Template:SMT5 Party Stats/Documentation: Difference between revisions

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! Parameter !! Notes
! Parameter !! Notes
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| <center>img</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's icon as <code><nowiki>[[File:SMT5 {{{PAGENAME}}} Icon.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the icon from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.</div>
| <center>img</center>|| <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's icon as <code><nowiki>[[File:SMT5 {{{PAGENAME}}} Icon.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the icon from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.</div>
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| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.</div>
| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.</div>
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| <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.<br/><br/>The entered race will also determine the Magatsuhi Skills the stat table displays. If there is no race entered or the race of the Demon does not have a Talisman, it will only display Omagatoki: Critical.</div>
| <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.<br/><br/>The entered race will also determine the Magatsuhi Skills the stat table displays. If there is no race entered or the race of the Demon does not have a Talisman, it will only display Omagatoki: Critical.</div>
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| <center>cost</center> || <div style="padding:1em;">Displays the base cost to summon the Demon from the [[Compendium]]. This cost should reflect the Demon's base stats without any alterations.</div>
| <center>cost</center> || <div style="padding:1em;">Displays the base cost to summon the Demon from the [[Compendium]]. This cost should reflect the Demon's base stats without any alterations.</div>
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| <center>fusioncondition</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Demon, such as clearing a sidequest or defeating a boss. This parameter should be kept concise; any complicated explanations should be explained outside of the stat table in its own paragraph. For sidequest conditions, this can be formatted as <code><nowiki>Clear "[[Sidequest Name]]"</nowiki></code>. For bosses, this can be formatted as <code><nowiki>Defeat [[Boss Name]]</nowiki></code>.</div>
| <center>fusioncondition</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Demon, such as clearing a sidequest or defeating a boss. This parameter should be kept concise; any complicated explanations should be explained outside of the stat table in its own paragraph. For sidequest conditions, this can be formatted as <code><nowiki>Clear "[[Sidequest Name]]"</nowiki></code>. For bosses, this can be formatted as <code><nowiki>Defeat [[Boss Name]]</nowiki></code>.</div>
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| <center>gifttype</center> || <div style="padding:1em;">Displays the Demon's [[Gift Type]].</div>
| <center>gifttype</center> || <div style="padding:1em;">Displays the Demon's [[Gift Type]].</div>
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| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. If the Demon can be encountered in multiple locations, list the earliest appearance in the parameter and all other subsequent appearances in an [[Template:Exp|Exp]] tooltip. See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on listing Demon locations.</div>
| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. If the Demon can be encountered in multiple locations, list the earliest appearance in the parameter and all other subsequent appearances in an [[Template:Exp|Exp]] tooltip. See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on listing Demon locations.</div>
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| <center>Resistances</center> || <div style="padding:1em;">Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).</div>
| <center>Resistances</center> || <div style="padding:1em;">Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on documenting resistances.</div>
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| <center>Basic attack</center> || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, and <code>target=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy".</div>
| <center>Basic attack</center> || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, and <code>target=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy".</div>
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| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills, their [[Skill Potential]] rank, and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT5|Agi +1|-}}</nowiki></code>. Adding the Skill Potential rank number after the name will display the rank. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, Skill Potential rank, cost, description (if available for that skill), and level learned at.<br/><br/>Skill information is called from [[Module:Data/Skill/smt5]].</div>
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills, their [[Skill Potential]] rank, and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT5|Agi +1|-}}</nowiki></code>. Adding the Skill Potential rank number after the name will display the rank. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, Skill Potential rank, cost, description (if available for that skill), and level learned at.<br/><br/>Skill information is called from [[Module:Data/Skill/smt5]].</div>
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| <center>Magatsuhi Skills</center> || <div style="padding:1em;">Magatsuhi Skills are automatically added based on the Race entered in <code>race=</code>. This will generally add the default [[Omagatoki: Critical]] skill along with any racial skills.</div>
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