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The [[Hero (Shin Megami Tensei)|Hero]] will start off the game as Neutral-aligned, and depending on the actions the player chooses he can become Law, Chaos, or remain Neutral-aligned. Near the end of the game, his Alignment will be locked in and he will be set onto a route that corresponds to said Alignment that will provide different bosses and an ending. Aside from decisions made in the story or in sidequests that will push his Alignment to Law or Chaos, choices made in normal gameplay can influence Alignment as well, such as choosing to heal in [[Messian|Messian Churches]] or [[Gaean|Gaean Ashrams]], which will push the Hero a little towards Law and Chaos respectively. As [[Healing Ashram]]s are Neutral-aligned, the Hero will not be pushed toward any one side by healing there. An alternative way of drastically changing Alignment is presented near the end of the game via a minigame in [[Tokyo Destinyland (Shin Megami Tensei)|Tokyo Destinyland]], which involves going through a maze until you reach a room that will push the Hero in the direction of either Law or Chaos.
The [[Hero (Shin Megami Tensei)|Hero]] will start off the game as Neutral-aligned, and depending on the actions the player chooses he can become Law, Chaos, or remain Neutral-aligned. Near the end of the game, his Alignment will be locked in and he will be set onto a route that corresponds to said Alignment that will provide different bosses and an ending. Aside from decisions made in the story or in sidequests that will push his Alignment to Law or Chaos, choices made in normal gameplay can influence Alignment as well, such as choosing to heal in [[Messian|Messian Churches]] or [[Gaean|Gaean Ashrams]], which will push the Hero a little towards Law and Chaos respectively. As [[Healing Ashram]]s are Neutral-aligned, the Hero will not be pushed toward any one side by healing there. An alternative way of drastically changing Alignment is presented near the end of the game via a minigame in [[Tokyo Destinyland (Shin Megami Tensei)|Tokyo Destinyland]], which involves going through a maze until you reach a room that will push the Hero in the direction of either Law or Chaos.


Alignment's role in gameplay is affecting what equipment the Hero can use, as many pieces of equipment are tied to Alignment, and also what demons he can recruit and summon. If the Hero is Law-aligned, he will be unable to summon or recruit Chaos-aligned demons, and conversely if he is Chaos-aligned, he will be unable to summon or recruit Law-aligned demons. Should a Law or Chaos-aligned Hero attempt to fuse a demon of the opposite Alignment, he will be warned that he will not be able to summon the result, though otherwise still be permitted to carry on with the fusion. If the Hero is Neutral-aligned, he will not be bound by these restrictions and be able to freely summon and recruit demons of any Alignment, though demons' secondary Alignment must still be taken into account. If a demon is Light or Dark-aligned, they cannot be recruited through negotiation, while any demon that is Neutral-aligned can be. Note not to confuse the primary Alignment Neutral that exists on the scale between Law and Chaos with the Neutral that is on the scale between Light and Dark.
Alignment's role in gameplay is affecting what equipment the Hero can use, as many pieces of equipment are tied to Alignment, and also what demons he can recruit and summon. If the Hero is Law-aligned, he will be unable to summon or recruit Chaos-aligned demons, and conversely if he is Chaos-aligned, he will be unable to summon or recruit Law-aligned demons. Should a Law or Chaos-aligned Hero attempt to fuse a demon of the opposite Alignment, he will be warned that he will not be able to summon the result, though otherwise still be permitted to carry on with the fusion. If the Hero is Neutral-aligned, he will not be bound by these restrictions and be able to freely summon and recruit demons of any Alignment, though demons' secondary Alignment must still be taken into account. If a demon is Light or Dark-aligned, they cannot be recruited through negotiation, while any demon that is Neutral-aligned can.


The Hero's Alignment is never told to the player directly, and so there are three main methods of deducing what it is. Firstly, the avatar on the overworld map indicates his Alignment via which way it is spinning. If the avatar is spinning clockwise, the Hero is Law-aligned. If it is spinning counter-clockwise, he is Chaos-aligned. And if it wobbles in either direction without fully spinning, then he is Neutral-aligned. The second method is attempting to summon a Law or Chaos-aligned demon, as not being able to summon one of them will indicate you are the opposite Alignment. The final method is to go to a Messian Church or Gaean Ashram, where if you are of the opposing Alignment, you will be forced to pay an extra fee to heal there.
The Hero's Alignment is never told to the player directly, and so there are three main methods of deducing what it is. Firstly, the avatar on the overworld map indicates his Alignment via which way it is spinning. If the avatar is spinning clockwise, the Hero is Law-aligned. If it is spinning counter-clockwise, he is Chaos-aligned. And if it wobbles in either direction without fully spinning, then he is Neutral-aligned. The second method is attempting to summon a Law or Chaos-aligned demon, as not being able to summon one of them will indicate you are the opposite Alignment. The final method is to go to a Messian Church or Gaean Ashram, where if you are of the opposing Alignment, you will be forced to pay an extra fee to heal there.
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==={{Link|Game|SMT4}}===
==={{Link|Game|SMT4}}===
In ''Shin Megami Tensei IV'', Alignment is once again influenced by choices presented throughout the main story as well as in side content such as [[Challenge Quest|quests]] and NPC dialogue. [[Flynn]] will start the game as Neutral and can only answer to choices in a Lawful or Chaotic fashion, pushing him towards Law or Chaos respectively. If the player balances these chocies, Flynn's Alignment can also settle on Neutral again rather than Law or Chaos. At the Alignment Lock, Flynn will make a final choice that will definitively determine his Alignment and so what route he will follow for the end of the game. Note that it is possible to be locked out of the Neutral route by being "too" Neutral, as the final choice gives a large amount of Law or Chaos points that can push a Neutral-aligned Flynn into one of the extreme alignments. There is also an extra choice that can be made regardless of Alignment that will lead to an ending titled the "Nothing" ending.
In ''Shin Megami Tensei IV'', Alignment is once again influenced by choices presented throughout the main story as well as in side content such as [[Challenge Quest|quests]] and NPC dialogue. [[Flynn]] will start the game as Neutral and can only answer to choices in a Lawful or Chaotic fashion, pushing him towards Law or Chaos respectively. If the player balances these chocies, Flynn's Alignment can also settle on Neutral again rather than Law or Chaos. At the Alignment Lock, Flynn will make a final choice that will definitively determine his Alignment and so what route he will follow for the end of the game. There is also an extra choice that can be made regardless of Alignment that will lead to an ending titled the "Nothing" ending.


Aside from the different bosses, locations, and quests exclusive to a route, Alignment has no bearing on gameplay, as there is no Alignment-tied equipment like in previous games, and Flynn can freely recruit and summon any race regardless of Alignment with a few exceptions.
Aside from the different bosses, locations, and quests exclusive to a route, Alignment has no bearing on gameplay, as there is no Alignment-tied equipment like in previous games, and Flynn can freely recruit and summon any race regardless of Alignment with a few exceptions.
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==={{Link|Game|SMT4A}}===
==={{Link|Game|SMT4A}}===
Unlike it's predecessors, Alignment in ''Shin Megami Tensei IV: Apocalypse'' operates on a scale of Light and Dark rather than of Law, Neutral, and Chaos. There is no middle path for [[Nanashi]] to follow, so he must decide solely between being Light-aligned or Dark-aligned. Nanashi's alignment does not affect gameplay like in ''Shin Megami Tensei IV'', so he can freely summon and recruit any demon barring a few exceptions.
Halfway through the game, Nanashi is offered a choice between endings aligned to either Law or Chaos. They can be chosen regardless of his Alignment, though he can also reject them and continue on with the story.
When the route split is reached, Nanashi must choose between a Light-aligned path or a Dark-aligned path, which are titled the "Bonds" and "Massacre" routes respectively. Should Nanashi choose a path that contradicts his Alignment, he will be penalized. If Nanashi is Light-aligned but chooses to follow the Massacre route, he will lose all his items. If Nanashi is Dark-aligned but chooses to follow the Bonds route, he will lose all of the demons in his stock.
==={{Link|Game|SMT5}}===
==={{Link|Game|SMT5}}===
===''Shin Megami Tensei: Imagine''===
===''Shin Megami Tensei: Imagine''===