Module:Skill List: Difference between revisions
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if getSkill.skill[input].rank then | if getSkill.skill[input].rank then | ||
rank = '\n|style="text-align:center;"|' .. getSkill.skill[input].rank | |||
else | else | ||
rank = '' | |||
end | end | ||
Revision as of 05:06, 17 June 2024
Documentation for this module may be created at Module:Skill List/doc
local getArgument = require('Module:Arguments').getArgument local p = {} function p.Main(frame) local args = frame.args local game = args[1]:lower() local input = args[2]:lower() local getSkill = require('Module:Data/Skill/' .. game) local iconPage = mw.title.makeTitle('Module', 'Data/Icon/' .. game) if getSkill.skill[input] and getSkill.skill[input].link then -- Check if an alternate link for a page is set in skill data name = '[[' .. getSkill.skill[input].link .. '|' .. getSkill.skill[input].name .. ']]' else name = '[[' .. getSkill.skill[input].name .. ']]' end if getSkill.skill[input] and getSkill.skill[input].name_note then namenote = frame:expandTemplate{ title = 'exp', args = { getSkill.skill[input].name_note } } else namenote = '' end if game == 'desum' then name = '\n|style="text-align:left;"|' .. require('Module:Data/Icon/desum').icon[getSkill.skill[input].desumicon] .. ' ' .. name .. namenote else if getSkill.skill[input].attribute then attribute = getSkill.skill[input].attribute:lower() else attribute = '' end if iconPage.exists == true then getIcon = require('Module:Data/Icon/' .. game) if getIcon.icon[attribute] then -- Check if attribute is set in icon data name = '\n|style="text-align:left;"|' .. getIcon.icon[attribute] .. ' ' .. name .. namenote -- Set icon else name = '\n|style="text-align:center;"|' .. name .. namenote end else name = '\n|style="text-align:center;"|' .. name .. namenote end end if game == 'mip' and getSkill.skill[input] and getSkill.skill[input].rpname then rpname = '\n|style="text-align:center;"|' .. getSkill.skill[input].rpname else rpname = '' end if getSkill.skill[input].cost and getSkill.skill[input].costtype then cost = '\n|style="text-align:center;"|' .. getSkill.skill[input].cost .. ' ' .. getSkill.skill[input].costtype elseif getSkill.skill[input].cost then cost = '\n|style="text-align:center;"|' .. getSkill.skill[input].cost end if getSkill.skill[input].powerlvl then powerlvl = '\n|style="text-align:center;"|' .. getSkill.skill[input].powerlvl else powerlvl = '' end if getSkill.skill[input].target then target = '\n|style="text-align:center;"|' .. getSkill.skill[input].target else target = '' end if getSkill.skill[input].range then range = '\n|style="text-align:center;"|' .. getSkill.skill[input].range else range = '' end if getSkill.skill[input].hit then hit = '\n|style="text-align:center;"|' .. getSkill.skill[input].hit else hit = '' end if getSkill.skill[input].power then power = '\n|style="text-align:center;"|' .. getSkill.skill[input].power else power = '' end if getSkill.skill[input].crit then crit = '\n|style="text-align:center;"|' .. getSkill.skill[input].crit else crit = '' end if getSkill.skill[input].acc then acc = '\n|style="text-align:center;"|' .. getSkill.skill[input].acc else acc = '' end if getSkill.skill[input].rank then rank = '\n|style="text-align:center;"|' .. getSkill.skill[input].rank else rank = '' end local output = name .. rpname .. cost .. powerlvl .. target .. range .. hit .. power .. crit .. acc .. rank .. '\n|-' return output end return p