1,262
edits
m (→Gallery) |
|||
Line 37: | Line 37: | ||
==Gameplay== | ==Gameplay== | ||
[[File:DCMR_Call_Demonstration Screenshot.png|thumb|right|[[Akira (Devil Children)|Akira]] using Call to summon [[Jack-o'-Lantern]], costing 6 of his 15 available Energy Points.]] | [[File:DCMR_Call_Demonstration Screenshot.png|thumb|right|[[Akira (Devil Children)|Akira]] using Call to summon [[Jack-o'-Lantern]], costing 6 of his 15 available Energy Points.]] | ||
Unlike the turn-based battles in previous entries, combat in ''Messiah Riser'' takes place in real time. The player clears a stage upon fulfilling the prompt given to them at the start of a battle, be it defeating all enemies on the field or walking to a certain spot. A battle will result in a loss if [[Rand]]/[[Gale (Devil Children)|Gale]] is defeated, | Unlike the turn-based battles in previous entries, combat in ''Messiah Riser'' takes place in real time. The player clears a stage upon fulfilling the prompt given to them at the start of a battle, be it defeating all enemies on the field or walking to a certain spot within a given time limit. A battle will result in a loss if [[Rand]]/[[Gale (Devil Children)|Gale]] is defeated, or if the player fails to complete the stage's objective. Upon clearing a stage, the player earns a letter grade based on their combat performance, which may yield strong Demons. | ||
Instead of explorable environments, the world is segmented into different stages, which the player can move between across linear paths. While on the world map, pressing the A button opens a menu that allows the player to move between conquered areas, or manage their Demon roster. If stopped at a town, the option to visit the {{nihongo|Mysterious Manor|あやしい館|Ayashī Yakata}} becomes available, in which Demons may be [[fusion|fused]] together. | Instead of explorable environments, the world is segmented into different stages, which the player can move between across linear paths. While on the world map, pressing the A button opens a menu that allows the player to move between conquered areas, or manage their Demon roster. If stopped at a town, the option to visit the {{nihongo|Mysterious Manor|あやしい館|Ayashī Yakata}} becomes available, in which Demons may be [[fusion|fused]] together. | ||
Line 45: | Line 45: | ||
[[File:DCMR Battle Demonstration Screenshot.png|thumb|right|[[Gale (Devil Children)|Gale]], [[Kali]], [[Otohime]], and [[Jack-o'-Lantern]] versus [[Yuki-onna]].]] | [[File:DCMR Battle Demonstration Screenshot.png|thumb|right|[[Gale (Devil Children)|Gale]], [[Kali]], [[Otohime]], and [[Jack-o'-Lantern]] versus [[Yuki-onna]].]] | ||
During battles, the player issues commands to units via a cursor. Pressing A on a unit (or L/R to shuffle between units) displays its statistical information, as well as four commands: {{nihongo|Move|いどう|Idō}} directs the unit to a point on the map selected by the cursor, {{nihongo|Attack|こうげき|Kōgeki}} makes the unit fight enemies directly, {{nihongo|Magic|まほう|Mahō}} unleashes the unit's specific spell, and {{nihongo|Return|もどす|Modosu}} stores the unit back in the player's Deck. Rand and Gale have {{nihongo|Call|コール|Kōru}} instead of Return, in which Jin/Akira summons units from the Deck. The Move command can be issued simultaneously by holding A and dragging the cursor over multiple units. | During battles, the player issues commands to units via a cursor. Pressing A on a unit (or L/R to shuffle between units) displays its statistical information, as well as four commands: {{nihongo|Move|いどう|Idō}} directs the unit to a point on the map selected by the cursor, {{nihongo|Attack|こうげき|Kōgeki}} makes the unit fight enemies directly, {{nihongo|Magic|まほう|Mahō}} unleashes the unit's specific spell, and {{nihongo|Return|もどす|Modosu}} stores the unit back in the player's Deck. Rand and Gale have {{nihongo|Call|コール|Kōru}} instead of Return, in which [[Jin (Devil Children)|Jin]]/[[Akira (Devil Children)|Akira]] summons units from the Deck. The Move command can be issued simultaneously by holding A and dragging the cursor over multiple units. | ||
Ally units are summoned by consuming {{nihongo|Energy Points|エナジーポイント|Enajī Pointo}}, of which the player starts with 15, though more can be gained by directing Rand/Gale to glowing blue orbs on the field. Summoning will rack up {{nihongo|Call Points|コールポイント|Kōru Pointo}}, a value determining how many units can be active at once, and varies between stages. The Return command replenishes some Energy Points that were used for a unit's summoning. | Ally units are summoned by consuming {{nihongo|Energy Points|エナジーポイント|Enajī Pointo}}, of which the player starts with 15, though more can be gained by directing Rand/Gale to glowing blue orbs on the field. Summoning will rack up {{nihongo|Call Points|コールポイント|Kōru Pointo}}, a value determining how many units can be active at once, and varies between stages. The Return command replenishes some Energy Points that were used for a unit's summoning. Summoned units will appear as eggs and take a moment to hatch. | ||
When an enemy is defeated, its {{nihongo|Soul|たましい|Tamashī}} remains on the field for a | When an enemy is defeated, its {{nihongo|Soul|たましい|Tamashī}} remains on the field for a short time. Using the Move command, an ally unit may be directed to the Soul to initiate [[negotiation]] and potentially recruit that enemy. Negotiations are more successful if the unit and Soul have the same attribute. | ||
{{Clear}} | {{Clear}} |
edits