Persona (Series): Difference between revisions
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From {{Link|Game|p3}} onward, the mainline games essentially had a soft reboot and adopted a radically different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|game|P5}} and {{Link|game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters. | From {{Link|Game|p3}} onward, the mainline games essentially had a soft reboot and adopted a radically different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|game|P5}} and {{Link|game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters. | ||
''Persona'' was one of the first ''Megami Tensei'' series games to see release outside of Japan. The first game, ''Megami Ibunroku Persona'', was released in North America under the title '''''Revelations: Persona''''', where it saw | ''Persona'' was one of the first ''Megami Tensei'' series games to see release outside of Japan. The first game, ''Megami Ibunroku Persona'', was released in North America under the title '''''Revelations: Persona''''', where it saw significant localization changes. ''Persona'' was also the first franchise outside of Japan to drop the ''Shin Megami Tensei'' subtitle in terms of branding with {{Link|game|P4G}}. | ||
==History== | ==History== |