Shin Megami Tensei IV: Apocalypse: Difference between revisions

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'''''Shin Megami Tensei IV: Apocalypse''''' is a 2016 role-playing game for the Nintendo 3DS, and the eighth entry in the {{Link|Series|smt}}. It was developed and published by [[Atlus]] and released on February 10, 2016 in Japan, on September 20, 2016 in North America, on December 2, 2016 in Europe, and on December 9, 2016 in Australia.
'''''Shin Megami Tensei IV: Apocalypse''''' is a 2016 role-playing game for the Nintendo 3DS, and the eighth entry in the {{Link|Series|smt}}. It was developed and published by [[Atlus]] and released on February 10, 2016 in Japan, on September 20, 2016 in North America, on December 2, 2016 in Europe, and on December 9, 2016 in Australia.


''Apocalypse'' is the direct sequel to the 2013 Nintendo 3DS game {{Gamelink|smt4}}, following diverging events of the game's Neutral ending.<ref>{{Cite Game|quote='''Special I: Parallel Universes:''' Shin Megami Tensei IV: Apocalypse represents an alternate outcome than the one explored in Shin Megami Tensei IV. The point of divergence begins when SMTIV:A's protagonist meets Dagda.|title=Shin Megami Tensei IV: Apocalypse|developer=|publisher=|platform=|version=|lang=|transl=}}</ref> Both games were later re-released in Japan in a dual package, entitled ''Shin Megami Tensei IV & Shin Megami Tensei IV: Final - Double Hero Pack'', on April 19, 2018.
''Apocalypse'' is the direct sequel to the 2013 Nintendo 3DS game {{Link|Game|smt4}}, following diverging events of the game's Neutral ending.<ref>{{Cite Game|quote='''Special I: Parallel Universes:''' Shin Megami Tensei IV: Apocalypse represents an alternate outcome than the one explored in Shin Megami Tensei IV. The point of divergence begins when SMTIV:A's protagonist meets Dagda.|title=Shin Megami Tensei IV: Apocalypse|developer=|publisher=|platform=|version=|lang=|transl=}}</ref> Both games were later re-released in Japan in a dual package, entitled ''Shin Megami Tensei IV & Shin Megami Tensei IV: Final - Double Hero Pack'', on April 19, 2018.


==Blurb==
==Blurb==
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==Gameplay==
==Gameplay==
As a direct follow-up to {{Gamelink|smt4}}, ''Apocalypse'' carries over many of the same features and mechanics that were in ''IV'', including exploration in semi-open, 3D-rendered environments, the return of the [[Press Turn System]], the [[Smirk]], partner, and [[Horde]] battle mechanics, [[Whispered Skill]]s, [[Challenge Quest]]s, and Special Fusions. ''Apocalypse'' furthermore adds additional mechanics to some of these features or expands them entirely.
As a direct follow-up to {{Link|Game|smt4}}, ''Apocalypse'' carries over many of the same features and mechanics that were in ''IV'', including exploration in semi-open, 3D-rendered environments, the return of the [[Press Turn System]], the [[Smirk]], partner, and [[Horde]] battle mechanics, [[Whispered Skill]]s, [[Challenge Quest]]s, and Special Fusions. ''Apocalypse'' furthermore adds additional mechanics to some of these features or expands them entirely.


Most notably, ''Apocalypse'' greatly expands the partner mechanic that was present in ''IV''. Instead of a small selection of partners whose involvement in battle was decided at random, the protagonist [[Nanashi]] is now able to recruit many more partner characters and select who participates in battle. As previously, partners cannot be issued commands and instead act on their own after Nanashi's party have finished all their turns. Partners are now also able to gain experience at the end of a battle and will gradually learn new skills as they level up. Many of Nanashi's partners learn an unique array of skills that fulfill different roles in battle, thereby encouraging partners to be swapped for different situations.
Most notably, ''Apocalypse'' greatly expands the partner mechanic that was present in ''IV''. Instead of a small selection of partners whose involvement in battle was decided at random, the protagonist [[Nanashi]] is now able to recruit many more partner characters and select who participates in battle. As previously, partners cannot be issued commands and instead act on their own after Nanashi's party have finished all their turns. Partners are now also able to gain experience at the end of a battle and will gradually learn new skills as they level up. Many of Nanashi's partners learn an unique array of skills that fulfill different roles in battle, thereby encouraging partners to be swapped for different situations.