User:RustyVanBurace/Sandbox5: Difference between revisions

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|lu= Base luck
|lu= Base luck
|race= Race
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|hp= Base HP
|hp= Base HP
|mp= Base MP
|mp= Base MP
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| <center>name</center>  || <div style="padding:1em;">By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.</div>
| <center>name</center>  || <div style="padding:1em;">By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.</div>
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| <center>race / raceredirect</center>  || <div style="padding:1em;">The race parameters display the Demon's race, which can be viewed in the status screen or Analyze. The <code>race=</code> parameter will automatically link to the named race's page.<br/><br/>If the race has a different name in-game from the race page, use <code>raceredirect=</code> instead to manually link to the appropriate race page or section. This must be formatted with brackets.</div>
| <center>race / raceredirect</center>  || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div>
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| <center>location</center>  || <div style="padding:1em;">Displays where the Demon can be found or how to obtain. If the Demon can be encountered in multiple locations, list the earliest appearance in the parameter and all other subsequent appearances in an [[Template:Exp|Exp]] tooltip. See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on listing Demon locations.</div>
| <center>location</center>  || <div style="padding:1em;">Displays where the Demon can be found or how to obtain. If the Demon can be encountered in multiple locations, list the earliest appearance in the parameter and all other subsequent appearances in an [[Template:Exp|Exp]] tooltip. See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on listing Demon locations.</div>
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| <center>Resistances</center>  || <div style="padding:1em;">Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).</div>
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| <center>Basic attack</center>  || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, and <code>target=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy".</div>
| <center>Basic attack</center>  || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, and <code>target=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack with the Phys element to 1 enemy".</div>
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| <center>Resistances</center>  || <div style="padding:1em;">Element and ailment resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).</div>
| <center>skills</center>  || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT5|Agi|-}}</nowiki></code>. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default.<br/><br/>Skill information is called from [[Module:Data/Skill/smt5]]. This stat table will display the skill name, cost, description (if available), and level learned at.</div>
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| <center>skills</center>  || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT5|Agi|-}}</nowiki></code>. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default.<br><br>Skill information is called from [[Module:Data/Skill/smt5]]. This stat table will display the skill name, cost, description (if available), and level learned at.</div>
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