Purpose
Stat table template used to document the stats of ally Demons in Shin Megami Tensei V.
For the stats of enemy encounters, use Template:SMT5 Demon Stats instead.
Usage
Stat tables are used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with <tabber></tabber>
tags to catalog different stat tables of the subject, particularly for enemy or boss versions of Demons. Refer to the Gameplay guidelines for full instruction on using stat tables and tabbers.
Parameters that are non-applicable to the subject, such as element/ailment resistances or Skill Affinity, should be omitted from usage. This will automatically add an em dash to their fields.
Parameter Explanation
{{SMT5 Party Stats |img= Image subject name; defaults to "SMT5 (article name) Icon.png" when omitted |name= Name; defaults to article's name when omitted |level= Base level |st= Base strength |vi= Base vitality |ma= Base magic |ag= Base agility |lu= Base luck |race= Race |hp= Base HP |mp= Base MP |cost= Base compendium summoning cost |fusioncondition= |gift= Gift Type |location= Encounter location or obtain method |physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp |fire= Resistance to the Fire element |ice= Resistance to the Ice element |electric= Resistance to the Elec element |force= Resistance to the Force element |light= Resistance to the Light element |dark= Resistance to the Dark element |physicalfrac= Fractional resistance to the Phys element |firefrac= Fractional resistance to the Fire element |icefrac= Fractional resistance to the Ice element |elecfrac= Fractional resistance to the Elec element |forcefrac= Fractional resistance to the Force element |lightfrac= Fractional resistance to the Light element |darkfrac= Fractional resistance to the Dark element |mirage= Resistance to the Mirage ailment; use Wk, Rs, Nu, Dr, or Rp |sleep= Resistance to the Sleep ailment |confusion= Resistance to the Confusion ailment |charm= Resistance to the Charm ailment |seal= Resistance to the Seal ailment |poison= Resistance to the Poison ailment |mud= Resistance to the Mud ailment |shroud= Resistance to the Shroud ailment |miragefrac= Fractional resistance to the Mirage ailment |sleepfrac= Fractional resistance to the Sleep ailment |confusionfrac= Fractional resistance to the Confusion ailment |charmfrac= Fractional resistance to the Charm ailment |sealfrac= Fractional resistance to the Seal ailment |poisonfrac= Fractional resistance to the Poison ailment |mudfrac= Fractional resistance to the Mud ailment |shroudfrac= Fractional resistance to the Shroud ailment |spphysical= Skill Affinity with the Physical element |spfire= Skill Affinity with the Fire element |spice= Skill Affinity with the Ice element |spelectric= Skill Affinity with the Elec element |spforce= Skill Affinity with the Force element |splight= Skill Affinity with the Light element |spdark= Skill Affinity with the Dark element |almighty= Skill Affinity with the Almighty element |ailment= Skill Affinity with the Ailment element |healing= Skill Affinity with the Healing element |support= Skill Affinity with the Support element |hit= Basic attack's number of hits |element= Basic attack's element |target= Basic attack's target range |skills= Known and learnable skills; use {{Skill}} to add skills }}
Parameter | Notes |
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By default, the template will automatically add the Demon's icon as
[[File:SMT5 {{{PAGENAME}}} Icon.png]] . The img= parameter inputs a different subject name to call the icon from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it. | |
By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.
| |
The race parameters display the Demon's race, which can be viewed in the status screen or Analyze. The
race= parameter will automatically link to the named race's page.If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets. | |
Displays where the Demon can be found or how to obtain. If the Demon can be encountered in multiple locations, list the earliest appearance in the parameter and all other subsequent appearances in an Exp tooltip. See the Gameplay guidelines for full instruction on listing Demon locations.
| |
The
hit= , element= , and target= parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy". | |
Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). | |
Use Template:Skill to add skills and the level they are learned at. E.g.
{{Skill|SMT5|Agi|-}} . Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default.Skill information is called from Module:Data/Skill/smt5. This stat table will display the skill name, cost, description (if available), and level learned at. |
Code
- All parameters
{{SMT5 Party Stats |img= |name= |level= |st= |vi= |ma= |ag= |lu= |race= |hp= |mp= |cost= |fusioncondition= |gift= |location= |physical= |fire= |ice= |electric= |force= |light= |dark= |physicalfrac= |firefrac= |icefrac= |elecfrac= |forcefrac= |lightfrac= |darkfrac= |mirage= |sleep= |confusion= |charm= |seal= |poison= |mud= |shroud= |miragefrac= |sleepfrac= |confusionfrac= |charmfrac= |sealfrac= |poisonfrac= |mudfrac= |shroudfrac= |spphysical= |spfire= |spice= |spelectric= |spforce= |splight= |spdark= |almighty= |ailment= |healing= |support= |hit= |element= |target= |skills= }}