Shin Megami Tensei (Game): Difference between revisions

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{{Infobox Game
{{Infobox Game
|title=''Shin Megami Tensei''
|title=''Shin Megami Tensei''
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==Characters==
==Synopsis==
*[[Protagonist (Shin Megami Tensei)|Protagonist]]
 
*[[Law Hero]]
 
*[[Chaos Hero]]
{{SeePlot}}
*[[Heroine (Shin Megami Tensei)|Heroine]]
 
*[[Yuriko]]
==Gameplay==
*[[Ozawa]]
 
*[[Stephen]]
==Version Differences==
*[[Gotou|Colonel Gotou]]
 
*[[Thorman|Ambassador Thorman]]
==Listings==
*[[En no Ozuno]]
===[[Characters in {{PAGENAME}}|Characters]]===
*[[Taishang Laojun]]
===[[Demons in {{PAGENAME}}|Demons]]===
*[[Michael]]
===[[Skills in {{PAGENAME}}|Skills]]===
*[[Asura Lord]]
===[[Items in {{PAGENAME}}|Items]]===
*[[Lucifer|Louis Cyphre]]
===[[Locations in {{PAGENAME}}|Locations]]===
*[[Lilith]]
*[[Alice]]
*[[Pascal]]
*[[Rie]]


==Development==
==Development==
Shin Megami Tensei began development as "Megami Tensei III" and was initially intended to be a follow-up to the original Megami Tensei games on the Nintendo Famicom published by Namco. During development of SMT1, Kouji Okada and the president of ATLUS, Naoya Harano, directly went to the Namco chairman, Masaya Nakamura, to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and ATLUS themselves owning the trademark to "Megami Tensei" prior to working with Namco.<ref>https://www.4gamer.net/games/999/G999905/20220813010/</ref> After this, the game's development direction changed and all story connections to the previous games were removed. The title was subsequently given the prefix "Shin," a Japanese word meaning "true" or "new" to symbolize the series' rebirth. The game's early draft documents state: ''“We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we couldn't use on the Famicom into reality through the Super Famicom. This is… a '''true''' Megami Tensei…”''<ref>Atlus Co., Ltd. (2017). Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs [Page 19] Tokyo, Japan: Atlus Co., Ltd.</ref> The game's writer, Ryuutaro Itou, would describe this process saying, ''“As Shin Megami Tensei was essentially a remake of Megami Tensei II, the staff all had an implicit understanding that the game would have the characters Law Hero and Chaos Hero, with the protagonist starting from a neutral standpoint, their future actions then determining their alignment.”''<ref>https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei</ref>


==Gallery==
==Trivia==
''To be added''
 
==Nomenclature==
 
==Notes==
{{Notelist}}


==References==
==References==
{{Reflist}}
{{Reflist}}


[[Category:Pages created from boilerplates]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mainline Shin Megami Tensei Games]]
[[Category:Mainline Shin Megami Tensei Games]]
[[Category:Shin Megami Tensei (Game)]]
[[Category:Shin Megami Tensei (Game)]]

Revision as of 23:25, 16 June 2023

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Shin Megami Tensei is a role-playing game and the first entry in the Template:Serieslink. It was developed and published by Atlus for the Super Famicom on October 30, 1992 in Japan. A port for the CD-ROM² was released on December 25 of the following year. A remaster of the game featuring new content was released for the Mega-CD on February 25, 1994, while a separate remaster for the PlayStation was released on May 21, 2001. An expanded version of the PlayStation remaster was released for the Game Boy Advance on May 28, 2003. This version was later ported to iOS on February 24, 2012, featuring the higher quality music from the PlayStation version of the game.

The iOS version received an international release on May 17, 2014, being the only occasion where Shin Megami Tensei was officially localized and released outside of Japan. This version has since been delisted from the App Store and is no longer available.

Blurb

Synopsis

Gameplay

Version Differences

Listings

Characters

Demons

Skills

Items

Locations

Development

Trivia

Nomenclature

Notes

References