Module:Data/Skill/dx2: Difference between revisions

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     nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]]   {{Data/Icon/Dx2|phys}}',
     nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Herculean Strike|Herculean Strike]]   {{Data/Icon/Dx2|phys}}',
     default = '[[Herculean Strike]]'
     default = '[[Herculean Strike]]'
},
['beloved slash'] = {
    cost = '6 MP',
    pow = '60',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage on all enemies twice. Power: 60',
    effect = '—',
    skillpoints = '—',
    unique = '[[Beloved]]',
    level = '—',
    name = '[[Beloved Slash]]<span id="Beloved Slash"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Beloved Slash|Beloved Slash]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Beloved Slash]]'
},
['blight'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100',
    effect = '—',
    skillpoints = '8',
    unique = '—',
    level = 'Lv. 5: +17% chance to inflict status ailments when using this skill.',
    name = '[[Blight]]<span id="Blight"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Blight|Blight]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Blight]]'
},
['cleaving aura'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Astaroth]]; [[Kalki]]; [[Morrighan]]',
    level = '—',
    name = '[[Cleaving Aura]]<span id="Cleaving Aura"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Cleaving Aura|Cleaving Aura]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Cleaving Aura]]'
},
['dragon slayer'] = {
    cost = '6 MP',
    pow = '130',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all counter skills.<br>This skill will gain 1 Boost level with each use.<br>[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.<br>[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Guts]]',
    level = 'Lv. 6: +15% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Dragon Slayer]]<span id="Dragon Slayer"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Dragon Slayer|Dragon Slayer]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Dragon Slayer]]'
},
['hades blast'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.',
    effect = '—',
    skillpoints = '6',
    unique = '—',
    level = 'Lv. 6: +17% to damage dealt using this skill',
    name = '[[Hades Blast]]<span id="Hades Blast"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Hades Blast|Hades Blast]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Hades Blast]]'
},
['iai isshin'] = {
    cost = '6 MP',
    pow = '80',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 80) on all enemies.<hr>Enters a state of Charge if the attack is successful.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Futsunushi]]',
    level = '—',
    name = '[[Iai Isshin]]<span id="Iai Isshin"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Iai Isshin|Iai Isshin]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Iai Isshin]]'
},
['lionfall'] = {
    cost = '6 MP',
    pow = '120',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.<br>*The damage inflicted by this skill is dependent on max HP for up to 30% of one\'s max HP.<br>*Damage inflicted by this effect will ignore all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Arioch]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>+20% to hit rate of this skill.',
    name = '[[Lionfall]]<span id="Lionfall"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Lionfall|Lionfall]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Lionfall]]'
},
['mantra'] = {
    cost = '6 MP',
    pow = '100',
    hit = '1{{Tt|*|Subsequent attack(s) upon success}}',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflict Phys (Physical) damage (Power: 100) to all enemies.<br>*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).<br>*+5 Power for every skill with a stat buff effect activated. (+150 Max)<hr>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.<br>*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.<br>*Damage done by this skill ignores all death prevention skills.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Gozu-Tennoh]]',
    level = 'Lv. 6: +20% to damage dealt using this skill.<br>MP cost of this skill -1.',
    name = '[[Mantra]]<span id="Mantra"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Mantra|Mantra]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Mantra]]'
},
['megaton press'] = {
    cost = '6 MP',
    pow = '105',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.',
    effect = '—',
    skillpoints = '4',
    unique = '—',
    level = 'Lv. 6: +16% to Phys attack hit rate.',
    name = '[[Megaton Press]]<span id="Megaton Press"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Megaton Press|Megaton Press]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Megaton Press]]'
},
['earthquake'] = {
    cost = '7 MP',
    pow = '150',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage on all enemies. Power: 150<br>*The damage inflicted by this skill is dependent on Phys DEF.',
    effect = '—',
    skillpoints = '10',
    unique = '—',
    level = 'Lv. 5: +13% to damage dealt using this skill.',
    name = '[[Earthquake]]<span id="Earthquake"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Earthquake|Earthquake]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Earthquake]]'
},
['gomorrah_b'] = {
    cost = '7 MP',
    pow = '50',
    hit = '5',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50<br>*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Bayonetta]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (B)]]<span id="Gomorrah (B)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (B)|Gomorrah (B)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (B)]]'
},
['gomorrah_j'] = {
    cost = '7 MP',
    pow = '180',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180<br>*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Jeanne (Bayonetta)|Jeanne]]☆',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>-1 MP cost.',
    name = '[[Gomorrah (Skill)|Gomorrah (J)]]<span id="Gomorrah (J)"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gomorrah (J)|Gomorrah (J)]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gomorrah (Skill)|Gomorrah (J)]]'
},
['gungnir'] = {
    cost = '7 MP',
    pow = '145',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Odin]] <small><i>(Standard)</i></small>',
    level = 'Lv. 4: +20% to Phys attack hit rate.<br>+15% to damage.',
    name = '[[Gungnir]]<span id="Gungnir"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Gungnir|Gungnir]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Gungnir]]'
},
['rip'] = {
    cost = '7 MP',
    pow = '110',
    hit = '1',
    target = '{{Tt|E|All Enemies}}',
    target_list = 'All Enemies',
    description = 'Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.<br>*Ignores all death prevention skills and recovers 50% of the damage dealt.<hr>This skill will gain 1 Boost level at the start of own turn.<br>[Boost Level: 1] Increases Power to 130.<br>[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.<br>[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.',
    effect = '—',
    skillpoints = '—',
    unique = '[[Zodd]]',
    level = 'Lv. 4: +10% to damage dealt using this skill.<br>100% chance of 2 MP recovery when using this skill.',
    name = '[[Rip]]<span id="Rip"></span>',
    nameicon = '[[Skills in Shin Megami Tensei: Liberation Dx2#Rip|Rip]]&nbsp;&nbsp;&nbsp;{{Data/Icon/Dx2|phys}}',
    default = '[[Rip]]'
},
},
}
}