Template:SH1 Boss Stats/Documentation: Difference between revisions

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(Created page with "==Purpose== Table template used to document the stats of boss encounters from {{Link|Game|SH1}}. ==Usage== This template is to be used in the <code><nowiki>==Gameplay==</nowiki></code> section on Demon and Character pages. It can be used with <code><nowiki><tabber></tabber></nowiki></code> to catalog different versions of the enemy, including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the gam...")
 
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|hp= HP
|hp= HP
|mp= MP
|mp= MP
|item= Item Drop
|itemre= Item Drop Redirect
|mag= Magnetite
|p-atk= Physical Attack
|p-atk= Physical Attack
|p-hit= Physical Accuracy
|p-hit= Physical Accuracy
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|eva= Evasion
|eva= Evasion
|resist= Resist Type  
|resist= Resist Type  
|mag= Magnetite
|item= Item Drop
|itemre= Item Drop Redirect
|magic= Magic Skills
|magic= Magic Skills
|extra= Extra Skills
|extra= Extra Skills
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|hp=  
|hp=  
|mp=  
|mp=  
|item=
|itemre=
|mag=
|p-atk=  
|p-atk=  
|p-hit=  
|p-hit=  
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|eva=  
|eva=  
|resist=  
|resist=  
|mag=
|item=
|itemre=
|magic=  
|magic=  
|extra=  
|extra=  
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|hp= 141
|hp= 141
|mp= 35
|mp= 35
|itemre=—
|mag= 618
|p-atk= 22
|p-atk= 22
|p-hit= 13
|p-hit= 13
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|eva= 12
|eva= 12
|resist= 47
|resist= 47
|mag= 618
|itemre=—
|magic=  
|magic=  
{{SkillOld|SH1|Strength Song}}
{{SkillOld|SH1|Strength Song}}

Revision as of 17:32, 30 December 2023

Purpose

Table template used to document the stats of boss encounters from Devil Summoner: Soul Hackers.

Usage

This template is to be used in the ==Gameplay== section on Demon and Character pages. It can be used with <tabber></tabber> to catalog different versions of the enemy, including versions from separate ports of the game. Duplicate tables cataloging the version of an enemy from a specific version of the game are not needed if the demon features identical stats and information in another table. The original version of the game is treated as default.

{{SH1 Boss Stats
|img= Image Name 
|name= Name
|level= Level
|st= Strength
|in= Intelligence 
|ma= Magic
|en= Endurance
|ag= Agility
|lu= Luck
|loc= Location
|race= Race
|racere= Race Redirect
|align= Alignment 
|hp= HP
|mp= MP
|p-atk= Physical Attack
|p-hit= Physical Accuracy
|m-atk= Magical Attack
|m-hit= Magical Accuracy
|def= Defense
|eva= Evasion
|resist= Resist Type 
|mag= Magnetite
|item= Item Drop
|itemre= Item Drop Redirect
|magic= Magic Skills
|extra= Extra Skills
}}

This template automatically sets the name of the demon/character to that of the page the template is on. If it needs to be set manually, use name= parameter.

This template automatically sets the console version of the demon sprite used to PlayStation, as those are the sprites available on spriters-resource. If it needs to be set manually, use img= parameter.

The race= parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon's race was later localized as something else or is on a different page like List of Minor Demon Races, you will need to use the racere= parameter instead of race= in order to manually pipe the link to another page.

The align= parameter refers to the demon's alignment. In Devil Summoner: Soul Hackers alignment can effect combat through skills that deal extra damage depending on the alignment of the target. Boss encounter alignments should be listed simply under the Law-Neutral-Chaos spectrum, not using the Light-Neutral-Dark spectrum. Further, if a boss encounter is considered "extreme" Law or Chaos, it should be rendered as "Ex. Law" or "Ex. Chaos".

  • Example: For Lucifuge, parameter would be filled out as align=Ex. Chaos.

The item=, itemre=, and mag= parameters are all used to denote the rewards given to the player for defeating the boss encounter. The item= parameter is set up so that whatever is typed into it will automatically be a link in the chart. If the demon can drop no item, multiple items, or you need to manually pipe a link to a separate page use itemre=.

In Devil Summoner: Soul Hackers, the vast majority of demons do not have unique weaknesses. Most pull from a shared pool of preset weakness spreads, here called "Resistance Type". Devil Summoner: Soul Hackers features 90 types. The resist= parameter only requires the number identified the weakness spread used by the demon being cataloged. If you're unsure which type to use for a specific demon, refer to Soul Hackers no Subute (Rev. 3), or alternatively, this Japanese digital guide.

The magic= and extra= parameters use Template:SkillOld for displaying skill information.

Code

{{SH1 Boss Stats
|img= 
|name= 
|level= 
|st= 
|in= 
|ma= 
|en= 
|ag= 
|lu= 
|loc= 
|race= 
|racere= 
|align= 
|hp= 
|mp= 
|p-atk= 
|p-hit= 
|m-atk= 
|m-hit= 
|def= 
|eva= 
|resist= 
|mag= 
|item= 
|itemre=
|magic= 
|extra= 
}}

Examples

{{SH1 Boss Stats
|name= Carol J
|level= 7
|st= 4
|in= 3
|ma= 4
|en= 5
|ag= 3
|lu= 5
|loc= Algon NS B1F
|racere= [[List of Minor Races#Summoner|Summoner]
|align= Neutral
|hp= 141
|mp= 35
|p-atk= 22
|p-hit= 13
|m-atk= 33
|m-hit= 10
|def= 40
|eva= 12
|resist= 47
|mag= 618
|itemre=—
|magic= 
{{SkillOld|SH1|Strength Song}}
|extra= 
{{SkillOld|SH1|Short Jab}}
}}