Purpose
Table template used to document the stats of enemy encounters in Shin Megami Tensei: Strange Journey.
For the stats of allied Demons, which can differ from enemy stats, use Template:SMTSJ Party Stats instead.
Usage
This template is to be used in the ==Gameplay==
section on Demon and Character pages, or in their respective Gameplay:
page if available. It can be used with <tabber></tabber>
tags to catalog different versions of the subject, particularly for bosses or ally versions of Demons. Refer to the tabber guidelines for instruction.
Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.
{{SMTSJ Demon Stats |img= Image subject name |name= Name |level= Base level |st= Base strength |ma= Base magic |vi= Base vitality |ag= Base agility |lu= Base luck |race= Race |raceredirect= Race redirect |align= Alignment |speech= Tone of speech used during Negotiation |hp= Base HP |mp= Base MP |target= Basic attack's target range |hit= Basic attack's number of hits |element= Basic attack's element |effect= Basic attack's added effect, if any |loc= Encounter location(s) |drop= Item dropped in battle, if any |forma= Forma, if any |physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp |gun= Resistance to the Gun element |fire= Resistance to the Fire element |ice= Resistance to the Ice element |electric= Resistance to the Elec element |wind= Resistance to the Force element |expel= Resistance to the expel element |curse= Resistance to the curse element |physfrac= Fractional resistance to the Phys element |gunfrac= Fractional resistance to the Gun element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |elecfrac= Fractional resistance to the Elec element |windfrac= Fractional resistance to the Force element |expelfrac= Fractional resistance to the expel element |cursefrac= Fractional resistance to the curse element |sleep= Fractional resistance to the Sleep ailment |poison= Fractional resistance to the Poison ailment |paralyze= Fractional resistance to the Paralyze ailment |charm= Fractional resistance to the Charm ailment |mute= Fractional resistance to the Mute ailment |stone= Fractional resistance to the Stone ailment |fear= Fractional resistance to the Fear ailment |strain= Fractional resistance to the Strain ailment |bomb= Fractional resistance to the Bomb ailment |rage= Fractional resistance to the Rage ailment |skills= Known skills; use {{SkillE}} to add skills }}
Parameter | Notes |
---|---|
By default, the template will automatically add the enemy's sprite as
[[File:SMTSJ {{{PAGENAME}}} Sprite.png]] . The img= parameter inputs a different subject name to call the sprite from. This should be used if the enemy's in-game name differs from the article name. | |
By default, the template will automatically render the enemy's name the same as the article name. Use the name parameter if the name differs in-game.
| |
The race parameters displays the enemy's race, which can be viewed in Analyze. The
race= parameter will automatically link to the named race's page.If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets. | |
The
target= , hit= , element= , and effect= parameters are used to render the enemy's basic attack description. By default, this is rendered as the default description: "Single foe / 1 / Physical / none". | |
Displays where the enemy can be encountered. These should be linked to and multiple locations separated by a semicolon, adhering to the Gameplay guidelines.
| |
element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values. Ailment resistance parameters use fractional values.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). | |
Use Template:SkillE to add skills and their information, which are called from Template:Data/Skill/SMTSJ. This should only display enemy skills, which can be viewed in Analyze. This stat table will display the skill name, cost, and description.
|
Code
{{SMTSJ Demon Stats |img= |name= |level= |st= |ma= |vi= |ag= |lu= |race= |raceredirect= |align= |speech= |hp= |mp= |target= |hit= |element= |effect= |loc= |drop= |forma= |physical= |gun= |fire= |ice= |electric= |wind= |expel= |curse= |physfrac= |gunfrac= |firefrac= |icefrac= |elecfrac= |windfrac= |expelfrac= |cursefrac= |sleep= |poison= |paralyze= |charm= |mute= |stone= |fear= |strain= |bomb= |rage= |skills= }}