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nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]] {{Data/Icon/Dx2|phys}}', | nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]] {{Data/Icon/Dx2|phys}}', | ||
default = '[[Herculean Strike]]' | default = '[[Herculean Strike]]' | ||
}, | |||
['beloved slash'] = { | |||
cost = '6 MP', | |||
pow = '60', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage on all enemies twice. Power: 60', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Beloved]]', | |||
level = '—', | |||
name = '[[Beloved Slash]]<span id="Beloved Slash"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Beloved Slash|Beloved Slash]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Beloved Slash]]' | |||
}, | |||
['blight'] = { | |||
cost = '6 MP', | |||
pow = '100', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100', | |||
effect = '—', | |||
skillpoints = '8', | |||
unique = '—', | |||
level = 'Lv. 5: +17% chance to inflict status ailments when using this skill.', | |||
name = '[[Blight]]<span id="Blight"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blight|Blight]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Blight]]' | |||
}, | |||
['cleaving aura'] = { | |||
cost = '6 MP', | |||
pow = '120', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Astaroth]]; [[Kalki]]; [[Morrighan]]', | |||
level = '—', | |||
name = '[[Cleaving Aura]]<span id="Cleaving Aura"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Aura|Cleaving Aura]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Cleaving Aura]]' | |||
}, | |||
['dragon slayer'] = { | |||
cost = '6 MP', | |||
pow = '130', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all counter skills.<br>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.<br>[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Guts]]', | |||
level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.', | |||
name = '[[Dragon Slayer]]<span id="Dragon Slayer"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Slayer|Dragon Slayer]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Dragon Slayer]]' | |||
}, | |||
['hades blast'] = { | |||
cost = '6 MP', | |||
pow = '120', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.', | |||
effect = '—', | |||
skillpoints = '6', | |||
unique = '—', | |||
level = 'Lv. 6: +17% to damage dealt using this skill', | |||
name = '[[Hades Blast]]<span id="Hades Blast"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hades Blast|Hades Blast]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Hades Blast]]' | |||
}, | |||
['iai isshin'] = { | |||
cost = '6 MP', | |||
pow = '80', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage (Power: 80) on all enemies.<hr>Enters a state of Charge if the attack is successful.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Futsunushi]]', | |||
level = '—', | |||
name = '[[Iai Isshin]]<span id="Iai Isshin"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iai Isshin|Iai Isshin]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Iai Isshin]]' | |||
}, | |||
['lionfall'] = { | |||
cost = '6 MP', | |||
pow = '120', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Arioch]]', | |||
level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% to hit rate of this skill.', | |||
name = '[[Lionfall]]<span id="Lionfall"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lionfall|Lionfall]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Lionfall]]' | |||
}, | |||
['mantra'] = { | |||
cost = '6 MP', | |||
pow = '100', | |||
hit = '1{{Tt|*|Subsequent attack(s) upon success}}', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflict Phys (Physical) damage (Power: 100) to all enemies.<br>*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).<br>*+5 Power for every skill with a stat buff effect activated. (+150 Max)<hr>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.<br>*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.<br>*Damage done by this skill ignores all death prevention skills.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Gozu-Tennoh]]', | |||
level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.', | |||
name = '[[Mantra]]<span id="Mantra"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mantra|Mantra]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Mantra]]' | |||
}, | |||
['megaton press'] = { | |||
cost = '6 MP', | |||
pow = '105', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.', | |||
effect = '—', | |||
skillpoints = '4', | |||
unique = '—', | |||
level = 'Lv. 6: +16% to Phys attack hit rate.', | |||
name = '[[Megaton Press]]<span id="Megaton Press"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Press|Megaton Press]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Megaton Press]]' | |||
}, | |||
['earthquake'] = { | |||
cost = '7 MP', | |||
pow = '150', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage on all enemies. Power: 150<br>*The damage inflicted by this skill is dependent on Phys DEF.', | |||
effect = '—', | |||
skillpoints = '10', | |||
unique = '—', | |||
level = 'Lv. 5: +13% to damage dealt using this skill.', | |||
name = '[[Earthquake]]<span id="Earthquake"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Earthquake|Earthquake]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Earthquake]]' | |||
}, | |||
['gomorrah_b'] = { | |||
cost = '7 MP', | |||
pow = '50', | |||
hit = '5', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50<br>*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Bayonetta]]☆', | |||
level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.', | |||
name = '[[Gomorrah (Skill)|Gomorrah (B)]]<span id="Gomorrah (B)"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (B)|Gomorrah (B)]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Gomorrah (Skill)|Gomorrah (B)]]' | |||
}, | |||
['gomorrah_j'] = { | |||
cost = '7 MP', | |||
pow = '180', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180<br>*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Jeanne (Bayonetta)|Jeanne]]☆', | |||
level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.', | |||
name = '[[Gomorrah (Skill)|Gomorrah (J)]]<span id="Gomorrah (J)"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (J)|Gomorrah (J)]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Gomorrah (Skill)|Gomorrah (J)]]' | |||
}, | |||
['gungnir'] = { | |||
cost = '7 MP', | |||
pow = '145', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Odin]] <small><i>(Standard)</i></small>', | |||
level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.', | |||
name = '[[Gungnir]]<span id="Gungnir"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gungnir|Gungnir]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Gungnir]]' | |||
}, | |||
['rip'] = { | |||
cost = '7 MP', | |||
pow = '110', | |||
hit = '1', | |||
target = '{{Tt|E|All Enemies}}', | |||
target_list = 'All Enemies', | |||
description = 'Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all death prevention skills and recovers 50% of the damage dealt.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] Increases Power to 130.<br>[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.<br>[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.', | |||
effect = '—', | |||
skillpoints = '—', | |||
unique = '[[Zodd]]', | |||
level = 'Lv. 4: +10% to damage dealt using this skill.<br>100% chance of 2 MP recovery when using this skill.', | |||
name = '[[Rip]]<span id="Rip"></span>', | |||
nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rip|Rip]] {{Data/Icon/Dx2|phys}}', | |||
default = '[[Rip]]' | |||
}, | }, | ||
} | } |