Module:Data/Skill/smt2: Difference between revisions
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(Rephrased some skill description translations. Added rest of skills.) |
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Line 138: | Line 138: | ||
target = "Single enemy", | target = "Single enemy", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "雷を落として敵1体をSHOCK状態にする", | ||
description = "Drops lightning and puts 1 enemy into the Shock state.", | description = "Drops lightning and puts 1 enemy into the Shock state.", | ||
effect = "Deals Electric damage. Chance to inflict Shock.", | effect = "Deals Electric damage. Chance to inflict Shock.", | ||
Line 154: | Line 154: | ||
target = "Single enemy", | target = "Single enemy", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "強い雷を落として敵1体をSHOCK状態にする", | ||
description = "Drops strong lightning and puts 1 enemy into the Shock state.", | description = "Drops strong lightning and puts 1 enemy into the Shock state.", | ||
effect = "Deals Electric damage. Chance to inflict Shock.", | effect = "Deals Electric damage. Chance to inflict Shock.", | ||
Line 170: | Line 170: | ||
target = "All enemies", | target = "All enemies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "雷を落として敵全体をSHOCK状態にする", | ||
description = "Drops lightning and puts all enemies into the Shock state.", | description = "Drops lightning and puts all enemies into the Shock state.", | ||
effect = "Deals Electric damage. Chance to inflict Shock.", | effect = "Deals Electric damage. Chance to inflict Shock.", | ||
Line 186: | Line 186: | ||
target = "All enemies", | target = "All enemies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "強い雷を落として敵全体をSHOCK状態にする", | ||
description = "Drops strong lightning and puts all enemies into the Shock state.", | description = "Drops strong lightning and puts all enemies into the Shock state.", | ||
effect = "Deals Electric damage. Chance to inflict Shock.", | effect = "Deals Electric damage. Chance to inflict Shock.", | ||
Line 314: | Line 314: | ||
target = "Random enemies", | target = "Random enemies", | ||
hit = "1-3", | hit = "1-3", | ||
description_ja = " | description_ja = "敵数体をSLEEP状態にする", | ||
description = "Puts multiple enemies into the Sleep state.", | description = "Puts multiple enemies into the Sleep state.", | ||
effect = "Chance to inflict Sleep.", | effect = "Chance to inflict Sleep.", | ||
Line 363: | Line 363: | ||
target = "Random enemies", | target = "Random enemies", | ||
hit = "1-3", | hit = "1-3", | ||
description_ja = " | description_ja = "敵数体をHAPPY状態にする", | ||
description = "Puts multiple enemies into the Happy state.", | description = "Puts multiple enemies into the Happy state.", | ||
effect = "Chance to inflict Happy.", | effect = "Chance to inflict Happy.", | ||
Line 549: | Line 549: | ||
target = "All enemies", | target = "All enemies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "敵の魔法と特殊攻撃を1ターン無効にする", | ||
description = "Nullifies enemies' magic and extra attacks for 1 turn.", | description = "Nullifies enemies' magic and extra attacks for 1 turn.", | ||
effect = "Prevents enemies from using skills for 1 turn.", | effect = "Prevents enemies from using skills for 1 turn.", | ||
Line 639: | Line 639: | ||
target = "All allies", | target = "All allies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "敵の攻撃魔法を1ターンの間はね返す", | ||
description = "Repels enemies' offensive magic for 1 turn.", | description = "Repels enemies' offensive magic for 1 turn.", | ||
effect = "Party reflects magical attacks (except Almighty) for the rest of the turn.", | effect = "Party reflects magical attacks (except Almighty) for the rest of the turn.", | ||
Line 654: | Line 654: | ||
target = "All allies", | target = "All allies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "敵の直接攻撃を1ターンの間はね返す", | ||
description = "Reflects enemies' direct attacks for 1 turn.", | description = "Reflects enemies' direct attacks for 1 turn.", | ||
effect = "Party reflects physical attacks for the rest of the turn.", | effect = "Party reflects physical attacks for the rest of the turn.", | ||
Line 684: | Line 684: | ||
target = "Single ally", | target = "Single ally", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "味方1人のHPを大きく回復する", | ||
description = "Greatly recovers HP of 1 ally.", | description = "Greatly recovers HP of 1 ally.", | ||
effect = "Restores medium amount of HP.", | effect = "Restores medium amount of HP.", | ||
Line 699: | Line 699: | ||
target = "Single ally", | target = "Single ally", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "味方1人のHPをMAXまで回復する", | ||
description = "Recovers HP of 1 ally to max.", | description = "Recovers HP of 1 ally to max.", | ||
effect = "Fully restores HP.", | effect = "Fully restores HP.", | ||
Line 714: | Line 714: | ||
target = "All allies", | target = "All allies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "味方全体のHPを少し回復する", | ||
description = "Slightly recovers HP of all allies.", | description = "Slightly recovers HP of all allies.", | ||
effect = "Restores small amount of HP.", | effect = "Restores small amount of HP.", | ||
Line 729: | Line 729: | ||
target = "All allies", | target = "All allies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "味方全体のHPを大きく回復する", | ||
description = "Greatly recovers HP of all allies.", | description = "Greatly recovers HP of all allies.", | ||
effect = "Restores medium amount of HP.", | effect = "Restores medium amount of HP.", | ||
Line 744: | Line 744: | ||
target = "All allies", | target = "All allies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "味方全体のHPをMAXまで回復する", | ||
description = "Recovers HP of all allies to max.", | description = "Recovers HP of all allies to max.", | ||
effect = "Fully restores HP.", | effect = "Fully restores HP.", | ||
Line 864: | Line 864: | ||
target = "All allies", | target = "All allies", | ||
hit = 1, | hit = 1, | ||
description_ja = " | description_ja = "術者の命と引き換えに味方全体のHPをMAXにする", | ||
description = "Brings all allies' HP to max in exchange for user's life.", | description = "Brings all allies' HP to max in exchange for user's life.", | ||
effect = "Fully restores HP. Kills user.", | effect = "Fully restores HP. Kills user.", | ||
Line 877: | Line 877: | ||
inbattle = "n", | inbattle = "n", | ||
outbattle = "y", | outbattle = "y", | ||
description_ja = " | description_ja = "周囲のMAPを表示する 新月で効果が切れる", | ||
description = "Displays a map of the surroundings. Effect wears off on a New Moon.", | description = "Displays a map of the surroundings. Effect wears off on a New Moon.", | ||
effect = "Displays minimap until next New Moon. Fails if used during a New Moon.", | effect = "Displays minimap until next New Moon. Fails if used during a New Moon.", | ||
Line 1,053: | Line 1,053: | ||
hit = 1, | hit = 1, | ||
target = "All enemies", | target = "All enemies", | ||
description_ja = " | description_ja = "敵全体をHAPPY状態にする", | ||
description = "Puts all enemies into the Happy state.", | description = "Puts all enemies into the Happy state.", | ||
effect = "Chance to inflict Happy.", | effect = "Chance to inflict Happy.", | ||
Line 1,069: | Line 1,069: | ||
hit = 1, | hit = 1, | ||
target = "All enemies", | target = "All enemies", | ||
description_ja = " | description_ja = "敵全体をHAPPY状態にする", | ||
description = "Puts all enemies into the Happy state.", | description = "Puts all enemies into the Happy state.", | ||
effect = "Chance to inflict Happy.", | effect = "Chance to inflict Happy.", | ||
Line 1,085: | Line 1,085: | ||
hit = 1, | hit = 1, | ||
target = "All enemies", | target = "All enemies", | ||
description_ja = " | description_ja = "敵全体をSLEEP状態にする", | ||
description = "Puts all enemies into the Sleep state.", | description = "Puts all enemies into the Sleep state.", | ||
effect = "Chance to inflict Sleep.", | effect = "Chance to inflict Sleep.", | ||
Line 1,157: | Line 1,157: | ||
name = "Fire Breath" | name = "Fire Breath" | ||
}, | }, | ||
[" | ["ice breath"] = { | ||
attribute = " | attribute = "ice", | ||
cost = 8, | cost = 8, | ||
costtype = "MP", | costtype = "MP", | ||
Line 1,169: | Line 1,169: | ||
description_ja = "敵数体に氷結系攻撃", | description_ja = "敵数体に氷結系攻撃", | ||
description = "Ice-type attack to multiple enemies.", | description = "Ice-type attack to multiple enemies.", | ||
effect = "Deals | effect = "Deals Ice damage. Chance to inflict Freeze.", | ||
skilltype = "Extra", | skilltype = "Extra", | ||
name = " | name = "Ice Breath" | ||
}, | }, | ||
["venom breath"] = { | ["venom breath"] = { | ||
Line 1,205: | Line 1,205: | ||
name = "Shock", | name = "Shock", | ||
link = "Shock (Skill)" | link = "Shock (Skill)" | ||
}, | |||
["icebound"] = { | |||
attribute = "ice", | |||
cost = 5, | |||
costtype = "MP", | |||
damagetype = "Magical", | |||
inbattle = "y", | |||
outbattle = "n", | |||
power = 50, | |||
hit = 1, | |||
target = "All enemies", | |||
description_ja = "", | |||
description = "", | |||
effect = "Deals Ice damage. Chance to inflict Freeze.", | |||
skilltype = "Extra", | |||
name = "Icebound" | |||
}, | }, | ||
["poison mist"] = { | ["poison mist"] = { | ||
Line 1,451: | Line 1,467: | ||
hit = 1, | hit = 1, | ||
target = "All allies", | target = "All allies", | ||
description_ja = " | description_ja = "月齢を4進める", | ||
description = "Advances the age of the moon by 4.", | description = "Advances the age of the moon by 4.", | ||
effect = "Advances the moon by four phases.", | effect = "Advances the moon by four phases.", | ||
Line 1,613: | Line 1,629: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体に噛みつきPOISON状態にする", | ||
description = "Bites 1 enemy puts them into the Poison state.", | description = "Bites 1 enemy puts them into the Poison state.", | ||
effect = "Deals Charge damage. Chance to inflict Poison.", | effect = "Deals Charge damage. Chance to inflict Poison.", | ||
Line 1,630: | Line 1,646: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体に噛みつきPALYZE状態にする", | ||
description = "Bites 1 enemy and puts them into the Paralyze state.", | description = "Bites 1 enemy and puts them into the Paralyze state.", | ||
effect = "Deals Charge damage. Chance to inflict Paralyze.", | effect = "Deals Charge damage. Chance to inflict Paralyze.", | ||
Line 1,647: | Line 1,663: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体に噛みつきSTONE状態にする", | ||
description = "Bites 1 enemy and puts them into the Stone state.", | description = "Bites 1 enemy and puts them into the Stone state.", | ||
effect = "Deals Charge damage. Chance to inflict Stone.", | effect = "Deals Charge damage. Chance to inflict Stone.", | ||
Line 1,664: | Line 1,680: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体に噛みつきCHARM状態にする", | ||
description = "Bites 1 enemy and puts them into the Charm state.", | description = "Bites 1 enemy and puts them into the Charm state.", | ||
effect = "Deals Charge damage. Chance to inflict Charm.", | effect = "Deals Charge damage. Chance to inflict Charm.", | ||
Line 1,680: | Line 1,696: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵2体を引っかく", | ||
description = "Scratches 2 enemies.", | description = "Scratches 2 enemies.", | ||
effect = "Deals Hand Skill damage.", | effect = "Deals Hand Skill damage.", | ||
Line 1,696: | Line 1,712: | ||
hit = 2, | hit = 2, | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵2体を引っかきPOISON状態にする", | ||
description = "Scratches 2 enemies and puts them into the Poison state.", | description = "Scratches 2 enemies and puts them into the Poison state.", | ||
effect = "Deals Hand Skill damage. Chance to inflict Poison.", | effect = "Deals Hand Skill damage. Chance to inflict Poison.", | ||
Line 1,712: | Line 1,728: | ||
hit = 2, | hit = 2, | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵2体を引っかきPALYZE状態にする", | ||
description = "Scratches 2 enemies and puts them into the Paralyze state.", | description = "Scratches 2 enemies and puts them into the Paralyze state.", | ||
effect = "Deals Hand Skill damage. Chance to inflict Paralyze.", | effect = "Deals Hand Skill damage. Chance to inflict Paralyze.", | ||
Line 1,728: | Line 1,744: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体に毒針を放ちPOISON状態にする", | ||
description = "Fires a poison needle at 1 enemy and puts them into the Poison state.", | description = "Fires a poison needle at 1 enemy and puts them into the Poison state.", | ||
effect = "Deals Fly Skill damage. Chance to inflict Poison.", | effect = "Deals Fly Skill damage. Chance to inflict Poison.", | ||
Line 1,744: | Line 1,760: | ||
hit = "2-3", | hit = "2-3", | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵1体に麻痺針を放ちPALYZE状態にする", | ||
description = "Fires paralyzing needles at 1 enemy and puts them into the Paralyze state.", | description = "Fires paralyzing needles at 1 enemy and puts them into the Paralyze state.", | ||
effect = "Deals Fly Skill damage. Chance to inflict Paralyze.", | effect = "Deals Fly Skill damage. Chance to inflict Paralyze.", | ||
Line 1,761: | Line 1,777: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体に巻きつきBIND状態にする", | ||
description = "Wraps around 1 enemy and puts them into the Bind state.", | description = "Wraps around 1 enemy and puts them into the Bind state.", | ||
effect = "Deals Charge damage. Chance to inflict Bind.", | effect = "Deals Charge damage. Chance to inflict Bind.", | ||
Line 1,778: | Line 1,794: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体を攻撃しCLOSE状態にする", | ||
description = "Attacks 1 enemy and puts them into the Mute state.", | description = "Attacks 1 enemy and puts them into the Mute state.", | ||
effect = "Deals Charge damage. Chance to inflict Mute.", | effect = "Deals Charge damage. Chance to inflict Mute.", | ||
Line 1,794: | Line 1,810: | ||
hit = 2, | hit = 2, | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵2体を攻撃しPALYZE状態にする", | ||
description = "Attacks 2 enemies and puts them into the Paralyze state.", | description = "Attacks 2 enemies and puts them into the Paralyze state.", | ||
effect = "Deals Fly Skill damage. Chance to inflict | effect = "Deals Fly Skill damage. Chance to inflict Paralyze.", | ||
skilltype = "Extra", | skilltype = "Extra", | ||
name = "Scanning" | name = "Scanning" | ||
Line 1,826: | Line 1,842: | ||
hit = 1, | hit = 1, | ||
target = "All enemies", | target = "All enemies", | ||
description_ja = " | description_ja = "敵全体を攻撃しCLOSE状態にする", | ||
description = "Attacks all enemies and puts them into the Mute state.", | description = "Attacks all enemies and puts them into the Mute state.", | ||
effect = "Deals Hand Skill damage. Chance to inflict Mute.", | effect = "Deals Hand Skill damage. Chance to inflict Mute.", | ||
Line 1,842: | Line 1,858: | ||
hit = 1, | hit = 1, | ||
target = "All enemies", | target = "All enemies", | ||
description_ja = " | description_ja = "敵全体を攻撃しFREEZE状態にする", | ||
description = "Attacks all enemies and puts them into the Freeze state.", | description = "Attacks all enemies and puts them into the Freeze state.", | ||
effect = "Deals Hand Skill damage. Chance to inflict Freeze.", | effect = "Deals Hand Skill damage. Chance to inflict Freeze.", | ||
Line 1,890: | Line 1,906: | ||
hit = 1, | hit = 1, | ||
target = "All enemies", | target = "All enemies", | ||
description_ja = " | description_ja = "敵全体を攻撃しCHARM状態にする", | ||
description = "Attacks all enemies and puts them into the Charm state.", | description = "Attacks all enemies and puts them into the Charm state.", | ||
effect = "Deals Fly Skill damage. Chance to inflict Charm.", | effect = "Deals Fly Skill damage. Chance to inflict Charm.", | ||
Line 2,204: | Line 2,220: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks 1 enemy. Power changes depending on user's max HP.", | description = "Attacks 1 enemy. Power changes depending on user's max HP.", | ||
effect = "Deals Sword damage.", | effect = "Deals Sword damage.", | ||
Line 2,221: | Line 2,237: | ||
hit = "1-3", | hit = "1-3", | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks multiple enemies. Power changes depending on user's max HP.", | description = "Attacks multiple enemies. Power changes depending on user's max HP.", | ||
effect = "Deals Sword damage.", | effect = "Deals Sword damage.", | ||
Line 2,238: | Line 2,254: | ||
hit = "2-3", | hit = "2-3", | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks multiple enemies. Power changes depending on user's max HP.", | description = "Attacks multiple enemies. Power changes depending on user's max HP.", | ||
effect = "Deals Sword damage.", | effect = "Deals Sword damage.", | ||
Line 2,254: | Line 2,270: | ||
hit = 1, | hit = 1, | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks 1 enemy. Power changes depending on user's max HP.", | description = "Attacks 1 enemy. Power changes depending on user's max HP.", | ||
effect = "Deals Hand Skill damage.", | effect = "Deals Hand Skill damage.", | ||
Line 2,270: | Line 2,286: | ||
hit = 2, | hit = 2, | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵2体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks 2 enemies. Power changes depending on user's max HP.", | description = "Attacks 2 enemies. Power changes depending on user's max HP.", | ||
effect = "Deals Leg Skill damage.", | effect = "Deals Leg Skill damage.", | ||
Line 2,287: | Line 2,303: | ||
hit = "2-3", | hit = "2-3", | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks multiple enemies. Power changes depending on user's max HP.", | description = "Attacks multiple enemies. Power changes depending on user's max HP.", | ||
effect = "Deals Sword damage.", | effect = "Deals Sword damage.", | ||
Line 2,304: | Line 2,320: | ||
hit = "1-2", | hit = "1-2", | ||
target = "Random enemies", | target = "Random enemies", | ||
description_ja = " | description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks multiple enemies. Power changes depending on user's max HP.", | description = "Attacks multiple enemies. Power changes depending on user's max HP.", | ||
effect = "Deals Sword damage.", | effect = "Deals Sword damage.", | ||
Line 2,321: | Line 2,337: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる", | ||
description = "Attacks 1 enemy. Power changes depending on user's max HP.", | description = "Attacks 1 enemy. Power changes depending on user's max HP.", | ||
effect = "Deals Sword damage.", | effect = "Deals Sword damage.", | ||
Line 2,414: | Line 2,430: | ||
hit = 1, | hit = 1, | ||
target = "Single enemy", | target = "Single enemy", | ||
description_ja = " | description_ja = "敵1体を戦線離脱させる", | ||
description = "Causes 1 enemy to leave the battle.", | description = "Causes 1 enemy to leave the battle.", | ||
effect = "Removes target from battle.", | effect = "Removes target from battle.", |
Revision as of 20:14, 22 September 2024
Documentation for this module may be created at Module:Data/Skill/smt2/doc
local skill = { ["agi"] = { attribute = "fire", cost = 3, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 23, target = "Single enemy", hit = 1, description_ja = "敵1体を火炎で焼く", description = "Burns 1 enemy with flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Agi" }, ["agilao"] = { attribute = "fire", cost = 7, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 64, target = "Single enemy", hit = 1, description_ja = "敵1体を強い火炎で焼く", description = "Burns 1 enemy with strong flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Agilao" }, ["maragi"] = { attribute = "fire", cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 19, target = "All enemies", hit = 1, description_ja = "敵全体を火炎で焼く", description = "Burns all enemies with flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Maragi" }, ["maragion"] = { attribute = "fire", cost = 9, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 50, target = "Single enemy", hit = 1, description_ja = "敵全体を強い火炎で焼く", description = "Burns all enemies with strong flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Maragion" }, ["bufu"] = { attribute = "ice", cost = 3, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 15, target = "Single enemy", hit = 1, description_ja = "敵1体を凍結させてFREEZE状態にする", description = "Freezes 1 enemy and puts them into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Bufu" }, ["bufula"] = { attribute = "ice", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 40, target = "Single enemy", hit = 1, description_ja = "敵1体を強く凍結させてFREEZE状態にする", description = "Strongly freezes 1 enemy and puts them into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Bufula" }, ["mabufu"] = { attribute = "ice", cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 12, target = "All enemies", hit = 1, description_ja = "敵全体を凍結させてFREEZE状態にする", description = "Freezes all enemies and puts them into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Mabufu" }, ["mabufula"] = { attribute = "ice", cost = 11, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 32, target = "All enemies", hit = 1, description_ja = "敵全体を強く凍結させてFREEZE状態にする", description = "Strongly freezes all enemies and puts them into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Mabufula" }, ["zio"] = { attribute = "electric", cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 19, target = "Single enemy", hit = 1, description_ja = "雷を落として敵1体をSHOCK状態にする", description = "Drops lightning and puts 1 enemy into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Zio" }, ["zionga"] = { attribute = "electric", cost = 9, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 55, target = "Single enemy", hit = 1, description_ja = "強い雷を落として敵1体をSHOCK状態にする", description = "Drops strong lightning and puts 1 enemy into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Zionga" }, ["mazio"] = { attribute = "electric", cost = 7, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 16, target = "All enemies", hit = 1, description_ja = "雷を落として敵全体をSHOCK状態にする", description = "Drops lightning and puts all enemies into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Mazio" }, ["mazionga"] = { attribute = "electric", cost = 12, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 41, target = "All enemies", hit = 1, description_ja = "強い雷を落として敵全体をSHOCK状態にする", description = "Drops strong lightning and puts all enemies into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Mazionga" }, ["zan"] = { attribute = "force", cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 18, target = "Single enemy", hit = 1, description_ja = "敵1体に衝撃波をぶつける", description = "Throws a shockwave at 1 enemy.", effect = "Deals Force damage.", skilltype = "Magic", name = "Zan" }, ["zanma"] = { attribute = "force", cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 50, target = "Single enemy", hit = 1, description_ja = "敵1体に強い衝撃波をぶつける", description = "Throws a strong shockwave at 1 enemy.", effect = "Deals Force damage.", skilltype = "Magic", name = "Zanma" }, ["mazan"] = { attribute = "force", cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 14, target = "Single enemy", hit = 1, description_ja = "敵全体に衝撃波をぶつける", description = "Throws a shockwave at all enemies.", effect = "Deals Force damage.", skilltype = "Magic", name = "Mazan" }, ["mazanma"] = { attribute = "force", cost = 7, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 38, target = "Single enemy", hit = 1, description_ja = "敵全体に強い衝撃波をぶつける", description = "Throws a strong shockwave at all enemies.", effect = "Deals Force damage.", skilltype = "Magic", name = "Mazanma" }, ["tentarafoo"] = { attribute = "nerve", cost = 14, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 44, target = "All enemies", hit = 1, description_ja = "敵全体をPANIC状態にする", description = "Puts all enemies into the Panic state.", effect = "Chance to inflict Panic.", skilltype = "Magic", name = "Tentarafoo" }, ["megido"] = { attribute = "almighty", cost = 15, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 70, target = "All enemies", hit = 1, description_ja = "敵全体に無属性のダメージを与える", description = "Deals non-elemental damage to all enemies.", effect = "Deals Almighty damage.", skilltype = "Magic", name = "Megido" }, ["megidolaon"] = { attribute = "almighty", cost = 15, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 100, target = "All enemies", hit = 1, description_ja = "敵全体に無属性の強いダメージを与える", description = "Deals strong non-elemental damage to all enemies.", effect = "Deals Almighty damage.", skilltype = "Magic", name = "Megidolaon" }, ["dormina"] = { attribute = "nerve", cost = 3, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 20, target = "Random enemies", hit = "1-3", description_ja = "敵数体をSLEEP状態にする", description = "Puts multiple enemies into the Sleep state.", effect = "Chance to inflict Sleep.", skilltype = "Magic", name = "Dormina" }, ["shibaboo"] = { attribute = "ruin", cost = 3, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 28, target = "Random enemies", hit = "1-3", description_ja = "敵数体をBIND状態にする", description = "Puts multiple enemies into the Bind state.", effect = "Chance to inflict Bind.", skilltype = "Magic", name = "Shibaboo" }, ["pulinpa"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 22, target = "Random enemies", hit = "1-3", description_ja = "敵数体をPANIC状態にする", description = "Puts multiple enemies into the Panic state.", effect = "Chance to inflict Panic.", skilltype = "Magic", name = "Pulinpa" }, ["hapirma"] = { attribute = "ruin", cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 18, target = "Random enemies", hit = "1-3", description_ja = "敵数体をHAPPY状態にする", description = "Puts multiple enemies into the Happy state.", effect = "Chance to inflict Happy.", skilltype = "Magic", name = "Hapirma" }, ["marin karin"] = { attribute = "ruin", cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 18, target = "Single enemy", hit = 1, description_ja = "敵1体をCHARM状態にする", description = "Puts 1 enemy into the Charm state.", effect = "Chance to inflict Happy.", skilltype = "Magic", name = "Marin Karin" }, ["makajama"] = { attribute = "ruin", cost = 3, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 12, target = "Random enemies", hit = "1-3", description_ja = "敵数体をCLOSE状態にする", description = "Puts multiple enemies into the Mute state.", effect = "Chance to inflict Mute.", skilltype = "Magic", name = "Makajama" }, ["mudo"] = { attribute = "dark", cost = 3, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 16, target = "Random enemies", hit = 2, description_ja = "敵2体を呪い殺す", description = "Curses 2 enemies to death.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Mudo" }, ["mudoon"] = { attribute = "dark", cost = 9, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 16, target = "Random enemies", hit = "3-5", description_ja = "敵数体を呪い殺す", description = "Curses multiple enemies to death.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Mudoon" }, ["hanma"] = { attribute = "light", cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 16, target = "Random enemies", hit = "2", description_ja = "敵2体を破魔の力で昇天させる", description = "Causes 2 enemies to ascend to heaven with the power of exorcism.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Hanma" }, ["mahama"] = { attribute = "light", cost = 10, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 12, target = "All enemies", hit = 1, description_ja = "敵全体を破魔の力で昇天させる", description = "Causes all enemies to ascend to heaven with the power of exorcism.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Mahama" }, ["tarunda"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の攻撃力を下げる", description = "Decreases enemies' attack power by one stage.", effect = "Decreases enemies' Attack and Magic Attack stats.", skilltype = "Magic", name = "Tarunda" }, ["rakunda"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の防御力を下げる", description = "Decreases enemies' defense power.", effect = "Decreases enemies' Defense stat by one stage.", skilltype = "Magic", name = "Rakunda" }, ["sukunda"] = { attribute = "support", --internally almighty cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の命中率を下げる", description = "Decreases enemies' accuracy rate.", effect = "Decreases enemies' Accuracy stat by one stage.", skilltype = "Magic", name = "Sukunda" }, ["dekaja"] = { attribute = "support", --internally almighty cost = 10, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "全てのカジャ系魔法の効果を消す", description = "Removes effects of all kaja-type magic.", effect = "Returns enemies' increased stats to normal.", skilltype = "Magic", name = "Dekaja" }, ["rekaja"] = { attribute = "support", --internally almighty cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "ンダ系魔法で下げられた能力を元に戻す", description = "Restores all stats lowered by nda-type magic.", effect = "Returns allies' decreased stats to normal.", skilltype = "Magic", name = "Rekaja" }, ["tetra"] = { attribute = "support", --internally almighty cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の魔法と特殊攻撃を1ターン無効にする", description = "Nullifies enemies' magic and extra attacks for 1 turn.", effect = "Prevents enemies from using skills for 1 turn.", skilltype = "Magic", name = "Tetra" }, ["tarukaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の攻撃力を上げる", description = "Increases all allies' attack power.", effect = "Increases allies' Attack stat by one stage.", skilltype = "Magic", name = "Tarukaja" }, ["rakukaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の防御力を上げる", description = "Increases allies' defense power.", effect = "Increases allies' Defense stat by one stage.", skilltype = "Magic", name = "Rakukaja" }, ["sukukaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の命中率を上げる", description = "Increases allies' accuracy rate.", effect = "Increases allies' Accuracy stat by one stage.", skilltype = "Magic", name = "Sukukaja" }, ["makakaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の魔法の威力を上げる", description = "Increases allies' magic power.", effect = "Increases allies' Magic Attack stat by one stage.", skilltype = "Magic", name = "Makakaja" }, ["tetraja"] = { attribute = "support", --internally almighty cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方を敵のエナジードレインから防ぐ", description = "Protects allies from Energy Drain.", effect = "Protects party from instant-kill attacks and Energy Drain.", skilltype = "Magic", name = "Tetraja" }, ["makarakarn"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "敵の攻撃魔法を1ターンの間はね返す", description = "Repels enemies' offensive magic for 1 turn.", effect = "Party reflects magical attacks (except Almighty) for the rest of the turn.", skilltype = "Magic", name = "Makarakarn" }, ["tetrakarn"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "敵の直接攻撃を1ターンの間はね返す", description = "Reflects enemies' direct attacks for 1 turn.", effect = "Party reflects physical attacks for the rest of the turn.", skilltype = "Magic", name = "Tetrakarn" }, ["dia"] = { attribute = "recovery", --internally almighty cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のHPを少し回復する", description = "Slightly recovers HP of 1 ally.", effect = "Restores small amount of HP.", skilltype = "Magic", name = "Dia" }, ["diarama"] = { attribute = "recovery", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のHPを大きく回復する", description = "Greatly recovers HP of 1 ally.", effect = "Restores medium amount of HP.", skilltype = "Magic", name = "Diarama" }, ["diarahan"] = { attribute = "recovery", --internally almighty cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のHPをMAXまで回復する", description = "Recovers HP of 1 ally to max.", effect = "Fully restores HP.", skilltype = "Magic", name = "Diarahan" }, ["media"] = { attribute = "recovery", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体のHPを少し回復する", description = "Slightly recovers HP of all allies.", effect = "Restores small amount of HP.", skilltype = "Magic", name = "Media" }, ["mediarama"] = { attribute = "recovery", --internally almighty cost = 20, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体のHPを大きく回復する", description = "Greatly recovers HP of all allies.", effect = "Restores medium amount of HP.", skilltype = "Magic", name = "Mediarama" }, ["mediarahan"] = { attribute = "recovery", --internally almighty cost = 50, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体のHPをMAXまで回復する", description = "Recovers HP of all allies to max.", effect = "Fully restores HP.", skilltype = "Magic", name = "Mediarahan" }, ["patra"] = { attribute = "recovery", --internally almighty cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人の軽いステータス異常を回復する", description = "Recovers 1 ally from light status ailments.", effect = "Removes Shock, Sleep, Bind, Panic, Happy, Mute, and Freeze ailments.", skilltype = "Magic", name = "Patra" }, ["penpatra"] = { attribute = "recovery", --internally almighty cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体の軽いステータス異常を回復する", description = "Recovers all allies from light status ailments.", effect = "Removes Shock, Sleep, Bind, Panic, Happy, Mute, and Freeze ailments.", skilltype = "Magic", name = "Penpatra" }, ["posumudi"] = { attribute = "recovery", --internally almighty cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のPOISON状態を回復する", description = "Recovers 1 ally from the Poison state.", effect = "Removes Poison ailment.", skilltype = "Magic", name = "Posumudi" }, ["paraladi"] = { attribute = "recovery", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のPALYZE状態を回復する", description = "Recovers 1 ally from the Paralyze state.", effect = "Removes Paralyze ailment.", skilltype = "Magic", name = "Paraladi" }, ["petradi"] = { attribute = "recovery", --internally almighty cost = 10, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のSTONE状態を回復する", description = "Recovers 1 ally from the Stone state.", effect = "Removes Stone ailment.", skilltype = "Magic", name = "Petradi" }, ["recarm"] = { attribute = "recovery", --internally almighty cost = 12, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のDYINGおよびDEAD状態をHP1/4の状態で回復", description = "Recovers 1 ally from the Dying or Dead state with 1/4 HP.", effect = "Removes Dying or Dead ailment and restores 1/4 of max HP.", skilltype = "Magic", name = "Recarm" }, ["samarecarm"] = { attribute = "recovery", --internally almighty cost = 24, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のDYINGおよびDEAD状態をHPMAX状態で回復", description = "Recovers 1 ally from the Dying or Dead state with max HP.", effect = "Removes Dying or Dead ailment and fully restores HP.", skilltype = "Magic", name = "Recarm" }, ["recarmdra"] = { attribute = "recovery", --internally almighty cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "術者の命と引き換えに味方全体のHPをMAXにする", description = "Brings all allies' HP to max in exchange for user's life.", effect = "Fully restores HP. Kills user.", skilltype = "Magic", name = "Recarm" }, ["mapper"] = { attribute = "special", --internally almighty cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "n", outbattle = "y", description_ja = "周囲のMAPを表示する 新月で効果が切れる", description = "Displays a map of the surroundings. Effect wears off on a New Moon.", effect = "Displays minimap until next New Moon. Fails if used during a New Moon.", skilltype = "Magic", name = "Mapper" }, ["traesto"] = { attribute = "special", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "n", outbattle = "y", description_ja = "3Ⅾダンジョンから脱出し 進入地点に戻る", description = "Escapes from a 3D dungeon. Returns to point of entry.", effect = "Warps party to dungeon's entrance.", skilltype = "Magic", name = "Traesto" }, ["traport"] = { attribute = "special", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "n", outbattle = "y", description_ja = "最後にセーブしたポイントへワープする", description = "Warps to the point last saved at.", effect = "Warps party to last visited save point.", skilltype = "Magic", name = "Traport" }, ["trafuri"] = { attribute = "special", --internally almighty cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", description_ja = "戦闘から脱出できる ボスには無効", description = "Allows escape from a battle. Nullified against bosses.", effect = "Escapes battle.", skilltype = "Magic", name = "Trafuri" }, ["estoma"] = { attribute = "special", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "n", outbattle = "y", description_ja = "主人公より低レベルの悪魔の出現を抑える", description = "Suppresses the appearance of demons with a lower level than the protagonist.", effect = "Prevents encounters with enemies that have a lower level than the protagonist.", skilltype = "Magic", name = "Estoma" }, ["sabbatma"] = { attribute = "special", --internally almighty cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "Single ally in COMP", description_ja = "マッカを使用せずに仲魔を1体召喚できる", description = "Allows summoning of 1 allied demon without using macca.", effect = "Summons ally from COMP without spending macca.", skilltype = "Magic", name = "Sabbatma" }, ["necroma"] = { attribute = "special", --internally almighty cost = 20, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "Single dead ally in COMP", description_ja = "DEAD状態の仲魔を戦闘に参加させる 戦闘時のみ有効", description = "Causes an allied demon in the Dead state to participate in battle. Only effective during battle.", effect = "Allows summoning of Dead allies.", skilltype = "Magic", name = "Necroma" }, ["paral eyes"] = { attribute = "dark", cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 12, hit = 1, target = "Single enemy", description_ja = "敵1体をPALYZE状態にする", description = "Puts 1 enemy into the Paralyze state.", effect = "Chance to inflict Paralyze.", skilltype = "Extra", name = "Paral Eyes" }, ["petra eyes"] = { attribute = "dark", cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体をSTONE状態にする", description = "Puts 1 enemy into the Stone state.", effect = "Chance to inflict Stone.", skilltype = "Extra", name = "Petra Eyes" }, ["hell eyes"] = { attribute = "dark", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体をDEAD状態にする", description = "Puts 1 enemy into the Dead state.", effect = "Chance to inflict Dead.", skilltype = "Extra", name = "Hell Eyes" }, ["bael's curse"] = { attribute = "dark", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", hit = 1, power = 6, target = "Single enemy", description_ja = "敵1体をFLY状態にする", description = "Puts 1 enemy into the Fly state.", effect = "Chance to inflict Fly.", skilltype = "Extra", name = "Bael's Curse" }, ["sexy dance"] = { attribute = "ruin", cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 12, hit = 1, target = "All enemies", description_ja = "敵全体をCHARM状態にする", description = "Puts all enemies into the Charm state.", effect = "Chance to inflict Charm.", skilltype = "Extra", name = "Sexy Dance" }, ["happy dance"] = { attribute = "ruin", cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 22, hit = 1, target = "All enemies", description_ja = "敵全体をHAPPY状態にする", description = "Puts all enemies into the Happy state.", effect = "Chance to inflict Happy.", skilltype = "Extra", name = "Happy Dance" }, ["joy song"] = { attribute = "nerve", cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 14, hit = 1, target = "All enemies", description_ja = "敵全体をHAPPY状態にする", description = "Puts all enemies into the Happy state.", effect = "Chance to inflict Happy.", skilltype = "Extra", name = "Joy Song" }, ["lullaby"] = { attribute = "nerve", cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 23, hit = 1, target = "All enemies", description_ja = "敵全体をSLEEP状態にする", description = "Puts all enemies into the Sleep state.", effect = "Chance to inflict Sleep.", skilltype = "Extra", name = "Lullaby" }, ["panic voice"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "All enemies", description_ja = "敵全体をPANIC状態にする", description = "Puts all enemies into the Panic state.", effect = "Chance to inflict Panic.", skilltype = "Extra", name = "Panic Voice" }, ["bind voice"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 9, hit = 1, target = "All enemies", description_ja = "敵全体をBIND状態にする", description = "Puts all enemies into the Bind state.", effect = "Chance to inflict Bind.", skilltype = "Extra", name = "Bind Voice" }, ["life drain"] = { attribute = "dark", cost = 7, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体をBAT状態にする", description = "Puts 1 enemy into the Bat state.", effect = "Chance to inflict Bat.", skilltype = "Extra", name = "Life Drain" }, ["fire breath"] = { attribute = "fire", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 60, hit = "1-3", target = "Random enemies", description_ja = "敵数体に火炎系攻撃", description = "Fire-type attack to multiple enemies.", effect = "Deals Fire damage.", skilltype = "Extra", name = "Fire Breath" }, ["ice breath"] = { attribute = "ice", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 60, hit = "1-3", target = "Random enemies", description_ja = "敵数体に氷結系攻撃", description = "Ice-type attack to multiple enemies.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Extra", name = "Ice Breath" }, ["venom breath"] = { attribute = "ruin", cost = 7, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 32, hit = "1-2", target = "Random enemies", description_ja = "敵数体を攻撃しPOISON状態にする", description = "Attacks multiple enemies and puts them into the Poison state.", effect = "Deals Ruin damage. Chance to inflict Poison.", skilltype = "Extra", name = "Venom Breath" }, ["shock"] = { attribute = "electric", cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 44, hit = "1-3", target = "Random enemies", description_ja = "敵数体に電撃系攻撃", description = "Electric-type damage to multiple enemies.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Extra", name = "Shock", link = "Shock (Skill)" }, ["icebound"] = { attribute = "ice", cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 50, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Extra", name = "Icebound" }, ["poison mist"] = { attribute = "ruin", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 48, hit = 1, target = "All enemies", description_ja = "敵全体をPOISON状態にする", description = "Puts all enemies into the Poison state.", effect = "Chance to inflict Poison.", skilltype = "Extra", name = "Poison Mist" }, ["sacred light"] = { attribute = "ruin", cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 70, hit = 1, target = "All enemies", description_ja = "敵全体をCHARM状態にする", description = "Puts all enemies into the Charm state.", effect = "Chance to inflict Poison.", skilltype = "Extra", name = "Poison Mist" }, ["evil gleam"] = { attribute = "ruin", cost = 10, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 80, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Chance to inflict Charm.", skilltype = "Extra", name = "Evil Gleam" }, ["fool's voice"] = { attribute = "ruin", cost = 10, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 80, hit = 1, target = "All enemies", description_ja = "敵全体をCLOSE状態にする", description = "Puts all enemies into the Mute state.", effect = "Chance to inflict Mute.", skilltype = "Extra", name = "Fool's Voice" }, ["demon's kiss f"] = { attribute = "dark", cost = 0, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 22, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Only targets male humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.", skilltype = "Extra", name = "Demon's Kiss" }, ["evil smile"] = { attribute = "dark", cost = 0, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 18, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Only targets humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.", skilltype = "Extra", name = "Demon's Kiss" }, ["fog breath"] = { attribute = "nerve", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵全体の命中率を1/2に下げる", description = "Reduces accuracy rate of all enemies by 1/2.", effect = "Halves enemies' Accuracy stat.", skilltype = "Extra", name = "Fog Breath" }, ["power breath"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "Self", --internally all enemies hit = 1, description_ja = "術者の攻撃力と命中率を上昇させる", description = "Increases user's attack power and accuracy rate.", effect = "Increases user's Attack and Accuracy stats by one stage.", skilltype = "Extra", name = "Power Breath" }, ["dark breath"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", target = "Self", --internally all enemies hit = 1, description_ja = "術者の防御力と魔力を上昇させる", description = "Increases user's defense power and magic power.", effect = "Increases user's Defense and Magic Attack stats by one stage.", skilltype = "Extra", name = "Power Breath" }, ["water wall"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "火炎系魔法を無効にするシールドを張る", description = "Puts up a shield that nullifies Fire-type magic.", effect = "Party nullifies Fire attacks for the rest of the turn.", skilltype = "Magic", name = "Makarakarn" }, ["flame wall"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "氷結系魔法を無効にするシールドを張る", description = "Puts up a shield that nullifies Ice-type magic.", effect = "Party nullifies Ice attacks for the rest of the turn.", skilltype = "Magic", name = "Tetrakarn" }, ["sonic wave"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 15, target = "All enemies", hit = 1, description_ja = "敵全体をPANIC状態にする", description = "Puts all enemies into the Panic state.", effect = "Chance to inflict Panic", skilltype = "Extra", name = "Sonic Wave" }, ["holy wrath"] = { attribute = "force", cost = 80, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 39, target = "All enemies and allies", hit = 1, description_ja = "術者と違う属性の敵に現HPの1/4ダメージ 味方に1/8ダメージ", description = "1/4 of current HP damage to enemies with different alignment than the user. 1/8 damage to allies.", effect = "Deals non-elemental damage to enemies and allies with different alignment (on Law-Chaos axis) than caster. Damage equals 25% of target's current HP for enemies and 12.5% of target's current HP for allies.", skilltype = "Extra", name = "Holy Wrath" }, ["deathtouch"] = { attribute = "ruin", cost = 80, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 39, target = "Single enemy", hit = 1, description_ja = "敵のHPを吸収して自分のHPにする", description = "Absorbs enemy's HP makes it into one's own HP.", effect = "Deals Ruin damage. Restores HP.", skilltype = "Extra", name = "Deathtouch" }, ["demon's kiss m"] = { attribute = "dark", cost = 0, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 20, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Only targets female humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.", skilltype = "Extra", name = "Demon's Kiss" }, ["howl"] = { attribute = "ruin", cost = 2, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", hit = 1, target = "All allies", description_ja = "月齢を4進める", description = "Advances the age of the moon by 4.", effect = "Advances the moon by four phases.", skilltype = "Extra", name = "Howl" }, ["backspin"] = { attribute = "ruin", cost = 5, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", hit = 1, target = "Single ally", --internally All allies description_ja = "", description = "", effect = "Reverts target to the state they were in at the beginning of the battle. 1/64 chance to fail and kill the user.", skilltype = "Extra", name = "Backspin" }, ["violet flash"] = { attribute = "ruin", cost = 8, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 60, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Deals non-elemental damage to demons. Damage equals 50% of target's current HP for the front row and 25% of target's current HP for the back row.", skilltype = "Extra", name = "Backspin" }, ["god voice fake"] = { attribute = "ruin", cost = 10, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 69, hit = 1, target = "Single enemy", --internally all enemies description_ja = "", description = "", effect = "Inflicts Bind to the enemy with the lowest Intelligence stat. Not affected by resistances.", skilltype = "Extra", name = "God Voice" }, ["sabaoth's voice"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 6, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 72, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Inflicts Bind to the target with the lowest Vitality stat. Not affected by resistances.", skilltype = "Extra", name = "Sabaoth's Voice" }, ["shaddai's eye"] = { attribute = "electric", cost = 4, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 76, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Inflicts Paralyze to the target with the lowest Agility stat. Not affected by resistances.", skilltype = "Extra", name = "Shaddai's Eye" }, ["light of elohim"] = { attribute = "dark", cost = 3, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 78, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Inflicts Stone to the target with the lowest Luck stat. Not affected by resistances.", skilltype = "Extra", name = "Light of Elohim" }, ["retribution"] = { attribute = "light", cost = 15, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 80, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Inflicts Dead to the target with the lowest Magic stat. Not affected by resistances.", skilltype = "Extra", name = "Retribution" }, ["god voice"] = { attribute = "force", cost = 10, costtype = "MP", damagetype = "Magical", inbattle = "y", outbattle = "n", power = 96, hit = 1, target = "Single enemy", --internally all enemies description_ja = "", description = "", effect = "Inflicts Dead to the target with the lowest Intelligence stat. Not affected by resistances.", skilltype = "Extra", name = "God Voice" }, ["feral bite"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "3%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体に噛みつく", description = "Bites 1 enemy.", effect = "Deals Charge damage.", skilltype = "Extra", name = "Feral Bite" }, ["venom bite"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "3%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体に噛みつきPOISON状態にする", description = "Bites 1 enemy puts them into the Poison state.", effect = "Deals Charge damage. Chance to inflict Poison.", skilltype = "Extra", name = "Venom Bite" }, ["stun bite"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 20, hit = 1, target = "Single enemy", description_ja = "敵1体に噛みつきPALYZE状態にする", description = "Bites 1 enemy and puts them into the Paralyze state.", effect = "Deals Charge damage. Chance to inflict Paralyze.", skilltype = "Extra", name = "Stun Bite" }, ["stone bite"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 20, hit = 1, target = "Single enemy", description_ja = "敵1体に噛みつきSTONE状態にする", description = "Bites 1 enemy and puts them into the Stone state.", effect = "Deals Charge damage. Chance to inflict Stone.", skilltype = "Extra", name = "Stone Bite" }, ["charm bite"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "3%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体に噛みつきCHARM状態にする", description = "Bites 1 enemy and puts them into the Charm state.", effect = "Deals Charge damage. Chance to inflict Charm.", skilltype = "Extra", name = "Charm Bite" }, ["feral claw"] = { attribute = "hand skill", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 1, target = "Single enemy", description_ja = "敵2体を引っかく", description = "Scratches 2 enemies.", effect = "Deals Hand Skill damage.", skilltype = "Extra", name = "Feral Claw" }, ["venom claw"] = { attribute = "hand skill", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 2, target = "Random enemies", description_ja = "敵2体を引っかきPOISON状態にする", description = "Scratches 2 enemies and puts them into the Poison state.", effect = "Deals Hand Skill damage. Chance to inflict Poison.", skilltype = "Extra", name = "Venom Claw" }, ["stun claw"] = { attribute = "hand skill", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 2, target = "Random enemies", description_ja = "敵2体を引っかきPALYZE状態にする", description = "Scratches 2 enemies and puts them into the Paralyze state.", effect = "Deals Hand Skill damage. Chance to inflict Paralyze.", skilltype = "Extra", name = "Stun Claw" }, ["toxic sting"] = { attribute = "fly skill", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体に毒針を放ちPOISON状態にする", description = "Fires a poison needle at 1 enemy and puts them into the Poison state.", effect = "Deals Fly Skill damage. Chance to inflict Poison.", skilltype = "Extra", name = "Toxic Sting" }, ["stun needle"] = { attribute = "fly skill", cost = "8%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 8, hit = "2-3", target = "Random enemies", description_ja = "敵1体に麻痺針を放ちPALYZE状態にする", description = "Fires paralyzing needles at 1 enemy and puts them into the Paralyze state.", effect = "Deals Fly Skill damage. Chance to inflict Paralyze.", skilltype = "Extra", name = "Stun Needle" }, ["razor wire"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "8%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 12, hit = 1, target = "Single enemy", description_ja = "敵1体に巻きつきBIND状態にする", description = "Wraps around 1 enemy and puts them into the Bind state.", effect = "Deals Charge damage. Chance to inflict Bind.", skilltype = "Extra", name = "Razor Wire" }, ["hell thrust"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "8%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 12, hit = 1, target = "Single enemy", description_ja = "敵1体を攻撃しCLOSE状態にする", description = "Attacks 1 enemy and puts them into the Mute state.", effect = "Deals Charge damage. Chance to inflict Mute.", skilltype = "Extra", name = "Hell Thrust" }, ["scanning"] = { attribute = "fly skill", cost = "8%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 20, hit = 2, target = "Random enemies", description_ja = "敵2体を攻撃しPALYZE状態にする", description = "Attacks 2 enemies and puts them into the Paralyze state.", effect = "Deals Fly Skill damage. Chance to inflict Paralyze.", skilltype = "Extra", name = "Scanning" }, ["amou dance"] = { attribute = "fly skill", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 20, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Deals Fly Skill damage. Chance to inflict Paralyze.", skilltype = "Extra", name = "Amou Dance" }, ["random pounding"] = { attribute = "hand skill", cost = "6%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "All enemies", description_ja = "敵全体を攻撃しCLOSE状態にする", description = "Attacks all enemies and puts them into the Mute state.", effect = "Deals Hand Skill damage. Chance to inflict Mute.", skilltype = "Extra", name = "Random Pounding" }, ["wind-god strike"] = { attribute = "hand skill", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 1, target = "All enemies", description_ja = "敵全体を攻撃しFREEZE状態にする", description = "Attacks all enemies and puts them into the Freeze state.", effect = "Deals Hand Skill damage. Chance to inflict Freeze.", skilltype = "Extra", name = "Wind-God Strike" }, ["thunder-god strike"] = { attribute = "hand skill", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Deals Hand Skill damage. Chance to inflict Shock.", skilltype = "Extra", name = "Thunder-God Strike" }, ["acid"] = { attribute = "fly skill", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 5, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Deals Fly Skill damage. Chance to inflict Poison.", skilltype = "Extra", name = "Acid" }, ["fog of temptation"] = { attribute = "fly skill", cost = "1%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 1, hit = 1, target = "All enemies", description_ja = "敵全体を攻撃しCHARM状態にする", description = "Attacks all enemies and puts them into the Charm state.", effect = "Deals Fly Skill damage. Chance to inflict Charm.", skilltype = "Extra", name = "Fog of Temptation" }, ["wing flap"] = { attribute = "fly skill", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 5, hit = 1, target = "All enemies", description_ja = "敵全体にダメージを与える", description = "Deals damage to all enemies.", effect = "Deals Fly Skill damage.", skilltype = "Extra", name = "Wing Flap" }, ["needle rush"] = { attribute = "fly skill", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 8, hit = "3-5", target = "Random enemies", description_ja = "敵数体にダメージを与える", description = "Deals damage to multiple enemies.", effect = "Deals Fly Skill damage.", skilltype = "Extra", name = "Needle Rush" }, ["tackle"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "12%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 50, hit = "0-1", target = "Single enemy", description_ja = "敵に突進してダメージを与える", description = "Rushes at an enemy and deals damage.", effect = "Deals Charge damage. 37.5% chance to succeed.", skilltype = "Extra", name = "Tackle" }, ["berserk"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "15%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 1, target = "All enemies", description_ja = "敵全体にダメージを与える", description = "Deals damage to all enemies.", effect = "Deals Charge damage.", skilltype = "Extra", name = "Berserk" }, ["squash"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "12%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 30, hit = "0-1", target = "Single enemy", description_ja = "敵1体を押し潰す", description = "Squashes 1 enemy.", effect = "Deals Charge damage. 87.5% chance to succeed.", skilltype = "Extra", name = "Squash" }, ["mow down"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "15%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 5, hit = 1, target = "All enemies", description_ja = "敵全体にダメージを与える", description = "Deals damage to all enemies.", effect = "Deals Charge damage.", skilltype = "Extra", name = "Mow Down" }, ["showtime"] = { attribute = "charge", attribute_link = "charge (Attribute)", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Deals Charge damage.", skilltype = "Extra", name = "Showtime", link = "Showtime (Skill)" }, ["strike"] = { attribute = "hand skill", cost = "3%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 5, hit = 1, target = "All enemies", description_ja = "敵1体を殴りダメージを与える", description = "Strikes 1 enemy and deals damage.", effect = "Deals Hand Skill damage.", skilltype = "Extra", name = "Strike", link = "Strike (Skill)" }, ["strike"] = { attribute = "hand skill", cost = "3%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 5, hit = 1, target = "Single enemy", description_ja = "敵1体を殴りダメージを与える", description = "Strikes 1 enemy and deals damage.", effect = "Deals Hand Skill damage.", skilltype = "Extra", name = "Strike", link = "Strike (Skill)" }, ["backfist"] = { attribute = "hand skill", cost = "6%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体を強く殴りダメージを与える", description = "Strongly strikes 1 enemy and deals damage.", effect = "Deals Hand Skill damage.", skilltype = "Extra", name = "Backfist" }, ["iron-fist punch"] = { attribute = "hand skill", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = "1-3", target = "Random enemies", description_ja = "敵数体を殴りダメージを与える", description = "Strikes multiple enemies and deals damage.", effect = "Deals Hand Skill damage.", skilltype = "Extra", name = "Iron-Fist Punch" }, ["akashic arts"] = { attribute = "hand skill", cost = "9%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 20, hit = 1, target = "All enemies", description_ja = "敵全体を拳で攻撃する", description = "Attacks all enemies with a fist.", effect = "Deals Hand Skill damage.", skilltype = "Extra", name = "Akashic Arts" }, ["kick"] = { attribute = "leg skill", cost = "4%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 6, hit = 1, target = "Single enemy", description_ja = "敵1体を蹴りダメージを与える", description = "Kicks 1 enemy and deals damage.", effect = "Deals Leg Skill damage.", skilltype = "Extra", name = "Kick" }, ["roundhouse"] = { attribute = "leg skill", cost = "8%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 12, hit = 1, target = "Single enemy", description_ja = "敵1体を強く蹴りダメージを与える", description = "Strongly kicks 1 enemy and deals damage.", effect = "Deals Leg Skill damage.", skilltype = "Extra", name = "Roundhouse" }, ["flying kick"] = { attribute = "leg skill", cost = "12%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 20, hit = "1-3", target = "Random enemies", description_ja = "敵数体を蹴りダメージを与える", description = "Kicks multiple enemies and deals damage.", effect = "Deals Leg Skill damage.", skilltype = "Extra", name = "Flying Kick" }, ["aim"] = { attribute = "gun", cost = "2%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体を銃で攻撃する", description = "Attacks 1 enemy with a gun.", effect = "Deals Gun damage.", skilltype = "Extra", name = "Aim", article = "Aim (Skill)" }, ["rapid fire"] = { attribute = "gun", cost = "4%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 20, hit = "2-4", target = "Single enemy", description_ja = "敵数体を銃で攻撃する", description = "Attacks multiple enemies with a gun.", effect = "Deals Gun damage.", skilltype = "Extra", name = "Rapid Fire" }, ["shotgun fire"] = { attribute = "gun", cost = "8%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 18, hit = 1, target = "Single enemy", description_ja = "敵全体を銃で攻撃する", description = "Attacks all enemies with a gun.", effect = "Deals Gun damage.", skilltype = "Extra", name = "Shotgun Fire" }, ["daruma reversal"] = { attribute = "sword", attribute_link = "sword (Attribute)", cost = "20%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 100, hit = 1, target = "Single enemy", description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks 1 enemy. Power changes depending on user's max HP.", effect = "Deals Sword damage.", skilltype = "Extra", name = "Daruma Reversal" }, ["hades blast"] = { attribute = "sword", attribute_link = "sword (Attribute)", cost = "20%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 80, hit = "1-3", target = "Random enemies", description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks multiple enemies. Power changes depending on user's max HP.", effect = "Deals Sword damage.", skilltype = "Extra", name = "Hades Blast" }, ["spin slash"] = { attribute = "sword", attribute_link = "sword (Attribute)", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 40, hit = "2-3", target = "Random enemies", description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks multiple enemies. Power changes depending on user's max HP.", effect = "Deals Sword damage.", skilltype = "Extra", name = "Spin Slash" }, ["bodhisattva's palm"] = { attribute = "hand skill", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 100, hit = 1, target = "Random enemies", description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks 1 enemy. Power changes depending on user's max HP.", effect = "Deals Hand Skill damage.", skilltype = "Extra", name = "Bodhisattva's Palm" }, ["thunder kick"] = { attribute = "leg skill", cost = "20%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 100, hit = 2, target = "Random enemies", description_ja = "敵2体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks 2 enemies. Power changes depending on user's max HP.", effect = "Deals Leg Skill damage.", skilltype = "Extra", name = "Thunder Kick" }, ["heat wave"] = { attribute = "sword", attribute_link = "sword (Attribute)", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 50, hit = "2-3", target = "Random enemies", description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks multiple enemies. Power changes depending on user's max HP.", effect = "Deals Sword damage.", skilltype = "Extra", name = "Heat Wave" }, ["deathbound"] = { attribute = "sword", attribute_link = "sword (Attribute)", cost = "20%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 100, hit = "1-2", target = "Random enemies", description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks multiple enemies. Power changes depending on user's max HP.", effect = "Deals Sword damage.", skilltype = "Extra", name = "Deathbound" }, ["hell fang"] = { attribute = "sword", attribute_link = "sword (Attribute)", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 100, hit = 1, target = "Single enemy", description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる", description = "Attacks 1 enemy. Power changes depending on user's max HP.", effect = "Deals Sword damage.", skilltype = "Extra", name = "Hell Fang" }, ["kobarasukimaro"] = { attribute = "almighty", cost = "1%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "All enemies", --internally all allies description_ja = "", description = "", effect = "Halves player's magnetite.", skilltype = "Extra", name = "Kobarasukimaro" }, ["substitute"] = { attribute = "support", --internally almighty cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "All allies", description_ja = "", description = "", effect = "Redirects all of the opposing party's physical attacks to the user for 1 turn.", skilltype = "Extra", name = "Substitute" }, ["absorb"] = { attribute = "support", --internally almighty cost = "20%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "All allies", description_ja = "", description = "", effect = "Multiple instances of the same demon are combined, and their HP and MP are added up.", skilltype = "Extra", name = "Absorb" }, ["last resort"] = { attribute = "support", --internally almighty cost = "50%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "All allies", description_ja = "術者LOSTで戦闘を強制的に終了させる", description = "The user is lost and the battle is forcefully ended.", effect = "Ends the battle. Kills user.", skilltype = "Extra", name = "Last Resort" }, ["suction"] = { attribute = "almighty", cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, power = 10, target = "Single enemy", description_ja = "敵に与えたダメージの1/2のHPが回復する", description = "Recovers 1/2 of the damage dealt to the enemy.", effect = "Multiple instances of the same demon are combined, and their HP and MP are added up.", skilltype = "Extra", name = "Suction" }, ["vacuum throw"] = { attribute = "almighty", --internally almighty cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 1, target = "Single enemy", description_ja = "敵1体を戦線離脱させる", description = "Causes 1 enemy to leave the battle.", effect = "Removes target from battle.", skilltype = "Extra", name = "Vacuum Throw" }, ["rest"] = { attribute = "recovery", --internally almighty cost = "5%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "Self", --internally all allies description_ja = "術者のHPが使用HPの3倍回復する", description = "Recovers user's HP by 3 times the used HP.", effect = "Restores HP equal to 15% of user's max HP.", skilltype = "Extra", name = "Rest" }, ["sacrifice"] = { attribute = "almighty", cost = "8%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 15, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Deals Almighty damage and reduces MP.", skilltype = "Extra", name = "Sacrifice" }, ["landslide"] = { attribute = "almighty", cost = "10%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", power = 60, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Deals Almighty damage.", skilltype = "Extra", name = "Sacrifice" }, ["guard"] = { attribute = "support", --internally almighty cost = "0%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "Self", --internally single enemy description_ja = "", description = "", effect = "Halves incoming damage.", skilltype = "Extra", name = "Sacrifice" }, ["escape"] = { attribute = "support", --internally almighty cost = "0%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "Self", --internally single enemy description_ja = "", description = "", effect = "User leaves the battle.", skilltype = "Extra", name = "Escape" }, ["call ally"] = { attribute = "support", --internally almighty cost = "0%", costtype = "HP", damagetype = "Physical", inbattle = "y", outbattle = "n", hit = 1, target = "Self", --internally single enemy description_ja = "", description = "", effect = "Summons another instance of the same demon as the user.", skilltype = "Extra", name = "Call Ally" } } return { skill = skill, }