Module:SkillDx2

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Documentation for this module may be created at Module:SkillDx2/doc

local getArgument = require('Module:Arguments').getArgument

local p = {}

function capitalFirst(str) -- Allows capitalization of the first letter of each word in a string; adapted from (https://stackoverflow.com/questions/20284515/capitalize-first-letter-of-every-word-in-lua)
    return (str:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end))
end

function p.Main(frame) 
	local args = frame.args
	local game = 'dx2'
	local input = args[1]:lower()
	local activeSkill = args[2]:lower()
	local getSkill = require('Module:Data/Skill/dx2')
	local iconPage = mw.title.makeTitle('Module', 'Data/Icon/dx2') -- Creates information about a given page

	if input == '—' then
		if activeSkill ~= '' then
			local output = "''No skill.''"
			return output
		else
			local output = "colspan=4|''No skill.''"
			return output
		end
	else
	-- 1 SKILL NAME
		if not getSkill.skill[input] then --Error message for invalid skill
			error("Skill \"" .. input .. "\" not defined for dx2")
		end
	-- 1.2 SKILL LINK
		if getSkill.skill[input] and getSkill.skill[input].link then -- Check if an alternate link for a page is set in skill data
			name = getSkill.skill[input].link .. '|' .. getSkill.skill[input].name 
		else	
			name = getSkill.skill[input].name
		end
	-- 3 NAME AND ATTRIBUTE
	-- 3.1 NAME NOTE
		if getSkill.skill[input] and getSkill.skill[input].name_note then
			namenote = frame:expandTemplate{ title = 'exp', args = { getSkill.skill[input].name_note } }
		else
			namenote = ''
		end
	-- 4.1 SET ATTRIBUTE OUTPUT
		if getSkill.skill[input].attribute then
			attribute = getSkill.skill[input].attribute:lower()
		else
			attribute = ''
		end
		attributeout = capitalFirst(attribute)
	-- 4.2 IF ICON PAGE EXISTS
		if iconPage.exists == true then
			getIcon = require('Module:Data/Icon/dx2')
			if input ~= '—' and activeSkill ~= '' and getIcon.icon[activeSkill] then
				nameattribute = getIcon.icon[activeSkill] .. ' ' .. name .. namenote -- Set icon
			elseif getIcon.icon[attribute] then -- Check if attribute is set in skill data
				nameattribute = getIcon.icon[attribute] .. ' ' .. name .. namenote -- Set icon
			else
				nameattribute = name .. namenote .. '\n|style="text-align:center;"|' .. '[[' .. attributeout .. ']]'
			end
		end
	-- 5 COST
		if getSkill.skill[input].cost == nil then
			cost = ''
		elseif getSkill.skill[input].cost == '' or getSkill.skill[input].cost == '—' then
			cost = '\n|style="text-align:center;"|' .. '—'
		else
			cost = '\n|style="text-align:center;"|' .. getSkill.skill[input].cost
		end
	-- 6 POWER
		if getSkill.skill[input].pow == nil then
			power = ''
		elseif getSkill.skill[input].pow == '' or getSkill.skill[input].pow == '—' then
			power = '\n|style="text-align:center;"|' .. '—'
		else
			power = '\n|style="text-align:center;"|' .. getSkill.skill[input].pow	
		end
	-- 7 TARGET
		if getSkill.skill[input].target_list == nil then
			target = ''
		elseif getSkill.skill[input].target_list == '' or getSkill.skill[input].target_list == '—' then
			target = '\n|style="text-align:center;"|' .. '—'
		else
			target = '\n|style="text-align:center;"|' .. getSkill.skill[input].target_list
		end
	-- 10 FINAL OUTPUT
		if activeSkill == '' then
			local output = nameattribute .. cost .. power .. target .. '\n|-'
			return output
		else
			local output = nameattribute .. '\n|-'
			return output
		end
	end
end

return p