Persona (Series): Difference between revisions

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'''''Persona''''' is a series in the [[Megami Tensei (Franchise)|''Megami Tensei'' franchise]]. Beginning with {{Link|Game|mip}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|smtif}}, itself a side-story in the {{Link|Series|smt-}}. Like its precursor, the ''Persona'' series predominately follows a cast of high-schoolers confronted by a paranormal mystery. However, instead of recruiting and commanding demons, characters use [[Persona (Concept)|Persona]]s—the manifestations of their inner self. These manifestations correspond with an [[Arcana]].
'''''Persona''''' is a series in the [[Megami Tensei (Franchise)|''Megami Tensei'' franchise]]. Beginning with {{Link|Game|mip}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|smtif}}, itself a side-story in the {{Link|Series|smt-}}. Like its precursor, the ''Persona'' series predominately follows a cast of high-schoolers confronted by a paranormal mystery. However, instead of recruiting and commanding demons, characters use [[Persona (Concept)|Persona]]s—the manifestations of their inner self. These manifestations correspond with an [[Arcana]].


From {{Link|Game|p3}} onward, the mainline games essentially had a soft reboot and adopted a radically different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User. This change also introduced [[Social Link]]s ([[Confidant]]s in {{Link|game|P5}} and {{Link|game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.
From {{Link|Game|p3}} onward, the mainline games essentially had a soft reboot and adopted a radically different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|game|P5}} and {{Link|game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.


''Persona'' was one of the first ''Megami Tensei'' series games to see release outside of Japan. The first game, ''Megami Ibunroku Persona'', was released in North America under the title '''''Revelations: Persona''''', where it saw ''significant'' localization changes. ''Persona'' was also the first franchise outside of Japan to drop the ''Shin Megami Tensei'' subtitle in terms of branding with {{Link|game|P4G}}.
''Persona'' was one of the first ''Megami Tensei'' series games to see release outside of Japan. The first game, ''Megami Ibunroku Persona'', was released in North America under the title '''''Revelations: Persona''''', where it saw ''significant'' localization changes. ''Persona'' was also the first franchise outside of Japan to drop the ''Shin Megami Tensei'' subtitle in terms of branding with {{Link|game|P4G}}.
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