time
|type= Preferred  attribute in skill inheritance
|throw= Inheritance of Throw Weapon skills; use Y for yes, N for no
|breath= Inheritance of Breath skills
|charge= Inheritance of Charge skills
|hpsword= Sword Forge HP bonus
|stsword= Sword Forge Strength bonus
|masword= Sword Forge Magic bonus
|visword= Sword Forge Vitality bonus
|lusword= Sword Forge Luck bonus
|power= Sword Forge power bonus
|resist= Sword Forge  attribute resistance bonus
|phys= Resistance to the Phys  attribute
|gun= Resistance to the Gun  attribute
|fire= Resistance to the Fire  attribute
|ice= Resistance to the Ice  attribute
|elec= Resistance to the Elec  attribute
|force= Resistance to the Force  attribute
|death= Resistance to the Death  attribute
|mind= Resistance to the Mind  attribute
|almighty= Resistance to the Almighty  attribute
|physfrac= Fractional resistance to the Phys  attribute
|gunfrac= Fractional resistance to the Gun  attribute
|firefrac= Fractional resistance to the Fire  attribute
|icefrac= Fractional resistance to the Ice  attribute
|elecfrac= Fractional resistance to the Elec  attribute
|forcefrac= Fractional resistance to the Force  attribute
|deathfrac= Fractional resistance to the Death  attribute
|mindfrac= Fractional resistance to the Mind  attribute
|almightyfrac= Fractional resistance to the Almighty  attribute
|hit= Basic attack's number of hits
|attackspeed= Basic attack speed
|skills= Known skills; use {{Skill}} to add skills
}}
Parameter Notes
img
Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's portrait as [[File:DSRK1 {{{PAGENAME}}} Portrait Render.png]]. The img= parameter inputs a different subject name to call the graphic from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
name
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.

If the stat table is to be transcluded onto another page, then the img and name parameter must be used.
location
Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the Gameplay guidelines for full instruction on listing locations.
order
Displays and automatically links to the Demon's Order by name.
Speed, time
The speed and time parameters display the time required to perform certain actions or to recover from certain conditions. This data should be measured in seconds, reflecting data found in the Japanese print of Devil Summoner: Raidou Kuzunoha vs. the Soulless Army The Official Strategy Guide.
Inheritance
Inheritance parameters are used to display the possibility of inheriting certain kinds of skills. For these, add y for yes or n for no. The type= parameter is used to display the Demon's preferred attribute in inheritance.
Resistances
Attribute resistance parameters have two sets of rows: the first is used for the in-game resistance UI, the second is used for precise fractional values.

The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances.
Basic attack
The hit= and attackspeed= parameters display information about the basic attack's number of hits and execution speed. All other aspects of the basic attack are shared between Demons. See the Gameplay guidelines for full instruction on formatting basic attack information.

The basic attack speed should be measured in seconds, reflecting data found in the Japanese print of Devil Summoner: Raidou Kuzunoha vs. the Soulless Army The Official Strategy Guide.
skills
Use Template:Skill to add skills. E.g. {{Skill|DSRK1|Agi}}. This stat table will display the skill name, attribute, cost, range, and description.

Skill information is called from Module:Data/Skill/dsrk1.

Code

All parameters
{{DSRK1 Ally Demon Stats
|img=
|name=
|level=
|hp=
|mp=
|st=
|ma=
|vi=
|lu=
|location=
|order=
|magnetitecost=
|personality=
|movespeed=
|strongatkspeed=
|castspeed=
|flinchtime=
|downtime=
|type=
|throw=
|breath=
|charge=
|hpsword=
|stsword=
|masword=
|visword=
|lusword=
|power=
|resist=
|phys=
|gun=
|fire=
|ice=
|elec=
|force=
|death=
|mind=
|almighty=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|deathfrac=
|mindfrac=
|almightyfrac=
|hit=
|attackspeed=
|skills=

Example

{{DSRK1 Ally Demon Stats
|img= Pyro Jack
|name= Pyro Jack
|level= 10
|hp= 190
|mp= 168
|st= 5
|ma= 11
|vi= 7
|lu= 6
|location= [[Daidouji Basement]]; [[Ginza-Cho]]
|order= Pyro
|magnetitecost= 27
|personality= Punk
|type= Fire
|throw= y
|breath= n
|charge= y
|stsword= 2
|power= 10
|resist= Fire
|fire= Drn
|ice= Wk
|icefrac= 11/2
|skills= 
{{Skill|DSRK1|Agi}}
{{Skill|DSRK1|Pulinpa}}
{{Skill|DSRK1|Fire Resist}}
{{Skill|DSRK1|Fiery Spiral}}
{{Skill|DSRK1|Ignite}}
{{Skill|DSRK1|Fly}}
}}
File:DSRK1 Pyro Jack Portrait Render.png
Name Level HP MP
Pyro Jack 10 190 168
Strength
5
Magic
11
Vitality
7
Luck
6
Location Daidouji Basement; Ginza-Cho
Order MAG Cost Personality
Pyro 27 Punk
Move Speed Strong Atk.Strong Attack Speed Cast Speed Flinch Time Down Time
Skill Inheritance
TypeAttribute preference ThrowThrow Weapon Breath ChargeBody Charge
Fire
Sword Forge Bonus
HP St Ma Vi Lu Power Resist
+2 10 Fire
Resistances
Phys Gun Fire Ice Elec Force Death Mind Almighty
DrnDrain WkWeak
×1 ×1 ×1 ×1½ ×1 ×1 ×1 ×1 ×1
Basic Attack Element Hit(s) Speed
Phys 1
Skills
Skill Attribute Cost Range Description
Agi Fire 3 MP Single Line Single light Fire dmg+burn Single target
Pulinpa Mind 3 MP Single Line Single light Mind dmg+panic Single target
Fire Resist Support Self Halves Fire dmg taken Can void weakness
Fiery Spiral Phys + Fire 120 TP Field (M) Single mega Phys dmg+burn Area:self(M)
Ignite Investigation Unique Ignite the target
Fly Investigation Self Fly over impassable areas