Module:Data/Skill/desu1oc

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Documentation for this module may be created at Module:Data/Skill/desu1oc/doc

local skill = {
['dia'] = {
	attribute = 'healing',
	effect = '—',
	cost = 8,
	costtype = 'MP',
	target = 'One Ally',
	power = 25,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore some HP: 1 Ally',
	name = 'Dia',
	skilltype = 'Command',
	setreq = '—'
},
['diarahan'] = {
	attribute = 'healing',
	effect = '—',
	cost = 20,
	costtype = 'MP',
	target = 'One Ally',
	power = 999,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore full HP: 1 Ally',
	name = 'Diarahan',
	skilltype = 'Command',
	setreq = 'Ma14'
},
['media'] = {
	attribute = 'healing',
	effect = '—',
	cost = 20,
	costtype = 'MP',
	target = 'Team',
	power = 25,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore some HP: Team',
	name = 'Media',
	skilltype = 'Command',
	setreq = 'Ma11'
},
	['mediarahan'] = {
	attribute = 'healing',
	effect = '—',
	cost = 45,
	costtype = 'MP',
	target = 'Team',
	power = 999,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore full HP: Team',
	name = 'Mediarahan',
	skilltype = 'Command',
	setreq = 'Ma17'
},
['amrita'] = {
	attribute = 'healing',
	effect = '—',
	cost = 9,
	costtype = 'MP',
	target = 'Team',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Cure all ailments: Team',
	name = 'Amrita',
	skilltype = 'Command',
	setreq = 'Ma6'
},
['prayer'] = {
	attribute = 'healing',
	effect = '—',
	cost = 55,
	costtype = 'MP',
	target = 'Team',
	power = 999,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore full HP & cure all ailments: Team',
	name = 'Prayer',
	skilltype = 'Command',
	setreq = 'Ma20'
},
['recarm'] = {
	attribute = 'healing',
	effect = '—',
	cost = 20,
	costtype = 'MP',
	target = 'One Ally',
	power = 30,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Revive with some HP: 1 Ally',
	name = 'Recarm',
	skilltype = 'Command',
	setreq = 'Ma12'
},
['samarecarm'] = {
	attribute = 'healing',
	effect = '—',
	cost = 35,
	costtype = 'MP',
	target = 'One Ally',
	power = 999,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Revive with full HP: 1 Ally',
	name = 'Samarecarm',
	skilltype = 'Command',
	setreq = 'Ma19'
},
['recarmloss'] = {
	attribute = 'Healing',
	effect = '—',
	cost = 30,
	costtype = 'MP',
	target = 'Team',
	power = 999,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reduce caster\'s HP to 1 to revive/heal/cure rest of party',
	name = 'Recarmloss',
	skilltype = 'Command',
	setreq = 'Ma16'
},
['agi'] = {
	attribute = 'fire',
	effect = '—',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 17,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Fire damage: 1 foe',
	name = 'Agi',
	skilltype = 'Command',
	setreq = '—'
},
['agidyne'] = {
	attribute = 'fire',
	effect = '—',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 108,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Fire damage: 1 foe',
	name = 'Agidyne',
	skilltype = 'Command',
	setreq = 'Ma17'
},
['fire dance'] = {
	attribute = 'fire',
	effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma.',
	cost = 23,
	costtype = 'MP',
	target = 'Multi',
	hit = 2-5,
	power = '?',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Fire attacks: Random foes',
	name = 'Fire Dance',
	skilltype = 'Command',
	setreq = 'Ma8, Ag6'
},
['maragi'] = {
	attribute = 'fire',
	effect = '—',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 26,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Fire damage: All',
	name = 'Maragi',
	skilltype = 'Command',
	setreq = 'Ma9, Ag8'
},
['maragidyne'] = {
	attribute = 'fire',
	effect = '—',
	cost = 40,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 60,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Fire damage: All',
	name = 'Maragidyne',
	skilltype = 'Command',
	setreq = 'Ma15, Ag14'
},
['bufu'] = {
	attribute = 'ice',
	effect = 'Low chance to inflict Freeze',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 14,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Ice damage: 1 foe<br/>Effect: Freeze',
	name = 'Bufu',
	skilltype = 'Command',
	setreq = '—'
},
['bufudyne'] = {
	attribute = 'ice',
	effect = 'Low chance to inflict Freeze',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 102,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Ice damage: 1 foe<br/>Effect: Freeze',
	name = 'Bufudyne',
	skilltype = 'Command',
	setreq = 'Ma17'
},
['ice dance'] = {
	attribute = 'ice',
	effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma. Low chance to inflict Freeze',
	cost = 23,
	costtype = 'MP',
	target = 'Multi',
	hit = 2-5,
	power = '?',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Ice attacks: Random foes',
	name = 'Ice Dance',
	skilltype = 'Command',
	setreq = 'Ma8, Ag6'
},
['mabufu'] = {
	attribute = 'ice',
	effect = 'Low chance to inflict Freeze',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 22,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Ice damage: All<br/>Effect: Freeze',
	name = 'Mabufu',
	skilltype = 'Command',
	setreq = 'Ma9, Ag8'
},
['mabufudyne'] = {
	attribute = 'ice',
	effect = 'Low chance to inflict Freeze',
	cost = 42,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 56,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Ice damage: All<br/>Effect: Freeze',
	name = 'Mabufudyne',
	skilltype = 'Command',
	setreq = 'Ma15, Ag14'
},
['zio'] = {
	attribute = 'elec',
	effect = 'Low chance to inflict Shock',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 14,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Elec damage: 1 foe<br/>Effect: Shock',
	name = 'Zio',
	skilltype = 'Command',
	setreq = '—'
},
['ziodyne'] = {
	attribute = 'elec',
	effect = 'Low chance to inflict Shock',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 102,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Elec damage: 1 foe<br/>Effect: Shock',
	name = 'Ziodyne',
	skilltype = 'Command',
	setreq = 'Ma17'
},
['elec dance'] = {
	attribute = 'elec',
	effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma. Low chance to inflict Shock',
	cost = 23,
	costtype = 'MP',
	target = 'Multi',
	hit = 2-5,
	power = '?',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Elec attacks: Random foes',
	name = 'Elec Dance',
	skilltype = 'Command',
	setreq = 'Ma8, Ag6'
},
['mazio'] = {
	attribute = 'elec',
	effect = 'Low chance to inflict Shock',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 22,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Elec damage: All<br/>Effect: Shock',
	name = 'Mazio',
	skilltype = 'Command',
	setreq = 'Ma9, Ag8'
},
['maziodyne'] = {
	attribute = 'elec',
	effect = 'Low chance to inflict Shock',
	cost = 42,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 56,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Elec damage: All<br/>Effect: Shock',
	name = 'Maziodyne',
	skilltype = 'Command',
	setreq = 'Ma15, Ag14'
},
['zan'] = {
	attribute = 'force',
	effect = 'Chance to insta-kill foes afflicted with Stone',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 17,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Force damage: 1 foe<br/>May kill Stone target',
	name = 'Zan',
	skilltype = 'Command',
	setreq = '—'
},
['zandyne'] = {
	attribute = 'force',
	effect = 'Chance to insta-kill foes afflicted with Stone',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 108,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Force damage: 1 foe<br/>May kill Stone target',
	name = 'Zandyne',
	skilltype = 'Command',
	setreq = 'Ma17'
},
['force dance'] = {
	attribute = 'force',
	effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma. Chance to insta-kill foes afflicted with Stone',
	cost = 23,
	costtype = 'MP',
	target = 'Multi',
	hit = 2-5,
	power = '?',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Force attacks: Random foes',
	name = 'Force Dance',
	skilltype = 'Command',
	setreq = 'Ma8, Ag6'
},
['mazan'] = {
	attribute = 'force',
	effect = 'Chance to insta-kill foes afflicted with Stone',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 26,
	powerlvl = 'Low',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Force damage: All<br/>May kill Stone target',
	name = 'Mazan',
	skilltype = 'Command',
	setreq = 'Ma9, Ag8'
},
['mazandyne'] = {
	attribute = 'force',
	effect = 'Chance to insta-kill foes afflicted with Stone',
	cost = 40,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 60,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Force damage: All<br/>May kill Stone target',
	name = 'Mazandyne',
	skilltype = 'Command',
	setreq = 'Ma15, Ag14'
},
['holy dance'] = {
	attribute = 'almighty',
	effect = 'Max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma.',
	cost = 45,
	costtype = 'MP',
	target = 'Multi',
	hit = 2-5,
	power = '?',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Almight attacks: Random foes',
	name = 'Holy Dance',
	skilltype = 'Command',
	setreq = 'St8, Ma19'
},
['megido'] = {
	attribute = 'almighty',
	effect = '—',
	cost = 50,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 65,
	powerlvl = 'Medium',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Almighty damage: All',
	name = 'Megido',
	skilltype = 'Command',
	setreq = 'St9, Ma16'
},
['megidolaon'] = {
	attribute = 'almighty',
	effect = '—',
	cost = 75,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 95,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Almighty damage: All',
	name = 'Megidolaon',
	skilltype = 'Command',
	setreq = 'St9, Ma18'
},
['drain'] = {
	attribute = 'almighty',
	effect = '—',
	cost = 2,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = '10 to HP, 5 to MP',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drain HP/MP: 1 foe',
	name = 'Drain',
	skilltype = 'Command',
	setreq = 'Ma10'
},
['dream feast'] = {
	attribute = 'almighty',
	effect = '—',
	cost = 3,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = '?',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drain a large amount of MP: 1 foe',
	name = 'Dream Feast',
	skilltype = 'Command',
	setreq = 'Ma13'
},
['cursed dance'] = {
	attribute = 'curse',
	effect = 'Max 3 hits on 1 foe. Deals damage to foe equal to 25% of their HP',
	cost = 23,
	costtype = 'MP',
	target = 'Multi',
	hit = 2-5,
	power = '?',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 attacks: Random foes<br/>Damage equal to caster\'s HP/4',
	name = 'Cursed Dance',
	skilltype = 'Command',
	setreq = 'Ma10, Ag8'
},
['judgement'] = {
	attribute = 'curse',
	effect = 'Affected by resistances',
	cost = 35,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Halve foe HP: All',
	name = 'Judgement',
	skilltype = 'Command',
	setreq = 'Ma16, Vi14'
},
['anger hit'] = {
	attribute = 'phys',
	effect = '—',
	cost = '5%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 22,
	crit = '100%',
	acc = '55%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical hit: 1 foe<br/>(Accuracy: 50%)',
	name = 'Anger Hit',
	skilltype = 'Command',
	setreq = 'St5'
},
['power hit'] = {
	attribute = 'phys',
	effect = '—',
	cost = '8%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 70,
	powerlvl = 'High',
	acc = '70%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Phys damage',
	name = 'Power Hit',
	skilltype = 'Command',
	setreq = 'St9, Vi9'
},
['mighty hit'] = {
	attribute = 'phys',
	effect = '—',
	cost = '15%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 17,
	crit = '100%',
	acc = '95%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical hit: 1 foe',
	name = 'Mighty Hit',
	skilltype = 'Command',
	setreq = 'Ag11'
},
['final strike'] = {
	attribute = 'almighty',
	effect = '—',
	cost = '99%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = '—',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Dmg equal to user\'s HP: 1 foe<br/>Reduce user\'s HP to 1',
	name = 'Final Strike',
	skilltype = 'Command',
	setreq = 'Vi16'
},
['piercing hit'] = {
	attribute = 'phys',
	effect = '—',
	cost = '10%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 60,
	powerlvl = 'Medium',
	crit = '?',
	acc = '70%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Phys damage: 1 foe<br/>Resist/null/drain ignored',
	name = 'Piercing Hit',
	skilltype = 'Command',
	setreq = 'St18'
},
['holy strike'] = {
	attribute = 'almighty',
	effect = '—',
	cost = '25%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 75,
	powerlvl = 'Medium',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Holy flame that pierces all<br/>Almighty damage: 1 foe',
	name = 'Holy Strike',
	skilltype = 'Command',
	setreq = 'St22'
},
['mow down'] = {
	attribute = 'phys',
	effect = '—',
	cost = '12%',
	costtype = 'HP',
	target = 'All Foes',
	hit = 1,
	power = '?',
	powerlvl = 'Medium',
	crit = '?',
	acc = '70%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Phys damage: All',
	name = 'Mow Down',
	skilltype = 'Command',
	setreq = 'St9'
},
['berserk'] = {
	attribute = 'phys',
	effect = 'Max 3 hits on 1 foe',
	cost = '13%',
	costtype = 'HP',
	target = 'Multi',
	hit = 2-5,
	power = 30,
	crit = '?',
	acc = '75',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 HP-dependent Phys attacks: Random foes',
	name = 'Berserk',
	skilltype = 'Command',
	setreq = 'St10, Ag9'
},
['brutal hit'] = {
	attribute = 'phys',
	effect = 'Deals more damage the higher the caster\'s current HP is',
	cost = '10%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 99,
	crit = '?',
	acc = '75%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'HP-dependent Phys damage: 1 foe',
	name = 'Brutal Hit',
	skilltype = 'Command',
	setreq = 'Vi10'
},
['hassohappa'] = {
	attribute = 'phys',
	effect = 'Deals more damage the higher the caster\'s current HP is',
	cost = '15%',
	costtype = 'HP',
	target = 'All Foes',
	hit = 1,
	power = 25,
	crit = '?',
	acc = '70%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'HP-dependent Phys damage: All',
	name = 'Hassohappa',
	skilltype = 'Command',
	setreq = 'Vi16, Ag13'
},
['deathbound'] = {
	attribute = 'phys',
	effect = 'Max 3 hits on 1 foe',
	cost = '20%',
	costtype = 'HP',
	target = 'Multi',
	hit = 2-5,
	power = 71,
	powerlvl = 'High',
	crit = '?',
	acc = '80%',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 HP/LV/Vi-dependent Phys attacks: Random foes',
	name = 'Deathbound',
	skilltype = 'Command',
	setreq = 'St16'
},
['multi-strike'] = {
	attribute = 'phys',
	effect = 'No. of hits increases based on the Ag difference between caster and target',
	cost = '15%',
	costtype = 'HP',
	target = 'All Foes',
	hit = 2-7,
	power = 4,
	powerlvl = 'Low',
	crit = '?',
	acc = '70%',
	inbattle = 'y',
	outbattle = 'n',
	decription = '2-7 (Agility-dependent) low Phys attacks: All',
	name = 'Multi-Strike',
	skilltype = 'Command',
	setreq = 'Ag13'
},
['weak kill'] = {
	attribute = 'phys',
	effect = 'Damage increases by 100% on foes with ailments',
	cost = '10%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = '?',
	powerlvl = 'High',
	crit = '?',
	acc = '75%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Phys damage: 1 foe with ailment',
	name = 'Weak Kill',
	skilltype = 'Command',
	setreq = 'St11, Ma8'
},
['death call'] = {
	attribute = 'curse',
	effect = 'Affected by resistances, some strong enemies are unaffected.',
	cost = 26,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Kill Mute/Paralyze foes',
	name = 'Death Call',
	skilltype = 'Command',
	setreq = 'Ag18'
},
['paral eyes'] = {
	attribute = 'curse',
	effect = '—',
	cost = 15,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Paralyze chance: All',
	name = 'Paral Eyes',
	skilltype = 'Command',
	setreq = 'Ma7, Ag9'
},
['mute eyes'] = {
	attribute = 'curse',
	effect = '—',
	cost = 15,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Mute chance: All',
	name = 'Mute Eyes',
	skilltype = 'Command',
	setreq = 'Ma5, Ag7'
},
['petra eyes'] = {
	attribute = 'curse',
	effect = '—',
	cost = 22,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Stone chance: All',
	name = 'Petra Eyes',
	skilltype = 'Command',
	setreq = 'Ma9, Ag10'
},
['gigajama'] = {
	attribute = 'almighty',
	effect = '—',
	cost = 20,
	costtype = 'MP',
	target = 'Single',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Seal chance: 1 foe',
	name = 'Gigajama',
	skilltype = 'Command',
	setreq = 'Ma9, Ag13'
},
['diajama'] = {
	attribute = 'curse',
	effect = 'High chance to inflict Curse',
	cost = 10,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Prevents HP recovery: 1 foe',
	name = 'Diajama',
	skilltype = 'Command',
	setreq = 'Ma9, Ag12'
},
['makajamaon'] = {
	attribute = 'curse',
	effect = 'High chance to inflict Mute',
	cost = 25,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Mute chance: All',
	name = 'Makajamaon',
	skilltype = 'Command',
	setreq = 'Ma14'
},
['might call'] = {
	attribute = 'support',
	effect = '—',
	cost = 8,
	costtype = 'MP',
	target = 'Team',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Guarantee 1 critical hit: Team',
	name = 'Might Call',
	skilltype = 'Command',
	setreq = 'St13'
},
['shield all'] = {
	attribute = 'support',
	effect = 'Each ally gains one shield',
	cost = 25,
	costtype = 'MP',
	target = 'Team',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify any damage once (No Almighty): Team',
	name = 'Shield All',
	skilltype = 'Command',
	setreq = 'Ma14, Vi14'
},
['taunt'] = {
	attribute = 'support',
	effect = 'Increases chance of attracting single-target attacks by 85, damage taken reduced by 75%',
	cost = 10,
	costtype = 'MP',
	target = 'Self',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Attract enemy attacks, reduce damage taken',
	name = 'Taunt',
	skilltype = 'Command',
	setreq = 'Vi7'
},
['tetrakarn'] = {
	attribute = 'support',
	effect = 'Each ally gains one reflection',
	cost = 23,
	costtype = 'MP',
	target = 'Team',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any Phys attack once: Team',
	name = 'Tetrakarn',
	skilltype = 'Command',
	setreq = 'Ma11, Vi12'
},
['makarakarn'] = {
	attribute = 'support',
	effect = 'Each ally gains one reflection',
	cost = 23,
	costtype = 'MP',
	target = 'Team',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any magic attack once (No Almighty): Team',
	name = 'Makarakarn',
	skilltype = 'Command',
	setreq = 'Ma12, Ag11'
},
['desperation'] = {
	attribute = 'almighty',
	effect = 'Demon Exclusive',
	cost = '100%',
	costtype = 'HP',
	target = 'All Foes',
	hit = 1,
	power = 150,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Sacrifice self to attack all foes<br/>Low user\'s HP deals higher dmg',
	name = 'Desperation',
	skilltype = 'Command',
	setreq = '—'
},
['lost flame'] = {
	attribute = 'fire',
	effect = 'Beldr Exclusive',
	cost = 12,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 28,
	powerlvl = 'High',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High fire damage: All',
	name = 'Lost Flame',
	skilltype = 'Command',
	setreq = '—'
},
['spawn'] = {
	attribute = 'almighty',
	effect = 'Belzaboul and Spawn Exclusive. Deals Almighty damage and inflicts [[Spawn]]',
	cost = 14,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 45,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Lay eggs: 1 foe<br/>Hatched eggs damage host',
	name = 'Spawn',
	skilltype = 'Command',
	setreq = '—'
},
['leader soul'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Protect ally from lethal damage if not lethal to self',
	name = 'Leader Soul',
	skilltype = 'Passive',
	setreq = 'Vi6'
},
['+mute'] = {
	attribute = 'curse',
	effect = 'Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may Mute (Medium chance)',
	name = '+Mute',
	skilltype = 'Passive',
	setreq = 'Ma9, Ag7'
},
['+poison'] = {
	attribute = 'curse',
	effect = 'Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may Poison (Medium chance)',
	name = '+Poison',
	skilltype = 'Passive',
	setreq = 'St7, Ag5'
},
['+paralyze'] = {
	attribute = 'curse',
	effect = 'Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may Paralyze (Medium chance)',
	name = '+Paralyze',
	skilltype = 'Passive',
	setreq = 'St9, Ag8'
},
['+stone'] = {
	attribute = 'curse',
	effect = 'Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may Stone (Medium chance)',
	name = '+Stone',
	skilltype = 'Passive',
	setreq = 'Vi12, Ag10'
},
['drain hit'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore HP equal to 25% of all Phys damage dealt',
	name = 'Drain Hit',
	skilltype = 'Passive',
	setreq = 'St13, Ag12'
},
['life bonus'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum HP up 10%',
	name = 'Life Bonus',
	skilltype = 'Passive',
	setreq = 'St4, Vi4'
},
['life surge'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum HP up 30%',
	name = 'Life Surge',
	skilltype = 'Passive',
	setreq = 'St7, Vi7'
},
['mana bonus'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum MP up 10%',
	name = 'Mana Bonus',
	skilltype = 'Passive',
	setreq = 'Ma4, Ag4'
},
['mana surge'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum MP up 40%',
	name = 'Mana Surge',
	skilltype = 'Passive',
	setreq = 'Ma7, Ag7'
},
['hero aid'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical rate up 25%',
	name = 'Hero Aid',
	skilltype = 'Passive',
	setreq = 'St4'
},
['ares aid'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical rate up 50%',
	name = 'Ares Aid',
	skilltype = 'Passive',
	setreq = 'St13'
},
['critical heal'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Recover moderate HP after dealing a critical hit',
	name = 'Critical Heal',
	skilltype = 'Passive',
	setreq = 'Ma13'
},
['attack all'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Enable normal attack to hit all',
	name = 'Attack All',
	skilltype = 'Passive',
	setreq = 'St15, Ag15'
},
['pierce'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks deal full damage (Can be reflected)',
	name = 'Pierce',
	skilltype = 'Passive',
	setreq = 'St14'
},
['counter'] = {
	attribute = 'passive',
	effect = '12.5% chance to counter',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low chance of counter upon taking Phys damage',
	name = 'Counter',
	skilltype = 'Passive',
	setreq = 'St8, Ag7'
},
['retaliate'] = {
	attribute = 'passive',
	effect = '25% chance to counter',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium chance of counter upon taking Phys damage',
	name = 'Retaliate',
	skilltype = 'Passive',
	setreq = 'St10, Ag10'
},
['avenge'] = {
	attribute = 'passive',
	effect = '50% chance to counter',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High chance of counter upon taking Phys damage',
	name = 'Avenge',
	skilltype = 'Passive',
	setreq = 'St14, Ag16'
},
['dual shadow'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = '25% chance of repeating any action taken',
	name = 'Dual Shadow',
	skilltype = 'Passive',
	setreq = 'Ag15'
},
['extra one'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Guarantee Extra Turn (Not applicable to Vile/Dragon)',
	name = 'Extra One',
	skilltype = 'Passive',
	setreq = 'Ag13'
},
['extra charge'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All attacks up 2x during Extra Turns',
	name = 'Extra Charge',
	skilltype = 'Passive',
	setreq = 'Ag17'
},
['phys boost'] = {
	attribute = 'phys',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys damage up 1.2x',
	name = 'Phys Boost',
	skilltype = 'Passive',
	setreq = 'St6, Vi9'
},
['phys amp'] = {
	attribute = 'phys',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys damage up 1.5x',
	name = 'Phys Amp',
	skilltype = 'Passive',
	setreq = 'St12, Vi14'
},
['fire boost'] = {
	attribute = 'fire',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Fire damage up 1.2x',
	name = 'Fire Boost',
	skilltype = 'Passive',
	setreq = 'St7, Ma7'
},
['fire amp'] = {
	attribute = 'fire',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Fire damage up 1.5x',
	name = 'Fire Amp',
	skilltype = 'Passive',
	setreq = 'St12, Ma12'
},
['ice boost'] = {
	attribute = 'ice',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Ice damage up 1.2x',
	name = 'Ice Boost',
	skilltype = 'Passive',
	setreq = 'Ma7, Vi7'
},
['ice amp'] = {
	attribute = 'ice',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Ice damage up 1.5x',
	name = 'Ice Amp',
	skilltype = 'Passive',
	setreq = 'Ma12, Vi12'
},
['elec boost'] = {
	attribute = 'elec',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Elec damage up 1.2x',
	name = 'Elec Boost',
	skilltype = 'Passive',
	setreq = 'Ma7, Ag7'
},
['elec amp'] = {
	attribute = 'elec',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Elec damage up 1.5x',
	name = 'Elec Amp',
	skilltype = 'Passive',
	setreq = 'Ma12, Ag12'
},
['force boost'] = {
	attribute = 'force',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Force damage up 1.2x',
	name = 'Force Boost',
	skilltype = 'Passive',
	setreq = 'Vi7, Ag7'
},
['force amp'] = {
	attribute = 'force',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Force damage up 1.5x',
	name = 'Force Amp',
	skilltype = 'Passive',
	setreq = 'Vi12, Ag12'
},
['race-o'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Attacks dealt to same race do 50% more damage',
	name = 'Race-O',
	skilltype = 'Passive',
	setreq = 'St7'
},
['race-d'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Attacks inflicted by same race do 50% less damage',
	name = 'Race-D',
	skilltype = 'Passive',
	setreq = 'Vi7'
},
['anti-phys'] = {
	attribute = 'phys',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Phys damage taken -50%',
	name = 'Anti-Phys',
	skilltype = 'Passive',
	setreq = 'St8, Vi8'
},
['anti-fire'] = {
	attribute = 'fire',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Fire damage taken -50%',
	name = 'Anti-Fire',
	skilltype = 'Passive',
	setreq = 'St6, Ma6'
},
['anti-ice'] = {
	attribute = 'ice',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Ice damage taken -50%',
	name = 'Anti-Ice',
	skilltype = 'Passive',
	setreq = 'Ma6, Vi6'
},
['anti-elec'] = {
	attribute = 'elec',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Elec damage taken -50%',
	name = 'Anti-Elec',
	skilltype = 'Passive',
	setreq = 'Ma6, Ag6'
},
['anti-force'] = {
	attribute = 'force',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Force damage taken -50%',
	name = 'Anti-Force',
	skilltype = 'Passive',
	setreq = 'Vi6, Ag6'
},
['anti-curse'] = {
	attribute = 'curse',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Curse damage taken -50%<br/>Ailment resistance +50%',
	name = 'Anti-Curse',
	skilltype = 'Passive',
	setreq = 'Ma9'
},
['anti-most'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Damage taken -50%<br/>(Phys/Almighty unaffected)',
	name = 'Anti-Most',
	skilltype = 'Passive',
	setreq = 'Ma14, Vi14'
},
['anti-all'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Damage taken -50%<br/>(Almighty unaffected)',
	name = 'Anti-All',
	skilltype = 'Passive',
	setreq = 'Ma15, Vi15'
},
['null phys'] = {
	attribute = 'phys',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Phys attacks',
	name = 'Null Phys',
	skilltype = 'Passive',
	setreq = 'St12, Vi12'
},
['null fire'] = {
	attribute = 'fire',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Fire attacks',
	name = 'Null Fire',
	skilltype = 'Passive',
	setreq = 'St10, Ma10'
},
['null ice'] = {
	attribute = 'ice',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Ice attacks',
	name = 'Null Ice',
	skilltype = 'Passive',
	setreq = 'Ma10, Vi10'
},
['null elec'] = {
	attribute = 'elec',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Elec attacks',
	name = 'Null Elec',
	skilltype = 'Passive',
	setreq = 'Ma10, Ag10'
},
['null force'] = {
	attribute = 'force',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Force attacks',
	name = 'Null Force',
	skilltype = 'Passive',
	setreq = 'Vi10, Ag10'
},
['null curse'] = {
	attribute = 'curse',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Curse attacks',
	name = 'Null Curse',
	skilltype = 'Passive',
	setreq = 'Ma13'
},
['phys drain'] = {
	attribute = 'phys',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Phys attacks',
	name = 'Phys Drain',
	skilltype = 'Passive',
	setreq = 'St16, Vi16'
},
['fire drain'] = {
	attribute = 'fire',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Fire attacks',
	name = 'Fire Drain',
	skilltype = 'Passive',
	setreq = 'St15, Ma15'
},
['ice drain'] = {
	attribute = 'ice',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Ice attacks',
	name = 'Ice Drain',
	skilltype = 'Passive',
	setreq = 'Ma15, Vi15'
},
['elec drain'] = {
	attribute = 'elec',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Elec attacks',
	name = 'Elec Drain',
	skilltype = 'Passive',
	setreq = 'Ma15, Ag15'
},
['force drain'] = {
	attribute = 'force',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Force attacks',
	name = 'Force Drain',
	skilltype = 'Passive',
	setreq = 'Vi15, Ag15'
},
['phys repel'] = {
	attribute = 'phys',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Phys attacks',
	name = 'Phys Repel',
	skilltype = 'Passive',
	setreq = 'St15, Vi15'
},
['fire repel'] = {
	attribute = 'fire',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Fire attacks',
	name = 'Fire Repel',
	skilltype = 'Passive',
	setreq = 'St14, Ma14'
},
['ice repel'] = {
	attribute = 'ice',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Ice attacks',
	name = 'Ice Repel',
	skilltype = 'Passive',
	setreq = 'Ma14, Vi14'
},
['elec repel'] = {
	attribute = 'elec',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Elec attacks',
	name = 'Elec Repel',
	skilltype = 'Passive',
	setreq = 'Ma14, Ag14'
},
['force repel'] = {
	attribute = 'force',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Force attacks',
	name = 'Force Repel',
	skilltype = 'Passive',
	setreq = 'Vi14, Ag14'
},
['endure'] = {
	attribute = 'passive',
	effect = 'Survive lethal damage if at 2HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a map spell.',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Withstand death once per skirmish',
	name = 'Endure',
	skilltype = 'Passive',
	setreq = 'Vi6'
},
['crisis might'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys damage up 1.5x when close to death',
	name = 'Crisis Might',
	skilltype = 'Passive',
	setreq = 'Vi15'
},
['watchful'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'n',
	description = 'Gain some EXP if not assigned to a team',
	name = 'Watchful',
	skilltype = 'Passive',
	setreq = '—'
},
['vigilant'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'n',
	description = 'Gain more EXP if not assigned to a team',
	name = 'Vigilant',
	skilltype = 'Passive',
	setreq = '—'
},
['life aid'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore 10% of maximum HP when skirmish ends',
	name = 'Life Aid',
	skilltype = 'Passive',
	setreq = 'Vi11, Ag11'
},
['life lift'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore 30% of maximum HP when skirmish ends',
	name = 'Life Lift',
	skilltype = 'Passive',
	setreq = 'Vi13, Ag13'
},
['mana aid'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore 10% of maximum MP when skirmish ends',
	name = 'Mana Aid',
	skilltype = 'Passive',
	setreq = 'Ma13, Ag13'
},
['victory cry'] = {
	attribute = 'passive',
	effect = 'Recovers 25% HP and 12.5% MP',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore some HP/MP when skirmish ends',
	name = 'Victory Cry',
	skilltype = 'Passive',
	setreq = 'Ma15, Ag15'
},
['extra savings'] = {
	attribute = 'passive',
	cost = '—',
	effect = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Skill costs reduced to 0 during Extra Turns',
	name = 'Extra Savings',
	skilltype = 'Passive',
	setreq = 'Ag19'
},
['knight soul'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Demon Exclusive',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Protect leader from lethal damage',
	name = 'Knight Soul',
	skilltype = 'Passive',
	setreq = '—'
},
['paladin soul'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Demon Exclusive',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Protect leader from lethal damage (-50% damage)',
	name = 'Paladin Soul',
	skilltype = 'Passive',
	setreq = '—'
},
['hero soul'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Demon Exclusive',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Protect leader from death if resistance is higher',
	name = 'Hero Soul',
	skilltype = 'Passive',
	setreq = '—'
},
['dragon eye'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Enemy Exclusive',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Enable 3 actions in a turn',
	name = 'Dragon Eye',
	skilltype = 'Passive',
	setreq = '—'
},
['monstrous cry'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Enemy Exclusive',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore some HP/MP when skirmish ends',
	name = 'Monstrous Cry',
	skilltype = 'Passive',
	setreq = '—'
},
['beast eye'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Enemy Exclusive',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Enable 2 actions in a turn',
	name = 'Beast Eye',
	skilltype = 'Passive',
	setreq = '—'
},
['blitzkrieg'] = {
	attribute = 'support',
	effect = '—',
	cost = 4,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys/magic damage up 25%: Team',
	name = 'Blitzkrieg',
	skilltype = 'Auto',
	setreq = 'St8, Ma9'
},
['debilitate'] = {
	attribute = 'support',
	effect = '—',
	cost = 12,
	costtype = 'MP',
	target = 'Enemy Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Hit/evade/defense down 25%: All',
	name = 'Debilitate',
	skilltype = 'Auto',
	setreq = 'Ag14'
},
['hustle'] = {
	attribute = 'support',
	effect = '—',
	cost = 3,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Hit/evade up 25%: Team',
	name = 'Hustle',
	skilltype = 'Auto',
	setreq = 'Ag8'
},
['fortify'] = {
	attribute = 'support',
	effect = '—',
	cost = 5,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Defense up 25%: Team',
	name = 'Fortify',
	skilltype = 'Auto',
	setreq = 'Ma7, Vi8'
},
['tailwind'] = {
	attribute = 'support',
	effect = '—',
	cost = '—',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Agility +5: Team',
	name = 'Tailwind',
	skilltype = 'Auto',
	setreq = 'Ag4'
},
['barrier'] = {
	attribute = 'support',
	effect = '—',
	cost = 16,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any magic attack once (No Almighty); Team',
	name = 'Barrier',
	skilltype = 'Auto',
	setreq = 'Ma15, Ag14'
},
['wall'] = {
	attribute = 'support',
	effect = '—',
	cost = 15,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any Phys attack once: Team',
	name = 'Wall',
	skilltype = 'Auto',
	setreq = 'Ma14, Vi15'
},
['shield all +'] = {
	attribute = 'support',
	effect = '—',
	cost = 18,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify any damage once (No Almighty): Team',
	name = 'Shield All +',
	skilltype = 'Auto',
	setreq = 'Ma20'
},
['strengthen'] = {
	attribute = 'support',
	effect = '—',
	cost = 10,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Change weaknesses to normal resistances: Team',
	name = 'Strengthen',
	skilltype = 'Auto',
	setreq = 'Vi10'
},

['ban phys'] = {
	attribute = 'phys',
	effect = '—',
	cost = 15,
	costtype = 'MP',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Phys attack: Both teams',
	name = 'Ban Phys',
	skilltype = 'Auto',
	setreq = 'St14, Vi14'
},
['ban fire'] = {
	attribute = 'fire',
	effect = '—',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Fire attack: Both teams',
	name = 'Ban Fire',
	skilltype = 'Auto',
	setreq = 'St8, Ma8'
},
['ban ice'] = {
	attribute = 'ice',
	effect = '—',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Ice attack: Both teams',
	name = 'Ban Ice',
	skilltype = 'Auto',
	setreq = 'Ma9, Ag9'
},
['ban elec'] = {
	attribute = 'elec',
	effect = '—',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Elec attack: Both teams',
	name = 'Ban Elec',
	skilltype = 'Auto',
	setreq = 'Ma9, Ag9'
},
['ban force'] = {
	attribute = 'force',
	effect = '—',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Force attack: Both teams',
	name = 'Ban Force',
	skilltype = 'Auto',
	setreq = 'Vi8, Ag8'
},
['ban curse'] = {
	attribute = 'curse',
	effect = '—',
	cost = 6,
	costtype = 'MP',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Curse attack: Both teams',
	name = 'Ban Curse',
	skilltype = 'Auto',
	setreq = 'Ma11'
},
['rage soul'] = {
	attribute = 'support',
	effect = 'Damage dealt 2x, critical rate 3x',
	cost = 6,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Damage up 2x, only normal attack selectable: Team',
	name = 'Rage Soul',
	skilltype = 'Auto',
	setreq = 'Vi16'
},
['pierce +'] = {
	attribute = 'support',
	effect = '—',
	cost = 6,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks deal full dmg (Can be reflected): Team',
	name = 'Pierce +',
	skilltype = 'Auto',
	setreq = 'St21'
},
['full might'] = {
	attribute = 'support',
	effect = 'Does not work on Extra Turns',
	cost = 10,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Start: Crit. Atk 1x',
	name = 'Full Might',
	skilltype = 'Auto',
	setreq = 'St21'
},
['marksman'] = {
	attribute = 'support',
	effect = '—',
	cost = '—',
	target = 'Team',
	description = 'Guarantee all Phys attacks hit: Team',
	name = 'Marksman',
	skilltype = 'Auto',
	setreq = 'Ag7'
},
['dual shadow +'] = {
	attribute = 'support',
	effect = '—',
	cost = 22,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = '25% chance of repeating any action taken: Team',
	name = 'Dual Shadow +',
	skilltype = 'Auto',
	setreq = 'Ag20'
},
['battle aura'] = {
	attribute = 'support',
	effect = '—',
	cost = 10,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify damage <= 50: Team',
	name = 'Battle Aura',
	skilltype = 'Auto',
	setreq = 'Ma9, Vi9'
},
['magic yang'] = {
	attribute = 'support',
	effect = '—',
	cost = '—',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'MP cost -50%: Both teams',
	name = 'Magic Yang',
	skilltype = 'Auto',
	setreq = 'Ma13'
},
['magic yin'] = {
	attribute = 'support',
	effect = 'Does not affect Devil\'s Fuge',
	cost = 16,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Magic damage up 1.5x, cost 2x, no Phys attacks: Team',
	name = 'Magic Yin',
	skilltype = 'Auto',
	setreq = 'Ma18'
},
['health save'] = {
	attribute = 'support',
	effect = '—',
	cost = '—',
	costtype = 'MP',
	target = 'All',
	inbattle = 'y',
	outbattle = 'n',
	description = 'HP cost -75%: Both teams',
	name = 'Health Save',
	skilltype = 'Auto',
	setreq = 'Ag11'
},
['alter pain'] = {
	attribute = 'healing',
	effect = 'Recovers 15% of damage taken as MP ',
	cost = '—',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore some MP when damaged: Team',
	name = 'Alter Pain',
	skilltype = 'Auto',
	setreq = 'St11, Ma12'
},
['revive'] = {
	attribute = 'healing',
	effect = '—',
	cost = 25,
	costtype = 'MP',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cast Recarm at the start of skirmish: Dead allies',
	name = 'Revive',
	skilltype = 'Auto',
	setreq = 'Ma17'
},
['healing'] = {
	attribute = 'healing',
	effect = '—',
	cost = 12,
	costtype = 'MP',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cast Media if a team member is hurt',
	name = 'Healing',
	skilltype = 'Auto',
	setreq = 'Ma11'
},
['grace'] = {
	attribute = 'healing',
	effect = '—',
	cost = 25,
	costtype = 'MP',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Casts Prayer if a member is hurt or suffering ailment',
	name = 'Grace',
	skilltype = 'Auto',
	setreq = 'Ma19'
},
['affection'] = {
	attribute = 'healing',
	effect = 'Megami Racial',
	cost = 'LV÷2+24',
	costtype = 'MP',
	target = 'Team',
	powerlvl = 'High',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (high)/cure 1 team<br/>Range: 4',
	name = 'Affection',
	skilltype = 'Racial',
	setreq = '—'
},
['aggravate'] = {
	attribute = 'support',
	effect = 'Touki Racial',
	cost = 'LVx1.25+15',
	costtype = 'HP',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Guarantee 1 critical hit: Team (Defend N/A)',
	name = 'Aggravate',
	skilltype = 'Racial',
	setreq = '—'
},
['animal leg'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Beast Racial. Extra Move does not increase action gauge.',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Replenish Move after attack (Not stackable)',
	name = 'Animal Leg',
	skilltype = 'Racial',
	setreq = '—'
},
['awakening'] = {
	attribute = 'support',
	effect = 'Deity Racial',
	cost = 'LV÷2+4',
	costtype = 'MP',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Magic damage up 1.5x for one action: Team',
	name = 'Awakening',
	skilltype = 'Racial',
	setreq = '—'
},
['bind'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Jaki Racial',
	cost = 'LVx1.5+7',
	costtype = 'HP',
	target = 'Enemy Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduce target\'s Move to 1 for 1 turn. Range: 3',
	name = 'Bind',
	skilltype = 'Racial',
	setreq = '—'
},
['blood wine'] = {
	attribute = 'healing',
	effect = 'Divine Racial. MP recovered = L÷2+3',
	cost = 'LVx1.5+15',
	costtype = 'HP',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Spend user\'s HP to restore MP (level-dependent): Team',
	name = 'Blood Wine',
	skilltype = 'Racial',
	setreq = '—'
},
['chaos wave'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Vile Racial',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1',
	name = 'Chaos Wave',
	skilltype = 'Racial',
	setreq = '—'
},
['charm'] = {
	attribute = 'healing',
	effect = 'Fairy Racial. Low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery',
	cost = 'LV÷3+5',
	costtype = 'MP',
	target = 'Team',
	power = '?',
	powerlvl = 'Low',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (low) 1 team, chance of side benefit. Range: 3',
	name = 'Charm',
	link = 'charm (skill)',
	skilltype = 'Racial',
	setreq = '—'
},
['constrict'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Snake Racial. +10 to initiative while defending.',
	target = 'Enemy Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduce adjacent enemy team Move to 1, Defend priority',
	name = 'Constrict',
	skilltype = 'Racial',
	setreq = '—'
},
['devil speed'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Wilder Racial. +10 to initiative. Overrides Bind.',
	cost = 'LVx1.25+15',
	costtype = 'HP',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Increase Move to 7<br/>Grant initiative Bonus',
	name = 'Devil Speed',
	skilltype = 'Racial',
	setreq = '—'
},
['devotion'] = {
	attribute = 'healing',
	effect = 'Femme Racial',
	cost = 'LV÷2+7',
	costtype = 'MP',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (50% current user HP) 1 team. Range: 2',
	name = 'Devotion',
	skilltype = 'Racial',
	setreq = '—'
},
['double up'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Kishin Racial. Does not increase action gauge.',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Enable second skirmish (Not stackable)',
	name = 'Double Up',
	skilltype = 'Racial',
	setreq = '—'
},
['evil wave'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Dragon Racial',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Atk rng 2, No Extra Turn, Attack Turn Cost up',
	name = 'Evil Wave',
	skilltype = 'Racial',
	setreq = '—'
},
['flight'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Avian Racial',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Move through obstacles<br/>Move +1 (Not stackable)',
	name = 'Flight',
	skilltype = 'Racial',
	setreq = '—'
},
['phantasma'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Genma Racial',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Move through obstacles<br/>Move Turn Cost -50%',
	name = 'Phantasma',
	skilltype = 'Racial',
	setreq = '—'
},
['sacrifice'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Fallen Racial. HP recovered = LV of defeated foe, MP = LV of defeated foe ÷ 2.',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore HP/MP when user defeats a foe: Team',
	name = 'Sacrifice',
	skilltype = 'Racial',
	setreq = '—'
},
['switch'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Avatar Racial. Swaps with Ally or NPC team.',
	cost = 'LV÷3+5',
	costtype = 'MP',
	target = 'Team',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Switch positions with an ally team. Range: 6',
	name = 'Switch',
	skilltype = 'Racial',
	setreq = '—'
},
['tyranny'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Tyrant Racial. MP recovered = 2.5% of total damage dealt by team during skirmish.',
	target = 'Team',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore MP after skirmish: Team. Foe initiative down',
	name = 'Tyranny',
	skilltype = 'Racial',
	setreq = '—'
},
['fiend'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Fiend Racial',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Attack range 3<br/>Does not move',
	name = 'Fiend',
	skilltype = 'Racial',
	setreq = '—'
},
['immortal'] = {
	attribute = 'curse',
	effect = 'Beldr Racial',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify all attacks<br/>Move through obstacles',
	name = 'Immortal',
	skilltype = 'Racial',
	setreq = '—'
},
['evil flame'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Belial Racial',
	target = 'All Enemy Teams',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Use Sodom Fire: All enemy teams',
	name = 'Evil Flame',
	skilltype = 'Racial',
	setreq = '—'
},
['hot flower'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Jezebel Racial',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Attack range 3<br/>Does not move',
	name = 'Hot Flower',
	skilltype = 'Racial',
	setreq = '—'
},
['four devas'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Deva Racial',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Enable second skirmish<br/>Move through obstacles',
	name = 'Four Devas',
	skilltype = 'Racial',
	setreq = '—'
},
['dark hand'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Belzaboul Racial',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Attack range 6<br/>Does not move',
	name = 'Dark Hand',
	skilltype = 'Racial',
	setreq = '—'
},
['dark finger'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Fly Racial',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Lay eggs on foe and reproduce',
	name = 'Dark Finger',
	skilltype = 'Racial',
	setreq = '—'
},
['violent god'] = {
	attribute = 'passive',
	cost = '—',
	effect = 'Belberith Racial',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Infinite attack range<br/>Does not move',
	name = 'Violent God',
	skilltype = 'Racial',
	setreq = '—'
},
['king\'s gate 1'] = {
	attribute = 'passive',
	effect = 'Babel (1st Form) Racial',
	cost = '—',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Attack range 3<br/>Does not move',
	name = 'King\'s Gate',
	skilltype = 'Racial',
	setreq = '—'
},
['king\'s gate 2'] = {
	attribute = 'passive',
	effect = 'Babel (2nd Form) Racial',
	cost = '—',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Infinite attack range<br/>Does not move',
	name = 'King\'s Gate',
	skilltype = 'Racial',
	setreq = '—'
},
['lesser yhwh'] = {
	attribute = 'passive',
	effect = 'Metatron Racial',
	cost = '—',
	target = 'Self',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Infinite attack range<br/>Does not move',
	name = 'Lesser YHWH',
	skilltype = 'Racial',
	setreq = '—'
},
['vampiric mist'] = {
	attribute = 'curse',
	effect = 'Deals 25% of max HP as damage to all enemy teams<br/>Recovers 30% of total damage dealt as HP',
	cost = '—',
	target = 'All Enemy Teams',
	hit = 1,
	power = '?',
	acc = '100%',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Vampiric Mist',
	skilltype = 'Map',
	setreq = '—'
},
['fire of sodom'] = {
	attribute = 'fire',
	effect = 'Deals Fire damage to all enemy teams',
	cost = '—',
	target = 'All Enemy Teams',
	hit = 1,
	power = '37',
	acc = '100%',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Fire of Sodom',
	skilltype = 'Map',
	setreq = '—'
},
['purging light'] = {
	attribute = 'curse',
	effect = 'Drains MP: All enemy teams',
	target = 'All Enemy Teams',
	cost = '—',
	hit = 1,
	acc = '100%',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Purging Light',
	skilltype = 'Map',
	setreq = '—'
},
['calamity of babel'] = {
	attribute = 'curse',
	effect = 'Deals Curse damage to all enemy teams<br/>80% chance to inflict Mute',
	cost = '—',
	hit = 1,
	power = 50,
	acc = '100%',
	inbattle ='n',
	outbattle = 'y',
	name = 'Calamity of Babel',
	skilltype = 'Map',
	setreq = '—'
},
['divine wind'] = {
	attribute = 'almighty',
	effect = 'Deals Almighty damage to enemy teams standing in telegraphed area<br/>Teleports any enemy team hit to the start of the map',
	cost = '—',
	target = 'Area',
	hit = 1,
	power = 60,
	acc = '100%',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Divine Wind',
	skilltype = 'Map',
	setreq = '—'
},
['holy water'] = {
	attribute = 'almighty',
	effect = 'Allies standing in holy water recover a small amount of HP/MP<br/>Foes standing in holy water take a small amount of HP/MP damage',
	cost = '—',
	target = 'Area',
	hit = 1,
	inbattle = 'n',
	outbattle = 'y',
	name = 'Holy Water',
	skilltype = 'Map',
	setreq = '—'
}
}

return {
	skill = skill,
}