Template:SH1 Boss Stats/Documentation: Difference between revisions
(Created page with "==Purpose== Table template used to document the stats of boss encounters from {{Link|Game|SH1}}. ==Usage== This template is to be used in the <code><nowiki>==Gameplay==</nowiki></code> section on Demon and Character pages. It can be used with <code><nowiki><tabber></tabber></nowiki></code> to catalog different versions of the enemy, including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the gam...") |
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|hp= HP | |hp= HP | ||
|mp= MP | |mp= MP | ||
|p-atk= Physical Attack | |p-atk= Physical Attack | ||
|p-hit= Physical Accuracy | |p-hit= Physical Accuracy | ||
Line 31: | Line 28: | ||
|eva= Evasion | |eva= Evasion | ||
|resist= Resist Type | |resist= Resist Type | ||
|mag= Magnetite | |||
|item= Item Drop | |||
|itemre= Item Drop Redirect | |||
|magic= Magic Skills | |magic= Magic Skills | ||
|extra= Extra Skills | |extra= Extra Skills | ||
Line 68: | Line 68: | ||
|hp= | |hp= | ||
|mp= | |mp= | ||
|p-atk= | |p-atk= | ||
|p-hit= | |p-hit= | ||
Line 78: | Line 75: | ||
|eva= | |eva= | ||
|resist= | |resist= | ||
|mag= | |||
|item= | |||
|itemre= | |||
|magic= | |magic= | ||
|extra= | |extra= | ||
Line 98: | Line 98: | ||
|hp= 141 | |hp= 141 | ||
|mp= 35 | |mp= 35 | ||
|p-atk= 22 | |p-atk= 22 | ||
|p-hit= 13 | |p-hit= 13 | ||
Line 107: | Line 105: | ||
|eva= 12 | |eva= 12 | ||
|resist= 47 | |resist= 47 | ||
|mag= 618 | |||
|itemre=— | |||
|magic= | |magic= | ||
{{SkillOld|SH1|Strength Song}} | {{SkillOld|SH1|Strength Song}} |
Revision as of 17:32, 30 December 2023
Purpose
Table template used to document the stats of boss encounters from Devil Summoner: Soul Hackers.
Usage
This template is to be used in the ==Gameplay==
section on Demon and Character pages. It can be used with <tabber></tabber>
to catalog different versions of the enemy, including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the game are not needed if the demon features identical stats and information in another table. The original version of the game is treated as default.
{{SH1 Boss Stats |img= Image Name |name= Name |level= Level |st= Strength |in= Intelligence |ma= Magic |en= Endurance |ag= Agility |lu= Luck |loc= Location |race= Race |racere= Race Redirect |align= Alignment |hp= HP |mp= MP |p-atk= Physical Attack |p-hit= Physical Accuracy |m-atk= Magical Attack |m-hit= Magical Accuracy |def= Defense |eva= Evasion |resist= Resist Type |mag= Magnetite |item= Item Drop |itemre= Item Drop Redirect |magic= Magic Skills |extra= Extra Skills }}
This template automatically sets the name of the demon/character to that of the page the template is on. If it needs to be set manually, use name=
parameter.
This template automatically sets the console version of the demon sprite used to PlayStation, as those are the sprites available on spriters-resource. If it needs to be set manually, use img=
parameter.
The race=
parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon's race was later localized as something else or is on a different page like List of Minor Demon Races, you will need to use the racere=
parameter instead of race=
in order to manually pipe the link to another page.
The align=
parameter refers to the demon's alignment. In Devil Summoner: Soul Hackers alignment can effect combat through skills that deal extra damage depending on the alignment of the target. Boss encounter alignments should be listed simply under the Law-Neutral-Chaos spectrum, not using the Light-Neutral-Dark spectrum. Further, if a boss encounter is considered "extreme" Law or Chaos, it should be rendered as "Ex. Law" or "Ex. Chaos".
- Example: For Lucifuge, parameter would be filled out as
align=Ex. Chaos
.
The item=
, itemre=
, and mag=
parameters are all used to denote the rewards given to the player for defeating the boss encounter. The item=
parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon can drop no item, multiple items, or you need to manually pipe a link to a separate page use itemre=
.
In Devil Summoner: Soul Hackers, the vast majority of demons do not have unique weaknesses. Most pull from a shared pool of preset weakness spreads, here called "Resistance Type". Devil Summoner: Soul Hackers features 90 types. The resist=
parameter only requires the number identified the weakness spread used by the demon being cataloged. If you're unsure which type to use for a specific demon, refer to Soul Hackers no Subute (Rev. 3), or alternatively, this Japanese digital guide.
The magic=
and extra=
parameters use Template:SkillOld for displaying skill information.
Code
{{SH1 Boss Stats |img= |name= |level= |st= |in= |ma= |en= |ag= |lu= |loc= |race= |racere= |align= |hp= |mp= |p-atk= |p-hit= |m-atk= |m-hit= |def= |eva= |resist= |mag= |item= |itemre= |magic= |extra= }}
Examples
{{SH1 Boss Stats |name= Carol J |level= 7 |st= 4 |in= 3 |ma= 4 |en= 5 |ag= 3 |lu= 5 |loc= Algon NS B1F |racere= [[List of Minor Races#Summoner|Summoner] |align= Neutral |hp= 141 |mp= 35 |p-atk= 22 |p-hit= 13 |m-atk= 33 |m-hit= 10 |def= 40 |eva= 12 |resist= 47 |mag= 618 |itemre=— |magic= {{SkillOld|SH1|Strength Song}} |extra= {{SkillOld|SH1|Short Jab}} }}