Module:Data/Skill/dx2: Difference between revisions

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     nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ashura|Ashura]]   {{Data/Icon/Dx2|phys}}',
     nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Ashura|Ashura]]   {{Data/Icon/Dx2|phys}}',
     default = '[[Ashura (Skill)|Ashura]]'
     default = '[[Ashura (Skill)|Ashura]]'
},
['gigantomachia'] = {
    cost = '8 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia]]<span id="Gigantomachia"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia|Gigantomachia]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia]]'
},
['million stab'] = {
    cost = '8 MP',
    pow = '40',
    hit = '4',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect.<br>*Counter effects will not work on this skill.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Dante]]☆',
    level = 'Lv. 6: +25% to Phys attack hit rate of this skill.<br>100% chance of 2MP recovery when using this skill.',
    name = '[[Million Stab]]<span id="Million Stab"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Million Stab|Million Stab]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Million Stab]]'
},
['yinglong killer'] = {
    cost = '8 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Huang Di]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Yinglong Killer]]<span id="Yinglong Killer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Yinglong Killer|Yinglong Killer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Yinglong Killer]]'
},
['gigantomachia h'] = {
    cost = '9 MP',
    pow = '160',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage.',
    name = '[[Gigantomachia|Gigantomachia H]]<span id="Gigantomachia H"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gigantomachia H|Gigantomachia H]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gigantomachia|Gigantomachia H]]'
},
['rampage'] = {
    cost = '3 MP',
    pow = '45',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '3',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Rampage]]<span id="Rampage"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rampage|Rampage]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rampage]]'
},
['deathbound'] = {
    cost = '4 MP',
    pow = '55',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '5',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Deathbound]]<span id="Deathbound"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Deathbound|Deathbound]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Deathbound]]'
},
['hell claw'] = {
    cost = '5 MP',
    pow = '65',
    hit = '3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Cerberus]] <small><i>(Standard)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Hell Claw]]<span id="Hell Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hell Claw|Hell Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hell Claw]]'
},
['madness nails'] = {
    cost = '5 MP',
    pow = '65',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Madness Nails]]<span id="Madness Nails"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Madness Nails|Madness Nails]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Madness Nails]]'
},
['tempest slash'] = {
    cost = '5 MP',
    pow = '50',
    hit = '2~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '7',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Tempest Slash]]<span id="Tempest Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Tempest Slash|Tempest Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Tempest Slash]]'
},
['bloody frenzy'] = {
    cost = '6 MP',
    pow = '50',
    hit = '4',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) to random enemies.<br>*Enemies downed by this skill will not be able to revive.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Kali]] <small><i>([[Dimensional]])</i></small>',
    level = '—',
    name = '[[Bloody Frenzy]]<span id="Bloody Frenzy"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Bloody Frenzy|Bloody Frenzy]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Bloody Frenzy]]'
},
['breakneck dance'] = {
    cost = '6 MP',
    pow = '65',
    hit = '4~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Magic) damage 4 to 5 times (Power: 65) on random enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Masakado]] <small><i>([[Fury]])</i></small>',
    level = '—',
    name = '[[Breakneck Dance]]<span id="Breakneck Dance"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Breakneck Dance|Breakneck Dance]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Breakneck Dance]]'
},
['mist slashes'] = {
    cost = '6 MP',
    pow = '50',
    hit = '3~5',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '—',
    unique = '[[Attis]]',
    level = '—',
    name = '[[Mist Slashes]]<span id="Mist Slashes"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mist Slashes|Mist Slashes]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mist Slashes]]'
},
['nihil claw'] = {
    cost = '6 MP',
    pow = '75',
    hit = '2~3',
    target = '{{Tt|R|Random}}',
    target_list = 'Random Enemies',
    description = 'Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies).',
    effect = '—',
    skillpoints = '9',
    unique = '—',
    level = 'Lv. 5: +12% to damage.',
    name = '[[Nihil Claw]]<span id="Nihil Claw"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Nihil Claw|Nihil Claw]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Nihil Claw]]'
},
},
}
}