Purpose
Table template used to document the stats of ally Demons in Shin Megami Tensei IV.
For the stats of enemy encounters, which can differ from ally stats, use Template:SMT4 Demon Stats instead.
Usage
This template is to be used in the ==Gameplay==
section on Demon pages, or in their respective Gameplay:
page if available. It can be used with <tabber></tabber>
tags to catalog different versions of the subject, particularly for bosses or enemy versions of Demons. Refer to the tabber guidelines for instruction.
Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.
{{SMT4 Party Stats |img= Image subject name |name= Name |level= Base level |st= Base strength |dx= Base dexterity |ma= Base magic |ag= Base agility |lu= Base luck |race= Race |raceredirect= Race redirect |align= Alignment |speech= Tone of speech used during Negotiation |hp= Base HP |mp= Base MP |hit= Basic attack's number of hits |element= Basic attack's element |target= Basic attack's target range |effect= Basic attack's added effect, if any |loc= Encounter location(s) and/or obtain method(s) |physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp |gun= Resistance to the Gun element |fire= Resistance to the Fire element |ice= Resistance to the Ice element |electric= Resistance to the Elec element |force= Resistance to the Force element |light= Resistance to the Light element |dark= Resistance to the Dark element |physfrac= Fractional resistance to the Phys element |gunfrac= Fractional resistance to the Gun element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |elecfrac= Fractional resistance to the Elec element |forcefrac= Fractional resistance to the Force element |lightfrac= Fractional resistance to the Light element |darkfrac= Fractional resistance to the Dark element |bind= Fractional resistance to the Bind ailment |panic= Fractional resistance to the Panic ailment |poison= Fractional resistance to the Poison ailment |sick= Fractional resistance to the Sick ailment |sleep= Fractional resistance to the Sleep ailment |evolvefrom= Previous evolution stage, if any |fromlevel= Level the previous stage evolves at |evolveto= Next evolution stage, if any |tolevel= Level the next stage evolves at |skills= Known and learnable skills; use {{Skill}} to add skills |}
Parameter | Notes |
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By default, the template will automatically add the Demon's sprite as
[[File:SMT4 {{{PAGENAME}}} Sprite.png]] . The img= parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article name. | |
By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.
| |
The race parameters display the Demon's race, which can be viewed in the status screen or Analyze. The
race= parameter will automatically link to the named race's page.If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets. | |
In Shin Megami Tensei IV and Apocalypse, Alignment is factored with the skills Holy Wrath, Judgment, and Sea of Chaos. A Demon's Alignment can be viewed in its dictionary entry. As only Law, Neutral, and Chaos are displayed, use just these.
| |
The
hit= , element= , target= , and effect= parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack(s) with the Phys element / Target: 1 enemy / Add: None". | |
Displays where the Demon can be found or how to obtain. Locations should be linked to and multiple methods separated by a semicolon, adhering to the Gameplay guidelines.
| |
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the Shin Megami Tensei IV Official Complete Guide. Ailment resistance parameters use fractional values.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). | |
Used to display evolutionary information, if applicable to the Demon. These parameters are hidden by default and are only displayed if used. These should link back to the previous / next Demon.
| |
Use Template:Skill to add skills and the level they are learned at, if applicable. Skill information is called from Template:Data/Skill/SMT4. This stat table will display the skill name, cost, description, and level.
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Code
{{SMT4 Party Stats |img= |name= |level= |st= |dx= |ma= |ag= |lu= |race= |raceredirect= |align= |speech= |hp= |mp= |hit= |element= |target= |effect= |loc= |physical= |gun= |fire= |ice= |electric= |force= |light= |dark= |physfrac= |gunfrac= |firefrac= |icefrac= |elecfrac= |forcefrac= |lightfrac= |darkfrac= |bind= |panic= |poison= |sick= |sleep= |evolvefrom= |fromlevel= |evolveto= |tolevel= |skills= |}