Shin Megami Tensei IV: Difference between revisions

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==Gameplay==
==Gameplay==
''Shin Megami Tensei IV'' incorporates the staple gameplay mechanics originally introduced in {{Link|Game|smt}} in addition to a number of new mechanics added throughout the series. ''IV'' features both third-person perspective exploration in 3D-rendered environments, similar to {{Link|Game|smt3}}, as well as exploration of the game's overhead overworld map. Battles take place in first-person perspective. Players control the Samurai [[Flynn]] in navigation and combat through the use of the Nintendo 3DS's dual split screen, with the top-screen displaying Flynn's current location and battles, while the bottom screen displays menu information, map data, and the party's status and battle commands. As in previous ''Shin Megami Tensei'' games, Flynn is able to recruit [[Demon]]s through successful negotiation. Flynn can summon up to three demons into battle at a time, with more being kept in a reserve stock to be swapped as needed. In addition to his demons, Flynn is also accompanied by a partner character in some battles, who may either be [[Isabeau]], [[Jonathan]], or [[Walter]] as decided randomly at the start of a battle. Partner characters cannot be issued commands and instead act on their own accord after Flynn's party have finished all their turns. During certain events and routes, Flynn's partner may be limited to one of these characters or none at all.
''Shin Megami Tensei IV'' incorporates the staple gameplay mechanics originally introduced in {{Link|Game|smt1}} in addition to a number of new mechanics added throughout the series. ''IV'' features both third-person perspective exploration in 3D-rendered environments, similar to {{Link|Game|smt3}}, as well as exploration of the game's overhead overworld map. Battles take place in first-person perspective. Players control the Samurai [[Flynn]] in navigation and combat through the use of the Nintendo 3DS's dual split screen, with the top-screen displaying Flynn's current location and battles, while the bottom screen displays menu information, map data, and the party's status and battle commands. As in previous ''Shin Megami Tensei'' games, Flynn is able to recruit [[Demon]]s through successful negotiation. Flynn can summon up to three demons into battle at a time, with more being kept in a reserve stock to be swapped as needed. In addition to his demons, Flynn is also accompanied by a partner character in some battles, who may either be [[Isabeau]], [[Jonathan]], or [[Walter]] as decided randomly at the start of a battle. Partner characters cannot be issued commands and instead act on their own accord after Flynn's party have finished all their turns. During certain events and routes, Flynn's partner may be limited to one of these characters or none at all.


''IV'' reintroduces the [[Press Turn System]], which originally debuted in ''Nocturne'' and was absent in {{Link|Game|smtsj}}. This combat system adds an extra turn to the party's number of turns whenever Flynn or one of his demons skips their turn, strikes an enemy's weakness, or lands a critical hit. Conversely, two turns are lost if an attack is blocked, drained, or misses. The same also holds true when the opposing party performs any of these. ''IV'' introduces new elements to the Press Turn System by stacking extra turns as well as adding the [[Smirk]] condition, which a character may gain after striking a weakness, landing a critical hit, or evading or blocking an attack. Smirk temporarily bestows a number of boons to the character, which includes boosting current buffs, greatly increasing their hit rate and evasion, nullifying their weakness, and greatly increasing the likelihood of landing a critical hit on their next turn; though this will not add an extra turn. Also new to ''IV'''s combat are [[Horde]] battles, in which the party fights a collective group of enemies that gradually grow smaller as their health depletes. Hordes are especially prone to exploited weaknesses and critical hits, thereby making use of the game's Press Turn System. Flynn is able to acquire new skills through [[Whispered Skill]]s, where a demon will offer to pass on any of its skills after learning them all, with the exception of passive skills and certain unique skills. If Flynn already knows the same skill a demon has, his skill's rank will increase, thereby slightly increasing its attack power and decreasing its MP cost.
''IV'' reintroduces the [[Press Turn System]], which originally debuted in ''Nocturne'' and was absent in {{Link|Game|smtsj}}. This combat system adds an extra turn to the party's number of turns whenever Flynn or one of his demons skips their turn, strikes an enemy's weakness, or lands a critical hit. Conversely, two turns are lost if an attack is blocked, drained, or misses. The same also holds true when the opposing party performs any of these. ''IV'' introduces new elements to the Press Turn System by stacking extra turns as well as adding the [[Smirk]] condition, which a character may gain after striking a weakness, landing a critical hit, or evading or blocking an attack. Smirk temporarily bestows a number of boons to the character, which includes boosting current buffs, greatly increasing their hit rate and evasion, nullifying their weakness, and greatly increasing the likelihood of landing a critical hit on their next turn; though this will not add an extra turn. Also new to ''IV'''s combat are [[Horde]] battles, in which the party fights a collective group of enemies that gradually grow smaller as their health depletes. Hordes are especially prone to exploited weaknesses and critical hits, thereby making use of the game's Press Turn System. Flynn is able to acquire new skills through [[Whispered Skill]]s, where a demon will offer to pass on any of its skills after learning them all, with the exception of passive skills and certain unique skills. If Flynn already knows the same skill a demon has, his skill's rank will increase, thereby slightly increasing its attack power and decreasing its MP cost.