Module:Data/Skill/smt2: Difference between revisions

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local skill = {
local skill = {
['agi'] = {
["agi"] = {
attribute = 'fire',
attribute = "fire",
cost = 3,
cost = 3,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 23,
power = 23,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵1体を火炎で焼く",
description = '',
description = "Burns 1 enemy with flames.",
effect = 'Deals Fire damage.',
effect = "Deals Fire damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Agi'
name = "Agi"
},
},
['agilao'] = {
["agilao"] = {
attribute = 'fire',
attribute = "fire",
cost = 7,
cost = 7,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 64,
power = 64,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵1体を強い火炎で焼く",
description = '',
description = "Burns 1 enemy with strong flames.",
effect = 'Deals Fire damage.',
effect = "Deals Fire damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Agilao'
name = "Agilao"
},
},
['maragi'] = {
["maragi"] = {
attribute = 'fire',
attribute = "fire",
cost = 5,
cost = 5,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 19,
power = 19,
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体を火炎で焼く",
description = '',
description = "Burns all enemies with flames.",
effect = 'Deals Fire damage.',
effect = "Deals Fire damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Maragi'
name = "Maragi"
},
},
['maragion'] = {
["maragion"] = {
attribute = 'fire',
attribute = "fire",
cost = 9,
cost = 9,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 50,
power = 50,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
description_ja = "敵全体を強い火炎で焼く",
description = "Burns all enemies with strong flames.",
effect = "Deals Fire damage.",
skilltype = "Magic",
name = "Maragion"
},
["bufu"] = {
attribute = "ice",
cost = 3,
costtype = "MP",
inbattle = "y",
outbattle = "n",
power = 15,
target = "Single enemy",
hit = 1,
description_ja = "敵1体を凍結させてFREEZE状態にする",
description = "Freezes and puts 1 enemy into the Freeze state.",
effect = "Deals Ice damage. Chance to inflict Freeze.",
skilltype = "Magic",
name = "Bufu"
},
["bufula"] = {
attribute = "ice",
cost = 8,
costtype = "MP",
inbattle = "y",
outbattle = "n",
power = 40,
target = "Single enemy",
hit = 1,
description_ja = "敵1体を強く凍結させてFREEZE状態にする",
description = "Strongly freezes and puts 1 enemy into the Freeze state.",
effect = "Deals Ice damage. Chance to inflict Freeze.",
skilltype = "Magic",
name = "Bufula"
},
["mabufu"] = {
attribute = "ice",
cost = 6,
costtype = "MP",
inbattle = "y",
outbattle = "n",
power = 12,
target = "All enemies",
hit = 1,
description_ja = "敵全体を凍結させてFREEZE状態にする",
description = "Freezes and puts all enemies into the Freeze state.",
effect = "Deals Ice damage. Chance to inflict Freeze.",
skilltype = "Magic",
name = "Mabufu"
},
["mabufula"] = {
attribute = "ice",
cost = 11,
costtype = "MP",
inbattle = "y",
outbattle = "n",
power = 32,
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体を強く凍結させてFREEZE状態にする",
description = '',
description = "Strongly freezes and puts all enemies into the Freeze state.",
effect = 'Deals Fire damage.',
effect = "Deals Ice damage. Chance to inflict Freeze.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Maragion'
name = "Mabufula"
},
},
['zio'] = {
["zio"] = {
attribute = 'electric',
attribute = "electric",
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 19,
power = 19,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "雷を落として敵1体をSHOCK状態にする",
description = '',
description = "Drops lightning and puts 1 enemy into the Shock state.",
effect = 'Deals Electric damage. Chance to inflict Shock.',
effect = "Deals Electric damage. Chance to inflict Shock.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Zio'
name = "Zio"
},
},
['zionga'] = {
["zionga"] = {
attribute = 'electric',
attribute = "electric",
cost = 9,
cost = 9,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 55,
power = 55,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "強い雷を落として敵1体をSHOCK状態にする",
description = '',
description = "Drops strong lightning and puts 1 enemy into the Shock state.",
effect = 'Deals Electric damage. Chance to inflict Shock.',
effect = "Deals Electric damage. Chance to inflict Shock.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Zionga'
name = "Zionga"
},
},
['mazio'] = {
["mazio"] = {
attribute = 'electric',
attribute = "electric",
cost = 7,
cost = 7,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 16,
power = 16,
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "雷を落として敵全体をSHOCK状態にする",
description = '',
description = "Drops lightning and puts all enemies into the Shock state.",
effect = 'Deals Electric damage. Chance to inflict Shock.',
effect = "Deals Electric damage. Chance to inflict Shock.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mazio'
name = "Mazio"
},
},
['mazionga'] = {
["mazionga"] = {
attribute = 'electric',
attribute = "electric",
cost = 12,
cost = 12,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 41,
power = 41,
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "強い雷を落として敵全体をSHOCK状態にする",
description = '',
description = "Drops strong lightning and puts all enemies into the Shock state.",
effect = 'Deals Electric damage. Chance to inflict Shock.',
effect = "Deals Electric damage. Chance to inflict Shock.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mazionga'
name = "Mazionga"
},
},
['zan'] = {
["zan"] = {
attribute = 'force',
attribute = "force",
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 18,
power = 18,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵1体に衝撃波をぶつける",
description = '',
description = "Throws a shockwave at 1 enemy.",
effect = 'Deals Force damage.',
effect = "Deals Force damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Zan'
name = "Zan"
},
},
['zanma'] = {
["zanma"] = {
attribute = 'force',
attribute = "force",
cost = 5,
cost = 5,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 50,
power = 50,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵1体に強い衝撃波をぶつける",
description = '',
description = "Throws a strong shockwave at 1 enemy.",
effect = 'Deals Force damage.',
effect = "Deals Force damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Zanma'
name = "Zanma"
},
},
['mazan'] = {
["mazan"] = {
attribute = 'force',
attribute = "force",
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 14,
power = 14,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体に衝撃波をぶつける",
description = '',
description = "Throws a shockwave at all enemies.",
effect = 'Deals Force damage.',
effect = "Deals Force damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mazan'
name = "Mazan"
},
},
['mazanma'] = {
["mazanma"] = {
attribute = 'force',
attribute = "force",
cost = 7,
cost = 7,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 38,
power = 38,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体に強い衝撃波をぶつける",
description = '',
description = "Throws a strong shockwave at all enemies.",
effect = 'Deals Force damage.',
effect = "Deals Force damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mazanma'
name = "Mazanma"
},
},
['megido'] = {
["tentarafoo"] = {
attribute = 'almighty',
attribute = "nerve",
cost = 14,
costtype = "MP",
inbattle = "y",
outbattle = "n",
power = 44,
target = "All enemies",
hit = 1,
description_ja = "敵全体をPANIC状態にする",
description = "Puts all enemies into the Panic state.",
effect = "Chance to inflict Panic.",
skilltype = "Magic",
name = "Tentarafoo"
},
["megido"] = {
attribute = "almighty",
cost = 15,
cost = 15,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 70,
power = 70,
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体に無属性のダメージを与える",
description = '',
description = "Deals non-elemental damage to all enemies.",
effect = 'Deals Almighty damage.',
effect = "Deals Almighty damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Megido'
name = "Megido"
},
},
['megidolaon'] = {
["megidolaon"] = {
attribute = 'almighty',
attribute = "almighty",
cost = 15,
cost = 15,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 100,
power = 100,
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体に無属性の強いダメージを与える",
description = '',
description = "Deals strong non-elemental damage to all enemies.",
effect = 'Deals Almighty damage.',
effect = "Deals Almighty damage.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Megidolaon'
name = "Megidolaon"
},
},
['dormina'] = {
["dormina"] = {
attribute = 'nerve',
attribute = "nerve",
cost = 3,
cost = 3,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 20,
power = 20,
target = 'Random enemies',
target = "Random enemies",
hit = '1-3',
hit = "1-3",
description_ja = '',
description_ja = "敵数体をSLEEP状態にする",
description = '',
description = "Puts several enemies into the Sleep state.",
effect = 'Chance to inflict Sleep.',
effect = "Chance to inflict Sleep.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Dormina'
name = "Dormina"
},
},
['shibaboo'] = {
["shibaboo"] = {
attribute = 'ruin',
attribute = "ruin",
cost = 3,
cost = 3,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 28,
power = 28,
target = 'Random enemies',
target = "Random enemies",
hit = '1-3',
hit = "1-3",
description_ja = '',
description_ja = "敵数体をBIND状態にする",
description = '',
description = "Puts several enemies into the Bind state.",
effect = 'Chance to inflict Bind.',
effect = "Chance to inflict Bind.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Shibaboo'
name = "Shibaboo"
},
},
['pulinpa'] = {
["pulinpa"] = {
attribute = 'bind',
attribute = "bind",
attribute_link = 'bind (attribute)',
attribute_link = "bind (attribute)",
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 22,
power = 22,
target = 'Random enemies',
target = "Random enemies",
hit = '1-3',
hit = "1-3",
description_ja = '',
description_ja = "敵数体をPANIC状態にする",
description = '',
description = "Puts several enemies into the Panic state.",
effect = 'Chance to inflict Panic.',
effect = "Chance to inflict Panic.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Pulinpa'
name = "Pulinpa"
},
},
['hapirma'] = {
["hapirma"] = {
attribute = 'ruin',
attribute = "ruin",
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 18,
power = 18,
target = 'Random enemies',
target = "Random enemies",
hit = '1-3',
hit = "1-3",
description_ja = '',
description_ja = "敵数体をHAPPY状態にする",
description = '',
description = "Puts several enemies into the Happy state.",
effect = 'Chance to inflict Happy.',
effect = "Chance to inflict Happy.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Hapirma'
name = "Hapirma"
},
},
['marin karin'] = {
["marin karin"] = {
attribute = 'ruin',
attribute = "ruin",
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 18,
power = 18,
target = 'Single enemy',
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵1体をCHARM状態にする",
description = '',
description = "Puts 1 enemy into the Charm state.",
effect = 'Chance to inflict Happy.',
effect = "Chance to inflict Happy.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Marin Karin'
name = "Marin Karin"
},
},
['makajama'] = {
["makajama"] = {
attribute = 'ruin',
attribute = "ruin",
cost = 3,
cost = 3,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 12,
power = 12,
target = 'Random enemies',
target = "Random enemies",
hit = '1-3',
hit = "1-3",
description_ja = '',
description_ja = "敵数体をCLOSE状態にする",
description = '',
description = "Puts several enemies into the Close state.",
effect = 'Chance to inflict Close.',
effect = "Chance to inflict Close.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Makajama'
name = "Makajama"
},
},
['mudo'] = {
["mudo"] = {
attribute = 'dark',
attribute = "dark",
cost = 3,
cost = 3,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 16,
power = 16,
target = 'Random enemies',
target = "Random enemies",
hit = 2,
hit = 2,
description_ja = '',
description_ja = "敵2体を呪い殺す",
description = '',
description = "Curses 2 enemies to death.",
effect = 'Chance to inflict Dead.',
effect = "Chance to inflict Dead.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mudo'
name = "Mudo"
},
['mudo'] = {
attribute = 'dark',
cost = 3,
costtype = 'MP',
inbattle = 'y',
outbattle = 'n',
power = 16,
target = 'Random enemies',
hit = '2',
description_ja = '',
description = '',
effect = 'Chance to inflict Dead.',
skilltype = 'Magic',
name = 'Mudo'
},
},
['mudoon'] = {
["mudoon"] = {
attribute = 'dark',
attribute = "dark",
cost = 9,
cost = 9,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 16,
power = 16,
target = 'Random enemies',
target = "Random enemies",
hit = '3-5',
hit = "3-5",
description_ja = '',
description_ja = "敵数体を呪い殺す",
description = '',
description = "Curses several enemies to death.",
effect = 'Chance to inflict Dead.',
effect = "Chance to inflict Dead.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mudoon'
name = "Mudoon"
},
},
['hanma'] = {
["hanma"] = {
attribute = 'light',
attribute = "light",
cost = 5,
cost = 5,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 16,
power = 16,
target = 'Random enemies',
target = "Random enemies",
hit = '2',
hit = "2",
description_ja = '',
description_ja = "敵2体を破魔の力で昇天させる",
description = '',
description = "Causes 2 enemies to ascend to heaven with the power of exorcism.",
effect = 'Chance to inflict Dead.',
effect = "Chance to inflict Dead.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Hanma'
name = "Hanma"
},
},
['mahama'] = {
["mahama"] = {
attribute = 'light',
attribute = "light",
cost = 10,
cost = 10,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 12,
power = 12,
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体を破魔の力で昇天させる",
description = '',
description = "Causes all enemies to ascend to heaven with the power of exorcism.",
effect = 'Chance to inflict Dead.',
effect = "Chance to inflict Dead.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mahama'
name = "Mahama"
},
},
['tarunda'] = {
["tarunda"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵の攻撃力を下げる",
description = '',
description = "Decreases the enemy's attack power.",
effect = 'Decreases enemies\' Attack and Magic Attack stats.',
effect = "Decreases enemies' Attack and Magic Attack stats.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Tarunda'
name = "Tarunda"
},
},
['rakunda'] = {
["rakunda"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵の防御力を下げる",
description = '',
description = "Decreases the enemy's defense power.",
effect = 'Decreases enemies\' Defense stat.',
effect = "Decreases enemies' Defense stat.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Rakunda'
name = "Rakunda"
},
},
['sukunda'] = {
["sukunda"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All enemies',
target = "All enemies",
hit = 1,
description_ja = '',
description = '',
effect = 'Decreases enemies\' Accuracy stat.',
skilltype = 'Magic',
name = 'Sukunda'
},
['eltora'] = {
attribute = 'support', --internally almighty
cost = 6,
costtype = 'MP',
inbattle = 'y',
outbattle = 'n',
target = 'All enemies',
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵の命中率を下げる",
description = '',
description = "Decreases the enemy's accuracy rate.",
effect = '???',
effect = "Decreases enemies' Accuracy stat.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Sukunda'
name = "Sukunda"
},
},
['dekaja'] = {
["dekaja"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 10,
cost = 10,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "全てのカジャ系魔法の効果を消す",
description = '',
description = "Removes effects of all kaja-type magic.",
effect = 'Returns enemies\' increased stats to normal.',
effect = "Returns enemies' increased stats to normal.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Dekaja'
name = "Dekaja"
},
},
['rekaja'] = {
["rekaja"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 5,
cost = 5,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "ンダ系魔法で下げられた能力を元に戻す",
description = '',
description = "Restores all stats lowered by nda-type magic.",
effect = 'Returns allies\' decreased stats to normal.',
effect = "Returns allies' decreased stats to normal.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Rekaja'
name = "Rekaja"
},
},
['tetra'] = {
["tetra"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Prevents enemies from using skills for 1 turn.',
effect = "Prevents enemies from using skills for 1 turn.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Tetra'
name = "Tetra"
},
},
['tarukaja'] = {
["tarukaja"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Increases allies\' Attack stat.',
effect = "Increases allies' Attack stat.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Tarukaja'
name = "Tarukaja"
},
},
['rakukaja'] = {
["rakukaja"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Increases allies\' Defense stat.',
effect = "Increases allies' Defense stat.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Rakukaja'
name = "Rakukaja"
},
},
['sukukaja'] = {
["sukukaja"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Increases allies\' Accuracy stat.',
effect = "Increases allies' Accuracy stat.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Sukukaja'
name = "Sukukaja"
},
},
['makakaja'] = {
["makakaja"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Increases allies\' Magic Attack stat.',
effect = "Increases allies' Magic Attack stat.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Makakaja'
name = "Makakaja"
},
},
['tetraja'] = {
["tetraja"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 5,
cost = 5,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Protects party from instant-kill attacks and Energy Drain.',
effect = "Protects party from instant-kill attacks and Energy Drain.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Tetraja'
name = "Tetraja"
},
},
['makarakarn'] = {
["makarakarn"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Party reflects magical attacks (except Almighty) for rest of turn.',
effect = "Party reflects magical attacks (except Almighty) for rest of turn.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Makarakarn'
name = "Makarakarn"
},
},
['tetrakarn'] = {
["tetrakarn"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Party reflects physical attacks for rest of turn.',
effect = "Party reflects physical attacks for rest of turn.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Tetrakarn'
name = "Tetrakarn"
},
},
['dia'] = {
["dia"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '味方1人のHPを少し回復する',
description_ja = "味方1人のHPを少し回復する",
description = 'Slightly recovers HP of 1 ally.',
description = "Slightly recovers HP of 1 ally.",
effect = 'Restores small amount of HP.',
effect = "Restores small amount of HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Dia'
name = "Dia"
},
},
['diarama'] = {
["diarama"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Restores medium amount of HP.',
effect = "Restores medium amount of HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Diarama'
name = "Diarama"
},
},
['diarahan'] = {
["diarahan"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Fully restores HP.',
effect = "Fully restores HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Diarahan'
name = "Diarahan"
},
},
['media'] = {
["media"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Restores small amount of HP.',
effect = "Restores small amount of HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Media'
name = "Media"
},
},
['mediarama'] = {
["mediarama"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 20,
cost = 20,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Restores medium amount of HP.',
effect = "Restores medium amount of HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mediarama'
name = "Mediarama"
},
},
['mediarahan'] = {
["mediarahan"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 50,
cost = 50,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Fully restores HP.',
effect = "Fully restores HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mediarahan'
name = "Mediarahan"
},
},
['patra'] = {
["patra"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '味方1人の軽いステータス異常を回復する',
description_ja = "味方1人の軽いステータス異常を回復する",
description = 'Recovers light status ailments of 1 ally.',
description = "Recovers light status ailments of 1 ally.",
effect = 'Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.',
effect = "Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Patra'
name = "Patra"
},
},
['penpatra'] = {
["penpatra"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.',
effect = "Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Penpatra'
name = "Penpatra"
},
},
['posumudi'] = {
["posumudi"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Removes Poison ailment.',
effect = "Removes Poison ailment.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Posumudi'
name = "Posumudi"
},
},
['paraladi'] = {
["paraladi"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Removes Paralyze ailment.',
effect = "Removes Paralyze ailment.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Paraladi'
name = "Paraladi"
},
},
['petradi'] = {
["petradi"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 10,
cost = 10,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Removes Stone ailment.',
effect = "Removes Stone ailment.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Petradi'
name = "Petradi"
},
},
['recarm'] = {
["recarm"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 12,
cost = 12,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Removes Dying or Dead ailment and restores 1/4 of max HP.',
effect = "Removes Dying or Dead ailment and restores 1/4 of max HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Recarm'
name = "Recarm"
},
},
['samarecarm'] = {
["samarecarm"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 24,
cost = 24,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally',
target = "Single ally",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Removes Dying or Dead ailment and fully restores HP.',
effect = "Removes Dying or Dead ailment and fully restores HP.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Recarm'
name = "Recarm"
},
},
['recarmdra'] = {
["recarmdra"] = {
attribute = 'recovery', --internally almighty
attribute = "recovery", --internally almighty
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'All allies',
target = "All allies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Fully restores HP. Kills user.',
effect = "Fully restores HP. Kills user.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Recarm'
name = "Recarm"
},
},
['mapper'] = {
["mapper"] = {
attribute = 'special', --internally almighty
attribute = "special", --internally almighty
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'n',
inbattle = "n",
outbattle = 'y',
outbattle = "y",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Displays minimap until next New Moon. Fails if used during a New Moon.',
effect = "Displays minimap until next New Moon. Fails if used during a New Moon.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Mapper'
name = "Mapper"
},
},
['traesto'] = {
["traesto"] = {
attribute = 'special', --internally almighty
attribute = "special", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'n',
inbattle = "n",
outbattle = 'y',
outbattle = "y",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Warps party to dungeon\'s entrance.',
effect = "Warps party to dungeon's entrance.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Traesto'
name = "Traesto"
},
},
['traport'] = {
["traport"] = {
attribute = 'special', --internally almighty
attribute = "special", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'n',
inbattle = "n",
outbattle = 'y',
outbattle = "y",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Warps party to last visited save point.',
effect = "Warps party to last visited save point.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Traport'
name = "Traport"
},
},
['trafuri'] = {
["trafuri"] = {
attribute = 'special', --internally almighty
attribute = "special", --internally almighty
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Escapes battle.',
effect = "Escapes battle.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Trafuri'
name = "Trafuri"
},
},
['estoma'] = {
["estoma"] = {
attribute = 'special', --internally almighty
attribute = "special", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'n',
inbattle = "n",
outbattle = 'y',
outbattle = "y",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Prevents encounters with enemies that have a lower level than the protagonist.',
effect = "Prevents encounters with enemies that have a lower level than the protagonist.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Estoma'
name = "Estoma"
},
},
['sabbatma'] = {
["sabbatma"] = {
attribute = 'special', --internally almighty
attribute = "special", --internally almighty
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'y',
outbattle = "y",
target = 'Single ally in COMP',
target = "Single ally in COMP",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Summons ally from COMP without spending MAG.',
effect = "Summons ally from COMP without spending MAG.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Sabbatma'
name = "Sabbatma"
},
},
['necroma'] = {
["necroma"] = {
attribute = 'special', --internally almighty
attribute = "special", --internally almighty
cost = 20,
cost = 20,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'Single dead ally in COMP',
target = "Single dead ally in COMP",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Allows summoning of Dead allies.',
effect = "Allows summoning of Dead allies.",
skilltype = 'Magic',
skilltype = "Magic",
name = 'Necroma'
name = "Necroma"
},
},
['paral eyes'] = {
["paral eyes"] = {
attribute = 'dark',
attribute = "dark",
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 12,
power = 12,
hit = 1,
hit = 1,
target = 'Single enemy',
target = "Single enemy",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Paralyze.',
effect = "Chance to inflict Paralyze.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Paral Eyes'
name = "Paral Eyes"
},
},
['petra eyes'] = {
["petra eyes"] = {
attribute = 'dark',
attribute = "dark",
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 10,
power = 10,
hit = 1,
hit = 1,
target = 'Single enemy',
target = "Single enemy",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Stone.',
effect = "Chance to inflict Stone.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Petra Eyes'
name = "Petra Eyes"
},
},
['hell eyes'] = {
["hell eyes"] = {
attribute = 'dark',
attribute = "dark",
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 10,
power = 10,
hit = 1,
hit = 1,
target = 'Single enemy',
target = "Single enemy",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Dead.',
effect = "Chance to inflict Dead.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Hell Eyes'
name = "Hell Eyes"
},
},
['bael\'s curse'] = {
["bael's curse"] = {
attribute = 'dark',
attribute = "dark",
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
hit = 1,
hit = 1,
power = 6,
power = 6,
target = 'Single enemy',
target = "Single enemy",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Fly.',
effect = "Chance to inflict Fly.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Bael\'s Curse'
name = "Bael's Curse"
},
},
['sexy dance'] = {
["sexy dance"] = {
attribute = 'ruin',
attribute = "ruin",
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 12,
power = 12,
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Charm.',
effect = "Chance to inflict Charm.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Sexy Dance'
name = "Sexy Dance"
},
},
['happy dance'] = {
["happy dance"] = {
attribute = 'ruin',
attribute = "ruin",
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 22,
power = 22,
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Happy.',
effect = "Chance to inflict Happy.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Happy Dance'
name = "Happy Dance"
},
},
['joy song'] = {
["joy song"] = {
attribute = 'nerve',
attribute = "nerve",
cost = 4,
cost = 4,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 14,
power = 14,
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Happy.',
effect = "Chance to inflict Happy.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Joy Song'
name = "Joy Song"
},
},
['lullaby'] = {
["lullaby"] = {
attribute = 'nerve',
attribute = "nerve",
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 23,
power = 23,
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Sleep.',
effect = "Chance to inflict Sleep.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Lullaby'
name = "Lullaby"
},
},
['panic voice'] = {
["panic voice"] = {
attribute = 'bind',
attribute = "bind",
attribute_link = 'bind (attribute)',
attribute_link = "bind (attribute)",
cost = 2,
cost = 2,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 10,
power = 10,
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Panic.',
effect = "Chance to inflict Panic.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Panic Voice'
name = "Panic Voice"
},
},
['bind voice'] = {
["bind voice"] = {
attribute = 'bind',
attribute = "bind",
attribute_link = 'bind (attribute)',
attribute_link = "bind (attribute)",
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 9,
power = 9,
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Bind.',
effect = "Chance to inflict Bind.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Bind Voice'
name = "Bind Voice"
},
},
['life drain'] = {
["life drain"] = {
attribute = 'dark',
attribute = "dark",
cost = 7,
cost = 7,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 10,
power = 10,
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Chance to inflict Bat.',
effect = "Chance to inflict Bat.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Life Drain'
name = "Life Drain"
},
},
['fire breath'] = {
["fire breath"] = {
attribute = 'fire',
attribute = "fire",
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 60,
power = 60,
hit = '1-3',
hit = "1-3",
target = "Random enemies",
target = "Random enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Deals Fire damage.',
effect = "Deals Fire damage.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Fire Breath'
name = "Fire Breath"
},
},
['fire breath'] = {
["fire breath"] = {
attribute = 'fire',
attribute = "fire",
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 60,
power = 60,
hit = '1-3',
hit = "1-3",
target = "Random enemies",
target = "Random enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Deals Fire damage.',
effect = "Deals Fire damage.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Fire Breath'
name = "Fire Breath"
},
},
['venom breath'] = {
["venom breath"] = {
attribute = 'ruin',
attribute = "ruin",
cost = 7,
cost = 7,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 32,
power = 32,
hit = '1-2',
hit = "1-2",
target = "Random enemies",
target = "Random enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Deals Ruin damage. Chance to inflict Poison.',
effect = "Deals Ruin damage. Chance to inflict Poison.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Venom Breath'
name = "Venom Breath"
},
},
['shock'] = {
["shock"] = {
attribute = 'electric',
attribute = "electric",
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 44,
power = 44,
hit = '1-3',
hit = "1-3",
target = "Random enemies",
target = "Random enemies",
description_ja = '',
description_ja = "",
description = '',
description = "",
effect = 'Deals Electric damage. Chance to inflict Shock.',
effect = "Deals Electric damage. Chance to inflict Shock.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Shock',
name = "Shock",
link = 'Shock (Skill)'
link = "Shock (Skill)"
},
},
['fog breath'] = {
["fog breath"] = {
attribute = 'nerve',
attribute = "nerve",
cost = 8,
cost = 8,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'All enemies',
target = "All enemies",
hit = '1',
hit = "1",
description_ja = '',
description_ja = "敵全体の命中率を1/2に下げる",
description = '',
description = "Reduces accuracy rate of all enemies by 1/2.",
effect = 'Halves enemies\' Accuracy stat.',
effect = "Halves enemies' Accuracy stat.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Fog Breath'
name = "Fog Breath"
},
},
['power breath'] = {
["power breath"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'Self', --Internally all enemies
target = "Self", --Internally all enemies
hit = '1',
hit = "1",
description_ja = '',
description_ja = "術者の攻撃力と命中率を上昇させる",
description = '',
description = "Increases caster's attack power and accuracy rate.",
effect = 'Increases user\'s Attack and Accuracy stats.',
effect = "Increases user's Attack and Accuracy stats.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Power Breath'
name = "Power Breath"
},
},
['dark breath'] = {
["dark breath"] = {
attribute = 'support', --internally almighty
attribute = "support", --internally almighty
cost = 6,
cost = 6,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
target = 'Self', --Internally all enemies
target = "Self", --Internally all enemies
hit = '1',
hit = "1",
description_ja = '',
description_ja = "術者の防御力と魔力を上昇させる",
description = '',
description = "Increases caster's defense power and magic power.",
effect = 'Increases user\'s Defense and Magic Attack stats.',
effect = "Increases user's Defense and Magic Attack stats.",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Power Breath'
name = "Power Breath"
},
},
['sonic wave'] = {
["sonic wave"] = {
attribute = 'bind',
attribute = "bind",
attribute_link = 'bind (attribute)',
attribute_link = "bind (attribute)",
cost = 5,
cost = 5,
costtype = 'MP',
costtype = "MP",
inbattle = 'y',
inbattle = "y",
outbattle = 'n',
outbattle = "n",
power = 15,
power = 15,
target = 'All enemies',
target = "All enemies",
hit = 1,
hit = 1,
description_ja = '',
description_ja = "敵全体をPANIC状態にする",
description = '',
description = "Puts all enemies into the Panic state.",
effect = 'Chance to inflict Panic',
effect = "Chance to inflict Panic",
skilltype = 'Extra',
skilltype = "Extra",
name = 'Sonic Wave'
name = "Sonic Wave"
},
},
}
}

Revision as of 03:40, 22 September 2024

Documentation for this module may be created at Module:Data/Skill/smt2/doc

local skill = {
	["agi"] = {
		attribute = "fire",
		cost = 3,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 23,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を火炎で焼く",
		description = "Burns 1 enemy with flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Agi"
	},
	["agilao"] = {
		attribute = "fire",
		cost = 7,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 64,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を強い火炎で焼く",
		description = "Burns 1 enemy with strong flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Agilao"
	},
	["maragi"] = {
		attribute = "fire",
		cost = 5,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 19,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を火炎で焼く",
		description = "Burns all enemies with flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Maragi"
	},
	["maragion"] = {
		attribute = "fire",
		cost = 9,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 50,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵全体を強い火炎で焼く",
		description = "Burns all enemies with strong flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Maragion"
	},
	["bufu"] = {
		attribute = "ice",
		cost = 3,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を凍結させてFREEZE状態にする",
		description = "Freezes and puts 1 enemy into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Bufu"
	},
	["bufula"] = {
		attribute = "ice",
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 40,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を強く凍結させてFREEZE状態にする",
		description = "Strongly freezes and puts 1 enemy into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Bufula"
	},
	["mabufu"] = {
		attribute = "ice",
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を凍結させてFREEZE状態にする",
		description = "Freezes and puts all enemies into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Mabufu"
	},
	["mabufula"] = {
		attribute = "ice",
		cost = 11,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 32,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を強く凍結させてFREEZE状態にする",
		description = "Strongly freezes and puts all enemies into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Mabufula"
	},
	["zio"] = {
		attribute = "electric",
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 19,
		target = "Single enemy",
		hit = 1,
		description_ja = "雷を落として敵1体をSHOCK状態にする",
		description = "Drops lightning and puts 1 enemy into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Zio"
	},
	["zionga"] = {
		attribute = "electric",
		cost = 9,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 55,
		target = "Single enemy",
		hit = 1,
		description_ja = "強い雷を落として敵1体をSHOCK状態にする",
		description = "Drops strong lightning and puts 1 enemy into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Zionga"
	},
	["mazio"] = {
		attribute = "electric",
		cost = 7,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "All enemies",
		hit = 1,
		description_ja = "雷を落として敵全体をSHOCK状態にする",
		description = "Drops lightning and puts all enemies into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Mazio"
	},
	["mazionga"] = {
		attribute = "electric",
		cost = 12,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 41,
		target = "All enemies",
		hit = 1,
		description_ja = "強い雷を落として敵全体をSHOCK状態にする",
		description = "Drops strong lightning and puts all enemies into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Mazionga"
	},
	["zan"] = {
		attribute = "force",
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体に衝撃波をぶつける",
		description = "Throws a shockwave at 1 enemy.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Zan"
	},
	["zanma"] = {
		attribute = "force",
		cost = 5,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 50,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体に強い衝撃波をぶつける",
		description = "Throws a strong shockwave at 1 enemy.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Zanma"
	},
	["mazan"] = {
		attribute = "force",
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 14,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵全体に衝撃波をぶつける",
		description = "Throws a shockwave at all enemies.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Mazan"
	},
	["mazanma"] = {
		attribute = "force",
		cost = 7,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 38,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵全体に強い衝撃波をぶつける",
		description = "Throws a strong shockwave at all enemies.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Mazanma"
	},
	["tentarafoo"] = {
		attribute = "nerve",
		cost = 14,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 44,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体をPANIC状態にする",
		description = "Puts all enemies into the Panic state.",
		effect = "Chance to inflict Panic.",
		skilltype = "Magic",
		name = "Tentarafoo"
	},
	["megido"] = {
		attribute = "almighty",
		cost = 15,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 70,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体に無属性のダメージを与える",
		description = "Deals non-elemental damage to all enemies.",
		effect = "Deals Almighty damage.",
		skilltype = "Magic",
		name = "Megido"
	},
	["megidolaon"] = {
		attribute = "almighty",
		cost = 15,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 100,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体に無属性の強いダメージを与える",
		description = "Deals strong non-elemental damage to all enemies.",
		effect = "Deals Almighty damage.",
		skilltype = "Magic",
		name = "Megidolaon"
	},
	["dormina"] = {
		attribute = "nerve",
		cost = 3,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をSLEEP状態にする",
		description = "Puts several enemies into the Sleep state.",
		effect = "Chance to inflict Sleep.",
		skilltype = "Magic",
		name = "Dormina"
	},
	["shibaboo"] = {
		attribute = "ruin",
		cost = 3,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 28,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をBIND状態にする",
		description = "Puts several enemies into the Bind state.",
		effect = "Chance to inflict Bind.",
		skilltype = "Magic",
		name = "Shibaboo"
	},
	["pulinpa"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 22,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をPANIC状態にする",
		description = "Puts several enemies into the Panic state.",
		effect = "Chance to inflict Panic.",
		skilltype = "Magic",
		name = "Pulinpa"
	},
	["hapirma"] = {
		attribute = "ruin",
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をHAPPY状態にする",
		description = "Puts several enemies into the Happy state.",
		effect = "Chance to inflict Happy.",
		skilltype = "Magic",
		name = "Hapirma"
	},
	["marin karin"] = {
		attribute = "ruin",
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体をCHARM状態にする",
		description = "Puts 1 enemy into the Charm state.",
		effect = "Chance to inflict Happy.",
		skilltype = "Magic",
		name = "Marin Karin"
	},
	["makajama"] = {
		attribute = "ruin",
		cost = 3,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をCLOSE状態にする",
		description = "Puts several enemies into the Close state.",
		effect = "Chance to inflict Close.",
		skilltype = "Magic",
		name = "Makajama"
	},
	["mudo"] = {
		attribute = "dark",
		cost = 3,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "Random enemies",
		hit = 2,
		description_ja = "敵2体を呪い殺す",
		description = "Curses 2 enemies to death.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Mudo"
	},
	["mudoon"] = {
		attribute = "dark",
		cost = 9,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "Random enemies",
		hit = "3-5",
		description_ja = "敵数体を呪い殺す",
		description = "Curses several enemies to death.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Mudoon"
	},
	["hanma"] = {
		attribute = "light",
		cost = 5,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "Random enemies",
		hit = "2",
		description_ja = "敵2体を破魔の力で昇天させる",
		description = "Causes 2 enemies to ascend to heaven with the power of exorcism.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Hanma"
	},
	["mahama"] = {
		attribute = "light",
		cost = 10,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を破魔の力で昇天させる",
		description = "Causes all enemies to ascend to heaven with the power of exorcism.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Mahama"
	},
	["tarunda"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵の攻撃力を下げる",
		description = "Decreases the enemy's attack power.",
		effect = "Decreases enemies' Attack and Magic Attack stats.",
		skilltype = "Magic",
		name = "Tarunda"
	},
	["rakunda"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵の防御力を下げる",
		description = "Decreases the enemy's defense power.",
		effect = "Decreases enemies' Defense stat.",
		skilltype = "Magic",
		name = "Rakunda"
	},
	["sukunda"] = {
		attribute = "support", --internally almighty
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵の命中率を下げる",
		description = "Decreases the enemy's accuracy rate.",
		effect = "Decreases enemies' Accuracy stat.",
		skilltype = "Magic",
		name = "Sukunda"
	},
	["dekaja"] = {
		attribute = "support", --internally almighty
		cost = 10,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "全てのカジャ系魔法の効果を消す",
		description = "Removes effects of all kaja-type magic.",
		effect = "Returns enemies' increased stats to normal.",
		skilltype = "Magic",
		name = "Dekaja"
	},
	["rekaja"] = {
		attribute = "support", --internally almighty
		cost = 5,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "ンダ系魔法で下げられた能力を元に戻す",
		description = "Restores all stats lowered by nda-type magic.",
		effect = "Returns allies' decreased stats to normal.",
		skilltype = "Magic",
		name = "Rekaja"
	},
	["tetra"] = {
		attribute = "support", --internally almighty
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Prevents enemies from using skills for 1 turn.",
		skilltype = "Magic",
		name = "Tetra"
	},
	["tarukaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Increases allies' Attack stat.",
		skilltype = "Magic",
		name = "Tarukaja"
	},
	["rakukaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Increases allies' Defense stat.",
		skilltype = "Magic",
		name = "Rakukaja"
	},
	["sukukaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Increases allies' Accuracy stat.",
		skilltype = "Magic",
		name = "Sukukaja"
	},
	["makakaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Increases allies' Magic Attack stat.",
		skilltype = "Magic",
		name = "Makakaja"
	},
	["tetraja"] = {
		attribute = "support", --internally almighty
		cost = 5,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Protects party from instant-kill attacks and Energy Drain.",
		skilltype = "Magic",
		name = "Tetraja"
	},
	["makarakarn"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Party reflects magical attacks (except Almighty) for rest of turn.",
		skilltype = "Magic",
		name = "Makarakarn"
	},
	["tetrakarn"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Party reflects physical attacks for rest of turn.",
		skilltype = "Magic",
		name = "Tetrakarn"
	},
	["dia"] = {
		attribute = "recovery", --internally almighty
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のHPを少し回復する",
		description = "Slightly recovers HP of 1 ally.",
		effect = "Restores small amount of HP.",
		skilltype = "Magic",
		name = "Dia"
	},
	["diarama"] = {
		attribute = "recovery", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Restores medium amount of HP.",
		skilltype = "Magic",
		name = "Diarama"
	},
	["diarahan"] = {
		attribute = "recovery", --internally almighty
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Fully restores HP.",
		skilltype = "Magic",
		name = "Diarahan"
	},
	["media"] = {
		attribute = "recovery", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Restores small amount of HP.",
		skilltype = "Magic",
		name = "Media"
	},
	["mediarama"] = {
		attribute = "recovery", --internally almighty
		cost = 20,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Restores medium amount of HP.",
		skilltype = "Magic",
		name = "Mediarama"
	},
	["mediarahan"] = {
		attribute = "recovery", --internally almighty
		cost = 50,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Fully restores HP.",
		skilltype = "Magic",
		name = "Mediarahan"
	},
	["patra"] = {
		attribute = "recovery", --internally almighty
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人の軽いステータス異常を回復する",
		description = "Recovers light status ailments of 1 ally.",
		effect = "Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.",
		skilltype = "Magic",
		name = "Patra"
	},
	["penpatra"] = {
		attribute = "recovery", --internally almighty
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Removes Shock, Sleep, Bind, Panic, Happy, Close, and Freeze ailments.",
		skilltype = "Magic",
		name = "Penpatra"
	},
	["posumudi"] = {
		attribute = "recovery", --internally almighty
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Removes Poison ailment.",
		skilltype = "Magic",
		name = "Posumudi"
	},
	["paraladi"] = {
		attribute = "recovery", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Removes Paralyze ailment.",
		skilltype = "Magic",
		name = "Paraladi"
	},
	["petradi"] = {
		attribute = "recovery", --internally almighty
		cost = 10,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Removes Stone ailment.",
		skilltype = "Magic",
		name = "Petradi"
	},
	["recarm"] = {
		attribute = "recovery", --internally almighty
		cost = 12,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Removes Dying or Dead ailment and restores 1/4 of max HP.",
		skilltype = "Magic",
		name = "Recarm"
	},
	["samarecarm"] = {
		attribute = "recovery", --internally almighty
		cost = 24,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Removes Dying or Dead ailment and fully restores HP.",
		skilltype = "Magic",
		name = "Recarm"
	},
	["recarmdra"] = {
		attribute = "recovery", --internally almighty
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "",
		description = "",
		effect = "Fully restores HP. Kills user.",
		skilltype = "Magic",
		name = "Recarm"
	},
	["mapper"] = {
		attribute = "special", --internally almighty
		cost = 2,
		costtype = "MP",
		inbattle = "n",
		outbattle = "y",
		description_ja = "",
		description = "",
		effect = "Displays minimap until next New Moon. Fails if used during a New Moon.",
		skilltype = "Magic",
		name = "Mapper"
	},
	["traesto"] = {
		attribute = "special", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "n",
		outbattle = "y",
		description_ja = "",
		description = "",
		effect = "Warps party to dungeon's entrance.",
		skilltype = "Magic",
		name = "Traesto"
	},
	["traport"] = {
		attribute = "special", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "n",
		outbattle = "y",
		description_ja = "",
		description = "",
		effect = "Warps party to last visited save point.",
		skilltype = "Magic",
		name = "Traport"
	},
	["trafuri"] = {
		attribute = "special", --internally almighty
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		description_ja = "",
		description = "",
		effect = "Escapes battle.",
		skilltype = "Magic",
		name = "Trafuri"
	},
	["estoma"] = {
		attribute = "special", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "n",
		outbattle = "y",
		description_ja = "",
		description = "",
		effect = "Prevents encounters with enemies that have a lower level than the protagonist.",
		skilltype = "Magic",
		name = "Estoma"
	},
	["sabbatma"] = {
		attribute = "special", --internally almighty
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally in COMP",
		description_ja = "",
		description = "",
		effect = "Summons ally from COMP without spending MAG.",
		skilltype = "Magic",
		name = "Sabbatma"
	},
	["necroma"] = {
		attribute = "special", --internally almighty
		cost = 20,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "Single dead ally in COMP",
		description_ja = "",
		description = "",
		effect = "Allows summoning of Dead allies.",
		skilltype = "Magic",
		name = "Necroma"
	},
	["paral eyes"] = {
		attribute = "dark",
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		hit = 1,
		target = "Single enemy",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Paralyze.",
		skilltype = "Extra",
		name = "Paral Eyes"
	},
	["petra eyes"] = {
		attribute = "dark",
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Stone.",
		skilltype = "Extra",
		name = "Petra Eyes"
	},
	["hell eyes"] = {
		attribute = "dark",
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Dead.",
		skilltype = "Extra",
		name = "Hell Eyes"
	},
	["bael's curse"] = {
		attribute = "dark",
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		power = 6,
		target = "Single enemy",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Fly.",
		skilltype = "Extra",
		name = "Bael's Curse"
	},
	["sexy dance"] = {
		attribute = "ruin",
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		hit = 1,
		target = "All enemies",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Charm.",
		skilltype = "Extra",
		name = "Sexy Dance"
	},
	["happy dance"] = {
		attribute = "ruin",
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 22,
		hit = 1,
		target = "All enemies",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Happy.",
		skilltype = "Extra",
		name = "Happy Dance"
	},
	["joy song"] = {
		attribute = "nerve",
		cost = 4,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 14,
		hit = 1,
		target = "All enemies",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Happy.",
		skilltype = "Extra",
		name = "Joy Song"
	},
	["lullaby"] = {
		attribute = "nerve",
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 23,
		hit = 1,
		target = "All enemies",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Sleep.",
		skilltype = "Extra",
		name = "Lullaby"
	},
	["panic voice"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 2,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "All enemies",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Panic.",
		skilltype = "Extra",
		name = "Panic Voice"
	},
	["bind voice"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 9,
		hit = 1,
		target = "All enemies",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Bind.",
		skilltype = "Extra",
		name = "Bind Voice"
	},
	["life drain"] = {
		attribute = "dark",
		cost = 7,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "",
		description = "",
		effect = "Chance to inflict Bat.",
		skilltype = "Extra",
		name = "Life Drain"
	},
	["fire breath"] = {
		attribute = "fire",
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 60,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "",
		description = "",
		effect = "Deals Fire damage.",
		skilltype = "Extra",
		name = "Fire Breath"
	},
	["fire breath"] = {
		attribute = "fire",
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 60,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "",
		description = "",
		effect = "Deals Fire damage.",
		skilltype = "Extra",
		name = "Fire Breath"
	},
	["venom breath"] = {
		attribute = "ruin",
		cost = 7,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 32,
		hit = "1-2",
		target = "Random enemies",
		description_ja = "",
		description = "",
		effect = "Deals Ruin damage. Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Venom Breath"
	},
	["shock"] = {
		attribute = "electric",
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 44,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "",
		description = "",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Extra",
		name = "Shock",
		link = "Shock (Skill)"
	},
	["fog breath"] = {
		attribute = "nerve",
		cost = 8,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = "1",
		description_ja = "敵全体の命中率を1/2に下げる",
		description = "Reduces accuracy rate of all enemies by 1/2.",
		effect = "Halves enemies' Accuracy stat.",
		skilltype = "Extra",
		name = "Fog Breath"
	},
	["power breath"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "Self", --Internally all enemies
		hit = "1",
		description_ja = "術者の攻撃力と命中率を上昇させる",
		description = "Increases caster's attack power and accuracy rate.",
		effect = "Increases user's Attack and Accuracy stats.",
		skilltype = "Extra",
		name = "Power Breath"
	},
	["dark breath"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		target = "Self", --Internally all enemies
		hit = "1",
		description_ja = "術者の防御力と魔力を上昇させる",
		description = "Increases caster's defense power and magic power.",
		effect = "Increases user's Defense and Magic Attack stats.",
		skilltype = "Extra",
		name = "Power Breath"
	},
	["sonic wave"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 5,
		costtype = "MP",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体をPANIC状態にする",
		description = "Puts all enemies into the Panic state.",
		effect = "Chance to inflict Panic",
		skilltype = "Extra",
		name = "Sonic Wave"
	},
}

return {
	skill = skill,
}