Module:Data/Skill/dsrk1: Difference between revisions

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(Added range= to passives and investigation skills for compatibility with data tables)
 
Line 1,470: Line 1,470:
target = 'Self',
target = 'Self',
range = 'Field (M)',
range = 'Field (M)',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,495: Line 1,496:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,507: Line 1,509:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,519: Line 1,522:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,531: Line 1,535:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,543: Line 1,548:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,555: Line 1,561:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,583: Line 1,590:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,595: Line 1,603:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,607: Line 1,616:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,619: Line 1,629:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,631: Line 1,642:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,643: Line 1,655:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,655: Line 1,668:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,667: Line 1,681:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,679: Line 1,694:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,691: Line 1,707:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,703: Line 1,720:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,715: Line 1,733:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,727: Line 1,746:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,739: Line 1,759:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,751: Line 1,772:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,763: Line 1,785:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,775: Line 1,798:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
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cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,799: Line 1,824:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,811: Line 1,837:
cost = '—',
cost = '—',
target = 'Allies',
target = 'Allies',
range = 'Allies',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
Line 1,823: Line 1,850:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Support',
skilltype = 'Support',
inbattle = 'y',
inbattle = 'y',
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hit = 1,
hit = 1,
power = 'H',
power = 'H',
range = 'Self',
name = 'Justification'
name = 'Justification'
},
},
Line 2,023: Line 2,052:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
name = 'Ancient Sleep'
name = 'Ancient Sleep'
},
},
Line 2,233: Line 2,263:
cost = '—',
cost = '—',
target = 'NPC, Objects',
target = 'NPC, Objects',
range = 'Unique',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,244: Line 2,275:
cost = '—',
cost = '—',
target = 'NPC, Water',
target = 'NPC, Water',
range = 'Unique',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,267: Line 2,299:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Area',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
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effect = 'Use strength to move heavy objects',
effect = 'Use strength to move heavy objects',
cost = '—',
cost = '—',
target = 'Object',
target = 'Objects',
range = 'Objects',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,289: Line 2,323:
cost = '—',
cost = '—',
target = 'NPC',
target = 'NPC',
range = 'NPC',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,300: Line 2,335:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,311: Line 2,347:
cost = '—',
cost = '—',
target = 'NPC',
target = 'NPC',
range = 'NPC',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,322: Line 2,359:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,333: Line 2,371:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,344: Line 2,383:
cost = '—',
cost = '—',
target = 'Raidou',
target = 'Raidou',
range = 'Unique',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,355: Line 2,395:
cost = '—',
cost = '—',
target = 'Raidou',
target = 'Raidou',
range = 'Unique',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,366: Line 2,407:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',
Line 2,377: Line 2,419:
cost = '—',
cost = '—',
target = 'Self',
target = 'Self',
range = 'Self',
skilltype = 'Investigation',
skilltype = 'Investigation',
inbattle = 'n',
inbattle = 'n',

Latest revision as of 12:14, 15 September 2024

Documentation for this module may be created at Module:Data/Skill/dsrk1/doc

local skill = {
['maragidyne'] = {
	attribute = 'fire',
	order = 'Fire 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Burns enemies weak to Fire',
	cost = 8,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'B',
	powerlvl = 'Heavy',
	range = 'Field (M)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Fire damage+burn Area:self(S)',
	name = 'Maragidyne'
},
['hellfire'] = {
	attribute = 'fire',
	order = 'Fire 2',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Sluggish, Burns enemies weak to Fire',
	cost = 5,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple light Fire dmg+burn Single target',
	name = 'Hellfire'
},
['agidyne'] = {
	attribute = 'fire',
	order = 'Fire 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Burns enemies weak to Fire',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'C',
	powerlvl = 'Heavy',
	range = 'Missile',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Fire dmg+burn Area:target',
	name = 'Agidyne'
},
['blaze'] = {
	attribute = 'fire',
	order = 'Fire 4',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Burns enemies weak to Fire',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = '3-Way',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Fire dmg+burn 3-way shot',
	name = 'Blaze'
},
['maragi'] = {
	attribute = 'fire',
	order = 'Fire 5',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Burns enemies weak to Fire',
	cost = 4,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = 'Field (S)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Fire dmg+burn Area:self(S)',
	name = 'Maragi'
},
['agi'] = {
	attribute = 'fire',
	order = 'Fire 6',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Burns enemies weak to Fire',
	cost = 3,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Fire dmg+burn Single target',
	name = 'Agi'
},
['fire breath'] = {
	attribute = 'fire',
	order = 'Fire 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Burns enemies weak to Fire',
	cost = 180,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 3,
	power = 'A',
	powerlvl = 'Heavy',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple heavy Fire dmg+burn Line',
	name = 'Fire Breath'
},
['fire drain'] = {
	attribute = 'fire',
	order = 'Fire 2',
	effect = 'Raidou and his demon drain Fire for 20 seconds',
	cost = 100,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drains Fire attacks for a short time All',
	name = 'Fire Drain'
},
['fireball'] = {
	attribute = 'fire',
	order = 'Fire 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Burns enemies weak to Fire',
	cost = 150,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Piercing mega Fire dmg+burn Single target',
	name = 'Fireball'
},
['null fire'] = {
	attribute = 'fire',
	order = 'Fire 4',
	effect = 'Raidou and his demon null Fire for 20 seconds',
	cost = 70,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies Fire attacks for a short time All',
	name = 'Null Fire'
},
['mabufudyne'] = {
	attribute = 'ice',
	order = 'Ice 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Freezes enemies weak to Ice',
	cost = 8,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'B',
	powerlvl = 'Heavy',
	range = 'Field (M)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Ice dmg+freeze Area:self(M)',
	name = 'Mabufudyne'
},
['cocytus'] = {
	attribute = 'ice',
	order = 'Ice 2',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Sluggish, Freezes enemies weak to Ice',
	cost = 5,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple light Ice dmg+freeze Single target',
	name = 'Cocytus'
},
['bufudyne'] = {
	attribute = 'ice',
	order = 'Ice 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Freezes enemies weak to Ice',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'C',
	powerlvl = 'Heavy',
	range = 'Missile',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Ice dmg+freeze Area:target',
	name = 'Bufudyne'
},
['frostbite'] = {
	attribute = 'ice',
	order = 'Ice 4',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Freezes enemies weak to Ice',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = '3-Way',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Ice dmg+freeze 3-way shot',
	name = 'Frostbite'
},
['mabufu'] = {
	attribute = 'ice',
	order = 'Ice 5',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Freezes enemies weak to Ice',
	cost = 4,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = 'Field (S)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Ice dmg+freeze Area:self(S)',
	name = 'Mabufu'
},
['bufu'] = {
	attribute = 'ice',
	order = 'Ice 6',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Freezes enemies weak to Ice',
	cost = 3,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Ice dmg+freeze Single target',
	name = 'Bufu'
},
['glacial blast'] = {
	attribute = 'ice',
	order = 'Ice 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Freezes enemies weak to Ice',
	cost = 180,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 3,
	power = 'A',
	powerlvl = 'Heavy',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple heavy Ice dmg+freeze Line',
	name = 'Glacial Blast'
},
['ice drain'] = {
	attribute = 'ice',
	order = 'Ice 2',
	effect = 'Raidou and his demon drain Ice for 20 seconds',
	cost = 100,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drains Ice attacks for a short time All',
	name = 'Ice Drain'
},
['frozen lance'] = {
	attribute = 'ice',
	order = 'Ice 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Freezes enemies weak to Ice',
	cost = 150,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Piercing mega Ice dmg+freeze Single target',
	name = 'Frozen Lance'
},
['null ice'] = {
	attribute = 'ice',
	order = 'Ice 4',
	effect = 'Raidou and his demon null Ice for 20 seconds',
	cost = 70,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies Ice attacks for a short time All',
	name = 'Null Ice'
},
['maziodyne'] = {
	attribute = 'elec',
	order = 'Elec 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Shocks enemies weak to Elec',
	cost = 8,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'B',
	powerlvl = 'Heavy',
	range = 'Field (M)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Elec dmg+shock Area:self(M)',
	name = 'Maziodyne'
},
['bolt storm'] = {
	attribute = 'elec',
	order = 'Elec 2',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Sluggish, Shocks enemies weak to Elec',
	cost = 5,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple light Ice dmg+shock Single target',
	name = 'Bolt Storm'
},
['ziodyne'] = {
	attribute = 'elec',
	order = 'Elec 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Shocks enemies weak to Elec',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'C',
	powerlvl = 'Heavy',
	range = 'Missile',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Elec dmg+shock Area:target',
	name = 'Ziodyne'
},
['spark'] = {
	attribute = 'elec',
	order = 'Elec 4',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Shocks enemies weak to Elec',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = '3-Way',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Elec dmg+shock 3-way shot',
	name = 'Spark'
},
['mazio'] = {
	attribute = 'elec',
	order = 'Elec 5',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Shocks enemies weak to Elec',
	cost = 4,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = 'Field (S)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Elec dmg+shock Area:self(S)',
	name = 'Mazio'
},
['zio'] = {
	attribute = 'ice',
	order = 'Elec 6',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Shocks enemies weak to Elec',
	cost = 3,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Elec dmg+shock Single target',
	name = 'Zio'
},
['shock wave'] = {
	attribute = 'elec',
	order = 'Elec 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Shocks enemies weak to Elec',
	cost = 180,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 3,
	power = 'A',
	powerlvl = 'Heavy',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple heavy Elec dmg+shock Line',
	name = 'Shock Wave'
},
['elec drain'] = {
	attribute = 'elec',
	order = 'Elec 2',
	effect = 'Raidou and his demon drain Elec for 20 seconds',
	cost = 100,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drains Elec attacks for a short time All',
	name = 'Elec Drain'
},
['thunderbolt'] = {
	attribute = 'elec',
	order = 'Elec 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Shocks enemies weak to Elec',
	cost = 150,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Piercing mega Elec dmg+shock Single target',
	name = 'Thunderbolt'
},
['null elec'] = {
	attribute = 'elec',
	order = 'Elec 4',
	effect = 'Raidou and his demon null Elec for 20 seconds',
	cost = 70,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies Elec attacks for a short time All',
	name = 'Null Elec'
},
['mazandyne'] = {
	attribute = 'force',
	order = 'Force 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Impedes enemies weak to Force',
	cost = 8,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'B',
	powerlvl = 'Heavy',
	range = 'Field (M)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Force dmg+impede Area:self(M)',
	name = 'Mazandyne'
},
['tempest'] = {
	attribute = 'force',
	order = 'Force 2',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Sluggish, Impedes enemies weak to Force',
	cost = 5,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple light Force dmg+impede Single target',
	name = 'Tempest'
},
['zandyne'] = {
	attribute = 'force',
	order = 'Force 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Impedes enemies weak to Force',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'C',
	powerlvl = 'Heavy',
	range = 'Missile',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Force dmg+impede Area:target',
	name = 'Zandyne'
},
['flurry'] = {
	attribute = 'force',
	order = 'Force 4',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Impedes enemies weak to Force',
	cost = 7,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = '3-Way',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Force dmg+impede 3-way shot',
	name = 'Flurry'
},
['mazan'] = {
	attribute = 'force',
	order = 'Force 5',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Impedes enemies weak to Force',
	cost = 4,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'E',
	powerlvl = 'Medium',
	range = 'Field (S)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Force dmg+impede Area:self(S)',
	name = 'Mazan'
},
['zan'] = {
	attribute = 'force',
	order = 'Force 6',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Impedes enemies weak to Force',
	cost = 3,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Force dmg+impede Single target',
	name = 'Zan'
},
['wind cutter'] = {
	attribute = 'force',
	order = 'Force 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Impedes enemies weak to Force',
	cost = 180,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 3,
	power = 'A',
	powerlvl = 'Heavy',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple heavy Force dmg+impede Line',
	name = 'Wind Cutter'
},
['force drain'] = {
	attribute = 'force',
	order = 'Force 2',
	effect = 'Raidou and his demon drain Force for 20 seconds',
	cost = 100,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drains Force attacks for a short time All',
	name = 'Force Drain'
},
['hurricane'] = {
	attribute = 'force',
	order = 'Force 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, Impedes enemies weak to Force',
	cost = 150,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Piercing mega Force dmg+impede Single target',
	name = 'Hurricane'
},
['null force'] = {
	attribute = 'force',
	order = 'Force 4',
	effect = 'Raidou and his demon null Force for 20 seconds',
	cost = 70,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies Force attacks for a short time All',
	name = 'Null Force'
},
['mamudo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	order = 'Death 1',
	damagetype = 'Magical',
	effect = 'Halves HP of all adjacent enemies and Stuns enemies weak to Death',
	cost = 6,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	range = 'Field (S)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Death:HP halved+stun Area:self(S)',
	name = 'Mamudo'
},
['mudo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	order = 'Death 2',
	damagetype = 'Magical',
	effect = 'Halves HP of all adjacent enemies and Stuns enemies weak to Death',
	cost = 6,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Death:HP halved+stun Single target',
	name = 'mudo'
},
['null death'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	order = 'Death 1',
	effect = 'Raidou and his demon null Death for 20 seconds',
	cost = 70,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies Death attacks for a short time All',
	name = 'Null Death'
},
['petra'] = {
	attribute = 'mind',
	order = 'Mind 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance of Stone',
	cost = 5,
	costtype = 'MP',
	target = 'Enemy Group',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Pierce',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Mind dmg+stone Line',
	name = 'Petra'
},
['dormina'] = {
	attribute = 'mind',
	order = 'Mind 2',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance of Sleep',
	cost = 5,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Field (M)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Mind dmg+stone Area:self(S)',
	name = 'Dormina'
},
['marin karin'] = {
	attribute = 'mind',
	order = 'Mind 3',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance of Charm',
	cost = 4,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Field (S)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Mind dmg+charm Area:self(S)',
	name = 'Marin Karin'
},
['makajam'] = {
	attribute = 'mind',
	order = 'Mind 4',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance of Mute',
	cost = 4,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Mind dmg+mute Single target',
	name = 'Makajam'
},
['pulinpa'] = {
	attribute = 'mind',
	order = 'Mind 5',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance of Panic',
	cost = 3,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'G',
	powerlvl = 'Light',
	range = 'Single Line',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Mind dmg+panic Single target',
	name = 'Pulinpa'
},
['null mind'] = {
	attribute = 'mind',
	order = 'Mind 1',
	effect = 'Raidou and his demon null Mind for 20 seconds',
	cost = 70,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies Mind attacks for a short time All',
	name = 'Null Mind'
},
['diarahan'] = {
	attribute = 'recovery',
	order = 'Recovery 1',
	damagetype = 'Healing',
	effect = 'Fully recovers HP',
	cost = 8,
	costtype = 'MP',
	target = 'Single Ally',
	hit = 1,
	power = 'A',
	powerlvl = 'Full',
	range = 'Single Ally',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restores HP fully 1 ally',
	name = 'Diarahan'
},
['diarama'] = {
	attribute = 'recovery',
	order = 'Recovery 2',
	damagetype = 'Healing',
	effect = 'Recovers HP',
	cost = 5,
	costtype = 'MP',
	target = 'Single Ally',
	hit = 1,
	power = 'E',
	powerlvl = 'Moderate',
	range = 'Single Ally',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restores HP greatly 1 ally',
	name = 'Diarama'
},
['media'] = {
	attribute = 'recovery',
	order = 'Recovery 3',
	damagetype = 'Healing',
	effect = 'Recovers HP',
	cost = 6,
	costtype = 'MP',
	target = 'All Allies',
	hit = 1,
	power = 'G',
	powerlvl = 'Moderate',
	range = 'Allies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restores HP moderately All',
	name = 'Media'
},
['dia aura'] = {
	attribute = 'enhance',
	order = 'Recovery 4',
	damagetype = 'Healing',
	effect = 'Gradually recovers HP for a period of time. Does not stack with War Cry, Makara Aura, or Tetra Aura',
	cost = 5,
	costtype = 'MP',
	target = 'Single Ally',
	hit = 1,
	range = 'Single Ally',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restores HP gradually 1 ally',
	name = 'Diarama'
},
['tarukaja'] = {
	attribute = 'enhance',
	order = 'Recovery 5',
	damagetype = 'Status',
	effect = 'Raises physical attack by 30% until end of battle. Does not stack with other -kaja effects',
	cost = 6,
	costtype = 'MP',
	target = 'All Allies',
	hit = 1,
	range = 'Allies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises Phys attack for the entire battle All',
	name = 'Tarukaja'
},
['rakukaja'] = {
	attribute = 'enhance',
	order = 'Recovery 6',
	damagetype = 'Status',
	effect = 'Lowers physical damage taken by 30% until end of battle. Does not stack with other -kaja effects',
	cost = 6,
	costtype = 'MP',
	target = 'All Allies',
	hit = 1,
	range = 'Allies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises defense for the entire battle All',
	name = 'Rakukaja'
},
['makakaja'] = {
	attribute = 'enhance',
	order = 'Recovery 7',
	damagetype = 'Status',
	effect = 'Raises magical attack by 30% until end of battle. Does not stack with other -kaja effects',
	cost = 6,
	costtype = 'MP',
	target = 'All Allies',
	hit = 1,
	range = 'Allies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises Magic attack for the entire battle All',
	name = 'Makakaja'
},
['war cry'] = {
	attribute = 'enhance',
	order = 'Recovery 8',
	damagetype = 'Status',
	effect = 'Raises physical attack by 50% for 10 seconds. Does not stack with Dia Aura, Makara Aura, or Tetra Aura',
	cost = 8,
	costtype = 'MP',
	target = 'All Allies',
	hit = 1,
	range = 'Allies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Boosts Phys attack for a short time All',
	name = 'War Cry'
},
['makara aura'] = {
	attribute = 'enhance',
	order = 'Recovery 9',
	damagetype = 'Status',
	effect = 'Lowers magical damage taken by 50% for 10 seconds. Does not stack with Dia Aura, War Cry, or Tetra Aura',
	cost = 8,
	costtype = 'MP',
	target = 'All Allies',
	hit = 1,
	range = 'Allies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Boosts Magic defense for a short time All',
	name = 'Makara Aura'
},
['tetra aura'] = {
	attribute = 'enhance',
	order = 'Recovery 10',
	damagetype = 'Status',
	effect = 'Lowers physical damage taken by 50% for 10 seconds. Does not stack with Dia Aura, War Cry, or Makara Aura',
	cost = 8,
	costtype = 'MP',
	target = 'All Allies',
	hit = 1,
	range = 'Allies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Boosts Phys defense for a short time All',
	name = 'Tetra Aura'
},
['dia'] = {
	attribute = 'recovery',
	order = 'Recovery 11',
	damagetype = 'Healing',
	effect = 'Recovers HP',
	cost = 3,
	costtype = 'MP',
	target = 'Single Ally',
	hit = 1,
	power = 'G',
	powerlvl = 'Moderately',
	range = 'Single Ally',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restores HP moderately 1 ally',
	name = 'Dia'
},
['patra'] = {
	attribute = 'recovery',
	order = 'Recovery 12',
	damagetype = 'Healing',
	effect = 'Cures all Mind-type status ailments',
	cost = 3,
	costtype = 'MP',
	target = 'Single Ally',
	hit = 1,
	range = 'Single Ally',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cures ailment 1 ally',
	name = 'Patra'
},
['recarm'] = {
	attribute = 'recovery',
	order = 'Recovery 13',
	damagetype = 'Healing',
	effect = 'Revives ally with 10% HP',
	cost = 8,
	costtype = 'MP',
	target = 'Single Ally',
	hit = 1,
	powerlvl = 'Some',
	range = 'Single Ally',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Revives target with some HP 1 ally',
	name = 'Recarm'
},
['samarecarm'] = {
	attribute = 'recovery',
	order = 'Recovery 14',
	damagetype = 'Healing',
	effect = 'Revives ally with full HP',
	cost = 12,
	costtype = 'MP',
	target = 'Single Ally',
	hit = 1,
	powerlvl = 'Full',
	range = 'Single Ally',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Revives target with full HP 1 ally',
	name = 'Samarecarm'
},
['mighty blow'] = {
	attribute = 'phys',
	order = 'Physical 1',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Rage, Dizzies enemies weak to Phys',
	cost = 4,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'F',
	powerlvl = 'Heavy',
	range = 'Adjacent',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single heavy Phys dmg+dizzy Single target',
	name = 'Mighty Blow'
},
['frenzy'] = {
	attribute = 'phys',
	order = 'Physical 2',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = 4,
	costtype = 'MP',
	target = 'Self',
	hit = 1,
	power = 'F',
	powerlvl = 'Medium',
	range = 'Field (M)',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Phys dmg+dizzy Area:self(M)',
	name = 'Frenzy'
},
['winged fury'] = {
	attribute = 'phys',
	order = 'Physical 3',
	damagetype = 'Physical',
	effect = 'Inflicts damage and knocks down, Dizzies enemies weak to Phys',
	cost = 4,
	costtype = 'MP',
	target = 'All Enemies',
	hit = 1,
	power = 'F',
	powerlvl = 'Medium',
	range = 'Varies',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single medium Phys dmg+dizzy Arc',
	name = 'Winged Fury'
},
['berserker'] = {
	attribute = 'phys',
	order = 'Physical 4',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Rage, Dizzies enemies weak to Phys',
	cost = 4,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'F',
	powerlvl = 'Light',
	range = 'Adjacent',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Phys dmg+rage Single target',
	name = 'Berserker'
},
['venomstrike'] = {
	attribute = 'phys',
	order = 'Physical 5',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Poison, Dizzies enemies weak to Phys',
	cost = 4,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = 1,
	power = 'F',
	powerlvl = 'Light',
	range = 'Adjacent',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single light Phys dmg+poison Single target',
	name = 'Venomstrike'
},
['combo'] = {
	attribute = 'phys',
	order = 'Physical 6',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = 3,
	costtype = 'MP',
	target = 'Single Enemy',
	hit = '1+',
	power = 'G',
	powerlvl = 'Light',
	range = 'Adjacent',
	skilltype = 'Attack',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Multiple light Phys dmg+dizzy Single target',
	name = 'Combo'
},
['fiery spiral'] = {
	attribute = 'phys + fire',
	order = 'Physical 1',
	damagetype = '?',
	effect = 'Inflicts Phys+Fire damage and knocks down, Burns enemies weak to Fire',
	cost = 120,
	costtype = 'TP',
	target = 'Raidou',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Field (M)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+burn Area:self(M)',
	name = 'Fiery Spiral'
},
['frigid spin'] = {
	attribute = 'phys + ice',
	order = 'Physical 2',
	damagetype = '?',
	effect = 'Inflicts Phys+Ice damage and knocks down, Freezes enemies weak to Ice',
	cost = 120,
	costtype = 'TP',
	target = 'Raidou',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Field (M)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+freeze Area:self(M)',
	name = 'Frigid Spin'
},
['voltaic ring'] = {
	attribute = 'phys + elec',
	order = 'Physical 3',
	damagetype = '?',
	effect = 'Inflicts Phys+Elec damage and knocks down, Shocks enemies weak to Elec',
	cost = 120,
	costtype = 'TP',
	target = 'Raidou',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Field (M)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+shock Area:self(M)',
	name = 'Voltaic Ring'
},
['gale slash'] = {
	attribute = 'phys + force',
	order = 'Physical 4',
	damagetype = '?',
	effect = 'Inflicts Phys+Force damage and knocks down, Impedes enemies weak to Force',
	cost = 120,
	costtype = 'TP',
	target = 'Raidou',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Field (M)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+impede Area:self(M)',
	name = 'Gale Slash'
},
['vile storm'] = {
	attribute = 'phys + death',
	order = 'Physical 5',
	damagetype = '?',
	effect = 'Inflicts Phys+Death damage and knocks down, Stuns enemies weak to Death',
	cost = 120,
	costtype = 'TP',
	target = 'Raidou',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Field (M)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+stun Area:self(M)',
	name = 'Vile Storm'
},
['raging blast'] = {
	attribute = 'phys',
	order = 'Physical 6',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = 120,
	costtype = 'TP',
	target = 'Raidou',
	hit = 1,
	power = 'SS',
	powerlvl = 'Mega',
	range = 'Field (L)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+knockback Area:self(L)',
	name = 'Raging Blast'
},
['cross slash'] = {
	attribute = 'phys',
	order = 'Physical 7',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = 120,
	costtype = 'TP',
	target = 'Raidou',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Line + Field (L)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+dizzy Cross',
	name = 'Cross Slash'
},
['rush (ally)'] = {
	attribute = 'phys',
	order = 'Physical 8',
	damagetype = 'Physical',
	effect = 'Inflicts damage and knocks down, Dizzies enemies weak to Phys',
	cost = 120,
	costtype = 'TP',
	target = 'Enemy Group',
	hit = 1,
	power = 'S',
	powerlvl = 'Mega',
	range = 'Pierce',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Phys dmg+dizzy Line',
	name = 'Rush'
},
['phys drain'] = {
	attribute = 'phys',
	order = 'Physical 9',
	effect = 'Raidou and his demon drain Phys for 20 seconds',
	cost = 100,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drains Phys attacks for a short time All',
	name = 'Phys Drain'
},
['null phys'] = {
	attribute = 'phys',
	order = 'Physical 10',
	effect = 'Raidou and his demon null Phys for 20 seconds',
	cost = 70,
	costtype = 'TP',
	target = 'All Allies',
	range = 'Allies',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullifies Phys attacks for a short time All',
	name = 'Null Phys'
},
['flame shot'] = {
	attribute = 'gun + fire',
	order = 'Physical 11',
	damagetype = '?',
	effect = 'Inflicts Gun+Fire damage and knocks down, Burns enemies weak to Fire',
	cost = 100,
	costtype = 'TP',
	target = 'Single Enemy',
	hit = 1,
	power = 'A',
	powerlvl = 'Mega',
	range = 'Single Line',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Gun dmg+burn Single target',
	name = 'Flame Shot'
},
['freeze shot'] = {
	attribute = 'gun + ice',
	order = 'Physical 12',
	damagetype = '?',
	effect = 'Inflicts Gun+Ice damage and knocks down, Freezes enemies weak to Ice',
	cost = 100,
	costtype = 'TP',
	target = 'Single Enemy',
	hit = 1,
	power = 'A',
	powerlvl = 'Mega',
	range = 'Single Line',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Gun dmg+freeze Single target',
	name = 'Freeze Spin'
},
['shock shot'] = {
	attribute = 'gun + elec',
	order = 'Physical 13',
	damagetype = '?',
	effect = 'Inflicts Gun+Elec damage and knocks down, Shocks enemies weak to Elec',
	cost = 100,
	costtype = 'TP',
	target = 'Single Enemy',
	hit = 1,
	power = 'A',
	powerlvl = 'Mega',
	range = 'Single Line',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Gun dmg+shock Single target',
	name = 'Shock Shot'
},
['blast shot'] = {
	attribute = 'fun + force',
	order = 'Physical 14',
	damagetype = '?',
	effect = 'Inflicts Gun+Force damage and knocks down, Impedes enemies weak to Force',
	cost = 100,
	costtype = 'TP',
	target = 'Single Enemy',
	hit = 1,
	power = 'A',
	powerlvl = 'Mega',
	range = 'Single Line',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Gun dmg+impede Single target',
	name = 'Blast Shot'
},
['bane shot'] = {
	attribute = 'gun + death',
	order = 'Physical 15',
	damagetype = '?',
	effect = 'Inflicts Gun+Death damage and knocks down, Stuns enemies weak to Death',
	cost = 100,
	costtype = 'TP',
	target = 'Single Enemy',
	hit = 1,
	power = 'A',
	powerlvl = 'Mega',
	range = 'Single Line',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Gun dmg+stun Single target',
	name = 'Bane Shot'
},
['astral burst'] = {
	attribute = 'almighty',
	order = 'Almighty 1',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down',
	cost = 200,
	costtype = 'TP',
	target = 'Self',
	hit = 1,
	power = 'SS',
	powerlvl = 'Mega',
	range = 'Field (L)',
	skilltype = 'Combo',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Single mega Almighty dmg Area:self(L)',
	name = 'Astral Burst'
},
['regenerate'] = {
	attribute = 'support',
	order = 'Support 1',
	effect = 'Gradually recovers HP',
	cost = '—',
	target = 'Self',
	range = 'Field (M)',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restores HP gradually Area:self',
	name = 'Regenerate'
},
['first aid'] = {
	attribute = 'support',
	order = 'Support 2',
	effect = 'Restores all HP after battle',
	cost = '—',
	target = 'Raidou and Self',
	range = 'Allies',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restores HP after battle(Raidou and self)',
	name = 'First Aid'
},
['curse'] = {
	attribute = 'support',
	order = 'Support 3',
	effect = '80% chance to counter with all damage taken when hit. Doesn\'t work if hit with a status effect or Almighty damage',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High chance of countering for all dmg',
	name = 'Curse'
},
['phys resist'] = {
	attribute = 'support',
	order = 'Support 4',
	effect = 'Gains Phys resistance, overrides weakness',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Halves Phys dmg taken Can void weakness',
	name = 'Phys Resist'
},
['mana surge'] = {
	attribute = 'support',
	order = 'Support 5',
	effect = 'Increases max MP by 30%. Doesn\'t stack',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises MAX MP by 30%',
	name = 'Mana Surge'
},
['life surge'] = {
	attribute = 'support',
	order = 'Support 6',
	effect = 'Increases max HP by 30%. Doesn\'t stack',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises MAX HP by 30%',
	name = 'Life Surge'
},
['endure'] = {
	attribute = 'support',
	order = 'Support 7',
	effect = 'High chance to survive a fatal blow with 1 HP once per battle. Doesn\'t work while afflicted with Sleep, Stone, or if weakness struck',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High chance of escaping death(once per battle)',
	name = 'Endure'
},
['hex'] = {
	attribute = 'support',
	order = 'Support 8',
	effect = '80% chance to counter with 50% of damage taken when hit. Doesn\'t work if hit with a status effect or Almighty damage',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High chance of countering for 1/2 dmg',
	name = 'Hex'
},
['retribution'] = {
	attribute = 'support',
	order = 'Support 9',
	effect = '80% chance to deal heavy Almighty damage to nearby enemies upon death',
	cost = '—',
	target = 'Self',
	hit = 1,
	power = 'C',
	powerlvl = 'Heavy',
	range = 'Field (M)',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of heavy Almighty dmg upon death Area:self',
	name = 'Retribution'
},
['mana gain'] = {
	attribute = 'support',
	order = 'Support 10',
	effect = 'Increases max MP by 20%. Doesn\'t stack',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises MAX MP by 20%',
	name = 'Mana Gain'
},
['life gain'] = {
	attribute = 'support',
	order = 'Support 11',
	effect = 'Increases max HP by 20%. Doesn\'t stack',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises MAX HP by 20%',
	name = 'Life Gain'
},
['fire boost'] = {
	attribute = 'support',
	order = 'Support 12',
	effect = 'Increases Fire damage dealt by 50%. Doesn\'t stack with Mage\'s Craft',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases Fire attack dmg',
	name = 'Fire Boost'
},
['ice boost'] = {
	attribute = 'support',
	order = 'Support 13',
	effect = 'Increases Ice damage dealt by 50%. Doesn\'t stack with Mage\'s Craft',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases Ice attack dmg',
	name = 'Ice Boost'
},
['elec boost'] = {
	attribute = 'support',
	order = 'Support 14',
	effect = 'Increases Elec damage dealt by 50%. Doesn\'t stack with Mage\'s Craft',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases Elec attack dmg',
	name = 'Elec Boost'
},
['force boost'] = {
	attribute = 'support',
	order = 'Support 15',
	effect = 'Increases Force damage dealt by 50%. Doesn\'t stack with Mage\'s Craft',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases Force attack dmg',
	name = 'Force Boost'
},
['devotion'] = {
	attribute = 'support',
	order = 'Support 16',
	effect = 'Gain 50% more Loyalty if summoned demon survives the battle',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases Loyalty earned(must be summoned)',
	name = 'Devotion'
},
['money find'] = {
	attribute = 'support',
	order = 'Support 17',
	effect = 'Gain 50% more Yen if summoned demon survives the battle',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases money earned(must be summoned)',
	name = 'Money Find'
},
['item find'] = {
	attribute = 'support',
	order = 'Support 18',
	effect = 'Increases item drop chance by 1.5 times if summoned demon survives the battle',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases item chance(must be summoned)',
	name = 'Item Find'
},
['quick study'] = {
	attribute = 'support',
	order = 'Support 19',
	effect = 'Gain 50% more Exp if summoned demon survives the battle',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases Exp earned(must be summoned)',
	name = 'Quick Study'
},
['fire resist'] = {
	attribute = 'support',
	order = 'Support 20',
	effect = 'Gains Fire resistance, overrides weakness',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Halves Fire dmg taken Can void weakness',
	name = 'Fire Resist'
},
['ice resist'] = {
	attribute = 'support',
	order = 'Support 21',
	effect = 'Gains Ice resistance, overrides weakness',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Halves Ice dmg taken Can void weakness',
	name = 'Ice Resist'
},
['elec resist'] = {
	attribute = 'support',
	order = 'Support 22',
	effect = 'Gains Elec resistance, overrides weakness',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Halves Elec dmg taken Can void weakness',
	name = 'Elec Resist'
},
['force resist'] = {
	attribute = 'support',
	order = 'Support 23',
	effect = 'Gains Force resistance, overrides weakness',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Halves Force dmg taken Can void weakness',
	name = 'Force Resist'
},
['hero\'s might'] = {
	attribute = 'support',
	order = 'Support 24',
	effect = '50% chance to increase physical attack power by 100%',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of increasing Phys attack dmg',
	name = 'Hero\'s Might'
},
['mage\'s craft'] = {
	attribute = 'support',
	order = 'Support 25',
	effect = '50% chance to increase magical attack power by 100%. Doesn\'t stack with Boost skills',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Chance of increasing Magic attack dmg',
	name = 'Mage\'s Craft'
},
['heal boost'] = {
	attribute = 'support',
	order = 'Support 26',
	effect = 'Increases power of Recovery skills by 50%',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases healing abilty',
	name = 'Heal Boost'
},
['mind boost'] = {
	attribute = 'support',
	order = 'Support 27',
	effect = 'Improves success rate of inflicting Sleep, Panic, and Charm by 1.5 times',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases chance of Mind ailment attack',
	name = 'Mind Boost'
},
['mana bonus'] = {
	attribute = 'support',
	order = 'Support 28',
	effect = 'Increases max MP by 10%. Doesn\'t stack',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises MAX MP by 10%',
	name = 'Mana Bonus'
},
['fast escape'] = {
	attribute = 'support',
	order = 'Support 29',
	effect = 'Escape time is reduced by 30%',
	cost = '—',
	target = 'Allies',
	range = 'Allies',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Allows quicker escape\n(must be summoned)',
	name = 'Fast Escape'
},
['life bonus'] = {
	attribute = 'support',
	order = 'Support 30',
	effect = 'Increases max HP by 10%. Doesn\'t stack',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Support',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Raises MAX HP by 10%',
	name = 'Life Bonus'
},
['anakashiko'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, chance to inflict Seal',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'B',
	range = 'Pierce',
	name = 'Anakashiko'
},
['nubatama'] = {
	attribute = 'mind',
	damagetype = 'Magical',
	effect = 'Inflicts damage on a delay',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'A',
	range = 'Delay',
	name = 'Nubatama'
},
['anger blast'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Burns enemies weak to Fire',
	cost = '—',
	target = 'Self',
	hit = 1,
	power = 'G',
	range = 'Field (S)',
	name = 'Anger Blast'
},
['azusa-yumi'] = {
	attribute = 'gun',
	damagetype = 'Physical',
	effect = 'Inflicts damage',
	cost = '—',
	target = 'Enemy Group',
	hit = 8,
	power = 'B',
	range = 'Pierce',
	name = 'Azusa-yumi'
},
['trailing death'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Stuns enemies weak to Death',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'D',
	range = 'Homing',
	name = 'Trailing Death'
},
['spinning slash'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'C',
	range = 'Field (M)',
	name = 'Spinning Slash'
},
['spinning wave'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'F',
	range = 'Adjacent',
	name = 'Spinning Wave'
},
['justification'] = {
	attribute = 'recovery',
	damagetype = 'Healing',
	effect = 'Restores user\'s HP',
	cost = '—',
	target = 'Self',
	hit = 1,
	power = 'H',
	range = 'Self',
	name = 'Justification'
},
['rapidfire'] = {
	attribute = 'gun',
	damagetype = 'Physical',
	effect = 'Inflicts damage with chance to Panic',
	cost = '—',
	target = 'Enemy Group',
	hit = 8,
	power = 'F',
	range = 'Pierce',
	name = 'Rapidfire'
},
['barrage'] = {
	attribute = 'gun',
	damagetype = 'Physical',
	effect = 'Inflicts damage',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'F',
	range = 'Unique',
	name = 'Barrage'
},
['doubt beam'] = {
	attribute = 'mind',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance to Dizzy',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'F',
	range = 'Pierce',
	name = 'Doubt Beam'
},
['triple slash'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Single Enemy',
	hit = 3,
	power = 'E+F+G',
	range = 'Adjacent',
	name = 'Triple Slash'
},
['tail attack'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'E',
	range = 'Adjacent',
	name = 'Tail Attack'
},
['death call'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Magical',
	effect = 'Inflicts damage',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'E',
	range = 'Pierce',
	name = 'Death Call'
},
['shoot'] = {
	attribute = 'gun',
	damagetype = 'Physical',
	effect = 'Inflicts damage',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'A',
	range = 'Single Line',
	name = 'Shoot'
},
['tentacle whip'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'F',
	range = 'Adjacent',
	name = 'Tentacle Whip'
},
['wind cutter'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Impedes enemies weak to Force',
	cost = '—',
	target = 'Enemy Group',
	hit = 3,
	power = 'E',
	range = 'Pierce',
	name = 'Wind Cutter'
},
['ancient sleep'] = {
	attribute = 'recovery',
	damagetype = 'Healing',
	effect = 'Recovers HP and MP, inflicts Sleep',
	cost = '—',
	target = 'Self',
	range = 'Self',
	name = 'Ancient Sleep'
},
['cursed bolt'] = {
	attribute = 'mind',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance to Charm',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'D',
	range = 'Unique',
	name = 'Cursed Bolt'
},
['cursed emission'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down, chance to Bind',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'D',
	range = 'Homing',
	name = 'Cursed Emission'
},
['magatsu crush'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and knocks down, Dizzies enemies weak to Phys. Hits center of battlefield',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'A',
	range = 'Unique',
	name = 'Magatsu Crush'
},
['soulless beam'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down. Hits horizontal line in front of self',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'A',
	range = 'Unique',
	name = 'Soulless Beam'
},
['soulless rain'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down. Hits random locations and creates damaging zone for 20 seconds',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'A',
	range = 'Unique',
	name = 'Soulless Rain'
},
['super wave'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and knocks down, Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'A',
	range = 'Unique',
	name = 'Super Wave'
},
['soulless shot'] = {
	attribute = 'gun',
	damagetype = 'Physical',
	effect = 'Inflicts damage and knocks down. Hits random locations',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'S',
	range = 'Unique',
	name = 'Soulless Shot'
},
['soulless cannon'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down. Hits targeted location and creates a damaging zone for 20 seconds',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'F',
	range = 'Unique',
	name = 'Soulless Cannon'
},
['thrust'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'B',
	range = 'Adjacent',
	name = 'Thrust'
},
['rush (enemy)'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and knocks down, Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'S',
	range = 'Pierce',
	name = 'Rush'
},
['melee'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Single Enemy',
	hit = 3,
	power = 'E',
	range = 'Adjacent',
	name = 'Melee'
},
['summon hiruko'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance to Dizzy after a delay',
	cost = '—',
	target = 'All Enemies',
	hit = 1,
	power = 'D',
	range = 'Delay',
	name = 'Summon Hiruko'
},
['frustration'] = {
	attribute = 'mind',
	damagetype = 'Magical',
	effect = 'Inflicts damage with chance to Rage',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'G',
	range = 'Pierce',
	name = 'Frustration'
},
['king frost'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage and Freezes enemies weak to Ice',
	cost = '—',
	target = 'Single Enemy',
	hit = 10,
	power = 'G',
	range = 'Homing',
	name = 'King Frost'
},
['ill omen'] = {
	attribute = '?',
	effect = 'Teleports to another location on the battlefield',
	cost = '—',
	target = 'Self',
	range = 'Unique',
	name = 'Ill Omen'
},
['roundhouse kick'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Inflicts damage and knocks down, Dizzies enemies weak to Phys',
	cost = '—',
	target = 'Single Enemy',
	hit = 1,
	power = 'F',
	range = 'Adjacent',
	name = 'Roundhouse Kick'
},
['megido'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage and knocks down after a delay',
	cost = '—',
	target = 'Enemy Group',
	hit = 1,
	power = 'A',
	range = 'Field (M)',
	name = 'Megido'
},
['gathering'] = {
	attribute = '?',
	effect = 'Summons reinforcements and knocks down enemies',
	cost = '—',
	target = 'Self',
	range = 'Unique',
	name = 'Gathering'
},
['amatobi'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Nagasunehiko and Abihiko combine and deal Almighty damage to Raidou. Can hit more than once',
	cost = '—',
	target = 'Raidou',
	hit = '1+',
	power = 'A',
	range = 'Unique',
	name = 'Amatobi'
},
['ignite'] = {
	attribute = 'investigation',
	effect = 'Invigorate a person or set things on fire',
	cost = '—',
	target = 'NPC, Objects',
	range = 'Unique',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Ignite the target',
	name = 'Ignite'
},
['cool down'] = {
	attribute = 'investigation',
	effect = 'Calms a person down or freeze water',
	cost = '—',
	target = 'NPC, Water',
	range = 'Unique',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Cool down the target',
	name = 'Cool Down'
},
['inspect'] = {
	attribute = 'investigation',
	effect = 'Uncovers nearby hidden objects',
	cost = '—',
	target = 'Objects',
	range = 'Area',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Illuminate an area with lightning',
	name = 'Inspect'
},
['scout'] = {
	attribute = 'investigation',
	effect = 'Sends demon on a scouting mission of the map to gather information on enemies and how many items are left. May bring back an item',
	cost = '—',
	target = 'Self',
	range = 'Area',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Check for treasure and demons in the area',
	name = 'Scout'
},
['use force'] = {
	attribute = 'investigation',
	effect = 'Use strength to move heavy objects',
	cost = '—',
	target = 'Objects',
	range = 'Objects',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Use brute strength on the target',
	name = 'Use Force'
},
['read mind'] = {
	attribute = 'investigation',
	effect = 'Hear what the target is thinking',
	cost = '—',
	target = 'NPC',
	range = 'NPC',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Read the target\'s mind',
	name = 'Read Mind'
},
['demonstrate'] = {
	attribute = 'investigation',
	effect = '',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Use craftsman skill while moving',
	name = 'Demonstrate'
},
['allure'] = {
	attribute = 'investigation',
	effect = '',
	cost = '—',
	target = 'NPC',
	range = 'NPC',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Become attractive to the target',
	name = 'Allure'
},
['scavenger'] = {
	attribute = 'investigation',
	effect = '',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Pick up items while traveling',
	name = 'Scavenger'
},
['loose change'] = {
	attribute = 'investigation',
	effect = '',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = '',
	name = 'Loose Change'
},
['intimidate'] = {
	attribute = 'investigation',
	effect = 'Stops encounters with all enemies with the same or lower average level as Raidou until the next new moon',
	cost = '—',
	target = 'Raidou',
	range = 'Unique',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Decrease encounter rate until the new moon',
	name = 'Intimidate'
},
['provoke'] = {
	attribute = 'investigation',
	effect = 'Increases encounter rate until the next new moon',
	cost = '—',
	target = 'Raidou',
	range = 'Unique',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Increase encounter rate until the new moon',
	name = 'Provoke'
},
['fly'] = {
	attribute = 'investigation',
	effect = 'Sends demon over impassable terrain',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Fly over impassable areas',
	name = 'Fly'
},
['sneak'] = {
	attribute = 'investigation',
	effect = 'Sends demon into a small place',
	cost = '—',
	target = 'Self',
	range = 'Self',
	skilltype = 'Investigation',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Enter narrow, hard-to-reach places',
	name = 'Sneak'
}
}
return {
skill = skill,
}