Module:Data/Skill/p5: Difference between revisions
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Foe', | target = 'One Foe', | ||
power = '—', | |||
powerlvl = '—', | |||
acc = '100%', | acc = '100%', | ||
inbattle = '?', | inbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Foe', | target = 'One Foe', | ||
power = '—', | |||
powerlvl = '—', | |||
acc = '100%', | acc = '100%', | ||
inbattle = '?', | inbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'Whole Battle', | target = 'Whole Battle', | ||
power = '—', | |||
powerlvl = '—', | |||
acc = '100%', | acc = '100%', | ||
inbattle = '?', | inbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Foes', | target = 'All Foes', | ||
power = '—', | |||
powerlvl = '—', | |||
acc = '100%', | acc = '100%', | ||
inbattle = 'y', | inbattle = 'y', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Ally', | target = 'One Ally', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Ally', | target = 'One Ally', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Ally', | target = 'One Ally', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Ally', | target = 'One Ally', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
Line 2,642: | Line 2,647: | ||
damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Ally', | target = 'One Ally', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Ally', | target = 'One Ally', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
Line 2,772: | Line 2,777: | ||
damagetype = 'Magical', | damagetype = 'Magical', | ||
target = 'One Ally', | target = 'One Ally', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', | ||
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costtype = '', | costtype = '', | ||
target = 'All Allies', | target = 'All Allies', | ||
power = '—', | |||
inbattle = '?', | inbattle = '?', | ||
outbattle = '?', | outbattle = '?', |
Revision as of 17:18, 16 October 2024
Documentation for this module may be created at Module:Data/Skill/p5/doc
local skill = { ['lunge'] = { attribute = 'phys', effect = '—', cost = '5%', costtype = 'HP', damagetype = 'Physical', target = 'Single Enemy', hit = 1, power = 60, powerlvl = 'Light', crit = '20%', acc = '90%', inbattle = '—', outbattle = '—', description = 'Light [[Phys]] dmg to one foe.', name = 'Lunge' }, ['cleave'] = { attribute = 'phys', effect = '—', cost = '6%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 65, powerlvl = 'Light', crit = '20%', acc = '90%', description = 'Light [[Phys]] dmg to one foe.', name = 'Cleave' }, ['lucky punch'] = { attribute = 'phys', effect = '—', cost = '6%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 25, powerlvl = 'Miniscule', crit = '45%', acc = '75%', description = 'Miniscule [[Phys]] dmg to one foe with high chance of [[Critical]].', name = 'Lucky Punch' }, ['brain shake'] = { attribute = 'phys', cost = '9%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 80, powerlvl = 'Medium', crit = '5%', acc = '90%', description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Brainwash]].', effect = '35% [[Brainwash]] chance.', name = 'Brain Shake' }, ['headbutt'] = { attribute = 'phys', cost = '9%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 80, powerlvl = 'Medium', crit = '5%', acc = '90%', description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Forget]].', effect = '35% [[Forget]] chance.', name = 'Headbutt' }, ['hysterical slap'] = { attribute = 'phys', cost = '9%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 80, powerlvl = 'Medium', crit = '5%', acc = '90%', description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Rage]].', effect = '35% [[Rage]] chance.', name = 'Hysterical Slap' }, ['miracle punch'] = { attribute = 'phys', effect = '—', cost = '8%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 80, powerlvl = 'Medium', crit = '45%', acc = '75%', description = 'Medium [[Phys]] dmg to one foe with high chance of [[Critical]].', name = 'Miracle Punch' }, ['giant slice'] = { attribute = 'phys', cost = '9%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 90, powerlvl = 'Medium', crit = '30%', acc = '90%', description = 'Medium [[Phys]] dmg to one foe. Powers up after a [[Baton Pass]].', effect = '1.5x damage after [[Baton Pass]].', name = 'Giant Slice' }, ['cornered fang'] = { attribute = 'phys', cost = '10%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 100, powerlvl = 'Medium', crit = '35%', acc = '85%', description = 'Medium [[Phys]] dmg to one foe. Powers up when surrounded.', effect = '1.5x damage when [[Ambush|surrounded]].', name = 'Cornered Fang' }, ['power slash'] = { attribute = 'phys', effect = '—', cost = '10%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 100, powerlvl = 'Medium', crit = '20%', acc = '85%', description = 'Medium [[Phys]] dmg to one foe.', name = 'Power Slash' }, ['skull cracker'] = { attribute = 'phys', cost = '10%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 100, powerlvl = 'Medium', crit = '5%', acc = '90%', description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Confuse]].', effect = '35% [[Confuse]] chance.', name = 'Skull Cracker' }, ['sledgehammer'] = { attribute = 'phys', cost = '10%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 100, powerlvl = 'Medium', crit = '5%', acc = '90%', description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Dizzy]].', effect = '35% [[Dizzy]] chance.', name = 'Sledgehammer' }, ['terror claw'] = { attribute = 'phys', effect = '35% [[Fear]] chance.', cost = '8%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 100, powerlvl = 'Medium', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Fear]].', name = 'Terror Claw', }, ['negative pile'] = { attribute = 'phys', effect = '35% [[Despair]] chance.', cost = '12%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 120, powerlvl = 'Medium', crit = '3%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to one foe. Medium chance of [[Despair]].', name = 'Negative Pile', }, ['assault dive'] = { attribute = 'phys', effect = '—', cost = '13%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 130, powerlvl = 'Heavy', crit = '20%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Heavy [[Phys]] damage to one foe.', name = 'Assault Dive', }, ['rising slash'] = { attribute = 'phys', effect = '1.5x damage after [[Baton Pass]].', cost = '14%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 140, powerlvl = 'Heavy', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Heavy [[Phys]] dmg to one foe. Powers up after a [[Baton Pass]].', name = 'Rising Slash', }, ['double fangs'] = { attribute = 'phys', effect = '—', cost = '10%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '2', power = 40, powerlvl = 'Light', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Light [[Phys]] dmg to one foe 2 times.', name = 'Double Fangs', }, ['dream needle'] = { attribute = 'phys', effect = '35% [[Sleep]] chance.', cost = '8%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 70, powerlvl = 'Light', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Light [[Phys]] dmg to one foe. Medium chance of [[Sleep]].', name = 'Dream Needle', }, ['kill rush'] = { attribute = 'phys', effect = '—', cost = '14%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '1-3', power = 40, powerlvl = 'Light', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Light [[Phys]] dmg to one foe 1-3 times.', name = 'Kill Rush', }, ['deadly fury'] = { attribute = 'phys', effect = '1.5x damage after [[Baton Pass]].', cost = '18%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 220, powerlvl = 'Severe', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Severe [[Phys]] dmg to one foe. Powers up after a [[Baton Pass]].', name = 'Deadly Fury', }, ['death scythe'] = { attribute = 'phys', effect = '55% [[Fear]] chance.', cost = '20%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 300, powerlvl = 'Severe', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Severe [[Phys]] dmg to one foe. Medium chance of [[Fear]].', name = 'Death Scythe', }, ['megaton raid'] = { attribute = 'phys', effect = '—', cost = '16%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 300, powerlvl = 'Severe', crit = '25%', acc = '85%', inbattle = '?', outbattle = '?', description = 'Severe [[Phys]] dmg to one foe.', name = 'Megaton Raid', }, ['tempest slash'] = { attribute = 'phys', effect = '—', cost = '17%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '3-5', power = 20, powerlvl = 'Miniscule', crit = '5%', acc = '85%', inbattle = '?', outbattle = '?', description = 'Miniscule [[Phys]] dmg to one foe 3-5 times.', name = 'Tempest Slash', }, ['sword dance'] = { attribute = 'phys', effect = '—', cost = '21%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 360, powerlvl = 'Colossal', crit = '40%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Colossal [[Phys]] dmg to one foe with high chance of [[Critical]].', name = 'Sword Dance', }, ['gatling blow'] = { attribute = 'phys', effect = '—', cost = '16%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '3-4', power = 30, powerlvl = 'Light', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Light [[Phys]] dmg to one foe 3-4 times.', name = 'Gatling Blow', }, ['myriad slashes'] = { attribute = 'phys', effect = '—', cost = '20%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '2-3', power = 90, powerlvl = 'Medium', crit = '5%', acc = '85%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to one foe 2-3 times.', name = 'Myriad Slashes', }, ['brave blade'] = { attribute = 'phys', effect = '—', cost = '24%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 600, powerlvl = 'Colossal', crit = '35%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Colossal [[Phys]] dmg to one foe.', name = 'Brave Blade', }, ['cross slash'] = { attribute = 'phys', effect = '—', cost = '20%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '2', power = 160, powerlvl = 'Heavy', crit = '20%', acc = '99%', inbattle = '?', outbattle = '?', description = 'Heavy [[Phys]] dmg to one foe 2 times. High [[Accuracy]].', name = 'Cross Slash', }, ['god\'s hand'] = { attribute = 'phys', effect = '—', cost = '25%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 800, powerlvl = 'Colossal', crit = '15%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Colossal [[Phys]] dmg to one foe.', name = 'God\'s Hand', }, ['laevateinn'] = { attribute = 'phys', effect = '—', cost = '25%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 800, powerlvl = 'Colossal', crit = '0%', acc = '98%', inbattle = '?', outbattle = '?', description = 'Colossal [[Phys]] dmg to one foe.', name = 'Laevateinn', }, ['ayamur'] = { attribute = 'phys', effect = '—', cost = '25%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '3', power = 100, powerlvl = 'Medium', crit = '10%', acc = '95%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] damage to one foe 3 times with high [[Accuracy]].', name = 'Ayamur', }, ['masquerade'] = { attribute = 'phys', effect = '—', cost = '25%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = '2', power = 300, powerlvl = 'Severe', crit = '30%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Severe [[Phys]] dmg to one foe 2 times.', name = 'Masquerade', }, ['beast weaver'] = { attribute = 'phys', effect = '[[Attack]] drops 90% after use.', cost = '20%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 1200, powerlvl = 'Colossal', crit = '5%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Colossal [[Phys]] dmg to one foe. Decreases user’s [[Attack]].', name = 'Beast Weaver', }, ['memory blow'] = { attribute = 'phys', effect = '25% [[Forget]] chance.', cost = '15%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 70, powerlvl = 'Light', crit = '5%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Light [[Phys]] dmg to all foes. Low chance of [[Forget]].', name = 'Memory Blow', }, ['dormin rush'] = { attribute = 'phys', effect = '25% [[Sleep]] chance.', cost = '16%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 80, powerlvl = 'Medium', crit = '5%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Sleep]].', name = 'Dormin Rush', }, ['miracle rush'] = { attribute = 'phys', effect = '—', cost = '16%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 80, powerlvl = 'Medium', crit = '40%', acc = '55%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes with high chance of [[Critical]].', name = 'Miracle Rush', }, ['oni-kagura'] = { attribute = 'phys', effect = '25% [[Rage]] chance.', cost = '16%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 80, powerlvl = 'Medium', crit = '5%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Rage]].', name = 'Oni-Kagura', }, ['vajra blast'] = { attribute = 'phys', effect = '—', cost = '14%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 80, powerlvl = 'Medium', crit = '5%', acc = '80', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes.', name = 'Vajra Blast', }, ['flash bomb'] = { attribute = 'phys', effect = '25% [[Dizzy]] chance.', cost = '19%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 100, powerlvl = 'Medium', crit = '5%', acc = '80', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Dizzy]].', name = 'Flash Bomb', }, ['bad beat'] = { attribute = 'phys', effect = '25% [[Despair]] chance.', cost = '21%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 110, powerlvl = 'Medium', crit = '5%', acc = '80', inbattle = '?', outbattle = '?', description = 'Medium Phys dmg to all foes. Low chance of [[Despair]].', name = 'Bad Beat', }, ['mind slice'] = { attribute = 'phys', effect = '25% [[Confuse]] chance.', cost = '19%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 110, powerlvl = 'Medium', crit = '5%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes. Low chance of [[Confuse]].', name = 'Mind Slice', }, ['vicious strike'] = { attribute = 'phys', effect = '—', cost = '18%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 110, powerlvl = 'Medium', crit = '5%', acc = '80', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes.', name = 'Vicious Strike', }, ['bloodbath'] = { attribute = 'phys', effect = '25% [[Fear]] chance.', cost = '19%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 120, powerlvl = 'Heavy', crit = '5%', acc = '80', inbattle = '?', outbattle = '?', description = 'Heavy [[Phys]] dmg to all foes. Low chance of [[Fear]].', name = 'Bloodbath', }, ['brain buster'] = { attribute = 'phys', effect = '25% [[Brainwash]] chance.', cost = '21%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 120, powerlvl = 'Heavy', crit = '5%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Heavy [[Phys]] dmg to all foes. Low chance of [[Brainwash]].', name = 'Brain Buster', }, ['rampage'] = { attribute = 'phys', effect = '—', cost = '13%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = '1-3', power = 30, powerlvl = 'Light', crit = '10%', acc = '70', inbattle = '?', outbattle = '?', description = 'Light [[Phys]] dmg to all foes 1-3 times.', name = 'Rampage', }, ['heat wave'] = { attribute = 'phys', effect = '—', cost = '20%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 150, powerlvl = 'Heavy', crit = '5%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Heavy [[Phys]] dmg to all foes.', name = 'Heat Wave', }, ['swift strike'] = { attribute = 'phys', effect = '—', cost = '17%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = '2-4', power = 20, powerlvl = 'Miniscule', crit = '10%', acc = '70%', inbattle = '?', outbattle = '?', description = 'Miniscule [[Phys]] dmg to all foes 2-4 times.', name = 'Swift Strike', }, ['vorpal blade'] = { attribute = 'phys', effect = '—', cost = '23%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 210, powerlvl = 'Severe', crit = '10%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Severe [[Phys]] dmg to all foes.', name = 'Vorpal Blade', }, ['deathbound'] = { attribute = 'phys', effect = '—', cost = '22%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = '1-2', power = 100, powerlvl = 'Medium', crit = '10%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] dmg to all foes 1-2 times.', name = 'Deathbound', }, ['gigantomachia'] = { attribute = 'phys', effect = '—', cost = '25%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 350, powerlvl = 'Colossal', crit = '5%', acc = '85%', inbattle = '?', outbattle = '?', description = 'Colossal [[Phys]] dmg to all foes.', name = 'Gigantomachia', }, ['agneyastra'] = { attribute = 'phys', effect = '—', cost = '24%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = '1-3', power = 110, powerlvl = 'Medium', crit = '5%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Medium [[Phys]] damage to all foes 1-3 times.', name = 'Agneyastra', }, ['hassou tobi'] = { attribute = 'phys', effect = '—', cost = '25%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = '8', power = 40, powerlvl = 'Light', crit = '5%', acc = '75%', inbattle = '?', outbattle = '?', description = 'Light [[Phys]] dmg to all foes 8 times.', name = 'Hassou Tobi', }, ['snap'] = { attribute = 'gun', cost = '9%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 80, powerlvl = 'Medium', crit = '30%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Medium [[Gun]] dmg to one foe.', name = 'Snap', }, ['one-shot kill'] = { attribute = 'gun', cost = '17%', costtype = 'HP', damagetype = 'Physical', target = 'One Foe', hit = 1, power = 210, powerlvl = 'Severe', crit = '40%', acc = '90%', inbattle = '?', outbattle = '?', description = 'Severe [[Gun]] dmg to one foe with high chance of [[Critical]].', name = 'One-Shot Kill', }, ['triple down'] = { attribute = 'gun', cost = '16%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 3, power = 30, powerlvl = 'Light', crit = '5%', acc = '70%', inbattle = '?', outbattle = '?', description = 'Light [[Gun]] dmg to all foes 3 times.', name = 'Triple Down', }, ['riot gun'] = { attribute = 'gun', cost = '24%', costtype = 'HP', damagetype = 'Physical', target = 'All Foes', hit = 1, power = 300, powerlvl = 'Severe', crit = '10%', acc = '80%', inbattle = '?', outbattle = '?', description = 'Severe [[Gun]] dmg to all foes.', name = 'Riot Gun', }, ['agi'] = { attribute = 'fire', hit = 1, effect = '25% [[Burn]] chance.', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 40, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].', name = 'Agi', }, ['agilao'] = { attribute = 'fire', hit = 1, effect = '25% [[Burn]] chance.', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 100, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].', name = 'Agilao', }, ['agidyne'] = { attribute = 'fire', hit = 1, effect = '25% [[Burn]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 160, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].', name = 'Agidyne', }, ['inferno'] = { attribute = 'fire', hit = 1, effect = '26% [[Burn]] chance.', cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 200, powerlvl = 'Severe', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Fire]] dmg to one foe. Chance of inflicting [[Burn]].', name = 'Inferno', }, ['maragi'] = { attribute = 'fire', hit = 1, effect = '20% [[Burn]] chance.', cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 40, powerlvl = 'Light', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Light [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].', name = 'Maragi', }, ['maragion'] = { attribute = 'fire', hit = 1, effect = '20% [[Burn]] chance.', cost = 16, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 100, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].', name = 'Maragion', }, ['maragidyne'] = { attribute = 'fire', hit = 1, effect = '20% [[Burn]] chance.', cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].', name = 'Maragidyne', }, ['blazing hell'] = { attribute = 'fire', hit = 1, effect = '24% [[Burn]] chance.', cost = 54, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 180, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Fire]] dmg to all foes. Chance of inflicting [[Burn]].', name = 'Blazing Hell', }, ['titanomachia'] = { attribute = 'fire', hit = 1, effect = '70% [[Fear]] chance.', cost = 34, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 210, powerlvl = 'Severe', acc = '90%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Fire]] dmg to all foes, with high chance of [[Fear]].', name = 'Titanomachia', }, ['bufu'] = { attribute = 'ice', hit = 1, effect = '25% [[Freeze]] chance.', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 40, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].', name = 'Bufu', }, ['bufula'] = { attribute = 'ice', hit = 1, effect = '25% [[Freeze]] chance.', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 100, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].', name = 'Bufula', }, ['bufudyne'] = { attribute = 'ice', hit = 1, effect = '25% [[Freeze]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 160, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].', name = 'Bufudyne', }, ['diamond dust'] = { attribute = 'ice', hit = 1, effect = '26% [[Freeze]] chance.', cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 200, powerlvl = 'Severe', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Ice]] dmg to one foe. Chance of inflicting [[Freeze]].', name = 'Diamond Dust', }, ['mabufu'] = { attribute = 'ice', hit = 1, effect = '20% [[Freeze]] chance.', cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 40, powerlvl = 'Light', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Light [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].', name = 'Mabufu', }, ['mabufula'] = { attribute = 'ice', hit = 1, effect = '20% [[Freeze]] chance.', cost = 16, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 100, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].', name = 'Mabufula', }, ['mabufudyne'] = { attribute = 'ice', hit = 1, effect = '20% [[Freeze]] chance.', cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].', name = 'Mabufudyne', }, ['ice age'] = { attribute = 'ice', hit = 1, effect = '24% [[Freeze]] chance.', cost = 54, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 180, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Ice]] dmg to all foes. Chance of inflicting [[Freeze]].', name = 'Ice Age', }, ['zio'] = { attribute = 'elec', hit = 1, effect = '25% [[Shock]] chance.', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 40, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].', name = 'Zio', }, ['zionga'] = { attribute = 'elec', hit = 1, effect = '25% [[Shock]] chance.', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 100, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].', name = 'Zionga', }, ['ziodyne'] = { attribute = 'elec', hit = 1, effect = '25% [[Shock]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 160, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].', name = 'Ziodyne', }, ['thunder reign'] = { attribute = 'elec', hit = 1, effect = '26% [[Shock]] chance.', cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 200, powerlvl = 'Severe', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Elec]] dmg to one foe. Chance of inflicting [[Shock]].', name = 'Thunder Reign', }, ['mazio'] = { attribute = 'elec', hit = 1, effect = '20% [[Shock]] chance.', cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 40, powerlvl = 'Light', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Light [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].', name = 'Mazio', }, ['mazionga'] = { attribute = 'elec', hit = 1, effect = '20% [[Shock]] chance.', cost = 16, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 100, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].', name = 'Mazionga', }, ['maziodyne'] = { attribute = 'elec', hit = 1, effect = '20% [[Shock]] chance.', cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].', name = 'Maziodyne', }, ['wild thunder'] = { attribute = 'elec', hit = 1, effect = '24% [[Shock]] chance.', cost = 54, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 180, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Elec]] dmg to all foes. Chance of inflicting [[Shock]].', name = 'Wild Thunder', }, ['garu'] = { attribute = 'wind', hit = 1, cost = 3, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 40, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Wind]] dmg to one foe.', name = 'Garu', }, ['garula'] = { attribute = 'wind', hit = 1, cost = 6, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 100, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Wind]] dmg to one foe.', name = 'Garula', }, ['garudyne'] = { attribute = 'wind', hit = 1, cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 160, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Wind]] dmg to one foe.', name = 'Garudyne', }, ['panta rhei'] = { attribute = 'wind', hit = 1, cost = 42, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 200, powerlvl = 'Severe', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Wind]] dmg to one foe.', name = 'Panta Rhei', }, ['magaru'] = { attribute = 'wind', hit = 1, cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 40, powerlvl = 'Light', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Light [[Wind]] dmg to all foes.', name = 'Magaru', }, ['magarula'] = { attribute = 'wind', hit = 1, cost = 14, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 100, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Wind]] dmg to all foes.', name = 'Magarula', }, ['magarudyne'] = { attribute = 'wind', hit = 1, cost = 20, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Wind]] dmg to all foes.', name = 'Magarudyne', }, ['vacuum wave'] = { attribute = 'wind', hit = 1, cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 200, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Wind]] dmg to all foes.', name = 'Vacuum Wave', }, ['psi'] = { attribute = 'psy', hit = 1, cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 40, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Psy]] dmg to one foe.', name = 'Psi', }, ['psio'] = { attribute = 'psy', hit = 1, cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 100, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Psy]] dmg to one foe.', name = 'Psio', }, ['psiodyne'] = { attribute = 'psy', hit = 1, cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 160, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Psy]] dmg to one foe.', name = 'Psiodyne', }, ['psycho force'] = { attribute = 'psy', hit = 1, cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 200, powerlvl = 'Severe', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Psy]] dmg to one foe.', name = 'Psycho Force', }, ['mapsi'] = { attribute = 'psy', hit = 1, cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 40, powerlvl = 'Light', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Light [[Psy]] dmg to all foes.', name = 'Mapsi', }, ['mapsio'] = { attribute = 'psy', hit = 1, cost = 16, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 100, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Psy]] dmg to all foes.', name = 'Mapsio', }, ['mapsiodyne'] = { attribute = 'psy', hit = 1, cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Psy]] dmg to all foes.', name = 'Mapsiodyne', }, ['psycho blast'] = { attribute = 'psy', hit = 1, cost = 54, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 40, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Psy]] dmg to all foes.', name = 'Psycho Blast', }, ['frei'] = { attribute = 'nuke', hit = 1, cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 40, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Nuke]] dmg to one foe.', name = 'Frei', }, ['freila'] = { attribute = 'nuke', hit = 1, cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 100, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Nuke]] dmg to one foe.', name = 'Freila', }, ['freidyne'] = { attribute = 'nuke', hit = 1, cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 160, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Nuke]] dmg to one foe.', name = 'Freidyne', }, ['atomic flare'] = { attribute = 'nuke', hit = 1, cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 200, powerlvl = 'Severe', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Nuke]] dmg to one foe.', name = 'Atomic Flare', }, ['mafrei'] = { attribute = 'nuke', hit = 1, cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 40, powerlvl = 'Light', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Light [[Nuke]] dmg to all foes.', name = 'Mafrei', }, ['mafreila'] = { attribute = 'nuke', hit = 1, cost = 16, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 100, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Nuke]] dmg to all foes.', name = 'Mafreila', }, ['mafreidyne'] = { attribute = 'nuke', hit = 1, cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Nuke]] dmg to all foes.', name = 'Mafreidyne', }, ['cosmic flare'] = { attribute = 'nuke', hit = 1, cost = 54, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 180, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Nuke]] dmg to all foes.', name = 'Cosmic Flare', }, ['kouha'] = { attribute = 'bless', hit = 1, effect = '—', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 50, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Bless]] dmg to one foe.', name = 'Kouha', }, ['kouga'] = { attribute = 'bless', hit = 1, effect = '—', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 120, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Bless]] dmg to one foe.', name = 'Kouga', }, ['kougaon'] = { attribute = 'bless', hit = 1, effect = '—', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 190, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Bless]] dmg to one foe.', name = 'Kougaon', }, ['makouha'] = { attribute = 'bless', hit = 1, effect = '—', cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 50, powerlvl = 'Light', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Light [[Bless]] dmg to all foes.', name = 'Makouha', }, ['makouga'] = { attribute = 'bless', hit = 1, effect = '—', cost = 16, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 120, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Bless]] dmg to all foes.', name = 'Makouga', }, ['makougaon'] = { attribute = 'bless', hit = 1, effect = '—', cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 190, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Bless]] dmg to all foes.', name = 'Makougaon', }, ['divine judgement'] = { attribute = 'bless', hit = 1, effect = 'Halve current HP.', cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 50, powerlvl = '—', acc = '95%', inbattle = 'y', outbattle = 'n', description = '[[Bless]] attack that reduces HP of one foe by 50%.', name = 'Divine Judgement', }, ['hama'] = { attribute = 'bless', hit = 1, effect = '25% instant-kill chance.', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low chance of [[Bless]] insta-kill to one foe.', name = 'Hama', }, ['hamaon'] = { attribute = 'bless', hit = 1, effect = '50% instant-kill chance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Medium chance of [[Bless]] insta-kill to one foe.', name = 'Hamaon', }, ['mahama'] = { attribute = 'bless', hit = 1, effect = '30% instant-kill chance.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low chance of [[Bless]] insta-kill to all foes.', name = 'Mahama', }, ['mahamaon'] = { attribute = 'bless', hit = 1, effect = '50% instant-kill chance.', cost = 34, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Medium chance of [[Bless]] insta-kill to all foes.', name = 'Mahamaon', }, ['samsara'] = { attribute = 'bless', hit = 1, effect = '70% instant-kill chance.', cost = 44, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High chance of [[Bless]] insta-kill to all foes.', name = 'Samsara', }, ['shining arrows'] = { attribute = 'bless', effect = '—', cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', hit = '4-8', power = 15, powerlvl = 'Light', acc = '90%', inbattle = '?', outbattle = '?', description = 'Light [[Bless]] dmg to all foes 4-8 times.', name = 'Shining Arrows', }, ['eiha'] = { attribute = 'curse', hit = 1, effect = '—', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 50, powerlvl = 'Light', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Light [[Dark|Curse]] dmg to one foe.', name = 'Eiha', }, ['eiga'] = { attribute = 'curse', hit = 1, effect = '—', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 120, powerlvl = 'Medium', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Dark|Curse]] dmg to one foe.', name = 'Eiga', }, ['eigaon'] = { attribute = 'curse', hit = 1, effect = '—', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 190, powerlvl = 'Heavy', acc = '99%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Dark|Curse]] dmg to one foe.', name = 'Eigaon', }, ['maeiha'] = { attribute = 'curse', hit = 1, effect = '—', cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 50, powerlvl = 'Light', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Light [[Dark|Curse]] dmg to all foes.', name = 'Maeiha', }, ['maeiga'] = { attribute = 'curse', hit = 1, effect = '—', cost = 16, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 120, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Dark|Curse]] dmg to all foes.', name = 'Maeiga', }, ['maeigaon'] = { attribute = 'curse', hit = 1, effect = '—', cost = 22, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 190, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Dark|Curse]] dmg to all foes.', name = 'Maeigaon', }, ['demonic decree'] = { attribute = 'curse', hit = 1, effect = 'Halves current HP.', cost = 38, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 50, powerlvl = '—', acc = '95%', inbattle = 'y', outbattle = 'n', description = '[[Dark|Curse]] attack that reduces HP of one foe by 50%.', name = 'Demonic Decree', }, ['mudo'] = { attribute = 'curse', hit = 1, effect = '25% instant-kill chance.', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low chance of [[Dark|Curse]] insta-kill to one foe.', name = 'Mudo', }, ['mudoon'] = { attribute = 'curse', hit = 1, effect = '50% instant-kill chance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Medium chance of [[Dark|Curse]] insta-kill to one foe.', name = 'Mudoon', }, ['mamudo'] = { attribute = 'curse', hit = 1, effect = '30% instant-kill chance.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Low chance of [[Dark|Curse]] insta-kill to all foes.', name = 'Mamudo', }, ['mamudoon'] = { attribute = 'curse', hit = 1, effect = '50% instant-kill chance.', cost = 34, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Medium chance of [[Dark|Curse]] insta-kill to all foes.', name = 'Mamudoon', }, ['die for me!'] = { attribute = 'curse', hit = 1, effect = '70% instant-kill chance.', cost = 44, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 1, powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'High chance of [[Dark|Curse]] insta-kill to all foes.', name = 'Die For Me!', }, ['magatsu mandala'] = { attribute = 'curse', hit = 1, effect = '50% [[Confuse]]/[[Fear]]/[[Despair]] chance.', cost = 30, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '90%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Dark|Curse]] dmg to all foes. Chance of [[Confuse]]/[[Fear]]/[[Despair]].', name = 'Magatsu Mandala (Skill)|Magatsu Mandala', }, ['abyssal wings'] = { attribute = 'curse', hit = 1, effect = '—', cost = 30, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 210, powerlvl = 'Severe', acc = '90%', inbattle = '?', outbattle = '?', description = 'Severe [[Dark|Curse]] dmg to all foes.', name = 'Abyssal Wings', }, ['megido'] = { attribute = 'almi', hit = 1, effect = '—', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 120, powerlvl = 'Medium', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Medium [[Almighty]] dmg to all foes.', name = 'Megido', }, ['megidola'] = { attribute = 'almi', hit = 1, effect = '—', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 180, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Almighty]] dmg to all foes.', name = 'Megidola', }, ['megidolaon'] = { attribute = 'almi', hit = 1, effect = '—', cost = 38, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 210, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Almighty]] dmg to all foes.', name = 'Megidolaon', }, ['life drain'] = { attribute = 'almi', hit = 1, effect = 'Absorb 30 HP.', cost = 3, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = '—', powerlvl = '—', acc = '100%', inbattle = '?', outbattle = '?', description = 'Drains HP from one foe.', name = 'Life Drain', }, ['spirit drain'] = { attribute = 'almi', hit = 1, effect = 'Absorb 10 SP.', cost = 3, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = '—', powerlvl = '—', acc = '100%', inbattle = '?', outbattle = '?', description = 'Drains SP from one foe.', name = 'Spirit Drain', }, ['foul breath'] = { attribute = 'almi', hit = 1, effect = '[[Ailment]] resist down.', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = '—', powerlvl = '—', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases chance of inflicting [[ailment]]s to one foe.', name = 'Foul Breath', }, ['stagnant air'] = { attribute = 'almi', hit = 1, effect = '[[Ailment]] resist down (enemies + allies) for 3 turns.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'Whole Battle', power = '—', powerlvl = '—', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases chance of inflicting [[ailment]]s to all.', name = 'Stagnant Air', }, ['ghastly wail'] = { attribute = 'almi', hit = 1, effect = '100% chance of insta-kill with [[Fear]], 0% chance without.', cost = 28, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = '—', powerlvl = '—', acc = '100%', inbattle = 'y', outbattle = 'n', description = 'Insta-kills foes inflicted with [[Fear]].', name = 'Ghastly Wail', }, ['black viper'] = { attribute = 'almi', hit = 1, effect = '—', cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', power = 230, powerlvl = 'Severe', acc = '98%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Almighty]] dmg to one foe.', name = 'Black Viper', }, ['morning star'] = { attribute = 'almi', hit = 1, effect = '—', cost = 54, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 230, powerlvl = 'Severe', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Severe [[Almighty]] dmg to all foes.', name = 'Morning Star', }, ['door of hades'] = { attribute = 'almi', hit = 1, effect = '60% instant-kill chance.', cost = 32, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', power = 160, powerlvl = 'Heavy', acc = '90%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Almighty]] dmg to all foes. Medium chance of insta-kill.', name = 'Door of Hades', }, ['myriad truths'] = { attribute = 'almi', effect = '—', cost = 40, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', hit = '3', power = 360, powerlvl = 'Heavy', acc = '95%', inbattle = 'y', outbattle = 'n', description = 'Heavy [[Almighty]] dmg to all foes 3 times.', name = 'Myriad Truths', }, ['dazzler'] = { attribute = 'ailment', effect = '70% [[Dizzy]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Dizzy]] to one foe.', name = 'Dazzler', }, ['nocturnal flash'] = { attribute = 'ailment', effect = '70% [[Dizzy]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Dizzy]] to all foes.', name = 'Nocturnal Flash', }, ['pulinpa'] = { attribute = 'ailment', effect = '70% [[Confuse]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Confuse]] to one foe.', name = 'Pulinpa', }, ['tentarafoo'] = { attribute = 'ailment', effect = '50% [[Confuse]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Confuse]] to all foes.', name = 'Tentarafoo', }, ['evil touch'] = { attribute = 'ailment', effect = '70% [[Fear]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Fear]] to one foe.', name = 'Evil Touch', }, ['evil smile'] = { attribute = 'ailment', effect = '50% [[Fear]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Fear]] to all foes.', name = 'Evil Smile', }, ['makajama'] = { attribute = 'ailment', effect = '70% [[Forget]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Forget]] to one foe.', name = 'Makajama', }, ['makajamaon'] = { attribute = 'ailment', effect = '50% [[Forget]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Forget]] to all foes.', name = 'Makajamaon', }, ['dormina'] = { attribute = 'ailment', effect = '70% [[Sleep]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Sleep]] to one foe.', name = 'Dormina', }, ['lullaby'] = { attribute = 'ailment', effect = '50% [[Sleep]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Sleep]] to all foes.', name = 'Lullaby', }, ['taunt'] = { attribute = 'ailment', effect = '70% [[Rage]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Rage]] to one foe.', name = 'Taunt', }, ['wage war'] = { attribute = 'ailment', effect = '50% [[Rage]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Rage]] to all foes.', name = 'Wage War', }, ['ominous words'] = { attribute = 'ailment', effect = '70% [[Despair]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Despair]] to one foe.', name = 'Ominous Words', }, ['abysmal surge'] = { attribute = 'ailment', effect = '50% [[Despair]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Despair]] to all foes.', name = 'Abysmal Surge', }, ['marin karin'] = { attribute = 'ailment', effect = '70% [[Brainwash]] chance.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'High chance of [[Brainwash]] to one foe.', name = 'Marin Karin', }, ['brain jack'] = { attribute = 'ailment', effect = '50% [[Brainwash]] chance.', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Medium chance of [[Brainwash]] to all foes.', name = 'Brain Jack', }, ['amrita drop'] = { attribute = 'healing', effect = 'Cures [[Dizzy]]/[[Confuse]]/[[Fear]]/[[Forget]]/[[Sleep]]/[[Rage]]/[[Despair]]/[[Brainwash]]/[[Burn]]/[[Freeze]]/[[Shock]].', cost = 6, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = '—', inbattle = '?', outbattle = '?', description = 'Cures all non-special [[ailment]]s for one ally.', name = 'Amrita Drop', }, ['amrita shower'] = { attribute = 'healing', effect = 'Cures [[Dizzy]]/[[Confuse]]/[[Fear]]/[[Forget]]/[[Sleep]]/[[Rage]]/[[Despair]]/[[Brainwash]]/ [[Burn]]/[[Freeze]]/[[Shock]].', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Cures all non-special [[ailment]]s for all allies.', name = 'Amrita Shower', }, ['baisudi'] = { attribute = 'healing', effect = '—', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = '—', inbattle = '?', outbattle = '?', description = 'Cures [[Burn]]/[[Freeze]]/[[Shock]] for one ally.', name = 'Baisudi', }, ['cadenza'] = { attribute = 'healing', effect = '[[Accuracy]]/[[Evasion]] rate up for 3 turns.', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Restores 50% HP and increases [[Accuracy]]/[[Evasion]] for all allies.', name = 'Cadenza', }, ['dia'] = { attribute = 'healing', effect = '—', cost = 3, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = 50, inbattle = '?', outbattle = '?', description = 'Restores low amount of HP to one ally.', name = 'Dia', }, ['diarahan'] = { attribute = 'healing', effect = '—', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = '—', inbattle = '?', outbattle = '?', description = 'Fully restores HP to one ally.', name = 'Diarahan', }, ['diarama'] = { attribute = 'healing', effect = '—', cost = 6, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = 160, inbattle = '?', outbattle = '?', description = 'Restores medium amount of HP to one ally.', name = 'Diarama', }, ['energy drop'] = { attribute = 'healing', effect = '—', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = '—', inbattle = '?', outbattle = '?', description = 'Cures [[Confuse]]/[[Fear]]/[[Despair]]/[[Brainwash]]/[[Rage]] for one ally.', name = 'Energy Drop', }, ['energy shower'] = { attribute = 'healing', effect = '—', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Cures [[Confuse]]/[[Fear]]/[[Despair]]/[[Brainwash]]/[[Rage]] for all allies.', name = 'Energy Shower', }, ['mabaisudi'] = { attribute = 'healing', effect = '—', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Cures [[Burn]]/[[Freeze]]/[[Shock]] all allies.', name = 'Mabaisudi', }, ['me patra'] = { attribute = 'healing', effect = '—', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Cures [[Dizzy]]/[[Forget]]/[[Sleep]]/[[Hunger]] for all allies.', name = 'Me Patra', }, ['media'] = { attribute = 'healing', effect = '—', cost = 7, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = 40, inbattle = '?', outbattle = '?', description = 'Restores low amount of HP to all allies.', name = 'Media', }, ['mediarahan'] = { attribute = 'healing', effect = '—', cost = 30, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Fully restores HP to all allies.', name = 'Mediarahan', }, ['mediarama'] = { attribute = 'healing', effect = '—', cost = 12, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = 140, inbattle = '?', outbattle = '?', description = 'Restores medium amount of HP to all allies.', name = 'Mediarama', }, ['oratario'] = { attribute = 'healing', effect = 'Removes [[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] debuffs.', cost = 38, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Fully restore all allies HP and negate all debuffs.', name = 'Oratario', }, ['patra'] = { attribute = 'healing', effect = '—', cost = 4, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = '—', inbattle = '?', outbattle = '?', description = 'Cures [[Dizzy]]/[[Forget]]/[[Sleep]]/[[Hunger]] for one ally.', name = 'Patra', }, ['recarm'] = { attribute = 'healing', effect = 'Revives from [[Incapacitated|KO]] status with 50% HP. Cannot be used on non-KO allies.', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = '—', inbattle = '?', outbattle = '?', description = 'Revives one fallen ally to 50% HP.', name = 'Recarm', }, ['salvation'] = { attribute = 'healing', effect = 'Heals 100% HP and cures [[Dizzy]]/[[Confuse]]/[[Fear]]/[[Forget]]/[[Sleep]]/[[Rage]]/[[Despair]]/[[Brainwash]]/[[Burn]]/[[Freeze]]/[[Shock]].', cost = 48, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Fully restores HP and cures non-special [[ailment]]s for all allies.', name = 'Salvation', }, ['samarecarm'] = { attribute = 'healing', effect = 'Revives from [[Incapacitated|KO]] status with 50% HP. Cannot be used on non-KO allies.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', power = '—', inbattle = '?', outbattle = '?', description = 'Revives one fallen ally to full HP.', name = 'Samarecarm', }, ['charge'] = { attribute = 'support', effect = '2.5x damage for next [[Phys]]/[[Gun]]/Standard attack.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'Self', acc = '100%', inbattle = '?', outbattle = '?', description = 'Next physical attack deals over double the damage.', name = 'Charge', }, ['concentrate'] = { attribute = 'support', effect = '2.5x damage for next [[Fire]]/[[Ice]]/[[Wind]]/[[Elec]]/[[Nuke]]/[[Psy]]/[[Almighty]] attack. No effect on instant-kill/[[Life Drain]]/[[Spirit Drain]].', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'Self', acc = '100%', inbattle = '?', outbattle = '?', description = 'Next magical attack deals over double the damage.', name = 'Concentrate', }, ['debilitate'] = { attribute = 'support', effect = '[[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] down for 3 turns.', cost = 30, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'Decreases [[Attack|ATK]]/[[Defense|DEF]]/[[Accuracy]]/[[Evasion]] for one foe.', name = 'Debilitate', }, ['dekaja'] = { attribute = 'support', effect = 'Negates any [[Tarukaja]]/[[Sukukaja]]/[[Rakukaja]] buffs. No effect on [[Charge]]/[[Concentrate]].', cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Removes all stat buffs for all foes.', name = 'Dekaja', }, ['dekunda'] = { attribute = 'support', effect = 'Negates any [[Tarunda]]/[[Sukunda]]/[[Rakunda]] buffs. No effect on [[Charge]]/[[Concentrate]].', cost = 10, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', acc = '100%', inbattle = '?', outbattle = '?', description = 'Removes all stat debuffs for all allies.', name = 'Dekunda', }, ['elec break'] = { attribute = 'support', effect = 'Sets Repel/Resist/Absorb [[Elec]] to Neutral resistance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Elec]] resistance of all foes. Cannot negate [[Elec Wall]].', name = 'Elec Break', }, ['elec wall'] = { attribute = 'support', effect = 'Changes [[Elec]] resistance to [[Resist Elec]] for 3 turns.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Adds [[Elec]] resistance to one ally for 3 turns.', name = 'Elec Wall', }, ['fire break'] = { attribute = 'support', effect = 'Sets Repel/Resist/Absorb [[Fire]] to Neutral resistance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Fire]] resistance of all foes. Cannot negate [[Fire Wall]].', name = 'Fire Break', }, ['fire wall'] = { attribute = 'support', effect = 'Changes [[Fire]] resistance to [[Resist Fire]] for 3 turns.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Adds [[Fire]] resistance to one ally for 3 turns.', name = 'Fire Wall', }, ['heat riser'] = { attribute = 'support', effect = '[[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] up for 3 turns.', cost = 30, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', inbattle = 'y', outbattle = 'n', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[Attack|ATK]]/[[Defense|DEF]]/[[Accuracy]]/[[Evasion]] for one ally.', name = 'Heat Riser', }, ['ice break'] = { attribute = 'support', effect = 'Sets Repel/Resist/Absorb [[Ice]] to Neutral resistance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Ice]] resistance of all foes. Cannot negate [[Ice Wall]].', name = 'Ice Break', }, ['ice wall'] = { attribute = 'support', effect = 'Changes [[Ice]] resistance to [[Resist Ice]] for 3 turns.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Adds [[Ice]] resistance to one ally for 3 turns.', name = 'Ice Wall', }, ['makara break'] = { attribute = 'support', effect = 'Negates Magic-repellant shields from all foes.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Makarakarn]] on all foes.', name = 'Makara Break', }, ['makarakarn'] = { attribute = 'support', effect = 'Repels next [[Fire]]/[[Ice]]/[[Wind]]/[[Elec]]/[[Nuke]]/[[Psy]] attack.', cost = 36, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'A barrier that reflects magical attacks for one ally one time.', name = 'Makarakarn', }, ['marakukaja'] = { attribute = 'support', effect = '[[Defense]] up for 3 turns. Negated by [[Marakunda]].', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[Defense]] for all allies for 3 turns.', name = 'Marakukaja', }, ['marakunda'] = { attribute = 'support', effect = '[[Defense]] down for 3 turns. Negated by [[Marakukaja]].', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Decreases [[Defense]] for all foes for 3 turns.', name = 'Marakunda', }, ['masukukaja'] = { attribute = 'support', effect = '[[Accuracy]]/[[Evasion]] up for 3 turns. Negated by [[Masukunda]].', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[Accuracy]]/[[Evasion]] for all allies for 3 turns.', name = 'Masukukaja', }, ['masukunda'] = { attribute = 'support', effect = '[[Accuracy]]/[[Evasion]] down for 3 turns. Negated by [[Masukukaja]].', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Decreases [[Accuracy]]/[[Evasion]] for all foes for 3 turns.', name = 'Masukunda', }, ['matarukaja'] = { attribute = 'support', effect = '[[Attack]] up for 3 turns. Negated by [[Matarunda]].', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[Attack]] for all allies for 3 turns', name = 'Matarukaja', }, ['matarunda'] = { attribute = 'support', effect = '[[Attack]] down for 3 turns. Negated by [[Matarukaja]].', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Decreases [[Attack]] for all foes for 3 turns.', name = 'Matarunda', }, ['nuke break'] = { attribute = 'support', effect = 'Sets Repel/Resist/Absorb [[Nuke]] to Neutral resistance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Nuke]] resistance of all foes. Cannot negate [[Nuke Wall]].', name = 'Nuke Break', }, ['nuke wall'] = { attribute = 'support', effect = 'Changes [[Nuke]] resistance to [[Resist Nuke]] for 3 turns.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Adds [[Nuke]] resistance to one ally for 3 turns.', name = 'Nuke Wall', }, ['psy break'] = { attribute = 'support', effect = 'Sets Repel/Resist/Absorb [[Psy]] to Neutral resistance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Psy]] resistance of all foes. Cannot negate [[Psy Wall]].', name = 'Psy Break', }, ['psy wall'] = { attribute = 'support', effect = 'Changes [[Psy]] resistance to [[Resist Psy]] for 3 turns.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Adds [[Psy]] resistance to one ally for 3 turns.', name = 'Psy Wall', }, ['rakukaja'] = { attribute = 'support', effect = '[[Defense]] up for 3 turns. Negated by [[Rakunda]].', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[Defense]] for one ally for 3 turns.', name = 'Rakukaja', }, ['rakunda'] = { attribute = 'support', effect = '[[Defense]] down for 3 turns. Negated by [[Rakukaja]].', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'Decreases [[Defense]] for one foe for 3 turns.', name = 'Rakunda', }, ['rebellion'] = { attribute = 'support', effect = '[[Critical]] rate up for 3 turns.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases chance of [[Critical]] for one ally for 3 turns.', name = 'Rebellion', }, ['revolution'] = { attribute = 'support', effect = '[[Critical]] rate up (enemies + allies) for 3 turns.', cost = 5, costtype = 'SP', damagetype = 'Magical', target = 'Whole Battle', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases chance of [[Critical]] for all for 3 turns.', name = 'Revolution', }, ['sukukaja'] = { attribute = 'support', effect = '[[Accuracy]]/[[Evasion]] up for 3 turns. Negated by [[Sukunda]].', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[Accuracy]]/[[Evasion]] for one ally for 3 turns.', name = 'Sukukaja', }, ['sukunda'] = { attribute = 'support', effect = '[[Accuracy]]/[[Evasion]] up for 3 turns. Negated by [[Sukukaja]].', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'Decreases [[Accuracy]]/[[Evasion]] for one foe for 3 turns.', name = 'Sukunda', }, ['tarukaja'] = { attribute = 'support', effect = '[[Attack]] up for 3 turns. Negated by [[Tarunda]].', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[Attack]] for one ally for 3 turns.', name = 'Tarukaja', }, ['tarunda'] = { attribute = 'support', effect = '[[Attack]] down for 3 turns. Negated by [[Tarukaja]].', cost = 8, costtype = 'SP', damagetype = 'Magical', target = 'One Foe', acc = '100%', inbattle = '?', outbattle = '?', description = 'Decreases [[Attack]] for one foe for 3 turns.', name = 'Tarunda', }, ['tetra break'] = { attribute = 'support', effect = 'Negates physical-attack repellant shields from all foes.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Tetrakarn]] on all foes.', name = 'Tetra Break', }, ['tetraja'] = { attribute = 'support', effect = 'Nullify next [[Bless]] or [[Dark|Curse]] instant-kill attack.', cost = 24, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', acc = '100%', inbattle = '?', outbattle = '?', description = 'A barrier that nullifies an insta-kill for all allies one time.', name = 'Tetraja', }, ['tetrakarn'] = { attribute = 'support', effect = 'Repel next [[Phys]]/[[Gun]]/Standard attack.', cost = 36, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'A barrier that reflects physical attacks for one ally one time.', name = 'Tetrakarn', }, ['thermopylae'] = { attribute = 'support', effect = '[[Attack]]/[[Defense]]/[[Accuracy]]/[[Evasion]] up for 3 turns. Only usable when [[Ambush|surrounded]].', cost = 30, costtype = 'SP', damagetype = 'Magical', target = 'All Allies', acc = '100%', inbattle = '?', outbattle = '?', description = 'Increases [[ATK|Attack]]/[[DEF|Defense]]/[[Accuracy]]/[[Evasion]] for all allies when [[Ambush|surrounded]].', name = 'Thermopylae', }, ['wind break'] = { attribute = 'support', effect = 'Sets Repel/Resist/Absorb [[Wind]] to Neutral resistance.', cost = 15, costtype = 'SP', damagetype = 'Magical', target = 'All Foes', acc = '100%', inbattle = '?', outbattle = '?', description = 'Negates [[Wind]] resistance of all foes. Cannot negate [[Wind Wall]].', name = 'Wind Break', }, ['wind wall'] = { attribute = 'support', effect = 'Sets Repel/Resist/Absorb [[Wind]] to Neutral resistance.', cost = 18, costtype = 'SP', damagetype = 'Magical', target = 'One Ally', acc = '100%', inbattle = '?', outbattle = '?', description = 'Creates a shield on one ally to reduce [[Wind]] damage for 3 turns.', name = 'Wind Wall', }, ['adverse resolve'] = { attribute = 'passive', effect = '[[Critical]] rate up 20% when [[Ambush|surrounded]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Critical]] rate when [[Ambush|surrounded]].', name = 'Adverse Resolve', }, ['ailment boost'] = { attribute = 'passive', effect = '[[Ailment]] infliction rate up 25% (but not instant-kill effects).', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting all status [[ailment]]s.', name = 'Ailment Boost', }, ['ali dance'] = { attribute = 'passive', effect = '[[Accuracy]] halved for all received enemy attacks. Does not stack with [[Angelic Grace]].', cost = '—', costtype = '', target = 'Self', description = 'Halves hit rate of all incoming attacks.', name = 'Ali Dance', }, ['almighty amp'] = { attribute = 'passive', effect = ' [[Almighty]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Almighty]] skills by 50%. Can stack.', name = 'Almighty Amp', }, ['almighty boost'] = { attribute = 'passive', effect = ' [[Almighty]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Almighty]] skills by 25%.', name = 'Almighty Boost', inbattle = 'y', outbattle = 'n', }, ['ambient aid'] = { attribute = 'passive', effect = '[[Ailment]] infliction rate up 30% during rain, snow, and heat wave, torrential rain, or flu season [[weather]] warnings.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[ailment]]s during Rain/Snow.', name = 'Ambient Aid', }, ['angelic grace'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Fire]]/[[Ice]]/[[Elec]]/[[Wind]]/[[Nuke]]/[[Psy]]/[[Bless]]/[[Dark|Curse]] attacks. Does not stack with [[Ali Dance]].', cost = '—', costtype = '', target = 'Self', description = 'Increases Evasion from all magical attacks except [[Almighty]].', name = 'Angelic Grace', }, ['apt pupil'] = { attribute = 'passive', effect = '[[Critical]] hit chance doubled.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of [[Critical]].', name = 'Apt Pupil', }, ['arms master'] = { attribute = 'passive', effect = 'HP cost for [[Phys]]/[[Gun]] skills halved.', cost = '—', costtype = '', target = 'Self', description = 'Decreases HP cost of skills by half.', name = 'Arms Master', }, ['attack master'] = { attribute = 'passive', effect = '[[Attack]] up for 3 turns at battle start.', cost = '—', costtype = '', target = 'Self', description = 'Automatic [[Tarukaja]] at the start of battle.', name = 'Attack Master', }, ['auto-maraku'] = { attribute = 'passive', effect = 'Party [[Defense]] up for 3 turns at battle start.', cost = '—', costtype = '', target = 'All Allies', description = 'Automatic [[Marakukaja]] at the start of battle.', name = 'Auto-Maraku', }, ['auto-masuku'] = { attribute = 'passive', effect = 'Party [[Accuracy]]/[[Evasion]] up for 3 turns at battle start.', cost = '—', costtype = '', target = 'All Allies', description = 'Automatic [[Masukukaja]] at the start of battle.', name = 'Auto-Masaku', }, ['auto-mataru'] = { attribute = 'passive', effect = 'Party [[Attack]] up for 3 turns at battle start.', cost = '—', costtype = '', target = 'All Allies', description = 'Automatic [[Matarukaja]] at the start of battle.', name = 'Auto-Mataru', }, ['bless amp'] = { attribute = 'passive', effect = ' [[Bless]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Bless]] skills by 50%. Can stack.', name = 'Bless Amp', }, ['bless boost'] = { attribute = 'passive', effect = ' [[Bless]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Bless]] skills by 25%.', name = 'Bless Boost', }, ['brainwash boost'] = { attribute = 'passive', effect = '[[Brainwash]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Brainwash]].', name = 'Brainwash Boost', }, ['burn boost'] = { attribute = 'passive', effect = '[[Burn]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Burn]].', name = 'Burn Boost', }, ['climate decorum'] = { attribute = 'passive', effect = 'Doubles [[Evasion]] during rain, snow, and heat wave, torrential rain, or flu season [[weather]] warnings.', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from all affinities during Rain/Snow.', name = 'Climate Decorum', }, ['confuse boost'] = { attribute = 'passive', effect = '[[Confuse]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Confuse]].', name = 'Confuse Boost', }, ['counter'] = { attribute = 'passive', effect = '10% chance to reflect [[Phys]] or melee attacks. Does not affect [[Gun]] or stack with [[counterstrike]] or [[high counter]].', cost = '—', costtype = '', target = 'Self', description = '10% chance of reflecting physical attacks.', name = 'Counter', }, ['counterstrike'] = { attribute = 'passive', effect = '15% chance to reflect [[Phys]] or melee attacks. Does not affect [[Gun]] or stack with [[counter]] or [[high counter]].', cost = '—', costtype = '', target = 'Self', description = '15% chance of reflecting physical attacks. Does not stack.', name = 'Counterstrike', }, ['cripple'] = { attribute = 'passive', effect = '[[Gun]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Gun]] attack damage by 50%. Can stack.', name = 'Cripple', }, ['curse amp'] = { attribute = 'passive', effect = ' [[Dark|Curse]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Dark|Curse]] skills by 50%. Can stack.', name = 'Curse Amp', }, ['curse boost'] = { attribute = 'passive', effect = ' [[Dark|Curse]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Dark|Curse]] skills by 25%.', name = 'Curse Boost', }, ['defense master'] = { attribute = 'passive', effect = '[[Defense]] up for 3 turns at battle start.', cost = '—', costtype = '', target = 'Self', description = 'Automatic [[Rakukaja]] at the start of battle.', name = 'Defense Master', }, ['despair boost'] = { attribute = 'passive', effect = '[[Despair]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increase chance of inflicting [[Despair]].', name = 'Despair Boost', }, ['divine grace'] = { attribute = 'passive', effect = 'Healing recovery up 50%.', cost = '—', costtype = '', target = 'Self', description = 'Effects of [[healing]] magic are increased by 50%.', name = 'Divine Grace', }, ['dizzy boost'] = { attribute = 'passive', effect = '[[Dizzy]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increase chance of inflicting [[Dizzy]].', name = 'Dizzy Boost', }, ['dodge bless'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Bless]] damage skills. Does not stack with [[Evade Bless]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from non-[[Hama]] [[Bless]] skills.', name = 'Dodge Bless', }, ['dodge curse'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Dark|Curse]] damage skills. Does not stack with [[Evade Curse]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from non-[[Mudo]] [[Dark|Curse]] skills.', name = 'Dodge Curse', }, ['dodge elec'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Elec]] damage skills. Does not stack with [[Evade Elec]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from [[Elec]] skills.', name = 'Dodge Elec', }, ['dodge fire'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Fire]] damage skills. Does not stack with [[Evade Fire]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from [[Fire]] skills.', name = 'Dodge Fire', }, ['dodge ice'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Ice]] damage skills. Does not stack with [[Evade Ice]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from [[Ice]] skills.', name = 'Dodge Ice', }, ['dodge nuke'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Nuke]] damage skills. Does not stack with [[Evade Nuke]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from [[Nuke]] skills.', name = 'Dodge Nuke', }, ['dodge phys'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Phys]] damage skills. Does not stack with [[Evade Phys]]. Does not effect [[Gun]] skills.', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from [[Phys]] skills.', name = 'Dodge Phys', }, ['dodge psy'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Psy]] damage skills. Does not stack with [[Evade Psy]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from [[Psy]] skills.', name = 'Dodge Psy', }, ['dodge wind'] = { attribute = 'passive', effect = '[[Evasion]] rate doubled against [[Wind]] damage skills. Does not stack with [[Evade Wind]].', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Evasion]] from [[Wind]] skills.', name = 'Dodge Wind', }, ['drain bless'] = { attribute = 'passive', effect = 'Convert [[Bless]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Bless]] attacks.', name = 'Drain Bless', }, ['drain curse'] = { attribute = 'passive', effect = 'Convert [[Dark|Curse]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Dark|Curse]] attacks.', name = 'Drain Curse', }, ['drain elec'] = { attribute = 'passive', effect = 'Convert [[Elec]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Elec]] attacks.', name = 'Drain Elec', }, ['drain fire'] = { attribute = 'passive', effect = 'Convert [[Fire]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Fire]] attacks.', name = 'Drain Fire', }, ['drain ice'] = { attribute = 'passive', effect = 'Convert [[Ice]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Ice]] attacks.', name = 'Drain Ice', }, ['drain nuke'] = { attribute = 'passive', effect = 'Convert [[Nuke]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Nuke]] attacks.', name = 'Drain Nuke', }, ['drain phys'] = { attribute = 'passive', effect = 'Convert [[Phys]] damage to healing. Nullifies weakness. Does not effect [[Gun]].', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Phys]] attacks.', name = 'Drain Phys', }, ['drain psy'] = { attribute = 'passive', effect = 'Convert [[Psy]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Psy]] attacks.', name = 'Drain Psy', }, ['drain wind'] = { attribute = 'passive', effect = 'Convert [[Wind]] damage to healing. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Absorb damage from [[Wind]] attacks.', name = 'Drain Wind', }, ['elec amp'] = { attribute = 'passive', effect = '[[Elec]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Elec]] attack damage by 50%. Can stack.', name = 'Elec Amp', }, ['elec boost'] = { attribute = 'passive', effect = '[[Elec]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Elec]] attack damage by 25%.', name = 'Elec Boost', }, ['endure'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Revives with 1 HP when KO\'d. Usable once per battle.', name = 'Endure', }, ['enduring soul'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Revives with full HP when KO\'d. Usable once per battle.', name = 'Enduring Soul', }, ['evade bless'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Bless]] damage skills. Does not stack with [[Dodge Bless]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from non-[[Hama]] [[Bless]] skills.', name = 'Evade Bless', }, ['evade curse'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Dark|Curse]] damage skills. Does not stack with [[Dodge Curse]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from non-[[Mudo]] [[Dark|Curse]] skills.', name = 'Evade Curse', }, ['evade elec'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Elec]] damage skills. Does not stack with [[Dodge Elec]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from [[Elec]] skills.', name = 'Evade Elec', }, ['evade fire'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Fire]] damage skills. Does not stack with [[Dodge Fire]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from [[Fire]] skills.', name = 'Evade Fire', }, ['evade ice'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Ice]] damage skills. Does not stack with [[Dodge Ice]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from [[Ice]] skills.', name = 'Evade Ice', }, ['evade nuke'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Nuke]] damage skills. Does not stack with [[Dodge Nuke]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from [[Nuke]] skills.', name = 'Evade Nuke', }, ['evade phys'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Phys]] damage skills. Does not stack with [[Dodge Phys]]. Does not effect [[Gun]] skills.', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from [[Phys]] skills.', name = 'Evade Phys', }, ['evade psy'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Psy]] damage skills. Does not stack with [[Dodge Psy]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from [[Psy]] skills.', name = 'Evade Psy', }, ['evade wind'] = { attribute = 'passive', effect = '[[Evasion]] rate tripled against [[Wind]] damage skills. Does not stack with [[Dodge Wind]].', cost = '—', costtype = '', target = 'Self', description = 'Greatly increases [[Evasion]] from [[Wind]] skills.', name = 'Evade Wind', }, ['fast heal'] = { attribute = 'passive', effect = '[[Ailment]] recovery turns halved. Does not effect special statuses.', cost = '—', costtype = '', target = 'Self', description = 'Decreases recovery time from [[ailment]]s by half.', name = 'Fast Heal', }, ['fear boost'] = { attribute = 'passive', effect = '[[Fear]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Fear]].', name = 'Fear Boost', }, ['fire amp'] = { attribute = 'passive', effect = '[[Fire]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Fire]] attack damage by 50%. Can stack.', name = 'Fire Amp', }, ['fire boost'] = { attribute = 'passive', effect = '[[Fire]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Fire]] attack damage by 25%.', name = 'Fire Boost', }, ['firm stance'] = { attribute = 'passive', effect = 'Evade set to 0 but damage received is halved.', cost = '—', costtype = '', target = 'Self', description = 'Take the blow, but decreases damage by half.', name = 'Firm Stance', }, ['forget boost'] = { attribute = 'passive', effect = '[[Fear]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Forget]].', name = 'Forget Boost', }, ['fortified moxy'] = { attribute = 'passive', effect = '[[Critical]] rate up 15% during [[Ambush]]es.', cost = '—', costtype = '', target = 'Self', description = 'Increases [[Critical]] rate during an [[Ambush]].', name = 'Fortified Moxy', }, ['fortify spirit'] = { attribute = 'passive', effect = 'Halves susceptibility to status [[ailment]]s. Does not effect special statuses.', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[ailment]].', name = 'Fortify Spirit', }, ['freeze boost'] = { attribute = 'passive', effect = '[[Freeze]] infliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Freeze]].', name = 'Freeze Boost', }, ['growth 1'] = { attribute = 'passive', effect = 'Persona earns 25% EXP even if not used. Multiples with [[Growth 2]] and [[Growth 3]].', cost = '—', costtype = '', target = 'Self', description = 'Earn 25% EXP even when not participating in battle.', name = 'Growth 1', }, ['growth 2'] = { attribute = 'passive', effect = 'Persona earns 50% EXP even if not used. Multiplies with [[Growth 1]] and [[Growth 3]].', cost = '—', costtype = '', target = 'Self', description = 'Earn 50% EXP even when not participating in battle.', name = 'Growth 2', }, ['growth 3'] = { attribute = 'passive', effect = 'Persona earns full EXP even if not used. Multiplies with [[Growth 1]] and [[Growth 2]].', cost = '—', costtype = '', target = 'Self', description = 'Earn 100% EXP even when not participating in battle.', name = 'Growth 3', }, ['hama boost'] = { attribute = 'passive', effect = 'Instant-kill success rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases success rate of [[Hama]] skills.', name = 'Hama Boost', }, ['heat up'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 5% max HP and 10 SP each turn during an [[ambush]].', name = 'Heat Up', }, ['high counter'] = { attribute = 'passive', effect = '20% chance to reflect [[Phys]] or melee attacks. Does not affect [[Gun]] or stack with [[counter]] or [[counterstrike]].', cost = '—', costtype = '', target = 'Self', description = '20% chance of reflecting physical attacks. Does not stack.', name = 'High Counter', }, ['ice amp'] = { attribute = 'passive', effect = '[[Ice]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Ice]] attack damage by 50%. Can stack.', name = 'Ice Amp', }, ['ice boost'] = { attribute = 'passive', effect = '[[Ice]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Ice]] attack damage by 25%.', name = 'Ice Boost', }, ['insta-heal'] = { attribute = 'passive', effect = '[[Ailment]] recovery set to 1 turn. Does not effect special statuses.', cost = '—', costtype = '', target = 'Self', description = 'Decreases recovery time from [[ailment]]s to 1 turn.', name = 'Insta-Heal', }, ['invigorate 1'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 3 SP each turn in battle.', name = 'Invigorate 1', }, ['invigorate 2'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 5 SP each turn in battle.', name = 'Invigorate 2', }, ['invigorate 3'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 7 SP each turn in battle.', name = 'Invigorate 3', }, ['last stand'] = { attribute = 'passive', effect = 'Decrease [[Accuracy]] of received enemy attacks by 1/3 when [[ambush|Surrounded]]. Excludes [[Almighty]] and insta-kill effects.', cost = '—', costtype = '', target = 'Self', description = 'Greatly decreases [[Accuracy]] of all foes\' attacks except [[Almighty]] when [[ambush|surrounded]].', name = 'Last Stand', }, ['life aid'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 8% of max HP/SP after battle.', name = 'Life Aid', }, ['magic ability'] = { attribute = 'passive', effect = 'Magical [[Attack]] damage up 25% for any battle action. Multiplies with other boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens all magic skills by 25%.', name = 'Magic Ability', }, ['mudo boost'] = { attribute = 'passive', effect = 'Instant-kill success rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases success rate of [[Mudo]] skills.', name = 'Mudo Boost', }, ['nuke amp'] = { attribute = 'passive', effect = ' [[Nuke]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Nuke]] attack damage by 50%. Can stack.', name = 'Nuke Amp', }, ['nuke boost'] = { attribute = 'passive', effect = ' [[Nuke]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Nuke]] attack damage by 25%.', name = 'Nuke Boost', }, ['null bless'] = { attribute = 'passive', effect = '[[Bless]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Bless]] attacks.', name = 'Null Bless', }, ['null brainwash'] = { attribute = 'passive', effect = '[[Brainwash]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Brainwash]].', name = 'Null Brainwash', }, ['null burn'] = { attribute = 'passive', effect = '[[Burn]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Burn]].', name = 'Null Burn', }, ['null confuse'] = { attribute = 'passive', effect = '[[Confuse]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Confuse]].', name = 'Null Confuse', }, ['null curse'] = { attribute = 'passive', effect = '[[Dark|Curse]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Dark|Curse]] attacks.', name = 'Null Curse', }, ['null despair'] = { attribute = 'passive', effect = '[[Despair]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Despair]].', name = 'Null Despair', }, ['null dizzy'] = { attribute = 'passive', effect = '[[Dizzy]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Dizzy]].', name = 'Null Dizzy', }, ['null elec'] = { attribute = 'passive', effect = '[[Elec]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Elec]] attacks.', name = 'Null Elec', }, ['null fear'] = { attribute = 'passive', effect = '[[Fear]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Fear]].', name = 'Null Fear', }, ['null fire'] = { attribute = 'passive', effect = '[[Fire]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Fire]] attacks.', name = 'Null Fire', }, ['null forget'] = { attribute = 'passive', effect = '[[Forget]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Forget]].', name = 'Null Forget', }, ['null freeze'] = { attribute = 'passive', effect = '[[Freeze]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Freeze]].', name = 'Null Freeze', }, ['null hunger'] = { attribute = 'passive', effect = '[[Hunger]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Hunger]].', name = 'Null Hunger', }, ['null ice'] = { attribute = 'passive', effect = '[[Ice]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Ice]] attacks.', name = 'Null Ice', }, ['null nuke'] = { attribute = 'passive', effect = '[[Nuke]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Nuke]] attacks.', name = 'Null Nuke', }, ['null phys'] = { attribute = 'passive', effect = '[[Phys]] damage is blocked. Does not effect [[Gun]] damage.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Phys]] attacks.', name = 'Null Phys', }, ['null psy'] = { attribute = 'passive', effect = '[[Psy]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Psy]] attacks.', name = 'Null Psy', }, ['null rage'] = { attribute = 'passive', effect = '[[Rage]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Rage]].', name = 'Null Rage', }, ['null shock'] = { attribute = 'passive', effect = '[[Shock]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Shock]].', name = 'Null Shock', }, ['null sleep'] = { attribute = 'passive', effect = '[[Sleep]] status [[ailment]] is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Sleep]].', name = 'Null Sleep', }, ['null wind'] = { attribute = 'passive', effect = '[[Wind]] damage is blocked.', cost = '—', costtype = '', target = 'Self', description = 'Nullifies [[Wind]] attacks.', name = 'Null Wind', }, ['psy amp'] = { attribute = 'passive', effect = ' [[Psy]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Psy]] attack damage by 50%. Can stack.', name = 'Psy Amp', }, ['psy boost'] = { attribute = 'passive', effect = ' [[Psy]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Psy]] attack damage by 25%.', name = 'Psy Boost', }, ['rage boost'] = { attribute = 'passive', effect = '[[Rage]] affliction rate up 25%.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Rage]].', name = 'Rage Boost', }, ['regenerate 1'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restore 2% of max HP each turn in battle.', name = 'Regenerate 1', }, ['regenerate 2'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restore 4% of max HP each turn in battle.', name = 'Regenerate 2', }, ['regenerate 3'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restore 6% of max HP each turn in battle.', name = 'Regenerate 3', }, ['repel bless'] = { attribute = 'passive', effect = '[[Bless]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Bless]] attacks.', name = 'Repel Bless', }, ['repel curse'] = { attribute = 'passive', effect = '[[Dark|Curse]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Dark|Curse]] attacks.', name = 'Repel Curse', }, ['repel elec'] = { attribute = 'passive', effect = '[[Elec]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Elec]] attacks.', name = 'Repel Elec', }, ['repel fire'] = { attribute = 'passive', effect = '[[Fire]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Fire]] attacks.', name = 'Repel Fire', }, ['repel ice'] = { attribute = 'passive', effect = '[[Ice]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Ice]] attacks.', name = 'Repel Ice', }, ['repel nuke'] = { attribute = 'passive', effect = '[[Nuke]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Nuke]] attacks.', name = 'Repel Nuke', }, ['repel phys'] = { attribute = 'passive', effect = '[[Phys]] damage reflected to attacker. Nullifies weakness. Does not effect [[Gun]] damage.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Phys]] attacks.', name = 'Repel Phys', }, ['repel psy'] = { attribute = 'passive', effect = '[[Psy]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Psy]] attacks.', name = 'Repel Psy', }, ['repel wind'] = { attribute = 'passive', effect = '[[Wind]] damage reflected to attacker. Nullifies weakness.', cost = '—', costtype = '', target = 'Self', description = 'Reflects [[Wind]] attacks.', name = 'Repel Wind', }, ['resist bless'] = { attribute = 'passive', effect = '[[Bless]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Bless]] attacks. Nullifies weakness.', name = 'Resist Bless', }, ['resist brainwash'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Brainwash]].', name = 'Resist Brainwash', }, ['resist confuse'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Confuse]].', name = 'Resist Confuse', }, ['resist curse'] = { attribute = 'passive', effect = '[[Dark|Curse]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Dark|Curse]] attacks. Nullifies weakness.', name = 'Resist Curse', }, ['resist despair'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Despair]].', name = 'Resist Despair', }, ['resist dizzy'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Dizzy]].', name = 'Resist Dizzy', }, ['resist elec'] = { attribute = 'passive', effect = '[[Elec]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Elec]] attacks. Nullifies weakness.', name = 'Resist Elec', }, ['resist fear'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Fear]].', name = 'Resist Fear', }, ['resist fire'] = { attribute = 'passive', effect = '[[Fire]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Fire]] attacks. Nullifies weakness.', name = 'Resist Fire', }, ['resist forget'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Forget]].', name = 'Resist Forget', }, ['resist ice'] = { attribute = 'passive', effect = '[[Ice]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Ice]] attacks. Nullifies weakness.', name = 'Resist Ice', }, ['resist nuke'] = { attribute = 'passive', effect = '[[Nuke]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Nuke]] attacks. Nullifies weakness.', name = 'Resist Nuke', }, ['resist phys'] = { attribute = 'passive', effect = '[[Phys]] and melee damage halved. Does not effect [[Gun]] attacks.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Phys]] attacks. Nullifies weakness.', name = 'Resist Phys', }, ['resist psy'] = { attribute = 'passive', effect = '[[Psy]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Psy]] attacks. Nullifies weakness.', name = 'Resist Psy', }, ['resist rage'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Rage]].', name = 'Resist Rage', }, ['resist sleep'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Sleep]].', name = 'Resist Sleep', }, ['resist wind'] = { attribute = 'passive', effect = '[[Wind]] damage halved.', cost = '—', costtype = '', target = 'Self', description = 'Increases resistance to [[Wind]] attacks. Nullifies weakness.', name = 'Resist Wind', }, ['sharp student'] = { attribute = 'passive', effect = '[[Critical]] hit rate halved for incoming attacks.', cost = '—', costtype = '', target = 'Self', description = 'Decreases chance of being hit by a [[Critical]].', name = 'Sharp Student', }, ['shock boost'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Shock]].', name = 'Shock Boost', }, ['sleep boost'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of inflicting [[Sleep]].', name = 'Sleep Boost', }, ['snipe'] = { attribute = 'passive', effect = '[[Gun]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Gun]] attack damage by 25%.', name = 'Snipe', link = 'Gun Boost' }, ['soul chain'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 20 SP after a [[Baton Pass]].', name = 'Soul Chain', }, ['speed master'] = { attribute = 'passive', effect = '[[Accuracy]]/[[Evasion]] up for 3 turns at battle start.', cost = '—', costtype = '', target = 'Self', description = 'Automatic [[Sukukaja]] at the start of battle.', name = 'Speed Master', }, ['spell master'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases SP cost of skills by half.', name = 'Spell Master', }, ['survival trick'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Survive insta-kill skills with 1 HP.', name = 'Survival Trick', }, ['touch n\' go'] = { attribute = 'passive', effect = '[[Accuracy]]/[[Evasion]] up for 3 turns after [[Baton Pass]].', cost = '—', costtype = '', target = 'Self', description = 'Automatic [[Sukukaja]] after a [[Baton Pass]].', name = 'Touch n’ Go', }, ['trigger happy'] = { attribute = 'passive', effect = '[[Critical]] rate up 15% for [[Gun]] attacks.', cost = '—', costtype = '', target = 'Self', description = 'Increases chance of [[Critical]] from [[Gun]] attacks.', name = 'Trigger Happy', }, ['unshaken will'] = { attribute = 'passive', effect = 'Blocks [[Confuse]]/[[Fear]]/[[Rage]]/[[Despair]].', cost = '—', costtype = '', target = 'Self', description = 'Prevents infliction of [[Confuse]]/[[Fear]]/[[Rage]]/[[Despair]].', name = 'Unshaken Will', }, ['victory cry'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Fully restores HP/SP after battle.', name = 'Victory Cry', }, ['wind amp'] = { attribute = 'passive', effect = ' [[Wind]] damage up 50%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Wind]] attack damage by 50%. Can stack.', name = 'Wind Amp', }, ['wind boost'] = { attribute = 'passive', effect = ' [[Wind]] damage up 25%. Multiples with similar boost skills to max of +100% damage.', cost = '—', costtype = '', target = 'Self', description = 'Strengthens [[Wind]] attack damage by 25%.', name = 'Wind Boost', }, ['analysis'] = { attribute = 'passive', effect = 'In-battle [[Analysis]] option tracks affinity information gleaned from previous attacks or battles.', cost = '—', costtype = '', target = 'Self', description = 'Confirms affinities of enemies you have previously attacked.', name = 'Analysis', }, ['subrecover hp'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 10% HP to backup members after battle.', name = 'Subrecover HP', }, ['subrecover hp ex'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 20% HP to backup members after battle.', name = 'Subrecover HP EX', }, ['subrecover sp'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 1% SP to backup members after battle.', name = 'Subrecover SP', }, ['subrecover sp ex'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Restores 3% SP to backup members after battle.', name = 'Subrecover SP EX', }, ['treasure reboot'] = { attribute = 'passive', effect = 'Palace or Mementos level’s checkable objects may be restored to obtain treasure a second time.', cost = '—', costtype = '', target = 'Self', description = 'Chance to revive search objects in the area after battle.', name = 'Treasure Reboot', }, ['hide'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chance of being targeted by foes.', name = 'Hide', }, ['life boost'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Increases max SP by 20.', name = 'Life Boost', }, ['kuzunoha emblem'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases HP and SP cost of skills by 25%.', name = 'Kuzunoha Emblem', }, ['+50% exp'] = { attribute = 'passive', effect = ' Experience of the wearer increased by 50%.', cost = '—', costtype = '', target = 'Self', description = ' EXP gained in battle increased by 50%.', name = '+50% EXP', }, ['resist burn'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Burn]].', name = 'Resist Burn', }, ['resist freeze'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Freeze]].', name = 'Resist Freeze', }, ['resist shock'] = { attribute = 'passive', effect = '—', cost = '—', costtype = '', target = 'Self', description = 'Decreases chances of being inflicted with [[Shock]].', name = 'Resist Shock', }, ['famine\'s breath'] = { attribute = 'ailment', effect = '—', cost = '—', costtype = '', target = 'One Foe', description = 'High chance of [[Hunger]] to one foe.', name = 'Famine\'s Breath', }, ['famine\'s scream'] = { attribute = 'ailment', effect = '—', cost = '—', costtype = '', target = 'All Foes', description = 'High chance of [[Hunger]] to all foes.', name = 'Famine\'s Scream', }, ['life leech'] = { attribute = 'almi', effect = '—', cost = '—', costtype = '', target = 'One Foe', description = 'Drains 150 HP from one foe. Cannot be reduced or guarded against.', name = 'Life Leech', }, ['recarmdra'] = { attribute = 'healing', effect = '—', cost = '—', costtype = '', target = 'All Allies', power = '—', inbattle = '?', outbattle = '?', description = 'Restores 100% HP for all allies. User\'s HP drops to 1.', name = 'Recarmdra', }, ['reverse rub'] = { attribute = 'ailment', effect = '—', cost = '—', costtype = '', target = 'One Foe', description = '100% chance of [[Rage]] to one foe, unless target is guarding.', name = 'Reverse Rub', }, ['self-destruct'] = { attribute = 'almi', effect = '—', cost = '—', costtype = '', target = 'Whole Battle', description = 'Almighty damage to all enemies and allies. User dies.', name = 'Self-Destruct', }, ['stomach blow'] = { attribute = 'almi', effect = '—', cost = '—', costtype = '', target = 'One Foe', description = 'Medium [[Phys]] dmg to one foe. Chance to inflict [[Hunger]].', name = 'Stomach Blow', }, ['summon'] = { attribute = 'almi', effect = '—', cost = '—', costtype = '', target = 'Whole Battle', description = 'Summons enemy reinforcements to battle.', name = 'Summon', }, } return { skill = skill, }