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==Synopsis== | ==Synopsis== | ||
''Megami Ibunroku Persona'' follows a group of high schoolers at [[St Hermelin]], who get wrapped up in a bizarre series of events after demons suddenly appear while they were visiting their friends [[Maki Sonomura|Maki]] at the hospital. Now, they must use the power of [[Persona (Concept)|Persona]] to fight demons, and unravel a world threatening plan involving the [[S.E.B.E.C]] corporation, and their CEO [[Takahisa Kandori]]. Meanwhile, St Hermelin has been engulfed in ice and taken over by the [[Nyx|Snow Queen]], but luckily some students who wield Persona were inside the high school, and are determined for lift the Snow Queen curse.{{SeePlot}} | ''Megami Ibunroku Persona'' follows a group of high schoolers at [[St Hermelin]], who get wrapped up in a bizarre series of events after demons suddenly appear while they were visiting their friends [[Maki Sonomura|Maki]] at the hospital. Now, they must use the power of [[Persona (Concept)|Persona]] to fight demons, and unravel a world threatening plan involving the [[S.E.B.E.C]] corporation, and their CEO [[Takahisa Kandori]]. Meanwhile, St Hermelin has been engulfed in ice and taken over by the [[Nyx|Snow Queen]], but luckily some students who wield Persona were inside the high school, and are determined for lift the Snow Queen curse.{{SeePlot}} | ||
==Gameplay== | ==Gameplay== | ||
{{Sectionstub}} | {{Sectionstub}} | ||
''Megami Ibunroku'' ''Persona'' features the traditional first-person dungeon crawling gameplay, though it makes several changes from the other ''Megami Tensei'' games. Fights are not played in first person, but from a 2.5D isometric view, showing every demon and party member currently in the battle. Every attack has different range on the field, and as such each party member's position can be rearranged in a menu, either in battle or in the overworld. Each party member's attack must be chosen at the same time before they're all performed in succession. | ''Megami Ibunroku'' ''Persona'' features the traditional first-person dungeon crawling gameplay, though it makes several changes from the other ''Megami Tensei'' games. Exploration outside of dungeon is made in a 3D map that follows the party. | ||
Fights are not played in first person, but from a 2.5D isometric view, showing every demon and party member currently in the battle. Every attack has different range on the field, and as such each party member's position can be rearranged in a menu, either in battle or in the overworld. Each party member's attack must be chosen at the same time before they're all performed in succession. After a battle, EXP is not shared equally around all party members, but instead split between the party members who contributed the most to the fight. This means that if a party member wipes the enemy demons, but the rest of the party does nothing, that specific member will recieve all the EXP while the rest of the team will gain almost no EXP. Personas have a set MP cost instead of different skills costing different amounts of MP. | |||
Demon [[negotiation]] is back, though this time each party member has 4 different actions they can perform during negotiation, with demons having 4 emotions they can express after an action is performed: Eager, Happy, Fear, Angry. An eager demon will be open to form a contract, give an item or go away. An happy demon will be inflicted with the Happy [[ailment]]. An angry demon will attack the party. A fearful demon will flee the battle. Two emotions can be combined for different effects. | |||
When a demon is eager enough, and if the party member asking is higher or the same level as the demon, they can give the party a spell card. Two spell cards can be [[Fusion|fused]] into a Persona at the [[Velvet Room]], with the protagonist being able to hold 12 cards at once. The protagonist can choose to manually fuse two spell cards together, or to search from a list of Personas the available spell cards can create. When doing manual fusion, certain elements need to be taken into account: '''White Fusion''' is oriniary fusion, '''Orange Fusion''' indicates a higher chance of a [[fusion accident]], '''Blue Fusion''' means the resulting Persona will have +5 to its highest stats and +20 to its Magic Attack. Additionally, angled arrows will indicate whether or not the Persona will inherit a skill from the second demon, with an upwards arrow indicating +1 to all stats and a beneficial skill while a downwards arrow means a -1 to all stats and an unfavorable skill. An item can be used in fusion to enhance stats or add a skill. Gems change the Persona to a different one of the same [[Arcana]], and Totems can summon a specific Persona. | |||
Personas are of a certain Arcana, and each character has a different [[affinity]] with each major Arcana. Certain Personas can only be used by a certain character, like that character's starting Persona or [[Ultimate Persona]]. The better the affiny, the less MP the Persona costs to use and the more damage it does. | |||
==Version Differences== | ==Version Differences== | ||
=== ''Revelations: Persona'' === | |||
=== Revelations: Persona === | |||
In contrast to the Japanese release, the North American release of ''Revelations: Persona'' made numerous changes to the characters and their designs, as well as receiving several omissions to the story. | In contrast to the Japanese release, the North American release of ''Revelations: Persona'' made numerous changes to the characters and their designs, as well as receiving several omissions to the story. | ||
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===PSP=== | ===PSP=== | ||
{{Main|[[Persona (PSP)]]}}The PSP remaster features a good number of changes, most notably in the English localization. All of the changes made in ''Revelations: Persona'' were reverted and the game features a brand new English script more faithful to the Japanese text. Additionally, the Snow Queen Quest is now translated as well. The CGI cutscenes were entirely redone, using the new English voice actors, while being silent with subtitles in Japanese. Shoji Meguro made a brand new soundtrack with fewer songs than the original. The remaster also introduced some quality of life gameplay improvements. ''Persona'' runs in 16:9 | {{Main|[[Persona (PSP)]]}}The PSP remaster features a good number of changes, most notably in the English localization. All of the changes made in ''Revelations: Persona'' were reverted and the game features a brand new English script more faithful to the Japanese text. Additionally, the Snow Queen Quest is now translated as well. The CGI cutscenes were entirely redone, using the new English voice actors, while being silent with subtitles in Japanese. [[Shoji Meguro]] made a brand new soundtrack with fewer songs than the original. The remaster also introduced some quality of life gameplay improvements, such as being able to run in dungeons. General balance changes have been made to certain demons and Personas. ''Persona'' runs in 16:9, and as such the UI was remade to account for the bigger screen. | ||
==Listings== | ==Listings== | ||
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Famitsu awarded ''Megami Ibunroku Persona'' a score of 32/40.<ref>https://web.archive.org/web/20150102225223/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=563</ref> ''Revelations: Persona'' scored a 78 on Metacritic based on 6 reviews, as well as an 80% on gamerankings based on 8 reviews, indicating a "Generally Favorable" opinion.<ref>https://www.metacritic.com/game/persona-revelation-series/critic-reviews/?platform=playstation</ref><ref>https://web.archive.org/web/20150516193712/http://www.gamerankings.com/ps/198277-persona/index.html</ref> Reimer of GameInformer gave the game an 8.75/10, calling it "the best PlayStation RPG available".<ref>https://web.archive.org/web/20010116005800/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3772</ref> Jeff Gertsman for GameSpot gave ''Revelations: Persona'' a 7.3/10 and qualified the game as a "sleeper hit", praising the unique setting and story, as well as being able to speak to enemies, but criticized the dialogue, calling it "insane" and saying it "makes no sense".<ref>https://www.gamespot.com/reviews/persona-review/1900-2548899/</ref> IGN called it an "RPG masterpiece", saying it's "the perfect title for any RPG fan who craves something different".<ref>https://www.ign.com/articles/1997/10/21/persona</ref> | Famitsu awarded ''Megami Ibunroku Persona'' a score of 32/40.<ref>https://web.archive.org/web/20150102225223/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=563</ref> ''Revelations: Persona'' scored a 78 on Metacritic based on 6 reviews, as well as an 80% on gamerankings based on 8 reviews, indicating a "Generally Favorable" opinion.<ref>https://www.metacritic.com/game/persona-revelation-series/critic-reviews/?platform=playstation</ref><ref>https://web.archive.org/web/20150516193712/http://www.gamerankings.com/ps/198277-persona/index.html</ref> Reimer of GameInformer gave the game an 8.75/10, calling it "the best PlayStation RPG available".<ref>https://web.archive.org/web/20010116005800/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3772</ref> Jeff Gertsman for GameSpot gave ''Revelations: Persona'' a 7.3/10 and qualified the game as a "sleeper hit", praising the unique setting and story, as well as being able to speak to enemies, but criticized the dialogue, calling it "insane" and saying it "makes no sense".<ref>https://www.gamespot.com/reviews/persona-review/1900-2548899/</ref> IGN called it an "RPG masterpiece", saying it's "the perfect title for any RPG fan who craves something different".<ref>https://www.ign.com/articles/1997/10/21/persona</ref> | ||
Additionally, the name ''Revelations: Persona'', coupled with the box art, had people calling Atlus USA to accuse them of worshipping the devil. The religious implications of the name was never considered, and the team thought to call it ''Revelations'' because it "sounded cool at the time".<ref name=":1" /> | |||
==Nomenclature== | ==Nomenclature== |
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