Template:SMT4 Ally Demon Stats/Documentation: Difference between revisions

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Text replacement - "SMT4 Party Stats" to "SMT4 Ally Demon Stats"
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Stat table template used to document the stats of ally Demons in {{Link|Game|SMT4}}.
Stat table template used to document the stats of ally Demons in {{Link|Game|SMT4}}.


For the stats of enemy encounters, use [[Template:SMT4 Demon Stats]] instead. For bosses, use [[Template:SMT4 Boss Stats]].
For the stats of enemy encounters, use [[Template:SMT4 Enemy Demon Stats]] instead. For bosses, use [[Template:SMT4 Boss Stats]].


==Usage==
==Usage==
Stat tables are used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject, particularly for enemy or boss versions of Demons. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.


Parameters that are non-applicable to the subject, such as element/ailment resistances or evolution, should be omitted from usage. This will automatically add an em dash to their fields.
Parameters that are non-applicable to the subject, such as element/ailment resistances or evolution, should be omitted from usage.


===Parameter Explanation===
===Parameter Explanation===
<pre>
<pre>
{{SMT4 Party Stats
{{SMT4 Ally Demon Stats
|img= Image subject name; defaults to "SMT4 (article name) Sprite.png" when omitted
|img= Image subject name; defaults to "SMT4 (article name) Sprite.png" when omitted
|name= Name; defaults to article's name when omitted
|name= Name; defaults to article's name when omitted
|level= Base level
|level= Base level
|hp= Base HP
|mp= Base MP
|st= Base strength
|st= Base strength
|dx= Base dexterity
|dx= Base dexterity
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|ag= Base agility
|ag= Base agility
|lu= Base luck
|lu= Base luck
|location= Encounter location or obtain method
|race= Race
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|raceredirect= Redirects the Race's link to another page or section
|alignment= Alignment; indicate only as "Law", "Neutral", or "Chaos" according to dictionary screen
|alignment= Alignment; indicate only as "Law", "Neutral", or "Chaos" according to dictionary screen
|hp= Base HP
|speech= The Demon's Speech Pattern
|mp= Base MP
|cost= Base compendium summoning cost
|cost= Base compendium summoning cost
|fusioncondition= Condition criteria to unlock Demon in fusion
|fusioncondition= Condition criteria to unlock Demon in fusion
|location= Encounter location or obtain method
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|gun= Resistance to the Gun element
|gun= Resistance to the Gun element
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|evolveto= Next Demon evolves into
|evolveto= Next Demon evolves into
|tolevel= Level the Demon evolves at
|tolevel= Level the Demon evolves at
|element= Basic attack's element
|hit= Basic attack's number of hits
|hit= Basic attack's number of hits
|element= Basic attack's element
|target= Basic attack's target range
|target= Basic attack's target range
|effect= Basic attack's effect
|effect= Basic attack's effect
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! Parameter !! Notes
! Parameter !! Notes
|-
|-
| <center>img</center>|| <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's icon as <code><nowiki>[[File:SMT4 {{{PAGENAME}}} Sprite.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div>
| <center>img</center>|| <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as <code><nowiki>[[File:SMT4 {{{PAGENAME}}} Sprite.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div>
|-
|-
| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div>
| <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div>
|-
|-
| <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div>
| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. See the [[Guidelines:Gameplay#Locations|Gameplay guidelines]] for full instruction on listing locations.</div>
|-
| <center>race, raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div>
|-
|-
| <center>alignment</center> || <div style="padding:1em;">In ''Shin Megami Tensei IV'' and ''Apocalypse'', a Demon's Alignment is factored with the skills [[Holy Wrath]], [[Judgement (Skill)|Judgment]], and [[Sea of Chaos]]. Alignment can be viewed in the Demon's dictionary entry from its status screen. As only "Law", "Neutral", and "Chaos" are displayed, add just these.</div>
| <center>alignment</center> || <div style="padding:1em;">In ''Shin Megami Tensei IV'' and ''Apocalypse'', a Demon's Alignment is factored with the skills [[Holy Wrath]], [[Judgement (Skill)|Judgment]], and [[Sea of Chaos]]. Alignment can be viewed in the Demon's dictionary entry from its status screen. As only "Law", "Neutral", and "Chaos" are displayed, add just these.</div>
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| <center>fusioncondition</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Demon, such as clearing a Challenge Quest or defeating a boss. This parameter should be kept concise; any complicated explanations should be explained outside of the stat table in its own paragraph. For Challenge Quest conditions, this can be formatted as <code><nowiki>Clear "[[Challenge Quest Name]]"</nowiki></code>. For bosses, this can be formatted as <code><nowiki>Defeat [[Boss Name]]</nowiki></code>.</div>
| <center>fusioncondition</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Demon, such as clearing a Challenge Quest or defeating a boss. This parameter should be kept concise; any complicated explanations should be explained outside of the stat table in its own paragraph. For Challenge Quest conditions, this can be formatted as <code><nowiki>Clear "[[Challenge Quest Name]]"</nowiki></code>. For bosses, this can be formatted as <code><nowiki>Defeat [[Boss Name]]</nowiki></code>.</div>
|-
|-
| <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. If the Demon can be encountered in multiple locations, list the earliest appearance in the parameter and all other subsequent appearances in an [[Template:Exp|Exp]] tooltip.<br/><br/>If the Demon can only be obtained through fusion methods, add <code><nowiki>[[Fusion]] only</nowiki></code>, <code><nowiki>[[Fusion Accident]] only</nowiki></code>, or <code><nowiki>[[Special Fusion]]</nowiki></code> followed by an Exp tooltip listing the necessary Demons. See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on listing Demon locations.</div>
| <center>Resistances</center> || <div style="padding:1em;">Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the ''[[Shin Megami Tensei IV Official Complete Guide]]''. Ailment resistance parameters use fractional values only.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the [[Guidelines:Gameplay#Resistances|Gameplay guidelines]] for full instruction on documenting resistances.</div>
|-
| <center>Resistances</center> || <div style="padding:1em;">Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the ''[[Shin Megami Tensei IV Official Complete Guide]]''. Ailment resistance parameters use fractional values only.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on documenting resistances.</div>
|-
|-
| <center>Evolution</center>  || <div style="padding:1em;">The <code>evolvefrom=</code>, <code>fromlevel=</code>, <code>evolveto=</code>, and <code>tolevel=</code> parameters are used to display evolution information if applicable to the Demon. The evolution row is hidden by default and is only displayed if any of its parameters are used.
| <center>Evolution</center>  || <div style="padding:1em;">The <code>evolvefrom=</code>, <code>fromlevel=</code>, <code>evolveto=</code>, and <code>tolevel=</code> parameters are used to display evolution information if applicable to the Demon. The evolution row is hidden by default and is only displayed if any of its parameters are used.
|-
|-
| <center>Basic attack</center> || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, <code>target=</code>, and <code>effect=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack(s) with the Phys element / Target: 1 enemy / Add: None".</div>
| <center>Basic attack</center> || <div style="padding:1em;">The <code>element=</code>, <code>hit=</code>, <code>target=</code>, and <code>effect=</code> parameters display information about the Demon's basic attack. This information can be viewed by highlighting its basic attack during battle.<br/><br/>When an element or status ailment are entered in the <code>element=</code> or <code>effect=</code> parameters, respectively, the stat table will automatically link to it. By default, the stat table will render the most common data: Phys element, 1 hit, 1 enemy, and no effect. See the [[Guidelines:Gameplay#Basic Attack|Gameplay guidelines]] for full instruction on formatting basic attack information.</div>
|-
|-
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT4|Agi|-}}</nowiki></code>. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, cost, description (if available for that skill), and level learned at.<br/><br/>Skill information is called from [[Module:Data/Skill/smt4]].</div>
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT4|Agi|-}}</nowiki></code>. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, cost, description (if available for that skill), and level learned at.<br/><br/>Skill information is called from [[Module:Data/Skill/smt4]].</div>
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;All parameters
;All parameters
<pre>
<pre>
{{SMT4 Party Stats
{{SMT4 Ally Demon Stats
|img=
|img=
|name=
|name=
|level=
|level=
|hp=
|mp=
|st=
|st=
|dx=
|dx=
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|ag=
|ag=
|lu=
|lu=
|location=
|race=
|race=
|raceredirect=
|raceredirect=
|alignment=
|alignment=
|hp=
|speech=
|mp=
|cost=
|cost=
|fusioncondition=
|fusioncondition=
|location=
|physical=
|physical=
|gun=
|gun=
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|evolveto=
|evolveto=
|tolevel=
|tolevel=
|element=
|hit=
|hit=
|element=
|target=
|target=
|effect=
|effect=