User:Rman41/Sandbox10: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|colspan="4"|ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|colspan=3|Any parameter that is not set will not be given a cell, with few exceptions.
|-
|-
{{#invoke:Sandbox|Main|smt5|dia|1}}
!Parameter
{{#invoke:Sandbox|Main|desum|arm Chopper}}
!Description
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
!Necessity
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|-
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|'''name'''
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|The name of the skill. Will also act as the '''link''' of a skill if that is not manually set.
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|Always necessary
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|-
{{#invoke:Sandbox|Main|P5|Lucky Punch}}
|'''link'''
{{User:Rman41/Sandbox3|p5|lucky PuncH}}
|A manually set link to the skill, separate from the display name.
{{#invoke:Sandbox|Main|P5|Lunge|10}}
|Optional
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|-
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|'''name_note'''
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|A note to be attached to the name of a skill as a tooltip.
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|Optional
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|-
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|'''attribute'''
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|The attribute/element of the skill in lowercase. Filled with '—' if not set.
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|Necessary if icon data exists or game is SMT5
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|-
{{#invoke:Sandbox|Main|smtsj|Crescent Slice}}
|'''attribute_link'''
{{User:Rman41/Sandbox3|SMT5|dia|-|-4}}
|A manually set link to the attribute, separate from its display name.
{{User:Rman41/Sandbox3|desum|arm Chopper|-}}
|Optional
|-
|'''cost'''
|The cost of a skill. If there is no cost, should be set to '—' if the game has cost for other skills and not set otherwise.
|Optional
|-
|'''costtype'''
|The cost type of a skill, as in what unit is depleted when the skill is used. Should not be set if cost is unset.
|Optional
|-
|'''range'''
|A range parameter, used for a few games.
|Optional
|-
|-
|'''description'''
|A description taken from the game. Will default to '''effect''' if unset.
|Optional
|-
|'''effect'''
|A description provided by the wiki users. Will fall back to nothing if unset.
|Optional
|}
|}

Latest revision as of 23:58, 21 June 2024

Any parameter that is not set will not be given a cell, with few exceptions.
Parameter Description Necessity
name The name of the skill. Will also act as the link of a skill if that is not manually set. Always necessary
link A manually set link to the skill, separate from the display name. Optional
name_note A note to be attached to the name of a skill as a tooltip. Optional
attribute The attribute/element of the skill in lowercase. Filled with '—' if not set. Necessary if icon data exists or game is SMT5
attribute_link A manually set link to the attribute, separate from its display name. Optional
cost The cost of a skill. If there is no cost, should be set to '—' if the game has cost for other skills and not set otherwise. Optional
costtype The cost type of a skill, as in what unit is depleted when the skill is used. Should not be set if cost is unset. Optional
range A range parameter, used for a few games. Optional
description A description taken from the game. Will default to effect if unset. Optional
effect A description provided by the wiki users. Will fall back to nothing if unset. Optional