Documentation for this module may be created at Module:Data/Skill/ddsat1/doc

local skill = {
['poison dart'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Poison.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '2-4',
	power = 6,
	powerlvl = 'Light',
	crit = '5%',
	acc = '96%',
	description = 'Multi-hit<br/>~Phys/poison<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Poison Dart'
},
['venom claw'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 35% chance of Poison.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 18,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	description = 'Light dmg<br/>~Phys/poison<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Venom Claw'
},
['raving slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 35% chance of Panic.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 19,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	description = 'Light dmg<br/>~Phys/panic<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Raving Slash'
},
['death spray'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 20% chance of Curse.',
	cost = '14%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '2-4',
	power = 7,
	powerlvl = 'Light',
	crit = '5%',
	acc = '96%',
	description = 'Multi-hit<br/>~Phys/curse<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Spray'
},
['stun needle'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Stun.',
	cost = '15%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '2-4',
	power = 7,
	powerlvl = 'Light',
	crit = '5%',
	acc = '96%',
	description = 'Multi-hit<br/>~Phys/stun<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stun Needle'
},
['mad rush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '15%',
	costtype = 'HP',
	target = 'Random',
	hit = '2-4',
	power = 11,
	powerlvl = 'Light',
	crit = '2%',
	acc = '96%',
	description = 'Light damage<br/>~Phys<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mad Rush'
},
['double slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '17%',
	costtype = 'HP',
	target = 'Random',
	hit = '3-5',
	power = 13,
	powerlvl = 'Light',
	crit = '5%',
	acc = '96%',
	description = 'Light damage<br/>~Phys<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Double Slash'
},
['hell thrust'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	crit = '12%',
	acc = '96%',
	description = 'Light damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hell Thrust'
},
['hell fang'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '16%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 23,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	description = 'Moderate damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hell Fang'
},
['comatose'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 55% chance of Sleep.',
	cost = '17%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 21,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	description = 'Light damage<br/>~Phys/sleep<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Comatose'
},
['charm slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 35% chance of Charm.',
	cost = '18%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 22,
	powerlvl = 'Moderate',
	crit = '12%',
	acc = '96%',
	description = 'Moderate dmg<br/>~Phys/charm<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Charm Slash'
},
['sakura rage'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Charm.',
	cost = '23%',
	costtype = 'HP',
	target = 'Random',
	hit = '2-4',
	power = 19,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	description = 'Moderate dmg<br/>~Phys/charm<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sakura Rage'
},
['power wave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '21%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	description = 'Moderate damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Power Wave'
},
['mind scream'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 15% chance of Stun.',
	cost = '24%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 22,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	description = 'Moderate damage<br/>~Phys/stun<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mind Scream'
},
['death blow'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 15% chance of Curse.',
	cost = '22%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 19,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	description = 'Moderate damage<br/>~Phys/curse<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Blow'
},
['chi blast'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '24%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 22,
	powerlvl = 'Moderate',
	crit = '25%',
	acc = '96%',
	description = 'Moderate damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Chi Blast'
},
['mute blow'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP, 40% chance of Mute.',
	cost = '20%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 23,
	crit = '15%',
	acc = '96%',
	description = 'Dmg relative to HP<br/>~Mute<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mute Blow'
},
['skull cleave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '21%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	crit = '15%',
	acc = '96%',
	description = 'Dmg relative to HP<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Skull Cleave'
},
['demon rage'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '26%',
	costtype = 'HP',
	target = 'Random',
	hit = '3-5',
	power = 16,
	crit = '10%',
	acc = '96%',
	description = 'Dmg relative to HP<br/>~Phys<br/>~Random',
	inbattle = 'y', 
	outbattle = 'n',
	name = 'Demon Rage'
},
['vile blade'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '16%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 14,
	crit = '10%',
	acc = '96%',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vile Blade'
},
['venom fang'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 30% chance of Poison.',
	cost = '18%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 14,
	crit = '10%',
	acc = '96%',
	description = 'Dmg relative to HP<br/>~Poison<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Venom Fang'
},
['genocide'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '27%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 21,
	crit = '12%',
	acc = '96%',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Genocide'
},
['gate of hell'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 35% chance of Stone.',
	cost = '31%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 24,
	crit = '5%',
	acc = '96%',
	description = 'Dmg relative to HP<br/>~Stone<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gate of Hell'
},
['executioner'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '25%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 35,
	powerlvl = 'Mega',
	crit = '10%',
	acc = '96%',
	description = 'Mega damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Executioner',
	link = 'Executioner (Skill)'
},
['bloodbath'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '30%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 30,
	powerlvl = 'Heavy',
	crit = '16%',
	acc = '96%',
	description = 'Heavy damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bloodbath'
},
['revelation'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Mute.',
	cost = '29%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 27,
	powerlvl = 'Heavy',
	crit = '10%',
	acc = '96%',
	description = 'Heavy damage<br/>~Phys/mute<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Revelation',
	link = 'Revelation (Skill)'
},
['vile blade combo'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '12%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 16,
	crit = '16%',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vile Blade',
	effect_note = 'Combo: Mad Rush + Agi + Tera'
},
['genocide combo'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '20%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 26,
	crit = '12%',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Genocide',
	effect_note = 'Combo: Comatose + Power Wave + Hell Fang'
},
['gang blast'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '13%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 19,
	powerlvl = 'Light',
	crit = '15%',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gang Blast',
	effect_note = 'Combo: Any single-target Phys skill x3'
},
['primal dance'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '17%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 42,
	powerlvl = 'Heavy',
	crit = '15%',
	acc = '98%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Primal Dance',
	effect_note = 'Combo: Any Hunt skill x3'
},
['triple threat'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '18%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 50,
	powerlvl = 'Heavy',
	crit = '15%',
	acc = '98%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Triple Threat',
	effect_note = 'Combo: Sukukaja + Any single-target Phys skill x2'
},
['devour'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 9,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	description = 'Light damage<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Devour'
},
['consume'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '15%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 15,
	powerlvl = 'Heavy',
	crit = '10%',
	acc = '96%',
	description = 'Heavy damage<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Consume'
},
['devil feast'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '20% chance of Instakill.',
	cost = '18%',
	costtype = 'HP',
	target = 'Single enemy',
	acc = '96%',
	description = 'Fatal (low odds)<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Devil Feast'
},
['ingest'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '30% chance of Instakill.',
	cost = '22%',
	costtype = 'HP',
	target = 'Single enemy',
	acc = '96%',
	description = 'Fatal (high odds)<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ingest'
},
['feed frenzy'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '26%',
	costtype = 'HP',
	target = 'Random enemies',
	hit = '2-4',
	power = 6,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	description = 'Light damage<br/>~Hunt<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ingest'
},
['insatiable'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '32%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 12,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	description = 'Moderate damage<br/>~Hunt<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Insatiable'
},
['great feast'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '15% chance of Instakill.',
	cost = '34%',
	costtype = 'HP',
	target = 'All enemies',
	acc = '96%',
	description = 'Fatal (low odds)<br/>~Hunt<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Great Feast'
},
['last meal'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '23% chance of Instakill.',
	cost = '38%',
	costtype = 'HP',
	target = 'All enemies',
	acc = '96%',
	description = 'Fatal (high odds)<br/>~Hunt<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Great Feast'
},
['crossfire'] = {
	attribute = 'gun',
	damagetype = 'Physical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = '10%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Heavy',
	crit = '10%',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy dmg<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Crossfire',
	effect_note = 'Combo: Any gun x3'
},
['agi'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Fire<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Agi'
},
['agilao'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Fire<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Agilao'
},
['agidyne'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Fire<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Agidyne'
},
['maragi'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragi'
},
['maragion'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragion'
},
['maragidyne'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragidyne'
},
['flame breath'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Fire<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Flame Breath'
},
['maragi combo'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragi',
	effect_note = 'Combo: Agi + Zan'
},
['maragion combo'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragion',
	effect_note = 'Combo: Agilao + Zanma'
},
['maragidyne combo'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragidyne',
	effect_note = 'Combo: Agidyne + Zandyne'
},
['trisagion'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 256,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Trisagion',
	effect_note = 'Combo: Fire Amp + Force Amp + Any Megido skill'
},
['fire shot'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 6,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 13,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Fire dmg(S)<br/>~Ammo varies<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Shot',
	effect_note = 'Combo: Heat\'s gun + Any Void skill'
},
['flame shot'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Fire dmg(M)<br/>~Ammo varies<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Flame Shot',
	effect_note = 'Combo: Heat\'s gun + Any Repel skill'
},
['inferno shot'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 18,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 40,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Fire dmg(L)<br/>~Ammo varies<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Inferno Shot',
	effect_note = 'Combo: Heat\'s gun + Any Drain skill'
},
['bufu'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Freeze.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Ice<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bufu'
},
['bufula'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Freeze.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Ice<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bufula'
},
['bufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Ice damage to one enemy, 15% chance of Freeze.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 95,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Ice<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bufudyne'
},
['mabufu'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Ice damage to all enemies, 10% chance of Freeze.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufu'
},
['mabufula'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Ice damage to all enemies, 10% chance of Freeze.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufula'
},
['mabufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Ice damage to all enemies, 10% chance of Freeze.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufudyne'
},
['frost breath'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Ice damage to random enemies, 15% chance of Freeze.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 30,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Ice<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Frost Breath'
},
['cocytus'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Ice damage to random enemies, 25% chance of Freeze.',
	cost = 20,
	costtype = 'MP',
	target = 'Random',
	hit = '5-8',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Ice<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Cocytus'
},
['mabufu combo'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufu',
	effect_note = 'Combo: Bufu + Tera'
},
['mabufula combo'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufula',
	effect_note = 'Combo: Bufula + Terazi'
},
['mabufudyne combo'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufudyne',
	effect_note = 'Combo: Bufudyne + Teradyne'
},
['fimbulvet'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 30% chance of Freeze.',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 230,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fimbulvet',
	effect_note = 'Combo: Ice Amp + Earth Amp + Any Megido skill'
},
['crystal dust'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 60% chance of Freeze.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 40,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Crystal Dust',
	effect_note = 'Combo: Frost Breath + Any -kaja buff x2'
},
['ice shot'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Ice dmg(S)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Shot',
	effect_note = 'Combo: Serph\'s gun + Any Void skill'
},
['freeze shot'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Ice dmg(M)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Freeze Shot',
	effect_note = 'Combo: Serph\'s gun + Any Repel skill'
},
['blizzard shot'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 9,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Ice dmg(L)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Blizzard Shot',
	effect_note = 'Combo: Serph\'s gun + Any Drain skill'
},
['zio'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Elec damage to one enemy, 15% chance of Shock.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Elec<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zio'
},
['zionga'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Elec damage to one enemy, 15% chance of Shock.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Elec<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zionga'
},
['ziodyne'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Elec damage to one enemy, 15% chance of Shock.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 95,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Elec<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ziodyne'
},
['mazio'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Elec damage to all enemies, 10% chance of Shock.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazio'
},
['mazionga'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Elec damage to all enemies, 10% chance of Shock.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazionga'
},
['maziodyne'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Elec damage to all enemies, 10% chance of Shock.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maziodyne'
},
['bolt flare'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Elec damage to random enemies, 15% chance of Shock.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 30,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Elec<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bolt Flare'
},
['mazio combo'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Shock.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazio',
	effect_note = 'Combo: Zio + Bufu'
},
['mazionga combo'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Shock.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazionga',
	effect_note = 'Combo: Zionga + Bufula'
},
['maziodyne combo'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Shock.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maziodyne',
	effect_note = 'Combo: Ziodyne + Bufudyne'
},
['narukami'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 20% chance of Shock.',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 230,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Narukami',
	effect_note = 'Combo: Elec Amp + Ice Amp + Any Megido Skill'
},
['elec shot'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 6,
	costtype = 'MP',
	target = 'Random',
	hit = '4-6',
	power = 10,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Elec dmg(S)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Shot',
	effect_note = 'Combo: Cielo\'s gun + Any Void skill'
},
['thunder shot'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '4-6',
	power = 20,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Elec dmg(M)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Thunder Shot',
	effect_note = 'Combo: Cielo\'s gun + Any Repel skill'
},
['lightning shot'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 18,
	costtype = 'MP',
	target = 'Random',
	hit = '4-6',
	power = 30,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Elec dmg(L)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Lightning Shot',
	effect_note = 'Combo: Cielo\'s gun + Any Drain skill'
},
['zan'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Force<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zan'
},
['zanma'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Force<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zanma'
},
['zandyne'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Force<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zandyne'
},
['mazan'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazan'
},
['mazanma'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazanma'
},
['mazandyne'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazandyne'
},
['shock wave'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Force<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Shock Wave'
},
['mazan combo'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazan',
	effect_note = 'Combo: Zan + Zio'
},
['mazanma combo'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazanma',
	effect_note = 'Combo: Zanma + Zionga'
},
['mazandyne combo'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazandyne',
	effect_note = 'Combo: Zandyne + Ziodyne'
},
['vayaviya'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 256,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vayaviya',
	effect_note = 'Combo: Force Amp + Elec Amp + Any Megido skill'
},
['wind shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 5,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 13,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Force dmg(S)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Wind Shot',
	effect_note = 'Combo: Gale\'s gun + Any Void skill'
},
['gale shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 10,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 25,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Force dmg(M)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gale Shot',
	effect_note = 'Combo: Gale\'s gun + Any Repel skill'
},
['tornado shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 15,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 40,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Force dmg(L)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tornado Shot',
	effect_note = 'Combo: Gale\'s gun + Any Drain skill'
},
['tera'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Earth<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tera'
},
['terazi'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Earth<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Terazi'
},
['teradyne'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Earth<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Teradyne'
},
['matera'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	description = 'Light damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Matera'
},
['materazi'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materazi'
},
['materadyne'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	description = 'Heavy damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materadyne'
},
['avalanche'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	description = 'Moderate damage<br/>~Earth<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Avalanche'
},
['matera combo'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Matera',
	effect_note = 'Combo: Tera + Agi'
},
['materazi combo'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materazi',
	effect_note = 'Combo: Terazi + Agilao'
},
['materadyne combo'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materadyne',
	effect_note = 'Combo: Teradyne + Agidyne'
},
['titan'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 256,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Titan',
	link = 'Titan  (Skill)',
	effect_note = 'Combo: Earth Amp + Fire Amp + Any Megido skill'
},
['earth shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 4,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Earth dmg(S)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Shot',
	effect_note = 'Combo: Argilla\'s gun + Any Void skill'
},
['quake shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 8,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Earth dmg(M)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Quake Shot',
	effect_note = 'Combo: Argilla\'s gun + Any Repel skill'
},
['seismic shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Earth dmg(L)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Seismic Shot',
	effect_note = 'Combo: Argilla\'s gun + Any Drain skill'
},
['megido'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 30,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 70,
	powerlvl = 'Moderate',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megido'
},
['megidola'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 45,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidola'
},
['megidolaon'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 60,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Mega',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidolaon'
},
['hp thief'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP from one enemy.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'HP Thief'
},
['last word'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 66,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 150,
	powerlvl = 'Mega',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Last Word'
},
['vanity'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '50% chance of Charm, Poison, Panic, Mute or Sleep.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '100%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vanity'
},
['death flies'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Almighty damage to all enemies, 100% chance of Death instakill.',
	cost = 80,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 180,
	powerlvl = 'Mega',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Flies'
},
['fire of sinai'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 70,
	costtype = 'MP',
	target = 'Random',
	hit = '5-8',
	power = 70,
	powerlvl = 'Heavy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire of Sinai'
},
['celestial ray'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Almighty damage to all enemies, 100% chance of Charm, Poison, Panic, Mute or Sleep.',
	cost = 99,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 200,
	powerlvl = 'Mega',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Celestial Ray'
},
['ragnarok'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage, lowers defense.',
	cost = '35%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 33,
	powerlvl = 'Heavy',
	acc = '96%',
	description = 'Heavy dmg/def down<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ragnarok'
},
['megido combo'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 70,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megido',
	effect_note = 'Combo: Hama + Mudo + Any -kaja buff'
},
['megidola combo'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidola',
	effect_note = 'Combo: Hamaon + Mudoon + Any -kaja buff'
},
['megidolaon combo'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 45,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidolaon',
	effect_note = 'Combo: Mahamaon + Mamudoon + Any -kaja buff'
},
['vanity combo'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '50% chance of Charm, Poison, Panic, Mute or Sleep.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '100%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vanity',
	effect_note = 'Combo: Any Ailment skill x3'
},
['micro nova'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 45,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Micro Nova',
	effect_note = 'Combo: Agi + Bufu + Tera'
},
['black sun'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 99,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 666,
	powerlvl = 'Extreme',
	acc = '100%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Black Sun',
	effect_note = 'Combo: Ragnarok + Megidolaon + Salvation'
},
['demon fury'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '25%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 42,
	powerlvl = 'Heavy',
	acc = '98%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Demon Fury',
	effect_note = 'Combo: Last Meal + Gates of Hell + Debilitate'
},
['hama'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 50%.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '65%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hama'
},
['hamaon'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 66%.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '75%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hamaon'
},
['mahama'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 50%.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '50%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahama'
},
['mahamaon'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 66%.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '66%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahamaon'
},
['xanadu'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 36,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 110,
	powerlvl = 'Heavy',
	acc = '100%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Xanadu'
},
['mahama combo'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 50%.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	acc = '60%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahama',
	effect_note = 'Combo: Hama + Media'
},
['mahamaon combo'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 66%.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '70%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahamaon',
	effect_note = 'Combo: Hamaon + Mediarama'
},
['damnation'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 80%.',
	cost = 13,
	costtype = 'MP',
	target = 'All enemies',
	acc = '70%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Damnation',
	effect_note = 'Combo: Hama x3'
},
['mudo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '40% chance of instakill.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mudo'
},
['mudoon'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '60% chance of instakill.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mudoon'
},
['mamudo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '20% chance of instakill.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mudoon'
},
['mamudoon'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '30% chance of instakill.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mamudoon'
},
['curse'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '35% chance of Curse.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Curse',
	link = 'Curse (Skill)',
},
['blood curse'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '25% chance of Curse.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Blood Curse'
},
['stone gaze'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '45% chance of Stone.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stone Gaze'
},
['mamudo combo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '40% chance of instakill.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mamudo',
	effect_note = 'Combo: Mudo + Death Spray'
},
['mamudoon combo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mamudoon',
	
},
['millenia curse'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '60% chance of Death instakill or Curse.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stone Gaze'
},
['dia'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'HP recovery for one ally.',
	cost = 3,
	costtype = 'MP',
	target = 'Single ally',
	power = 60,
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Dia'
},
['diarama'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'HP recovery for one ally.',
	cost = 7,
	costtype = 'MP',
	target = 'Single ally',
	power = 200,
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Diarama'
},
['diarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '100% HP recovery for one ally.',
	cost = 15,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Diarahan'
},
['media'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'HP recovery for all allies.',
	cost = 10,
	costtype = 'MP',
	target = 'Party',
	power = 45,
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Media'
},
['mediarama'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'HP recovery for all allies.',
	cost = 18,
	costtype = 'MP',
	target = 'Party',
	power = 150,
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mediarama'
},
['mediarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '100% HP recovery for all allies.',
	cost = 36,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mediarahan'
},
['salvation'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = '100% HP recovery and cure ailments to all allies.',
	cost = 50,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Salvation'
},
['makatora'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Restore 50 MP to one ally.',
	cost = 50,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makatora'
},
['patra'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Bind, Sleep and Panic for one ally.',
	cost = 10,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Patra'
},
['me patra'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Bind, Sleep and Panic for all allies.',
	cost = 15,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Me Patra'
},
['closdi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Mute for one ally.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Closdi'
},
['posumudi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Poison for one ally.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Posumudi'
},
['paraladi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Stun for one ally.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Paraladi'
},
['petradi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Stone for one ally.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Petradi'
},
['achedi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Ache for one ally.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Achedi'
},
['cursedi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure Curse for one ally.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Cursedi'
},
['recarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Revive one ally with 25% HP.',
	cost = 20,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Recarm'
},
['samarecarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Revive one ally with 100% HP.',
	cost = 35,
	costtype = 'MP',
	target = 'Single ally',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Samarecarm'
},
['recarmdra'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Sacrifice self, recover 100% HP and MP for all allies.',
	cost = 1,
	costtype = 'HP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Recarmdra'
},
['media combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	cost = 8,
	costtype = 'MP',
	target = 'Party',
	power = 60,
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Media',
	effect_note = 'Combo: Dia x2'
},
['mediarama combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	power = 180,
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mediarama',
	effect_note = 'Combo: Diarama x2'
},
['mediarahan combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 100% HP.',
	cost = 22,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mediarahan',
	effect_note = 'Combo: Diarahan x2'
},
['me patra combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Panic, Charm and Sleep.',
	cost = 10,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Me Patra',
	effect_note = 'Combo: Patra + Media'
},
['angelic grace'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 80% HP, increases defense.',
	cost = 8,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Angelic Grace',
	effect_note = 'Combo: Dia x3'
},
['seraph grace'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 100% HP, cures ailments.',
	cost = 16,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Seraph Grace',
	effect_note = 'Combo: Media, Me Patra, Recarm'
},
['tarunda'] = {
	attribute = 'support',
	effect = 'Lowers physical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tarunda'
},
['sukunda'] = {
	attribute = 'support',
	effect = 'Lowers evasion and accuracy.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sukunda'
},
['rakunda'] = {
	attribute = 'support',
	effect = 'Lowers defense.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Rakunda'
},
['makanda'] = {
	attribute = 'support',
	effect = 'Lowers magical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makanda'
},
['debilitate'] = {
	attribute = 'support',
	effect = 'Lowers attack, defense, evasion and accuracy.',
	cost = 48,
	costtype = 'MP',
	target = 'All enemies',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Debilitate'
},
['dekaja'] = {
	attribute = 'support',
	effect = 'Negates -kaja buffs.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekaja'
},
['tarukaja'] = {
	attribute = 'support',
	effect = 'Raises physical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tarukaja'
},
['sukukaja'] = {
	attribute = 'support',
	effect = 'Raises evasion and accuracy.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sukukaja'
},
['rakukaja'] = {
	attribute = 'support',
	effect = 'Raises defense.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Rakukaja'
},
['makakaja'] = {
	attribute = 'support',
	effect = 'Raises magical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makakaja'
},
['taunt'] = {
	attribute = 'support',
	effect = 'Lowers defense and raises physical attack twice each.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Taunt'
},
['dekunda'] = {
	attribute = 'support',
	effect = 'Negates -nda debuffs.',
	cost = 10,
	costtype = 'MP',
	target = 'Party',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekunda'
},
['power charge'] = {
	attribute = 'support',
	effect = 'Multiplies next physical attack\'s damage.',
	cost = 5,
	costtype = 'MP',
	target = 'Self',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Power Charge'
},
['mind charge'] = {
	attribute = 'support',
	effect = 'Multiplies next magical attack\'s damage.',
	cost = 10,
	costtype = 'MP',
	target = 'Self',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mind Charge'
},
['debilitate combo'] = {
	attribute = 'support',
	effect = 'Lowers attack, defense, evasion and accuracy.',
	cost = 17,
	costtype = 'MP',
	target = 'All enemies',
	description = 'Attack/defense/evade/acc down<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Debilitate',
	effect_note = 'Combo: Any -nda debuff x3'
},
['dekaja combo'] = {
	attribute = 'support',
	effect = 'Negates -kaja buffs.',
	cost = 6,
	costtype = 'MP',
	target = 'All enemies',
	description = 'Cancel -kaja<br/>~All enemies',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekaja',
	effect_note = 'Combo: Any -nda debuff x2'
},
['dekunda combo'] = {
	attribute = 'support',
	effect = 'Negates -nda debuffs.',
	cost = 6,
	costtype = 'MP',
	target = 'Party',
	description = 'Cancel -nda<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekunda',
	effect_note = 'Combo: Any -kaja buff x2'
},
['makajam'] = {
	attribute = 'mute',
	damagetype = 'Status',
	effect = '40% chance of Mute.',
	cost = 4,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makajam'
},
['makajamon'] = {
	attribute = 'mute',
	damagetype = 'Status',
	effect = '25% chance of Mute.',
	cost = 11,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makajamon'
},
['mp thief'] = {
	attribute = 'mute',
	damagetype = 'Magical',
	effect = 'Drains MP from one enemy.',
	cost = 2,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 15,
	powerlvl = '?',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'MP Thief'
},
['makajamon combo'] = {
	attribute = 'mute',
	damagetype = 'Status',
	effect = '25% chance of Mute.',
	cost = 7,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Combo',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makajamon',
	effect_note = 'Combo: Makajam x2'
},
['stun sphere'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '40% chance of Stun.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stun Sphere'
},
['stun wave'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '25% chance of Stun.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stun Wave'
},
['dream haze'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '60% chance of Sleep.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dream Haze'
},
['dormina'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '30% chance of Sleep.',
	cost = 9,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dormina'
},
['pulinpa'] = {
	attribute = 'panic',
	damagetype = 'Status',
	effect = '60% chance of Panic.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Pulinpa'
},
['sonic wave'] = {
	attribute = 'panic',
	damagetype = 'Status',
	effect = '25% chance of Panic.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sonic Wave'
},
['tentarafoo'] = {
	attribute = 'panic',
	damagetype = 'Magical',
	effect = '20% chance of Panic.',
	cost = 24,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tentarafoo'
},
['marin karin'] = {
	attribute = 'charm',
	damagetype = 'Status',
	effect = '55% chance of Charm.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Marin Karin'
},
['allure'] = {
	attribute = 'charm',
	damagetype = 'Status',
	effect = '45% chance of Charm.',
	cost = 13,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	description = '?',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Allure'
},
['calm death'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = 'Instakills all enemies afflicted with Sleep.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	acc = '100%',
	description = 'Kill all sleeping enemies',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Calm Death'
},
['void phys'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-nullifying shield for 1 turn.',
	cost = 20,
	costtype = 'MP',
	target = 'Party',
	description = 'Null phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Phys',
	link = 'Void Phys (Shield)'
},
['void fire'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Fire-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null fire attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Fire',
	link = 'Void Fire (Shield)'
},
['void ice'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Ice-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null ice attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Ice',
	link = 'Void Ice (Shield)'
},
['void elec'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Elec-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null elec attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Elec',
	link = 'Void Elec (Shield)'
},
['void force'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Force-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null force attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Force',
	link = 'Void Force (Shield)'
},
['void earth'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Earth-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Earth',
	link = 'Void Earth (Shield)'
},
['void expel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Expel-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Expel',
	link = 'Void Expel (Shield)'
},
['void death'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Death-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Death',
	link = 'Void Death (Shield)'
},
['void charm'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Charm-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null charm attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Charm',
	link = 'Void Charm (Shield)'
},
['void poison'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Poison-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null poison attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Poison',
	link = 'Void Poison (Shield)'
},
['void mute'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Mute-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null mute attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Mute',
	link = 'Void Mute (Shield)'
},
['void panic'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Panic-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null panic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Panic',
	link = 'Void Panic (Shield)'
},
['void nerve'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Nerve-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	description = 'Null nerve attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Nerve',
	link = 'Void Nerve (Shield)'
},
['fire repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Fire-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel fire attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Repel',
	link = 'Fire Repel (Shield)'
},
['ice repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Ice-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel ice attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Repel',
	link = 'Ice Repel (Shield)'
},
['elec repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Elec-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel elec attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Repel',
	link = 'Elec Repel (Shield)'
},
['force repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Force-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel force attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Repel',
	link = 'Force Repel (Shield)'
},
['earth repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Earth-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Repel',
	link = 'Earth Repel (Shield)'
},
['expel repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Expel-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Expel Repel',
	link = 'Expel Repel (Shield)'
},
['death repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Death-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Repel',
	link = 'Death Repel (Shield)'
},
['phys repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-repelling shield for 1 turn.',
	cost = 30,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Repel',
	link = 'Phys Repel (Shield)'
},
['magic repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates non-Almighty magic-repelling shield for 1 turn.',
	cost = 30,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel magic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Magic Repel',
	link = 'Magic Repel (Shield)'
},
['phys repel combo'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-repelling shield for 1 turn.',
	cost = 20,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Repel',
	link = 'Phys Repel (Shield)',
	effect_note = 'Combo: Void Phys + Phys Resist'
},
['magic repel combo'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates non-Almighty magic-repelling shield for 1 turn.',
	cost = 20,
	costtype = 'MP',
	target = 'Party',
	description = 'Repel magic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Magic Repel',
	link = 'Magic Repel (Shield)',
	effect_note = 'Combo: Any Element Repel skill + High Counter'
},
['phys drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-draining shield for 1 turn.',
	cost = 25,
	costtype = 'MP',
	target = 'Party',
	description = 'Drain phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Drain',
	link = 'Phys Drain (Shield)'
},
['fire drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Fire-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Drain fire attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Drain',
	link = 'Fire Drain (Shield)'
},
['ice drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Ice-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Drain ice attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Drain',
	link = 'Ice Drain (Shield)'
},
['elec drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Elec-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Drain elec attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Drain',
	link = 'Elec Drain (Shield)'
},
['force drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Force-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Drain force attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Drain',
	link = 'Force Drain (Shield)'
},
['earth drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Earth-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	description = 'Drain earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Drain',
	link = 'Earth Drain (Shield)'
},
['analyze'] = {
	attribute = 'special',
	effect = 'Displays enemy information.',
	cost = 2,
	costtype = 'MP',
	target = 'Single enemy',
	description = 'See enemy info',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Analyze'
},
['life bonus'] = {
	attribute = 'passive',
	effect = 'Max HP increased by 10%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX HP by 10%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Life Bonus'
},
['life gain'] = {
	attribute = 'passive',
	effect = 'Max HP increased by 20%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX HP by 20%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Life Gain'
},
['life surge'] = {
	attribute = 'passive',
	effect = 'Max HP increased by 30%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX HP by 30%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Life Surge'
},
['mana bonus'] = {
	attribute = 'passive',
	effect = 'Max MP increased by 10%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX MP by 10%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mana Bonus'
},
['mana gain'] = {
	attribute = 'passive',
	effect = 'Max MP increased by 20%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX MP by 20%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mana Gain'
},
['mana surge'] = {
	attribute = 'passive',
	effect = 'Max MP increased by 30%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX MP by 30%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mana Surge'
},
['critical'] = {
	attribute = 'passive',
	effect = 'Doubles Critical Hit rate.',
	cost = '—',
	target = 'Self',
	description = 'Critical hit rate doubled',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Critical'
},
['max critical'] = {
	attribute = 'passive',
	effect = 'Greatly increases Critical Hit rate during MAX Noise.',
	cost = '—',
	target = 'Self',
	description = 'Critical hit rate greatly increases during MAX Noise',
	inbattle = 'y',
	outbattle = 'n',
	name = 'MAX Critical'
},
['min critical'] = {
	attribute = 'passive',
	effect = 'Greatly increases Critical Hit rate during MIN Noise.',
	cost = '—',
	target = 'Self',
	description = 'Critical hit rate greatly increases during MIN Noise',
	inbattle = 'y',
	outbattle = 'n',
	name = 'MIN Critical'
},
['fire boost'] = {
	attribute = 'passive',
	effect = '1.3x Fire damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases fire attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Boost'
},
['ice boost'] = {
	attribute = 'passive',
	effect = '1.3x Ice damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases ice attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Boost'
},
['elec boost'] = {
	attribute = 'passive',
	effect = '1.3x Elec damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases elec attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Boost'
},
['force boost'] = {
	attribute = 'passive',
	effect = '1.3x Force damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases force attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Boost'
},
['earth boost'] = {
	attribute = 'passive',
	effect = '1.3x Earth damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases earth attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Boost'
},
['fire amp'] = {
	attribute = 'passive',
	effect = '1.5x Fire damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases fire attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Amp'
},
['ice amp'] = {
	attribute = 'passive',
	effect = '1.5x Ice damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases ice attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Amp'
},
['elec amp'] = {
	attribute = 'passive',
	effect = '1.5x Elec damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases elec attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Amp'
},
['force amp'] = {
	attribute = 'passive',
	effect = '1.5x Force damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases force attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Amp'
},
['earth amp'] = {
	attribute = 'passive',
	effect = '1.5x Earth damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases earth attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Amp'
},
['counter'] = {
	attribute = 'passive',
	effect = 'Counter Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Randomly counter<br/>~Light damage<br/>~Low odds',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Counter'
},
['counterstrike'] = {
	attribute = 'passive',
	effect = 'Counter Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Randomly counter<br/>~Moderate damage<br/>~Fair odds',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Counterstrike'
},
['high counter'] = {
	attribute = 'passive',
	effect = 'Counter Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Randomly counter<br/>~Heavy damage<br/>~High odds',
	inbattle = 'y',
	outbattle = 'n',
	name = 'High Counter'
},
['attack all'] = {
	attribute = 'passive',
	effect = 'Normal attack targets all enemies.',
	cost = '—',
	target = 'Self',
	description = 'Normal attack hits all enemies',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Attack All'
},
['shared karma'] = {
	attribute = 'passive',
	effect = 'Gain 50% Karma when not in battle.',
	cost = '—',
	target = 'Self',
	description = 'Gain 1/2 Karma when not in battle',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Shared Karma'
},
['mutual karma'] = {
	attribute = 'passive',
	effect = 'Gain 100% Karma when not in battle.',
	cost = '—',
	target = 'Self',
	description = 'Gain full Karma when not in battle',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Mutual Karma'
},
['atma bonus'] = {
	attribute = 'passive',
	effect = 'Party gains more AP.',
	cost = '—',
	target = 'Self',
	description = 'Increases AP gained in battle<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Atma Bonus'
},
['iron stomach'] = {
	attribute = 'passive',
	effect = 'Prevent Ache when killing with Hunt.',
	cost = '—',
	target = 'Self',
	description = 'Null aches after successful hunt',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Iron Stomach'
},
['ingest mana'] = {
	attribute = 'passive',
	effect = 'Recover 10% MP when killing with Hunt.',
	cost = '—',
	target = 'Self',
	description = 'Some MP restored after successful hunt',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ingest Mana'
},
['auto soma'] = {
	attribute = 'passive',
	effect = 'Recover 100% HP and MP after battle.',
	cost = '—',
	target = 'Self',
	description = 'HP/MP fully restored after battle',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Auto Soma'
},
['chakra walk'] = {
	attribute = 'passive',
	effect = 'Recover 5% MP every Noise change.',
	cost = '—',
	target = 'Self',
	description = 'MP restored while walking<br/>~Active member',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Chakra Walk'
},
['first strike'] = {
	attribute = 'passive',
	effect = 'Increased chance of going first in battle.',
	cost = '—',
	target = 'Self',
	description = 'Increases chance of first strike',
	inbattle = 'n',
	outbattle = 'y',
	name = 'First Strike'
},
['null critical'] = {
	attribute = 'passive',
	effect = 'Increased Critical resistance.',
	cost = '—',
	target = 'Self',
	description = 'Decreases chance of being critically hit',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Null Critical'
},
['quick escape'] = {
	attribute = 'passive',
	effect = 'Increased chance of successful escape.',
	cost = '—',
	target = 'Self',
	description = 'Increases chance of escaping from battle',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Quick Escape'
},
['close call'] = {
	attribute = 'passive',
	effect = 'Guaranteed survival with 1 HP once per battle.',
	cost = '—',
	target = 'Self',
	description = 'Escape death<br/>~1 time<br/>~Demon form only',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Close Call'
},
['quick cure'] = {
	attribute = 'passive',
	effect = 'Increased chance of automatic Ailment recovery.',
	cost = '—',
	target = 'Self',
	description = 'Increases chance of recovering from ailments each turn',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Quick Cure'
},
['phys resist'] = {
	attribute = 'passive',
	effect = 'Resist Phys attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to phys attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Resist'
},
['fire resist'] = {
	attribute = 'passive',
	effect = 'Resist Fire attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to fire attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Resist'
},
['ice resist'] = {
	attribute = 'passive',
	effect = 'Resist Ice attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to ice attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Resist'
},
['elec resist'] = {
	attribute = 'passive',
	effect = 'Resist Elec attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to elec attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Resist'
},
['force resist'] = {
	attribute = 'passive',
	effect = 'Resist Force attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to force attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Resist'
},
['earth resist'] = {
	attribute = 'passive',
	effect = 'Resist Earth attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to earth attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Resist'
},
['expel resist'] = {
	attribute = 'passive',
	effect = 'Resist Expel attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to expel attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Expel Resist'
},
['death resist'] = {
	attribute = 'passive',
	effect = 'Resist Death attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to death attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Resist'
},
['null charm'] = {
	attribute = 'passive',
	effect = 'Null Charm attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls charm attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Charm'
},
['null poison'] = {
	attribute = 'passive',
	effect = 'Null Poison attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls poison attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Poison'
},
['null mute'] = {
	attribute = 'passive',
	effect = 'Null Mute attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls mute attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Mute'
},
['null panic'] = {
	attribute = 'passive',
	effect = 'Null Panic attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls panic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Panic'
},
['null nerve'] = {
	attribute = 'passive',
	effect = 'Null Nerve attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls nerve attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Nerve'
},
['null attack'] = {
	attribute = 'passive',
	effect = 'Null all attacks except Almighty.',
	cost = '—',
	target = 'Self',
	description = 'Nulls all attacks except almighty',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Attack'
},
['null sleep'] = {
	attribute = 'passive',
	effect = 'Always dodge attacks while Sleeping.',
	cost = '—',
	target = 'Self',
	description = 'Allows evasion of enemy attacks while asleep',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Sleep'
},
['ap divide'] = {
	attribute = 'passive',
	effect = 'Increased AP gain to party.',
	cost = '—',
	target = 'Self',
	description = 'Increases AP gained by party after successful hunts',
	inbattle = 'y',
	outbattle = 'n',
	name = 'AP Divide'
},
['devour mana'] = {
	attribute = 'passive',
	effect = 'Recover 50% MP when killing with Hunt.',
	cost = '—',
	target = 'Self',
	description = '50% of MP restored after successful hunts',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Devour Mana'
},
['null phys'] = {
	attribute = 'passive',
	effect = 'Null Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Phys'
},
['mana walk'] = {
	attribute = 'passive',
	effect = 'Recover 10% MP every Noise change.',
	cost = '—',
	target = 'Self',
	description = 'MP rapidly restored while walking<br/>~Active member',
	inbattle = 'n',
	outbattle = 'y',
	name = 'mana Walk'
},
['null expel'] = {
	attribute = 'passive',
	effect = 'Null Expel attacks.',
	cost = '—',
	target = 'Self',
	description = 'Null expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Expel'
},
['null death'] = {
	attribute = 'passive',
	effect = 'Null Death attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Death'
},
['repel expel'] = {
	attribute = 'passive',
	effect = 'Repel Expel attacks.',
	cost = '—',
	target = 'Self',
	description = 'Repels expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Repel Expel'
},
['repel death'] = {
	attribute = 'passive',
	effect = 'Repel Death attacks.',
	cost = '—',
	target = 'Self',
	description = 'Repels death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Repel Death'
},
['null element'] = {
	attribute = 'passive',
	effect = 'Null Fire, Ice, Force, Elec and Earth.',
	cost = '—',
	target = 'Self',
	description = 'Nulls fire/ice/force/elec/earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Element'
},
['repel element'] = {
	attribute = 'passive',
	effect = 'Repel Fire, Ice, Force, Elec and Earth.',
	cost = '—',
	target = 'Self',
	description = 'Repels fire/ice/force/elec/earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Repel Element'
},
['phys absorb'] = {
	attribute = 'passive',
	effect = 'Absorb Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Absorbs phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Absorb'
},
['human form'] = {
	attribute = 'passive',
	effect = 'Start battles in human form.',
	cost = '—',
	target = 'Self',
	description = 'Start battles in human form',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Human Form'
},
['body rush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 18,
	crit = '5%',
	acc = '96%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Body Rush',
	name_note = 'Enemy-exclusive'
},
['skewer'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 18,
	acc = '99%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Skewer',
	name_note = 'Enemy-exclusive'
},
['spiral edge'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 22,
	crit = '10%',
	acc = '99%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Spiral Edge',
	name_note = 'Enemy-exclusive'
},
['whirlwind'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'Random',
	hit = '5-8',
	power = 7,
	crit = '10%',
	acc = '99%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Whirlwind',
	name_note = 'Enemy-exclusive'
},
['vaikunta'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies, 25% chance of Stone.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 27,
	acc = '99%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vaikunta',
	name_note = 'Enemy-exclusive'
},
['bhairava'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 128,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vaikunta',
	name_note = 'Enemy-exclusive'
},
['frost rush'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 30,
	acc = '98%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Frost Rush',
	name_note = 'Enemy-exclusive'
},
['javelin rain'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies, 40% chance of Mute.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 40,
	crit = '20%',
	acc = '96%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Javelin Rain',
	name_note = 'Enemy-exclusive'
},
['xeros beat'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies, 50% chance of Stun.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 45,
	crit = '20%',
	acc = '96%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Xeros Beat',
	name_note = 'Enemy-exclusive'
},
['heat wave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 30,
	crit = '32%',
	acc = '96%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Heat Wave',
	name_note = 'Enemy-exclusive'
},
['fire storm'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 45,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Storm',
	name_note = 'Enemy-exclusive'
},
['winds of hell'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 50,
	acc = '99%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Winds of Hell',
	name_note = 'Enemy-exclusive'
},
['revert'] = {
	attribute = 'special',
	damagetype = 'Status',
	effect = '40% chance of reverting one enemy to human form.',
	cost = '—',
	target = 'Single enemy',
	acc = '96%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Revert',
	name_note = 'Enemy-exclusive'
},
['marevert'] = {
	attribute = 'special',
	damagetype = 'Status',
	effect = '40% chance of reverting all enemies to human form.',
	cost = '—',
	target = 'All enemies',
	acc = '96%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Marevert',
	name_note = 'Enemy-exclusive'
},
['leech'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP from one enemy.',
	cost = '—',
	target = 'Single enemy',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Leech',
	name_note = 'Enemy-exclusive'
},
['zotzilaha bane'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP from one enemy, 100% chance of [[Bat (Ailment)|Bat]].',
	cost = '—',
	target = 'Single enemy',
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zotzilaha Bane',
	name_note = 'Enemy-exclusive'
},
['gaea rage'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 1500,
	acc = '100%',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gaea Rage',
	name_note = 'Enemy-exclusive'
},
['rage'] = {
	attribute = 'special',
	effect = 'Adds 2 half-turns.',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Rage',
	link = 'Rage (Skill)',
	name_note = 'Enemy-exclusive'
},
['psycho rage'] = {
	attribute = 'special',
	effect = 'Adds 4 half-turns.',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Psycho Rage',
	name_note = 'Enemy-exclusive'
},
['guard'] = {
	attribute = 'special',
	effect = 'Enters Guard stance, gains Earth weakness.',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Guard',
	name_note = 'Enemy-exclusive'
},
['backup'] = {
	attribute = 'special',
	effect = 'Summons [[Baphomet]].',
	cost = '—',
	target = 'Self',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Backup',
	name_note = 'Enemy-exclusive'
}
}

return {
	skill = skill,
}