Alignment: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
{{Stub|series=SMT}}
{{Stub|series=SMT|type=mechanics}}
'''Alignment''' is a recurring mechanic in the [[Megami Tensei (Franchise)|''Megami Tensei'' franchise]] and a representation of an individual's moral or idealistic attitude. It is predominately featured in the {{Link|Series|SMT}} as a significant gameplay and story mechanic, but is also featured in {{Link|Game|dsrk2}} as well.
'''Alignment''' is a recurring mechanic in the [[Megami Tensei (Franchise)|''Megami Tensei'' franchise]] and a representation of an individual's moral or idealistic attitude. It is predominately featured in the {{Link|Series|SMT}} as a significant gameplay and story mechanic, but is also featured in {{Link|Game|dsrk2}} as well.


Alignments are measured on an axis scale between '''Law''', '''Neutral''', and '''Chaos''' (occasionally abbreviated together as '''LNC'''). These three Alignments represent an individual's position relative to their core beliefs and way of life, with the Law-aligned favoring peace maintained by strict rules; Chaos-aligned preferring unrestrained individuality; and Neutral-aligned striking a balance between the two. Additionally, there is also another scale vertical to the LNC scale that is used for [[Demon]]s: '''Light''', '''Neutral''', and '''Dark'''. These position spiritual affinity. Together, these six Alignments intersect to specify a Demon's complete Alignment. Altogether there are nine possible Alignments.
Alignments are measured on an axis scale between '''Law''', '''Neutral''', and '''Chaos''' (occasionally abbreviated together as '''LNC'''). These three Alignments represent an individual's position relative to their core beliefs and way of life, with the Law-aligned favoring peace maintained by strict order and discipline; Chaos-aligned preferring freedom and self-serving individuality; and Neutral-aligned striking a balance between the two extremes. Additionally, there is also another scale vertical to the LNC scale that is used for [[Demon]]s: '''Light''', '''Neutral''', and '''Dark'''. These position spiritual affinity. Together, these six Alignments intersect to specify a Demon's complete Alignment. Altogether there are nine possible Alignments.


Alignments are predominately used to categorize Demons, mainly in determining which Demons the protagonist can or cannot recruit. Alignments are also notably a staple mechanic of story progression in the ''Shin Megami Tensei'' series, where certain actions taken throughout a game will shift the protagonist's own Alignment between Law, Neutral, and Chaos. This will either determine the ending route taken or reward the protagonist for choosing a route that aligns with their Alignment score.
Alignments are predominately used to categorize Demons, mainly in determining which Demons the protagonist can or cannot recruit. Alignments are also notably a staple mechanic of story progression in the ''Shin Megami Tensei'' series, where certain actions taken throughout a game will shift the protagonist's own Alignment between Law, Neutral, and Chaos. This will either determine the ending route taken or reward the protagonist for choosing a route that aligns with their Alignment score.