Module:Data/Skill/desu1oc
Documentation for this module may be created at Module:Data/Skill/desu1oc/doc
local skill = { ['dia'] = { attribute = 'healing', effect = '—', cost = 8, costtype = 'MP', target = 'One Ally', power = 25, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Restore some HP: 1 Ally', name = 'Dia', skilltype = 'Command', setreq = '—' }, ['diarahan'] = { attribute = 'healing', effect = '—', cost = 20, costtype = 'MP', target = 'One Ally', power = 999, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Restore full HP: 1 Ally', name = 'Diarahan', skilltype = 'Command', setreq = 'Ma14' }, ['media'] = { attribute = 'healing', effect = '—', cost = 20, costtype = 'MP', target = 'Team', power = 25, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Restore some HP: Team', name = 'Media', skilltype = 'Command', setreq = 'Ma11' }, ['mediarahan'] = { attribute = 'healing', effect = '—', cost = 45, costtype = 'MP', target = 'Team', power = 999, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Restore full HP: Team', name = 'Mediarahan', skilltype = 'Command', setreq = 'Ma17' }, ['amrita'] = { attribute = 'healing', effect = '—', cost = 9, costtype = 'MP', target = 'Team', acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Cure all ailments: Team', name = 'Amrita', skilltype = 'Command', setreq = 'Ma6' }, ['prayer'] = { attribute = 'healing', effect = '—', cost = 55, costtype = 'MP', target = 'Team', power = 999, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Restore full HP & cure all ailments: Team', name = 'Prayer', skilltype = 'Command', setreq = 'Ma20' }, ['recarm'] = { attribute = 'healing', effect = '—', cost = 20, costtype = 'MP', target = 'One Ally', power = 30, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Revive with some HP: 1 Ally', name = 'Recarm', skilltype = 'Command', setreq = 'Ma12' }, ['samarecarm'] = { attribute = 'healing', effect = '—', cost = 35, costtype = 'MP', target = 'One Ally', power = 999, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Revive with full HP: 1 Ally', name = 'Samarecarm', skilltype = 'Command', setreq = 'Ma19' }, ['recarmloss'] = { attribute = 'Healing', effect = '—', cost = 30, costtype = 'MP', target = 'Team', power = 999, acc = '100%', inbattle = 'y', outbattle = 'y', description = 'Reduce caster\'s HP to 1 to revive/heal/cure rest of party', name = 'Recarmloss', skilltype = 'Command', setreq = 'Ma16' }, ['agi'] = { attribute = 'fire', effect = '—', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 17, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Fire damage: 1 foe', name = 'Agi', skilltype = 'Command', setreq = '—' }, ['agidyne'] = { attribute = 'fire', effect = '—', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 108, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: 1 foe', name = 'Agidyne', skilltype = 'Command', setreq = 'Ma17' }, ['fire dance'] = { attribute = 'fire', effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma.', cost = 23, costtype = 'MP', target = 'Multi', hit = 2-5, power = '?', acc = '100%', inbattle = 'y', outbattle = 'n', description = '2-5 Fire attacks: Random foes', name = 'Fire Dance', skilltype = 'Command', setreq = 'Ma8, Ag6' }, ['maragi'] = { attribute = 'fire', effect = '—', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 26, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Fire damage: All', name = 'Maragi', skilltype = 'Command', setreq = 'Ma9, Ag8' }, ['maragidyne'] = { attribute = 'fire', effect = '—', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 60, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: All', name = 'Maragidyne', skilltype = 'Command', setreq = 'Ma15, Ag14' }, ['bufu'] = { attribute = 'ice', effect = 'Low chance to inflict Freeze', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 14, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Ice damage: 1 foe<br/>Effect: Freeze', name = 'Bufu', skilltype = 'Command', setreq = '—' }, ['bufudyne'] = { attribute = 'ice', effect = 'Low chance to inflict Freeze', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 102, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Ice damage: 1 foe<br/>Effect: Freeze', name = 'Bufudyne', skilltype = 'Command', setreq = 'Ma17' }, ['ice dance'] = { attribute = 'ice', effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma. Low chance to inflict Freeze', cost = 23, costtype = 'MP', target = 'Multi', hit = 2-5, power = '?', acc = '100%', inbattle = 'y', outbattle = 'n', description = '2-5 Ice attacks: Random foes', name = 'Ice Dance', skilltype = 'Command', setreq = 'Ma8, Ag6' }, ['mabufu'] = { attribute = 'ice', effect = 'Low chance to inflict Freeze', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 22, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Ice damage: All<br/>Effect: Freeze', name = 'Mabufu', skilltype = 'Command', setreq = 'Ma9, Ag8' }, ['mabufudyne'] = { attribute = 'ice', effect = 'Low chance to inflict Freeze', cost = 42, costtype = 'MP', target = 'All Foes', hit = 1, power = 56, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Ice damage: All<br/>Effect: Freeze', name = 'Mabufudyne', skilltype = 'Command', setreq = 'Ma15, Ag14' }, ['zio'] = { attribute = 'elec', effect = 'Low chance to inflict Shock', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 14, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Elec damage: 1 foe<br/>Effect: Shock', name = 'Zio', skilltype = 'Command', setreq = '—' }, ['ziodyne'] = { attribute = 'elec', effect = 'Low chance to inflict Shock', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 102, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Elec damage: 1 foe<br/>Effect: Shock', name = 'Ziodyne', skilltype = 'Command', setreq = 'Ma17' }, ['elec dance'] = { attribute = 'elec', effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma. Low chance to inflict Shock', cost = 23, costtype = 'MP', target = 'Multi', hit = 2-5, power = '?', acc = '100%', inbattle = 'y', outbattle = 'n', description = '2-5 Elec attacks: Random foes', name = 'Elec Dance', skilltype = 'Command', setreq = 'Ma8, Ag6' }, ['mazio'] = { attribute = 'elec', effect = 'Low chance to inflict Shock', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 22, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Elec damage: All<br/>Effect: Shock', name = 'Mazio', skilltype = 'Command', setreq = 'Ma9, Ag8' }, ['maziodyne'] = { attribute = 'elec', effect = 'Low chance to inflict Shock', cost = 42, costtype = 'MP', target = 'All Foes', hit = 1, power = 56, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Elec damage: All<br/>Effect: Shock', name = 'Maziodyne', skilltype = 'Command', setreq = 'Ma15, Ag14' }, ['zan'] = { attribute = 'force', effect = 'Chance to insta-kill foes afflicted with Stone', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 17, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Force damage: 1 foe<br/>May kill Stone target', name = 'Zan', skilltype = 'Command', setreq = '—' }, ['zandyne'] = { attribute = 'force', effect = 'Chance to insta-kill foes afflicted with Stone', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 108, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Force damage: 1 foe<br/>May kill Stone target', name = 'Zandyne', skilltype = 'Command', setreq = 'Ma17' }, ['force dance'] = { attribute = 'force', effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma. Chance to insta-kill foes afflicted with Stone', cost = 23, costtype = 'MP', target = 'Multi', hit = 2-5, power = '?', acc = '100%', inbattle = 'y', outbattle = 'n', description = '2-5 Force attacks: Random foes', name = 'Force Dance', skilltype = 'Command', setreq = 'Ma8, Ag6' }, ['mazan'] = { attribute = 'force', effect = 'Chance to insta-kill foes afflicted with Stone', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 26, powerlvl = 'Low', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low Force damage: All<br/>May kill Stone target', name = 'Mazan', skilltype = 'Command', setreq = 'Ma9, Ag8' }, ['mazandyne'] = { attribute = 'force', effect = 'Chance to insta-kill foes afflicted with Stone', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 60, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Force damage: All<br/>May kill Stone target', name = 'Mazandyne', skilltype = 'Command', setreq = 'Ma15, Ag14' }, ['holy dance'] = { attribute = 'almighty', effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma.', cost = 45, costtype = 'MP', target = 'Multi', hit = 2-5, power = '?', acc = '100%', inbattle = 'y', outbattle = 'n', description = '2-5 Almight attacks: Random foes', name = 'Holy Dance', skilltype = 'Command', setreq = 'St8, Ma19' }, ['megido'] = { attribute = 'almighty', effect = '—', cost = 50, costtype = 'MP', target = 'All Foes', hit = 1, power = 65, powerlvl = 'Medium', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Almighty damage: All', name = 'Megido', skilltype = 'Command', setreq = 'St9, Ma16' }, ['megidolaon'] = { attribute = 'almighty', effect = '—', cost = 75, costtype = 'MP', target = 'All Foes', hit = 1, power = 95, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Almighty damage: All', name = 'Megidolaon', skilltype = 'Command', setreq = 'St9, Ma18' }, ['drain'] = { attribute = 'almighty', effect = '—', cost = 2, costtype = 'MP', target = 'One Foe', hit = 1, power = '10 to HP, 5 to MP', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Drain HP/MP: 1 foe', name = 'Drain', skilltype = 'Command', setreq = 'Ma10' }, ['dream feast'] = { attribute = 'almighty', effect = '—', cost = 3, costtype = 'MP', target = 'One Foe', hit = 1, power = '?', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Drain a large amount of MP: 1 foe', name = 'Dream Feast', skilltype = 'Command', setreq = 'Ma13' }, ['cursed dance'] = { attribute = 'curse', effect = 'Max 3 hits on 1 foe. Deals damage to foe equal to 25% of their HP', cost = 23, costtype = 'MP', target = 'Multi', hit = 2-5, power = '?', acc = '100%', inbattle = 'y', outbattle = 'n', description = '2-5 attacks: Random foes<br/>Damage equal to caster\'s HP/4', name = 'Cursed Dance', skilltype = 'Command', setreq = 'Ma10, Ag8' }, ['judgement'] = { attribute = 'curse', effect = 'Affected by resistances', cost = 35, costtype = 'MP', target = 'All Foes', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Halve foe HP: All', name = 'Judgement', skilltype = 'Command', setreq = 'Ma16, Vi14' }, ['anger hit'] = { attribute = 'phys', effect = '—', cost = '5%', costtype = 'HP', target = 'One Foe', hit = 1, power = 22, crit = '100%', acc = '55%', inbattle = 'y', outbattle = 'n', description = 'Critical hit: 1 foe<br/>(Accuracy: 50%)', name = 'Anger Hit', skilltype = 'Command', setreq = 'St5' }, ['power hit'] = { attribute = 'phys', effect = '—', cost = '8%', costtype = 'HP', target = 'One Foe', hit = 1, power = 70, powerlvl = 'High', acc = '70%', inbattle = 'y', outbattle = 'n', description = 'High Phys damage', name = 'Power Hit', skilltype = 'Command', setreq = 'St9, Vi9' }, ['mighty hit'] = { attribute = 'phys', effect = '—', cost = '15%', costtype = 'HP', target = 'One Foe', hit = 1, power = 17, crit = '100%', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Critical hit: 1 foe', name = 'Mighty Hit', skilltype = 'Command', setreq = 'Ag11' }, ['final strike'] = { attribute = 'almighty', effect = '—', cost = '99%', costtype = 'HP', target = 'One Foe', hit = 1, power = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Dmg equal to user\'s HP: 1 foe<br/>Reduce user\'s HP to 1', name = 'Final Strike', skilltype = 'Command', setreq = 'Vi16' }, ['piercing hit'] = { attribute = 'phys', effect = '—', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 60, powerlvl = 'Medium', crit = '?', acc = '70%', inbattle = 'y', outbattle = 'n', description = 'Medium Phys damage: 1 foe<br/>Resist/null/drain ignored', name = 'Piercing Hit', skilltype = 'Command', setreq = 'St18' }, ['holy strike'] = { attribute = 'almighty', effect = '—', cost = '25%', costtype = 'HP', target = 'One Foe', hit = 1, power = 75, powerlvl = 'Medium', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Holy flame that pierces all<br/>Almighty damage: 1 foe', name = 'Holy Strike', skilltype = 'Command', setreq = 'St22' }, ['mow down'] = { attribute = 'phys', effect = '—', cost = '12%', costtype = 'HP', target = 'All Foes', hit = 1, power = '?', powerlvl = 'Medium', crit = '?', acc = '70%', inbattle = 'y', outbattle = 'n', description = 'Medium Phys damage: All', name = 'Mow Down', skilltype = 'Command', setreq = 'St9' }, ['berserk'] = { attribute = 'phys', effect = 'Max 3 hits on 1 foe', cost = '13%', costtype = 'HP', target = 'Multi', hit = 2-5, power = 30, crit = '?', acc = '75', inbattle = 'y', outbattle = 'n', description = '2-5 HP-dependent Phys attacks: Random foes', name = 'Berserk', skilltype = 'Command', setreq = 'St10, Ag9' }, ['brutal hit'] = { attribute = 'phys', effect = 'Deals more damage the higher the caster\'s current HP is', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 99, crit = '?', acc = '75%', inbattle = 'y', outbattle = 'n', description = 'HP-dependent Phys damage: 1 foe', name = 'Brutal Hit', skilltype = 'Command', setreq = 'Vi10' }, ['hassohappa'] = { attribute = 'phys', effect = 'Deals more damage the higher the caster\'s current HP is', cost = '15%', costtype = 'HP', target = 'All Foes', hit = 1, power = 25, crit = '?', acc = '70%', inbattle = 'y', outbattle = 'n', description = 'HP-dependent Phys damage: All', name = 'Hassohappa', skilltype = 'Command', setreq = 'Vi16, Ag13' }, ['deathbound'] = { attribute = 'phys', effect = 'Max 3 hits on 1 foe', cost = '20%', costtype = 'HP', target = 'Multi', hit = 2-5, power = 71, powerlvl = 'High', crit = '?', acc = '80%', inbattle = 'y', outbattle = 'n', description = '2-5 HP/LV/Vi-dependent Phys attacks: Random foes', name = 'Deathbound', skilltype = 'Command', setreq = 'St16' }, ['multi-strike'] = { attribute = 'phys', effect = 'No. of hits increases based on the Ag difference between caster and target', cost = '15%', costtype = 'HP', target = 'All Foes', hit = 2-7, power = 4, powerlvl = 'Low', crit = '?', acc = '70%', inbattle = 'y', outbattle = 'n', decription = '2-7 (Agility-dependent) low Phys attacks: All', name = 'Multi-Strike', skilltype = 'Command', setreq = 'Ag13' }, ['weak kill'] = { attribute = 'phys', effect = 'Damage increases by 100% on foes with ailments', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = '?', powerlvl = 'High', crit = '?', acc = '75%', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: 1 foe with ailment', name = 'Weak Kill', skilltype = 'Command', setreq = 'St11, Ma8' }, ['death call'] = { attribute = 'curse', effect = 'Affected by resistances, some strong enemies are unaffected.', cost = 26, costtype = 'MP', target = 'All Foes', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Kill Mute/Paralyze foes', name = 'Death Call', skilltype = 'Command', setreq = 'Ag18' }, ['paral eyes'] = { attribute = 'curse', effect = '—', cost = 15, costtype = 'MP', target = 'All Foes', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Medium Paralyze chance: All', name = 'Paral Eyes', skilltype = 'Command', setreq = 'Ma7, Ag9' }, ['mute eyes'] = { attribute = 'curse', effect = '—', cost = 15, costtype = 'MP', target = 'All Foes', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Medium Mute chance: All', name = 'Mute Eyes', skilltype = 'Command', setreq = 'Ma5, Ag7' }, ['petra eyes'] = { attribute = 'curse', effect = '—', cost = 22, costtype = 'MP', target = 'All Foes', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Medium Stone chance: All', name = 'Petra Eyes', skilltype = 'Command', setreq = 'Ma9, Ag10' }, ['gigajama'] = { attribute = 'almighty', effect = '—', cost = 20, costtype = 'MP', target = 'Single', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Seal chance: 1 foe', name = 'Gigajama', skilltype = 'Command', setreq = 'Ma9, Ag13' }, ['diajama'] = { attribute = 'curse', effect = 'High chance to inflict Curse', cost = 10, costtype = 'MP', target = 'One Foe', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Prevents HP recovery: 1 foe', name = 'Diajama', skilltype = 'Command', setreq = 'Ma9, Ag12' }, ['makajamaon'] = { attribute = 'curse', effect = 'High chance to inflict Mute', cost = 25, costtype = 'MP', target = 'All Foes', hit = 1, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High Mute chance: All', name = 'Makajamaon', skilltype = 'Command', setreq = 'Ma14' }, ['might call'] = { attribute = 'support', effect = '—', cost = 8, costtype = 'MP', target = 'Team', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Guarantee 1 critical hit: Team', name = 'Might Call', skilltype = 'Command', setreq = 'St13' }, ['shield all'] = { attribute = 'support', effect = 'Each ally gains one shield', cost = 25, costtype = 'MP', target = 'Team', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Nullify any damage once (No Almighty): Team', name = 'Shield All', skilltype = 'Command', setreq = 'Ma14, Vi14' }, ['taunt'] = { attribute = 'support', effect = 'Increases chance of attracting single-target attacks by 85, damage taken reduced by 75%', cost = 10, costtype = 'MP', target = 'Self', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Attract enemy attacks, reduce damage taken', name = 'Taunt', skilltype = 'Command', setreq = 'Vi7' }, ['tetrakarn'] = { attribute = 'support', effect = 'Each ally gains one reflection', cost = 23, costtype = 'MP', target = 'Team', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Reflect any Phys attack once: Team', name = 'Tetrakarn', skilltype = 'Command', setreq = 'Ma11, Vi12' }, ['makarakarn'] = { attribute = 'support', effect = 'Each ally gains one reflection', cost = 23, costtype = 'MP', target = 'Team', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Reflect any magic attack once (No Almighty): Team', name = 'Makarakarn', skilltype = 'Command', setreq = 'Ma12, Ag11' }, ['desperation'] = { attribute = 'almighty', effect = 'Demon Exclusive', cost = '100%', costtype = 'HP', target = 'All Foes', hit = 1, power = 150, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Sacrifice self to attack all foes<br/>Low user\'s HP deals higher dmg', name = 'Desperation', skilltype = 'Command', setreq = '—' }, ['lost flame'] = { attribute = 'fire', effect = 'Beldr Exclusive', cost = 12, costtype = 'MP', target = 'All Foes', hit = 1, power = 28, powerlvl = 'High', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High fire damage: All', name = 'Lost Flame', skilltype = 'Command', setreq = '—' }, ['spawn'] = { attribute = 'almighty', effect = 'Belzaboul and Spawn Exclusive. Deals Almighty damage and inflicts [[Spawn]]', cost = 14, costtype = 'MP', target = 'One Foe', hit = 1, power = 45, acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Lay eggs: 1 foe<br/>Hatched eggs damage host', name = 'Spawn', skilltype = 'Command', setreq = '—' }, ['leader soul'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect ally from lethal damage if not lethal to self', name = 'Leader Soul', skilltype = 'Passive', setreq = 'Vi6' }, ['+mute'] = { attribute = 'curse', effect = 'Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Mute (Medium chance)', name = '+Mute', skilltype = 'Passive', setreq = 'Ma9, Ag7' }, ['+poison'] = { attribute = 'curse', effect = 'Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Poison (Medium chance)', name = '+Poison', skilltype = 'Passive', setreq = 'St7, Ag5' }, ['+paralyze'] = { attribute = 'curse', effect = 'Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Paralyze (Medium chance)', name = '+Paralyze', skilltype = 'Passive', setreq = 'St9, Ag8' }, ['+stone'] = { attribute = 'curse', effect = 'Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Stone (Medium chance)', name = '+Stone', skilltype = 'Passive', setreq = 'Vi12, Ag10' }, ['drain hit'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore HP equal to 25% of all Phys damage dealt', name = 'Drain Hit', skilltype = 'Passive', setreq = 'St13, Ag12' }, ['life bonus'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 10%', name = 'Life Bonus', skilltype = 'Passive', setreq = 'St4, Vi4' }, ['life surge'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 30%', name = 'Life Surge', skilltype = 'Passive', setreq = 'St7, Vi7' }, ['mana bonus'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 10%', name = 'Mana Bonus', skilltype = 'Passive', setreq = 'Ma4, Ag4' }, ['mana surge'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 40%', name = 'Mana Surge', skilltype = 'Passive', setreq = 'Ma7, Ag7' }, ['hero aid'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Critical rate up 25%', name = 'Hero Aid', skilltype = 'Passive', setreq = 'St4' }, ['ares aid'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Critical rate up 50%', name = 'Ares Aid', skilltype = 'Passive', setreq = 'St13' }, ['critical heal'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Recover moderate HP after dealing a critical hit', name = 'Critical Heal', skilltype = 'Passive', setreq = 'Ma13' }, ['attack all'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Enable normal attack to hit all', name = 'Attack All', skilltype = 'Passive', setreq = 'St15, Ag15' }, ['pierce'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys attacks deal full damage (Can be reflected)', name = 'Pierce', skilltype = 'Passive', setreq = 'St14' }, ['counter'] = { attribute = 'passive', effect = '12.5% chance to counter', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Low chance of counter upon taking Phys damage', name = 'Counter', skilltype = 'Passive', setreq = 'St8, Ag7' }, ['retaliate'] = { attribute = 'passive', effect = '25% chance to counter', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Medium chance of counter upon taking Phys damage', name = 'Retaliate', skilltype = 'Passive', setreq = 'St10, Ag10' }, ['avenge'] = { attribute = 'passive', effect = '50% chance to counter', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'High chance of counter upon taking Phys damage', name = 'Avenge', skilltype = 'Passive', setreq = 'St14, Ag16' }, ['dual shadow'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = '25% chance of repeating any action taken', name = 'Dual Shadow', skilltype = 'Passive', setreq = 'Ag15' }, ['extra one'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Guarantee Extra Turn (Not applicable to Vile/Dragon)', name = 'Extra One', skilltype = 'Passive', setreq = 'Ag13' }, ['extra charge'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'All attacks up 2x during Extra Turns', name = 'Extra Charge', skilltype = 'Passive', setreq = 'Ag17' }, ['phys boost'] = { attribute = 'phys', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys damage up 1.2x', name = 'Phys Boost', skilltype = 'Passive', setreq = 'St6, Vi9' }, ['phys amp'] = { attribute = 'phys', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys damage up 1.5x', name = 'Phys Amp', skilltype = 'Passive', setreq = 'St12, Vi14' }, ['fire boost'] = { attribute = 'fire', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Fire damage up 1.2x', name = 'Fire Boost', skilltype = 'Passive', setreq = 'St7, Ma7' }, ['fire amp'] = { attribute = 'fire', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Fire damage up 1.5x', name = 'Fire Amp', skilltype = 'Passive', setreq = 'St12, Ma12' }, ['ice boost'] = { attribute = 'ice', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Ice damage up 1.2x', name = 'Ice Boost', skilltype = 'Passive', setreq = 'Ma7, Vi7' }, ['ice amp'] = { attribute = 'ice', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Ice damage up 1.5x', name = 'Ice Amp', skilltype = 'Passive', setreq = 'Ma12, Vi12' }, ['elec boost'] = { attribute = 'elec', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Elec damage up 1.2x', name = 'Elec Boost', skilltype = 'Passive', setreq = 'Ma7, Ag7' }, ['elec amp'] = { attribute = 'elec', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Elec damage up 1.5x', name = 'Elec Amp', skilltype = 'Passive', setreq = 'Ma12, Ag12' }, ['force boost'] = { attribute = 'force', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Force damage up 1.2x', name = 'Force Boost', skilltype = 'Passive', setreq = 'Vi7, Ag7' }, ['force amp'] = { attribute = 'force', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Force damage up 1.5x', name = 'Force Amp', skilltype = 'Passive', setreq = 'Vi12, Ag12' }, ['race-o'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Attacks dealt to same race do 50% more damage', name = 'Race-O', skilltype = 'Passive', setreq = 'St7' }, ['race-d'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Attacks inflicted by same race do 50% less damage', name = 'Race-D', skilltype = 'Passive', setreq = 'Vi7' }, ['anti-phys'] = { attribute = 'phys', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Phys damage taken -50%', name = 'Anti-Phys', skilltype = 'Passive', setreq = 'St8, Vi8' }, ['anti-fire'] = { attribute = 'fire', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Fire damage taken -50%', name = 'Anti-Fire', skilltype = 'Passive', setreq = 'St6, Ma6' }, ['anti-ice'] = { attribute = 'ice', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Ice damage taken -50%', name = 'Anti-Ice', skilltype = 'Passive', setreq = 'Ma6, Vi6' }, ['anti-elec'] = { attribute = 'elec', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Elec damage taken -50%', name = 'Anti-Elec', skilltype = 'Passive', setreq = 'Ma6, Ag6' }, ['anti-force'] = { attribute = 'force', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Force damage taken -50%', name = 'Anti-Force', skilltype = 'Passive', setreq = 'Vi6, Ag6' }, ['anti-curse'] = { attribute = 'curse', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Curse damage taken -50%<br/>Ailment resistance +50%', name = 'Anti-Curse', skilltype = 'Passive', setreq = 'Ma9' }, ['anti-most'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Damage taken -50%<br/>(Phys/Almighty unaffected)', name = 'Anti-Most', skilltype = 'Passive', setreq = 'Ma14, Vi14' }, ['anti-all'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Damage taken -50%<br/>(Almighty unaffected)', name = 'Anti-All', skilltype = 'Passive', setreq = 'Ma15, Vi15' }, ['null phys'] = { attribute = 'phys', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Phys attacks', name = 'Null Phys', skilltype = 'Passive', setreq = 'St12, Vi12' }, ['null fire'] = { attribute = 'fire', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Fire attacks', name = 'Null Fire', skilltype = 'Passive', setreq = 'St10, Ma10' }, ['null ice'] = { attribute = 'ice', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Ice attacks', name = 'Null Ice', skilltype = 'Passive', setreq = 'Ma10, Vi10' }, ['null elec'] = { attribute = 'elec', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Elec attacks', name = 'Null Elec', skilltype = 'Passive', setreq = 'Ma10, Ag10' }, ['null force'] = { attribute = 'force', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Force attacks', name = 'Null Force', skilltype = 'Passive', setreq = 'Vi10, Ag10' }, ['null curse'] = { attribute = 'curse', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify Curse attacks', name = 'Null Curse', skilltype = 'Passive', setreq = 'Ma13' }, ['phys drain'] = { attribute = 'phys', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Drain Phys attacks', name = 'Phys Drain', skilltype = 'Passive', setreq = 'St16, Vi16' }, ['fire drain'] = { attribute = 'fire', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Drain Fire attacks', name = 'Fire Drain', skilltype = 'Passive', setreq = 'St15, Ma15' }, ['ice drain'] = { attribute = 'ice', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Drain Ice attacks', name = 'Ice Drain', skilltype = 'Passive', setreq = 'Ma15, Vi15' }, ['elec drain'] = { attribute = 'elec', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Drain Elec attacks', name = 'Elec Drain', skilltype = 'Passive', setreq = 'Ma15, Ag15' }, ['force drain'] = { attribute = 'force', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Drain Force attacks', name = 'Force Drain', skilltype = 'Passive', setreq = 'Vi15, Ag15' }, ['phys repel'] = { attribute = 'phys', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Reflect Phys attacks', name = 'Phys Repel', skilltype = 'Passive', setreq = 'St15, Vi15' }, ['fire repel'] = { attribute = 'fire', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Reflect Fire attacks', name = 'Fire Repel', skilltype = 'Passive', setreq = 'St14, Ma14' }, ['ice repel'] = { attribute = 'ice', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Reflect Ice attacks', name = 'Ice Repel', skilltype = 'Passive', setreq = 'Ma14, Vi14' }, ['elec repel'] = { attribute = 'elec', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Reflect Elec attacks', name = 'Elec Repel', skilltype = 'Passive', setreq = 'Ma14, Ag14' }, ['force repel'] = { attribute = 'force', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Reflect Force attacks', name = 'Force Repel', skilltype = 'Passive', setreq = 'Vi14, Ag14' }, ['endure'] = { attribute = 'passive', effect = 'Survive lethal damage if at 2HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a map spell.', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Withstand death once per skirmish', name = 'Endure', skilltype = 'Passive', setreq = 'Vi6' }, ['crisis might'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Phys damage up 1.5x when close to death', name = 'Crisis Might', skilltype = 'Passive', setreq = 'Vi15' }, ['watchful'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'n', outbattle = 'n', description = 'Gain some EXP if not assigned to a team', name = 'Watchful', skilltype = 'Passive', setreq = '—' }, ['vigilant'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'n', outbattle = 'n', description = 'Gain more EXP if not assigned to a team', name = 'Vigilant', skilltype = 'Passive', setreq = '—' }, ['life aid'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore 10% of maximum HP when skirmish ends', name = 'Life Aid', skilltype = 'Passive', setreq = 'Vi11, Ag11' }, ['life lift'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore 30% of maximum HP when skirmish ends', name = 'Life Lift', skilltype = 'Passive', setreq = 'Vi13, Ag13' }, ['mana aid'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore 10% of maximum MP when skirmish ends', name = 'Mana Aid', skilltype = 'Passive', setreq = 'Ma13, Ag13' }, ['victory cry'] = { attribute = 'passive', effect = 'Recovers 25% HP and 12.5% MP', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore some HP/MP when skirmish ends', name = 'Victory Cry', skilltype = 'Passive', setreq = 'Ma15, Ag15' }, ['extra savings'] = { attribute = 'passive', cost = '—', effect = '—', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Skill costs reduced to 0 during Extra Turns', name = 'Extra Savings', skilltype = 'Passive', setreq = 'Ag19' }, ['knight soul'] = { attribute = 'passive', cost = '—', effect = 'Demon Exclusive', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect leader from lethal damage', name = 'Knight Soul', skilltype = 'Passive', setreq = '—' }, ['paladin soul'] = { attribute = 'passive', cost = '—', effect = 'Demon Exclusive', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect leader from lethal damage (-50% damage)', name = 'Paladin Soul', skilltype = 'Passive', setreq = '—' }, ['hero soul'] = { attribute = 'passive', cost = '—', effect = 'Demon Exclusive', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Protect leader from death if resistance is higher', name = 'Hero Soul', skilltype = 'Passive', setreq = '—' }, ['dragon eye'] = { attribute = 'passive', cost = '—', effect = 'Enemy Exclusive', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Enable 3 actions in a turn', name = 'Dragon Eye', skilltype = 'Passive', setreq = '—' }, ['monstrous cry'] = { attribute = 'passive', cost = '—', effect = 'Enemy Exclusive', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Restore some HP/MP when skirmish ends', name = 'Monstrous Cry', skilltype = 'Passive', setreq = '—' }, ['beast eye'] = { attribute = 'passive', cost = '—', effect = 'Enemy Exclusive', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Enable 2 actions in a turn', name = 'Beast Eye', skilltype = 'Passive', setreq = '—' }, ['blitzkrieg'] = { attribute = 'support', effect = '—', cost = 4, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Phys/magic damage up 25%: Team', name = 'Blitzkrieg', skilltype = 'Auto', setreq = 'St8, Ma9' }, ['debilitate'] = { attribute = 'support', effect = '—', cost = 12, costtype = 'MP', target = 'Enemy Team', inbattle = 'y', outbattle = 'n', description = 'Hit/evade/defense down 25%: All', name = 'Debilitate', skilltype = 'Auto', setreq = 'Ag14' }, ['hustle'] = { attribute = 'support', effect = '—', cost = 3, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Hit/evade up 25%: Team', name = 'Hustle', skilltype = 'Auto', setreq = 'Ag8' }, ['fortify'] = { attribute = 'support', effect = '—', cost = 5, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Defense up 25%: Team', name = 'Fortify', skilltype = 'Auto', setreq = 'Ma7, Vi8' }, ['tailwind'] = { attribute = 'support', effect = '—', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Agility +5: Team', name = 'Tailwind', skilltype = 'Auto', setreq = 'Ag4' }, ['barrier'] = { attribute = 'support', effect = '—', cost = 16, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Reflect any magic attack once (No Almighty); Team', name = 'Barrier', skilltype = 'Auto', setreq = 'Ma15, Ag14' }, ['wall'] = { attribute = 'support', effect = '—', cost = 15, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Reflect any Phys attack once: Team', name = 'Wall', skilltype = 'Auto', setreq = 'Ma14, Vi15' }, ['shield all +'] = { attribute = 'support', effect = '—', cost = 18, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Nullify any damage once (No Almighty): Team', name = 'Shield All +', skilltype = 'Auto', setreq = 'Ma20' }, ['strengthen'] = { attribute = 'support', effect = '—', cost = 10, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Change weaknesses to normal resistances: Team', name = 'Strengthen', skilltype = 'Auto', setreq = 'Vi10' }, ['ban phys'] = { attribute = 'phys', effect = '—', cost = 15, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Phys attack: Both teams', name = 'Ban Phys', skilltype = 'Auto', setreq = 'St14, Vi14' }, ['ban fire'] = { attribute = 'fire', effect = '—', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Fire attack: Both teams', name = 'Ban Fire', skilltype = 'Auto', setreq = 'St8, Ma8' }, ['ban ice'] = { attribute = 'ice', effect = '—', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Ice attack: Both teams', name = 'Ban Ice', skilltype = 'Auto', setreq = 'Ma9, Ag9' }, ['ban elec'] = { attribute = 'elec', effect = '—', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Elec attack: Both teams', name = 'Ban Elec', skilltype = 'Auto', setreq = 'Ma9, Ag9' }, ['ban force'] = { attribute = 'force', effect = '—', cost = 8, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Force attack: Both teams', name = 'Ban Force', skilltype = 'Auto', setreq = 'Vi8, Ag8' }, ['ban curse'] = { attribute = 'curse', effect = '—', cost = 6, costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Curse attack: Both teams', name = 'Ban Curse', skilltype = 'Auto', setreq = 'Ma11' }, ['rage soul'] = { attribute = 'support', effect = 'Damage dealt 2x, critical rate 3x', cost = 6, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Damage up 2x, only normal attack selectable: Team', name = 'Rage Soul', skilltype = 'Auto', setreq = 'Vi16' }, ['pierce +'] = { attribute = 'support', effect = '—', cost = 6, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Phys attacks deal full dmg (Can be reflected): Team', name = 'Pierce +', skilltype = 'Auto', setreq = 'St21' }, ['full might'] = { attribute = 'support', effect = 'Does not work on Extra Turns', cost = 10, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Start: Crit. Atk 1x', name = 'Full Might', skilltype = 'Auto', setreq = 'St21' }, ['marksman'] = { attribute = 'support', effect = '—', cost = '—', target = 'Team', description = 'Guarantee all Phys attacks hit: Team', name = 'Marksman', skilltype = 'Auto', setreq = 'Ag7' }, ['dual shadow +'] = { attribute = 'support', effect = '—', cost = 22, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = '25% chance of repeating any action taken: Team', name = 'Dual Shadow +', skilltype = 'Auto', setreq = 'Ag20' }, ['battle aura'] = { attribute = 'support', effect = '—', cost = 10, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Nullify damage <= 50: Team', name = 'Battle Aura', skilltype = 'Auto', setreq = 'Ma9, Vi9' }, ['magic yang'] = { attribute = 'support', effect = '—', cost = '—', target = 'All', inbattle = 'y', outbattle = 'n', description = 'MP cost -50%: Both teams', name = 'Magic Yang', skilltype = 'Auto', setreq = 'Ma13' }, ['magic yin'] = { attribute = 'support', effect = 'Does not affect Devil\'s Fuge', cost = 16, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Magic damage up 1.5x, cost 2x, no Phys attacks: Team', name = 'Magic Yin', skilltype = 'Auto', setreq = 'Ma18' }, ['health save'] = { attribute = 'support', effect = '—', cost = '—', costtype = 'MP', target = 'All', inbattle = 'y', outbattle = 'n', description = 'HP cost -75%: Both teams', name = 'Health Save', skilltype = 'Auto', setreq = 'Ag11' }, ['alter pain'] = { attribute = 'healing', effect = 'Recovers 15% of damage taken as MP ', cost = '—', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Restore some MP when damaged: Team', name = 'Alter Pain', skilltype = 'Auto', setreq = 'St11, Ma12' }, ['revive'] = { attribute = 'healing', effect = '—', cost = 25, costtype = 'MP', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Cast Recarm at the start of skirmish: Dead allies', name = 'Revive', skilltype = 'Auto', setreq = 'Ma17' }, ['healing'] = { attribute = 'healing', effect = '—', cost = 12, costtype = 'MP', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Cast Media if a team member is hurt', name = 'Healing', skilltype = 'Auto', setreq = 'Ma11' }, ['grace'] = { attribute = 'healing', effect = '—', cost = 25, costtype = 'MP', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Casts Prayer if a member is hurt or suffering ailment', name = 'Grace', skilltype = 'Auto', setreq = 'Ma19' }, ['affection'] = { attribute = 'healing', effect = 'Megami Racial', cost = 'LV÷2+24', costtype = 'MP', target = 'Team', powerlvl = 'High', inbattle = 'n', outbattle = 'y', description = 'Heal (high)/cure 1 team<br/>Range: 4', name = 'Affection', skilltype = 'Racial', setreq = '—' }, ['aggravate'] = { attribute = 'support', effect = 'Touki Racial', cost = 'LVx1.25+15', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Guarantee 1 critical hit: Team (Defend N/A)', name = 'Aggravate', skilltype = 'Racial', setreq = '—' }, ['animal leg'] = { attribute = 'passive', cost = '—', effect = 'Beast Racial. Extra Move does not increase action gauge.', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Replenish Move after attack (Not stackable)', name = 'Animal Leg', skilltype = 'Racial', setreq = '—' }, ['awakening'] = { attribute = 'support', effect = 'Deity Racial', cost = 'LV÷2+4', costtype = 'MP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Magic damage up 1.5x for one action: Team', name = 'Awakening', skilltype = 'Racial', setreq = '—' }, ['bind'] = { attribute = 'passive', cost = '—', effect = 'Jaki Racial', cost = 'LVx1.5+7', costtype = 'HP', target = 'Enemy Team', inbattle = 'n', outbattle = 'y', description = 'Reduce target\'s Move to 1 for 1 turn. Range: 3', name = 'Bind', skilltype = 'Racial', setreq = '—' }, ['blood wine'] = { attribute = 'healing', effect = 'Divine Racial. MP recovered = L÷2+3', cost = 'LVx1.5+15', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Spend user\'s HP to restore MP (level-dependent): Team', name = 'Blood Wine', skilltype = 'Racial', setreq = '—' }, ['chaos wave'] = { attribute = 'passive', cost = '—', effect = 'Vile Racial', target = 'Team', inbattle = 'y', outbattle = 'y', description = 'Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1', name = 'Chaos Wave', skilltype = 'Racial', setreq = '—' }, ['charm'] = { attribute = 'healing', effect = 'Fairy Racial. Low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery', cost = 'LV÷3+5', costtype = 'MP', target = 'Team', power = '?', powerlvl = 'Low', inbattle = 'n', outbattle = 'y', description = 'Heal (low) 1 team, chance of side benefit. Range: 3', name = 'Charm', link = 'charm (skill)', skilltype = 'Racial', setreq = '—' }, ['constrict'] = { attribute = 'passive', cost = '—', effect = 'Snake Racial. +10 to initiative while defending.', target = 'Enemy Team', inbattle = 'n', outbattle = 'y', description = 'Reduce adjacent enemy team Move to 1, Defend priority', name = 'Constrict', skilltype = 'Racial', setreq = '—' }, ['devil speed'] = { attribute = 'passive', cost = '—', effect = 'Wilder Racial. +10 to initiative. Overrides Bind.', cost = 'LVx1.25+15', costtype = 'HP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Increase Move to 7<br/>Grant initiative Bonus', name = 'Devil Speed', skilltype = 'Racial', setreq = '—' }, ['devotion'] = { attribute = 'healing', effect = 'Femme Racial', cost = 'LV÷2+7', costtype = 'MP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Heal (50% current user HP) 1 team. Range: 2', name = 'Devotion', skilltype = 'Racial', setreq = '—' }, ['double up'] = { attribute = 'passive', cost = '—', effect = 'Kishin Racial. Does not increase action gauge.', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Enable second skirmish (Not stackable)', name = 'Double Up', skilltype = 'Racial', setreq = '—' }, ['evil wave'] = { attribute = 'passive', cost = '—', effect = 'Dragon Racial', target = 'Team', inbattle = 'y', outbattle = 'y', description = 'Atk rng 2, No Extra Turn, Attack Turn Cost up', name = 'Evil Wave', skilltype = 'Racial', setreq = '—' }, ['flight'] = { attribute = 'passive', cost = '—', effect = 'Avian Racial', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move +1 (Not stackable)', name = 'Flight', skilltype = 'Racial', setreq = '—' }, ['phantasma'] = { attribute = 'passive', cost = '—', effect = 'Genma Racial', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move Turn Cost -50%', name = 'Phantasma', skilltype = 'Racial', setreq = '—' }, ['sacrifice'] = { attribute = 'passive', cost = '—', effect = 'Fallen Racial. HP recovered = LV of defeated foe, MP = LV of defeated foe ÷ 2.', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Restore HP/MP when user defeats a foe: Team', name = 'Sacrifice', skilltype = 'Racial', setreq = '—' }, ['switch'] = { attribute = 'passive', cost = '—', effect = 'Avatar Racial. Swaps with Ally or NPC team.', cost = 'LV÷3+5', costtype = 'MP', target = 'Team', inbattle = 'n', outbattle = 'y', description = 'Switch positions with an ally team. Range: 6', name = 'Switch', skilltype = 'Racial', setreq = '—' }, ['tyranny'] = { attribute = 'passive', cost = '—', effect = 'Tyrant Racial. MP recovered = 2.5% of total damage dealt by team during skirmish.', target = 'Team', inbattle = 'y', outbattle = 'n', description = 'Restore MP after skirmish: Team. Foe initiative down', name = 'Tyranny', skilltype = 'Racial', setreq = '—' }, ['fiend'] = { attribute = 'passive', cost = '—', effect = 'Fiend Racial', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Attack range 3<br/>Does not move', name = 'Fiend', skilltype = 'Racial', setreq = '—' }, ['immortal'] = { attribute = 'curse', effect = 'Beldr Racial', cost = '—', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Nullify all attacks<br/>Move through obstacles', name = 'Immortal', skilltype = 'Racial', setreq = '—' }, ['evil flame'] = { attribute = 'passive', cost = '—', effect = 'Belial Racial', target = 'All Enemy Teams', inbattle = 'y', outbattle = 'n', description = 'Use Sodom Fire: All enemy teams', name = 'Evil Flame', skilltype = 'Racial', setreq = '—' }, ['hot flower'] = { attribute = 'passive', cost = '—', effect = 'Jezebel Racial', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Attack range 3<br/>Does not move', name = 'Hot Flower', skilltype = 'Racial', setreq = '—' }, ['four devas'] = { attribute = 'passive', cost = '—', effect = 'Deva Racial', target = 'Self', inbattle = 'y', outbattle = 'y', description = 'Enable second skirmish<br/>Move through obstacles', name = 'Four Devas', skilltype = 'Racial', setreq = '—' }, ['dark hand'] = { attribute = 'passive', cost = '—', effect = 'Belzaboul Racial', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Attack range 6<br/>Does not move', name = 'Dark Hand', skilltype = 'Racial', setreq = '—' }, ['dark finger'] = { attribute = 'passive', cost = '—', effect = 'Fly Racial', target = 'Self', inbattle = 'y', outbattle = 'n', description = 'Lay eggs on foe and reproduce', name = 'Dark Finger', skilltype = 'Racial', setreq = '—' }, ['violent god'] = { attribute = 'passive', cost = '—', effect = 'Belberith Racial', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Infinite attack range<br/>Does not move', name = 'Violent God', skilltype = 'Racial', setreq = '—' }, ['king\'s gate 1'] = { attribute = 'passive', effect = 'Babel (1st Form) Racial', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Attack range 3<br/>Does not move', name = 'King\'s Gate', skilltype = 'Racial', setreq = '—' }, ['king\'s gate 2'] = { attribute = 'passive', effect = 'Babel (2nd Form) Racial', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Infinite attack range<br/>Does not move', name = 'King\'s Gate', skilltype = 'Racial', setreq = '—' }, ['lesser yhwh'] = { attribute = 'passive', effect = 'Metatron Racial', cost = '—', target = 'Self', inbattle = 'n', outbattle = 'y', description = 'Infinite attack range<br/>Does not move', name = 'Lesser YHWH', skilltype = 'Racial', setreq = '—' }, ['vampiric mist'] = { attribute = 'curse', effect = 'Deals 25% of max HP as damage to all enemy teams<br/>Recovers 30% of total damage dealt as HP', cost = '—', target = 'All Enemy Teams', hit = 1, power = '?', acc = '100%', inbattle = 'n', outbattle = 'y', name = 'Vampiric Mist', skilltype = 'Map', setreq = '—' }, ['fire of sodom'] = { attribute = 'fire', effect = 'Deals Fire damage to all enemy teams', cost = '—', target = 'All Enemy Teams', hit = 1, power = '37', acc = '100%', inbattle = 'n', outbattle = 'y', name = 'Fire of Sodom', skilltype = 'Map', setreq = '—' }, ['purging light'] = { attribute = 'curse', effect = 'Drains MP: All enemy teams', target = 'All Enemy Teams', cost = '—', hit = 1, acc = '100%', inbattle = 'n', outbattle = 'y', name = 'Purging Light', skilltype = 'Map', setreq = '—' }, ['calamity of babel'] = { attribute = 'curse', effect = 'Deals Curse damage to all enemy teams<br/>80% chance to inflict Mute', cost = '—', hit = 1, power = 50, acc = '100%', inbattle ='n', outbattle = 'y', name = 'Calamity of Babel', skilltype = 'Map', setreq = '—' }, ['divine wind'] = { attribute = 'almighty', effect = 'Deals Almighty damage to enemy teams standing in telegraphed area<br/>Teleports any enemy team hit to the start of the map', cost = '—', target = 'Area', hit = 1, power = 60, acc = '100%', inbattle = 'n', outbattle = 'y', name = 'Divine Wind', skilltype = 'Map', setreq = '—' }, ['holy water'] = { attribute = 'almighty', effect = 'Allies standing in holy water recover a small amount of HP/MP<br/>Foes standing in holy water take a small amount of HP/MP damage', cost = '—', target = 'Area', hit = 1, inbattle = 'n', outbattle = 'y', name = 'Holy Water', skilltype = 'Map', setreq = '—' } } return { skill = skill, }