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|seoimage=MIP Cover.png | |seoimage=MIP Cover.png | ||
|developers=[[Atlus]] Research and Development 1 | |developers=[[Atlus]] Research and Development 1 | ||
|publishers=Atlus<br>[[ASCII Corporation]] <small>(PC)</small> | |publishers=Atlus<br/>[[ASCII Corporation]] <small>(PC)</small> | ||
|genre=RPG | |genre=RPG | ||
|platforms=PlayStation<br>Windows | |platforms=PlayStation<br/>Windows | ||
|release= | |release= | ||
{{Release|header=PlayStation|JP=September 20, 1996|US=December 14, 1996<ref>http://web.archive.org/web/20030418152635/www.theonionring.com/01-2003-TRSTS.html</ref>}} | {{Release|header=PlayStation|JP=September 20, 1996|US=December 14, 1996<ref>http://web.archive.org/web/20030418152635/www.theonionring.com/01-2003-TRSTS.html</ref>}} | ||
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While the Megami Tensei franchise had been going strong since 1987 in Japan, the United States didn't see any title due to their heavy use of religious imagery and taboo topics which could potentially prove controversial. As such, Atlus lacked a flagship RPG title in the west, akin to Konami's Suikoden or Capcom's Breath of Fire.<ref name=":1" /> While ''[[Jack Bros.]]'' had been localized in 1995, the lack of any controversial content in ''Megami Ibunroku Persona'' meant it could be released in the west, which Atlus USA was interested in doing.<ref name=":1" /> | While the Megami Tensei franchise had been going strong since 1987 in Japan, the United States didn't see any title due to their heavy use of religious imagery and taboo topics which could potentially prove controversial. As such, Atlus lacked a flagship RPG title in the west, akin to Konami's Suikoden or Capcom's Breath of Fire.<ref name=":1" /> While ''[[Jack Bros.]]'' had been localized in 1995, the lack of any controversial content in ''Megami Ibunroku Persona'' meant it could be released in the west, which Atlus USA was interested in doing.<ref name=":1" /> | ||
The team responsible for the localization of ''Megami Ibunroku Persona'' into ''Revelations: Persona'' was pretty small, consisting of only 6 full time employees at Atlus USA.<ref name=":1" /> In order to make ''Revelations: Persona'' more accessible to western audience, the localization team choose to remove or change almost every reference to Japan and Japanese culture.<ref name=":1" /> They set the game in the United States and decided to change character design so they would look more American.<ref name=":0" /><ref name=":3" /><ref name=":1" /> Plus, due to the American version releasing only three months after the Japanese release, there was pressure to finish it quickly for the | The team responsible for the localization of ''Megami Ibunroku Persona'' into ''Revelations: Persona'' was pretty small, consisting of only 6 full time employees at Atlus USA.<ref name=":1" /> In order to make ''Revelations: Persona'' more accessible to western audience, the localization team choose to remove or change almost every reference to Japan and Japanese culture.<ref name=":1" /> They set the game in the United States and decided to change character design so they would look more American.<ref name=":0" /><ref name=":3" /><ref name=":1" /> Plus, due to the American version releasing only three months after the Japanese release, there was pressure to finish it quickly for the Christmas 1996 deadline. The official website for Atlus planned for a November 1996 date,<ref>https://web.archive.org/web/19961029122616/http://atlus.com/about.html</ref> but the game finally launched on December 14th of that year. Due to needing to heavily modify the script and sprites, the Snow Queen Quest had to be cut to finish the game on time. However, the data is still accessible on the disk via cheats, though untranslated, and unreadable as the text engine cannot render Japanese characters.<ref name=":2" /> [[Philemon]]'s cutscene at the entrance of the dream world in [[Hypnos' Tower]] has been fully translated and dubbed, however.<ref name=":2" /> | ||
== Reception == | == Reception == |