Module:Data/Skill/smt2: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1,315: | Line 1,315: | ||
description_ja = "術者と違う属性の敵に現HPの1/4ダメージ 味方に1/8ダメージ", | description_ja = "術者と違う属性の敵に現HPの1/4ダメージ 味方に1/8ダメージ", | ||
description = "1/4 of current HP damage to enemies with different alignment than caster. 1/8 damage to allies.", | description = "1/4 of current HP damage to enemies with different alignment than caster. 1/8 damage to allies.", | ||
effect = "Deals | effect = "Deals non-elemental damage to enemies and allies with different alignment (on Law-Chaos axis) than caster. Damage equals 25% of target's current HP for enemies and 12.5% of target's current HP for allies.", | ||
skilltype = "Extra", | skilltype = "Extra", | ||
name = "Holy Wrath" | name = "Holy Wrath" |
Revision as of 16:58, 22 September 2024
Documentation for this module may be created at Module:Data/Skill/smt2/doc
local skill = { ["agi"] = { attribute = "fire", cost = 3, costtype = "MP", inbattle = "y", outbattle = "n", power = 23, target = "Single enemy", hit = 1, description_ja = "敵1体を火炎で焼く", description = "Burns 1 enemy with flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Agi" }, ["agilao"] = { attribute = "fire", cost = 7, costtype = "MP", inbattle = "y", outbattle = "n", power = 64, target = "Single enemy", hit = 1, description_ja = "敵1体を強い火炎で焼く", description = "Burns 1 enemy with strong flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Agilao" }, ["maragi"] = { attribute = "fire", cost = 5, costtype = "MP", inbattle = "y", outbattle = "n", power = 19, target = "All enemies", hit = 1, description_ja = "敵全体を火炎で焼く", description = "Burns all enemies with flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Maragi" }, ["maragion"] = { attribute = "fire", cost = 9, costtype = "MP", inbattle = "y", outbattle = "n", power = 50, target = "Single enemy", hit = 1, description_ja = "敵全体を強い火炎で焼く", description = "Burns all enemies with strong flames.", effect = "Deals Fire damage.", skilltype = "Magic", name = "Maragion" }, ["bufu"] = { attribute = "ice", cost = 3, costtype = "MP", inbattle = "y", outbattle = "n", power = 15, target = "Single enemy", hit = 1, description_ja = "敵1体を凍結させてFREEZE状態にする", description = "Freezes and puts 1 enemy into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Bufu" }, ["bufula"] = { attribute = "ice", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", power = 40, target = "Single enemy", hit = 1, description_ja = "敵1体を強く凍結させてFREEZE状態にする", description = "Strongly freezes and puts 1 enemy into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Bufula" }, ["mabufu"] = { attribute = "ice", cost = 6, costtype = "MP", inbattle = "y", outbattle = "n", power = 12, target = "All enemies", hit = 1, description_ja = "敵全体を凍結させてFREEZE状態にする", description = "Freezes and puts all enemies into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Mabufu" }, ["mabufula"] = { attribute = "ice", cost = 11, costtype = "MP", inbattle = "y", outbattle = "n", power = 32, target = "All enemies", hit = 1, description_ja = "敵全体を強く凍結させてFREEZE状態にする", description = "Strongly freezes and puts all enemies into the Freeze state.", effect = "Deals Ice damage. Chance to inflict Freeze.", skilltype = "Magic", name = "Mabufula" }, ["zio"] = { attribute = "electric", cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", power = 19, target = "Single enemy", hit = 1, description_ja = "雷を落として敵1体をSHOCK状態にする", description = "Drops lightning and puts 1 enemy into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Zio" }, ["zionga"] = { attribute = "electric", cost = 9, costtype = "MP", inbattle = "y", outbattle = "n", power = 55, target = "Single enemy", hit = 1, description_ja = "強い雷を落として敵1体をSHOCK状態にする", description = "Drops strong lightning and puts 1 enemy into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Zionga" }, ["mazio"] = { attribute = "electric", cost = 7, costtype = "MP", inbattle = "y", outbattle = "n", power = 16, target = "All enemies", hit = 1, description_ja = "雷を落として敵全体をSHOCK状態にする", description = "Drops lightning and puts all enemies into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Mazio" }, ["mazionga"] = { attribute = "electric", cost = 12, costtype = "MP", inbattle = "y", outbattle = "n", power = 41, target = "All enemies", hit = 1, description_ja = "強い雷を落として敵全体をSHOCK状態にする", description = "Drops strong lightning and puts all enemies into the Shock state.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Magic", name = "Mazionga" }, ["zan"] = { attribute = "force", cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", power = 18, target = "Single enemy", hit = 1, description_ja = "敵1体に衝撃波をぶつける", description = "Throws a shockwave at 1 enemy.", effect = "Deals Force damage.", skilltype = "Magic", name = "Zan" }, ["zanma"] = { attribute = "force", cost = 5, costtype = "MP", inbattle = "y", outbattle = "n", power = 50, target = "Single enemy", hit = 1, description_ja = "敵1体に強い衝撃波をぶつける", description = "Throws a strong shockwave at 1 enemy.", effect = "Deals Force damage.", skilltype = "Magic", name = "Zanma" }, ["mazan"] = { attribute = "force", cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", power = 14, target = "Single enemy", hit = 1, description_ja = "敵全体に衝撃波をぶつける", description = "Throws a shockwave at all enemies.", effect = "Deals Force damage.", skilltype = "Magic", name = "Mazan" }, ["mazanma"] = { attribute = "force", cost = 7, costtype = "MP", inbattle = "y", outbattle = "n", power = 38, target = "Single enemy", hit = 1, description_ja = "敵全体に強い衝撃波をぶつける", description = "Throws a strong shockwave at all enemies.", effect = "Deals Force damage.", skilltype = "Magic", name = "Mazanma" }, ["tentarafoo"] = { attribute = "nerve", cost = 14, costtype = "MP", inbattle = "y", outbattle = "n", power = 44, target = "All enemies", hit = 1, description_ja = "敵全体をPANIC状態にする", description = "Puts all enemies into the Panic state.", effect = "Chance to inflict Panic.", skilltype = "Magic", name = "Tentarafoo" }, ["megido"] = { attribute = "almighty", cost = 15, costtype = "MP", inbattle = "y", outbattle = "n", power = 70, target = "All enemies", hit = 1, description_ja = "敵全体に無属性のダメージを与える", description = "Deals non-elemental damage to all enemies.", effect = "Deals Almighty damage.", skilltype = "Magic", name = "Megido" }, ["megidolaon"] = { attribute = "almighty", cost = 15, costtype = "MP", inbattle = "y", outbattle = "n", power = 100, target = "All enemies", hit = 1, description_ja = "敵全体に無属性の強いダメージを与える", description = "Deals strong non-elemental damage to all enemies.", effect = "Deals Almighty damage.", skilltype = "Magic", name = "Megidolaon" }, ["dormina"] = { attribute = "nerve", cost = 3, costtype = "MP", inbattle = "y", outbattle = "n", power = 20, target = "Random enemies", hit = "1-3", description_ja = "敵数体をSLEEP状態にする", description = "Puts multiple enemies into the Sleep state.", effect = "Chance to inflict Sleep.", skilltype = "Magic", name = "Dormina" }, ["shibaboo"] = { attribute = "ruin", cost = 3, costtype = "MP", inbattle = "y", outbattle = "n", power = 28, target = "Random enemies", hit = "1-3", description_ja = "敵数体をBIND状態にする", description = "Puts multiple enemies into the Bind state.", effect = "Chance to inflict Bind.", skilltype = "Magic", name = "Shibaboo" }, ["pulinpa"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", power = 22, target = "Random enemies", hit = "1-3", description_ja = "敵数体をPANIC状態にする", description = "Puts multiple enemies into the Panic state.", effect = "Chance to inflict Panic.", skilltype = "Magic", name = "Pulinpa" }, ["hapirma"] = { attribute = "ruin", cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", power = 18, target = "Random enemies", hit = "1-3", description_ja = "敵数体をHAPPY状態にする", description = "Puts multiple enemies into the Happy state.", effect = "Chance to inflict Happy.", skilltype = "Magic", name = "Hapirma" }, ["marin karin"] = { attribute = "ruin", cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", power = 18, target = "Single enemy", hit = 1, description_ja = "敵1体をCHARM状態にする", description = "Puts 1 enemy into the Charm state.", effect = "Chance to inflict Happy.", skilltype = "Magic", name = "Marin Karin" }, ["makajama"] = { attribute = "ruin", cost = 3, costtype = "MP", inbattle = "y", outbattle = "n", power = 12, target = "Random enemies", hit = "1-3", description_ja = "敵数体をCLOSE状態にする", description = "Puts multiple enemies into the Close state.", effect = "Chance to inflict Close.", skilltype = "Magic", name = "Makajama" }, ["mudo"] = { attribute = "dark", cost = 3, costtype = "MP", inbattle = "y", outbattle = "n", power = 16, target = "Random enemies", hit = 2, description_ja = "敵2体を呪い殺す", description = "Curses 2 enemies to death.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Mudo" }, ["mudoon"] = { attribute = "dark", cost = 9, costtype = "MP", inbattle = "y", outbattle = "n", power = 16, target = "Random enemies", hit = "3-5", description_ja = "敵数体を呪い殺す", description = "Curses multiple enemies to death.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Mudoon" }, ["hanma"] = { attribute = "light", cost = 5, costtype = "MP", inbattle = "y", outbattle = "n", power = 16, target = "Random enemies", hit = "2", description_ja = "敵2体を破魔の力で昇天させる", description = "Causes 2 enemies to ascend to heaven with the power of exorcism.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Hanma" }, ["mahama"] = { attribute = "light", cost = 10, costtype = "MP", inbattle = "y", outbattle = "n", power = 12, target = "All enemies", hit = 1, description_ja = "敵全体を破魔の力で昇天させる", description = "Causes all enemies to ascend to heaven with the power of exorcism.", effect = "Chance to inflict Dead.", skilltype = "Magic", name = "Mahama" }, ["tarunda"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の攻撃力を下げる", description = "Decreases enemies' attack power by one stage.", effect = "Decreases enemies' Attack and Magic Attack stats.", skilltype = "Magic", name = "Tarunda" }, ["rakunda"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の防御力を下げる", description = "Decreases enemies' defense power.", effect = "Decreases enemies' Defense stat by one stage.", skilltype = "Magic", name = "Rakunda" }, ["sukunda"] = { attribute = "support", --internally almighty cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の命中率を下げる", description = "Decreases enemies' accuracy rate.", effect = "Decreases enemies' Accuracy stat by one stage.", skilltype = "Magic", name = "Sukunda" }, ["dekaja"] = { attribute = "support", --internally almighty cost = 10, costtype = "MP", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "全てのカジャ系魔法の効果を消す", description = "Removes effects of all kaja-type magic.", effect = "Returns enemies' increased stats to normal.", skilltype = "Magic", name = "Dekaja" }, ["rekaja"] = { attribute = "support", --internally almighty cost = 5, costtype = "MP", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "ンダ系魔法で下げられた能力を元に戻す", description = "Restores all stats lowered by nda-type magic.", effect = "Returns allies' decreased stats to normal.", skilltype = "Magic", name = "Rekaja" }, ["tetra"] = { attribute = "support", --internally almighty cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", target = "All enemies", hit = 1, description_ja = "敵の魔法と特殊攻撃を1ターン無効にする", description = "Nullifies enemies' magic and extra attacks for 1 turn.", effect = "Prevents enemies from using skills for 1 turn.", skilltype = "Magic", name = "Tetra" }, ["tarukaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の攻撃力を上げる", description = "Increases all allies' attack power.", effect = "Increases allies' Attack stat by one stage.", skilltype = "Magic", name = "Tarukaja" }, ["rakukaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の防御力を上げる", description = "Increases allies' defense power.", effect = "Increases allies' Defense stat by one stage.", skilltype = "Magic", name = "Rakukaja" }, ["sukukaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の命中率を上げる", description = "Increases allies' accuracy rate.", effect = "Increases allies' Accuracy stat by one stage.", skilltype = "Magic", name = "Sukukaja" }, ["makakaja"] = { attribute = "support", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", target = "All allies", hit = 1, description_ja = "味方全体の魔法の威力を上げる", description = "Increases allies' magic power.", effect = "Increases allies' Magic Attack stat by one stage.", skilltype = "Magic", name = "Makakaja" }, ["tetraja"] = { attribute = "support", --internally almighty cost = 5, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方を敵のエナジードレインから防ぐ", description = "Protects allies from Energy Drain.", effect = "Protects party from instant-kill attacks and Energy Drain.", skilltype = "Magic", name = "Tetraja" }, ["makarakarn"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "敵の攻撃魔法を1ターンの間はね返す", description = "Repels enemies' offensive magic for 1 turn.", effect = "Party reflects magical attacks (except Almighty) for the rest of the turn.", skilltype = "Magic", name = "Makarakarn" }, ["tetrakarn"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "敵の直接攻撃を1ターンの間はね返す", description = "Reflects enemies' direct attacks for 1 turn.", effect = "Party reflects physical attacks for the rest of the turn.", skilltype = "Magic", name = "Tetrakarn" }, ["dia"] = { attribute = "recovery", --internally almighty cost = 2, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のHPを少し回復する", description = "Slightly recovers HP of 1 ally.", effect = "Restores small amount of HP.", skilltype = "Magic", name = "Dia" }, ["diarama"] = { attribute = "recovery", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のHPを大きく回復する", description = "Greatly recovers HP of 1 ally.", effect = "Restores medium amount of HP.", skilltype = "Magic", name = "Diarama" }, ["diarahan"] = { attribute = "recovery", --internally almighty cost = 8, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のHPをMAXまで回復する", description = "Recovers HP of 1 ally to max.", effect = "Fully restores HP.", skilltype = "Magic", name = "Diarahan" }, ["media"] = { attribute = "recovery", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体のHPを少し回復する", description = "Slightly recovers HP of all allies.", effect = "Restores small amount of HP.", skilltype = "Magic", name = "Media" }, ["mediarama"] = { attribute = "recovery", --internally almighty cost = 20, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体のHPを大きく回復する", description = "Greatly recovers HP of all allies.", effect = "Restores medium amount of HP.", skilltype = "Magic", name = "Mediarama" }, ["mediarahan"] = { attribute = "recovery", --internally almighty cost = 50, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体のHPをMAXまで回復する", description = "Recovers HP of all allies to max.", effect = "Fully restores HP.", skilltype = "Magic", name = "Mediarahan" }, ["patra"] = { attribute = "recovery", --internally almighty cost = 2, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人の軽いステータス異常を回復する", description = "Recovers 1 ally from light status ailments.", effect = "Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.", skilltype = "Magic", name = "Patra" }, ["penpatra"] = { attribute = "recovery", --internally almighty cost = 2, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "味方全体の軽いステータス異常を回復する", description = "Recovers all allies from light status ailments.", effect = "Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.", skilltype = "Magic", name = "Penpatra" }, ["posumudi"] = { attribute = "recovery", --internally almighty cost = 4, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のPOISON状態を回復する", description = "Recovers 1 ally from the Poison state.", effect = "Removes Poison ailment.", skilltype = "Magic", name = "Posumudi" }, ["paraladi"] = { attribute = "recovery", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のPALYZE状態を回復する", description = "Recovers 1 ally from the Paralyze state.", effect = "Removes Paralyze ailment.", skilltype = "Magic", name = "Paraladi" }, ["petradi"] = { attribute = "recovery", --internally almighty cost = 10, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のSTONE状態を回復する", description = "Recovers 1 ally from the Stone state.", effect = "Removes Stone ailment.", skilltype = "Magic", name = "Petradi" }, ["recarm"] = { attribute = "recovery", --internally almighty cost = 12, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のDYINGおよびDEAD状態をHP1/4の状態で回復", description = "Recovers 1 ally from the Dying or Dead state with 1/4 HP.", effect = "Removes Dying or Dead ailment and restores 1/4 of max HP.", skilltype = "Magic", name = "Recarm" }, ["samarecarm"] = { attribute = "recovery", --internally almighty cost = 24, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally", hit = 1, description_ja = "味方1人のDYINGおよびDEAD状態をHPMAX状態で回復", description = "Recovers 1 ally from the Dying or Dead state with max HP.", effect = "Removes Dying or Dead ailment and fully restores HP.", skilltype = "Magic", name = "Recarm" }, ["recarmdra"] = { attribute = "recovery", --internally almighty cost = 8, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "術者の命と引き換えに味方全体のHPをMAXにする", description = "Brings all allies' HP to max in exchange for caster's life.", effect = "Fully restores HP. Kills user.", skilltype = "Magic", name = "Recarm" }, ["mapper"] = { attribute = "special", --internally almighty cost = 2, costtype = "MP", inbattle = "n", outbattle = "y", description_ja = "周囲のMAPを表示する 新月で効果が切れる", description = "Displays a map of the surroundings. Effect wears off on a New Moon.", effect = "Displays minimap until next New Moon. Fails if used during a New Moon.", skilltype = "Magic", name = "Mapper" }, ["traesto"] = { attribute = "special", --internally almighty cost = 6, costtype = "MP", inbattle = "n", outbattle = "y", description_ja = "3Ⅾダンジョンから脱出し 進入地点に戻る", description = "Escapes from a 3D dungeon. Returns to point of entry.", effect = "Warps party to dungeon's entrance.", skilltype = "Magic", name = "Traesto" }, ["traport"] = { attribute = "special", --internally almighty cost = 6, costtype = "MP", inbattle = "n", outbattle = "y", description_ja = "最後にセーブしたポイントへワープする", description = "Warps to the point last saved at.", effect = "Warps party to last visited save point.", skilltype = "Magic", name = "Traport" }, ["trafuri"] = { attribute = "special", --internally almighty cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", description_ja = "戦闘から脱出できる ボスには無効", description = "Allows escape from a battle. Nullified against bosses.", effect = "Escapes battle.", skilltype = "Magic", name = "Trafuri" }, ["estoma"] = { attribute = "special", --internally almighty cost = 6, costtype = "MP", inbattle = "n", outbattle = "y", description_ja = "主人公より低レベルの悪魔の出現を抑える", description = "Suppresses the appearance of demons with a lower level than the protagonist.", effect = "Prevents encounters with enemies that have a lower level than the protagonist.", skilltype = "Magic", name = "Estoma" }, ["sabbatma"] = { attribute = "special", --internally almighty cost = 8, costtype = "MP", inbattle = "y", outbattle = "y", target = "Single ally in COMP", description_ja = "マッカを使用せずに仲魔を1体召喚できる", description = "Allows summoning of 1 allied demon without using macca.", effect = "Summons ally from COMP without spending macca.", skilltype = "Magic", name = "Sabbatma" }, ["necroma"] = { attribute = "special", --internally almighty cost = 20, costtype = "MP", inbattle = "y", outbattle = "n", target = "Single dead ally in COMP", description_ja = "DEAD状態の仲魔を戦闘に参加させる 戦闘時のみ有効", description = "Causes an allied demon in the Dead state to participate in battle. Only effective during battle.", effect = "Allows summoning of Dead allies.", skilltype = "Magic", name = "Necroma" }, ["paral eyes"] = { attribute = "dark", cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", power = 12, hit = 1, target = "Single enemy", description_ja = "敵1体をPALYZE状態にする", description = "Puts 1 enemy into the Paralyze state.", effect = "Chance to inflict Paralyze.", skilltype = "Extra", name = "Paral Eyes" }, ["petra eyes"] = { attribute = "dark", cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体をSTONE状態にする", description = "Puts 1 enemy into the Stone state.", effect = "Chance to inflict Stone.", skilltype = "Extra", name = "Petra Eyes" }, ["hell eyes"] = { attribute = "dark", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体をDEAD状態にする", description = "Puts 1 enemy into the Dead state.", effect = "Chance to inflict Dead.", skilltype = "Extra", name = "Hell Eyes" }, ["bael's curse"] = { attribute = "dark", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", hit = 1, power = 6, target = "Single enemy", description_ja = "敵1体をFLY状態にする", description = "Puts 1 enemy into the Fly state.", effect = "Chance to inflict Fly.", skilltype = "Extra", name = "Bael's Curse" }, ["sexy dance"] = { attribute = "ruin", cost = 6, costtype = "MP", inbattle = "y", outbattle = "n", power = 12, hit = 1, target = "All enemies", description_ja = "敵全体をCHARM状態にする", description = "Puts all enemies into the Charm state.", effect = "Chance to inflict Charm.", skilltype = "Extra", name = "Sexy Dance" }, ["happy dance"] = { attribute = "ruin", cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", power = 22, hit = 1, target = "All enemies", description_ja = "敵全体をHAPPY状態にする", description = "Puts all enemies into the Happy state.", effect = "Chance to inflict Happy.", skilltype = "Extra", name = "Happy Dance" }, ["joy song"] = { attribute = "nerve", cost = 4, costtype = "MP", inbattle = "y", outbattle = "n", power = 14, hit = 1, target = "All enemies", description_ja = "敵全体をHAPPY状態にする", description = "Puts all enemies into the Happy state.", effect = "Chance to inflict Happy.", skilltype = "Extra", name = "Joy Song" }, ["lullaby"] = { attribute = "nerve", cost = 6, costtype = "MP", inbattle = "y", outbattle = "n", power = 23, hit = 1, target = "All enemies", description_ja = "敵全体をSLEEP状態にする", description = "Puts all enemies into the Sleep state.", effect = "Chance to inflict Sleep.", skilltype = "Extra", name = "Lullaby" }, ["panic voice"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 2, costtype = "MP", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "All enemies", description_ja = "敵全体をPANIC状態にする", description = "Puts all enemies into the Panic state.", effect = "Chance to inflict Panic.", skilltype = "Extra", name = "Panic Voice" }, ["bind voice"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", power = 9, hit = 1, target = "All enemies", description_ja = "敵全体をBIND状態にする", description = "Puts all enemies into the Bind state.", effect = "Chance to inflict Bind.", skilltype = "Extra", name = "Bind Voice" }, ["life drain"] = { attribute = "dark", cost = 7, costtype = "MP", inbattle = "y", outbattle = "n", power = 10, hit = 1, target = "Single enemy", description_ja = "敵1体をBAT状態にする", description = "Puts 1 enemy into the Bat state.", effect = "Chance to inflict Bat.", skilltype = "Extra", name = "Life Drain" }, ["fire breath"] = { attribute = "fire", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", power = 60, hit = "1-3", target = "Random enemies", description_ja = "敵数体に火炎系攻撃", description = "Fire-type attack to multiple enemies.", effect = "Deals Fire damage.", skilltype = "Extra", name = "Fire Breath" }, ["fire breath"] = { attribute = "fire", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", power = 60, hit = "1-3", target = "Random enemies", description_ja = "敵数体に氷結系攻撃", description = "Ice-type attack to multiple enemies.", effect = "Deals Fire damage.", skilltype = "Extra", name = "Fire Breath" }, ["venom breath"] = { attribute = "ruin", cost = 7, costtype = "MP", inbattle = "y", outbattle = "n", power = 32, hit = "1-2", target = "Random enemies", description_ja = "敵数体を攻撃しPOISON状態にする", description = "Attacks and puts multiple enemies in the Poison state.", effect = "Deals Ruin damage. Chance to inflict Poison.", skilltype = "Extra", name = "Venom Breath" }, ["shock"] = { attribute = "electric", cost = 6, costtype = "MP", inbattle = "y", outbattle = "n", power = 44, hit = "1-3", target = "Random enemies", description_ja = "敵数体に電撃系攻撃", description = "Electric-type damage to multiple enemies.", effect = "Deals Electric damage. Chance to inflict Shock.", skilltype = "Extra", name = "Shock", link = "Shock (Skill)" }, ["poison mist"] = { attribute = "ruin", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", power = 48, hit = 1, target = "All enemies", description_ja = "敵全体をPOISON状態にする", description = "Puts all enemies into the Poison state.", effect = "Chance to inflict Poison.", skilltype = "Extra", name = "Poison Mist" }, ["sacred light"] = { attribute = "ruin", cost = 6, costtype = "MP", inbattle = "y", outbattle = "n", power = 70, hit = 1, target = "All enemies", description_ja = "敵全体をCHARM状態にする", description = "Puts all enemies into the Charm state.", effect = "Chance to inflict Poison.", skilltype = "Extra", name = "Poison Mist" }, ["evil gleam"] = { attribute = "ruin", cost = 10, costtype = "MP", inbattle = "y", outbattle = "n", power = 80, hit = 1, target = "All enemies", description_ja = "", description = "", effect = "Chance to inflict Charm.", skilltype = "Extra", name = "Evil Gleam" }, ["fool's voice"] = { attribute = "ruin", cost = 10, costtype = "MP", inbattle = "y", outbattle = "n", power = 80, hit = 1, target = "All enemies", description_ja = "敵全体をCLOSE状態にする", description = "Puts all enemies into the Close state.", effect = "Chance to inflict Close.", skilltype = "Extra", name = "Fool's Voice" }, ["demon's kiss f"] = { attribute = "dark", cost = 0, costtype = "MP", inbattle = "y", outbattle = "n", power = 22, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.", skilltype = "Extra", name = "Demon's Kiss" }, ["evil smile"] = { attribute = "dark", cost = 0, costtype = "MP", inbattle = "y", outbattle = "n", power = 18, hit = 1, target = "Single enemy", description_ja = "", description = "", effect = "Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.", skilltype = "Extra", name = "Demon's Kiss" }, ["fog breath"] = { attribute = "nerve", cost = 8, costtype = "MP", inbattle = "y", outbattle = "n", target = "All enemies", hit = "1", description_ja = "敵全体の命中率を1/2に下げる", description = "Reduces accuracy rate of all enemies by 1/2.", effect = "Halves enemies' Accuracy stat.", skilltype = "Extra", name = "Fog Breath" }, ["power breath"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "n", target = "Self", --Internally all enemies hit = "1", description_ja = "術者の攻撃力と命中率を上昇させる", description = "Increases caster's attack power and accuracy rate.", effect = "Increases user's Attack and Accuracy stats by one stage.", skilltype = "Extra", name = "Power Breath" }, ["dark breath"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "n", target = "Self", --Internally all enemies hit = "1", description_ja = "術者の防御力と魔力を上昇させる", description = "Increases caster's defense power and magic power.", effect = "Increases user's Defense and Magic Attack stats by one stage.", skilltype = "Extra", name = "Power Breath" }, ["water wall"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "火炎系魔法を無効にするシールドを張る", description = "Puts up a shield that nullifies Fire-type magic.", effect = "Party nullifies Fire attacks for the rest of the turn.", skilltype = "Magic", name = "Makarakarn" }, ["flame wall"] = { attribute = "support", --internally almighty cost = 6, costtype = "MP", inbattle = "y", outbattle = "y", target = "All allies", hit = 1, description_ja = "氷結系魔法を無効にするシールドを張る", description = "Puts up a shield that nullifies Ice-type magic.", effect = "Party nullifies Ice attacks for the rest of the turn.", skilltype = "Magic", name = "Tetrakarn" }, ["sonic wave"] = { attribute = "bind", attribute_link = "bind (Attribute)", cost = 5, costtype = "MP", inbattle = "y", outbattle = "n", power = 15, target = "All enemies", hit = 1, description_ja = "敵全体をPANIC状態にする", description = "Puts all enemies into the Panic state.", effect = "Chance to inflict Panic", skilltype = "Extra", name = "Sonic Wave" }, ["holy wrath"] = { attribute = "force", cost = 80, costtype = "MP", inbattle = "y", outbattle = "n", power = 39, target = "All enemies and allies", hit = 1, description_ja = "術者と違う属性の敵に現HPの1/4ダメージ 味方に1/8ダメージ", description = "1/4 of current HP damage to enemies with different alignment than caster. 1/8 damage to allies.", effect = "Deals non-elemental damage to enemies and allies with different alignment (on Law-Chaos axis) than caster. Damage equals 25% of target's current HP for enemies and 12.5% of target's current HP for allies.", skilltype = "Extra", name = "Holy Wrath" }, } return { skill = skill, }