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==Purpose== | |||
Stat table template used to document the stats of ally Demons in {{Link|Game|SMT5}}. | |||
For the stats of enemy encounters, use [[Template:SMT5 Demon Stats]] instead. | |||
== | ==Usage== | ||
This template is to be used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with <code><nowiki><tabber></tabber></nowiki></code> tags to catalog different versions of the subject, particularly for enemy or boss versions of Demons. Refer to the [[Guidelines:Gameplay#Tabbers|tabber guidelines]] for instruction. | |||
==='' | Parameters that are non-applicable to the subject, such as element/ailment resistances or Skill Affinity, should be omitted from usage. This will automatically add an em dash to their fields. | ||
{{ | <pre> | ||
{{SMT5 Party Stats | |||
|img= Image subject name | |||
|name= Name | |||
|level= Base level | |||
|st= Base strength | |||
|vi= Base vitality | |||
|ma= Base magic | |||
|ag= Base agility | |||
|lu= Base luck | |||
|race= Race | |||
|hp= Base HP | |||
|mp= Base MP | |||
|cost= Base compendium summoning cost | |||
|fusioncondition= | |||
|gift= Gift Type | |||
|location= Encounter location or obtain method | |||
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp | |||
|fire= Resistance to the Fire element | |||
|ice= Resistance to the Ice element | |||
|electric= Resistance to the Elec element | |||
|force= Resistance to the Force element | |||
|light= Resistance to the Light element | |||
|dark= Resistance to the Dark element | |||
|physicalfrac= Fractional resistance to the Phys element | |||
|firefrac= Fractional resistance to the Fire element | |||
|icefrac= Fractional resistance to the Ice element | |||
|elecfrac= Fractional resistance to the Elec element | |||
|forcefrac= Fractional resistance to the Force element | |||
|lightfrac= Fractional resistance to the Light element | |||
|darkfrac= Fractional resistance to the Dark element | |||
|mirage= Resistance to the Mirage ailment; use Wk, Rs, Nu, Dr, or Rp | |||
|sleep= Resistance to the Sleep ailment | |||
|confusion= Resistance to the Confusion ailment | |||
|charm= Resistance to the Charm ailment | |||
|seal= Resistance to the Seal ailment | |||
|poison= Resistance to the Poison ailment | |||
|mud= Resistance to the Mud ailment | |||
|shroud= Resistance to the Shroud ailment | |||
|miragefrac= Fractional resistance to the Mirage ailment | |||
|sleepfrac= Fractional resistance to the Sleep ailment | |||
|confusionfrac= Fractional resistance to the Confusion ailment | |||
|charmfrac= Fractional resistance to the Charm ailment | |||
|sealfrac= Fractional resistance to the Seal ailment | |||
|poisonfrac= Fractional resistance to the Poison ailment | |||
|mudfrac= Fractional resistance to the Mud ailment | |||
|shroudfrac= Fractional resistance to the Shroud ailment | |||
|spphysical= Skill Affinity with the Physical element | |||
|spfire= Skill Affinity with the Fire element | |||
|spice= Skill Affinity with the Ice element | |||
|spelectric= Skill Affinity with the Elec element | |||
|spforce= Skill Affinity with the Force element | |||
|splight= Skill Affinity with the Light element | |||
|spdark= Skill Affinity with the Dark element | |||
|almighty= Skill Affinity with the Almighty element | |||
|ailment= Skill Affinity with the Ailment element | |||
|healing= Skill Affinity with the Healing element | |||
|support= Skill Affinity with the Support element | |||
|hit= Basic attack's number of hits | |||
|element= Basic attack's element | |||
|target= Basic attack's target range | |||
|skills= Known and learnable skills; use {{Skill}} to add skills | |||
}} | |||
</pre> | |||
==='' | {| class="wikitable" | ||
|- | |||
! Parameter !! Notes | |||
|- | |||
| <center>img</center> || <div style="padding:1em;">By default, the template will automatically add the Demon's icon as <code><nowiki>[[File:SMT5 {{{PAGENAME}}} Icon.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the icon from. This should be used if the Demon's in-game name differs from the article name.</div> | |||
|- | |||
| <center>name</center> || <div style="padding:1em;">By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the name differs in-game.</div> | |||
|- | |||
| <center>race / raceredirect</center> || <div style="padding:1em;">The race parameters display the Demon's race, which can be viewed in the status screen or Analyze. The <code>race=</code> parameter will automatically link to the named race's page.<br/><br/>If the race has a different name in-game from the race page, use <code>raceredirect=</code> instead to manually link to the appropriate race page or section. This must be formatted with brackets.</div> | |||
|- | |||
| <center>location</center> || <div style="padding:1em;">Displays where the Demon can be found or how to obtain. Locations or methods should have their pages be linked to.</div> | |||
|- | |||
| <center>Basic attack</center> || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, and <code>target=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy ".</div> | |||
|- | |||
| <center>Resistances</center> || <div style="padding:1em;">Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).</div> | |||
|- | |||
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at, if applicable. Skill information is called from [[Module:Data/Skill/smt5]]. This stat table will display the skill name, cost, description (if applicable), and level learned at.</div> | |||
|} | |||
=== | ===Code=== | ||
{{ | <pre> | ||
{{SMT5 Party Stats | |||
|img= | |||
=== | |name= | ||
|level= | |||
|st= | |||
|vi= | |||
=== | |ma= | ||
|ag= | |||
|lu= | |||
|race= | |||
=== | |hp= | ||
|mp= | |||
|cost= | |||
|fusioncondition= | |||
=== | |gift= | ||
|location= | |||
|physical= | |||
= | |fire= | ||
|ice= | |||
|electric= | |||
|force= | |||
|light= | |||
|dark= | |||
|physicalfrac= | |||
|firefrac= | |||
|icefrac= | |||
|elecfrac= | |||
| | |forcefrac= | ||
| | |lightfrac= | ||
| | |darkfrac= | ||
| | |mirage= | ||
| | |sleep= | ||
| | |confusion= | ||
| | |charm= | ||
| | |seal= | ||
| | |poison= | ||
| | |mud= | ||
| | |shroud= | ||
| | |miragefrac= | ||
| | |sleepfrac= | ||
| | |confusionfrac= | ||
| | |charmfrac= | ||
| | |sealfrac= | ||
|poisonfrac= | |||
|mudfrac= | |||
|shroudfrac= | |||
|spphysical= | |||
|spfire= | |||
|spice= | |||
|spelectric= | |||
|spforce= | |||
|splight= | |||
|spdark= | |||
|almighty= | |||
|ailment= | |||
|healing= | |||
|support= | |||
|hit= | |||
|element= | |||
|target= | |||
|skills= | |||
}} | |||
}} | }} | ||
</pre> |