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When resistances are included in a stat table, the use of [[Template:Rst]] is employed in order to streamline the way such information is displayed and kept consistent throughout the wiki. Rst accepts a wide variety of inputs, but for most resistances, it is recommended to use the input closest to how the game displays it; for example, in a game that uses the shortening <code>Drn</code> to refer to elements that a Demon can absorb for HP, <code><nowiki>{{Rst|Dr}}</nowiki></code> should not be used. Instead, <code><nowiki>{{Rst|Drn}}</nowiki></code> is more appropriate. Similarly, the shortening <code>Rf</code> to refer to elements that a Demon can reflect back at the opponent for damage should not be used if the game in question uses <code>Rpl</code>. | When resistances are included in a stat table, the use of [[Template:Rst]] is employed in order to streamline the way such information is displayed and kept consistent throughout the wiki. Rst accepts a wide variety of inputs, but for most resistances, it is recommended to use the input closest to how the game displays it; for example, in a game that uses the shortening <code>Drn</code> to refer to elements that a Demon can absorb for HP, <code><nowiki>{{Rst|Dr}}</nowiki></code> should not be used. Instead, <code><nowiki>{{Rst|Drn}}</nowiki></code> is more appropriate. Similarly, the shortening <code>Rf</code> to refer to elements that a Demon can reflect back at the opponent for damage should not be used if the game in question uses <code>Rpl</code>. | ||
While adding information to character's stat table, only the | While adding information to a character's stat table, only the input is necessary. It is not necessary to write <code><nowiki>{{Rst|Drn}}</nowiki></code> and only <code>Drn</code> is required. However, <code>tri</code> can be appended to the input to denote that a resistance will still block secondary effects, such as the instakill effects on some skills. | ||
Additionally, some games will use specific multiplier values when determining how much damage an attack will do. These are referred to as ''fractionals'' and will generally be seen as a second set of resistance parameters on a given stat table. Within a stat table, fractionals can be expressed as either decimals or fractions; the usage of one or the other should be kept consistent across all stat tables for a given game. | Additionally, some games will use specific multiplier values when determining how much damage an attack will do. These are referred to as ''fractionals'' and will generally be seen as a second set of resistance parameters on a given stat table. Within a stat table, fractionals can be expressed as either decimals or fractions; the usage of one or the other should be kept consistent across all stat tables for a given game. | ||
Consider the following examples on how to use Rst. | Consider the following examples on how to use Rst when filling out stat tables. | ||
{| class="wikitable" | {| class="wikitable" | ||
! !! Scenario !! | ! !! Scenario !! Input !! Output !! Explanation | ||
|- | |- | ||
!rowspan=3 | {{Y}} '''Correct''' | !rowspan=3 | {{Y}} '''Correct''' | ||
Line 20: | Line 20: | ||
| Demon has a dark weakness, but is immune to dark-type instakills || <code><nowiki>dark=Wktri</nowiki></code> || dark={{Rst|Wktri}} || The triangle indicates that Dark instakills will not work on this target. | | Demon has a dark weakness, but is immune to dark-type instakills || <code><nowiki>dark=Wktri</nowiki></code> || dark={{Rst|Wktri}} || The triangle indicates that Dark instakills will not work on this target. | ||
|- | |- | ||
!rowspan= | !rowspan=4 | {{N}} '''Incorrect''' | ||
| Demon drains element || <code><nowiki>fire=Drain</nowiki></code> || fire= {{Rst|Drain}} || Drain is not used; it should be Dr or Drn. | | Demon drains element || <code><nowiki>fire=Drain</nowiki></code> || fire= {{Rst|Drain}} || Drain is not used; it should be Dr or Drn. | ||
|- | |- | ||
| Demon takes 150% damage || <code><nowiki>firefrac=125</nowiki></code><br/><code><nowiki>firefrac=Wk</nowiki></code> || firefrac= {{Rst|125}}<br/>firefrac={{Rst|Wk}} || The resistance must be expressed as either a decimal or a fraction.<br/>The parameter is a fractional, so a fractional input such as <code>1.25</code> must be used, rather than an affinity such as <code>Wk</code> or <code>Str</code>. | | Demon takes 150% damage || <code><nowiki>firefrac=125</nowiki></code><br/><code><nowiki>firefrac=Wk</nowiki></code><br/><code><nowiki>fire=1.25</nowiki></code> || firefrac= {{Rst|125}}<br/>firefrac={{Rst|Wk}}<br/>fire={{Rst|1.25}} || The resistance must be expressed as either a decimal or a fraction.<br/>The parameter is a fractional, so a fractional input such as <code>1.25</code> must be used, rather than an affinity such as <code>Wk</code> or <code>Str</code>.<br/>The parameter is ''not'' a fractional, so an affinity ''should'' be used. | ||
|- | |- | ||
| Demon has a dark weakness, but is immune to dark-type instakills || <code><nowiki>dark=Wk</nowiki></code> || dark={{Rst|Wk}} || <code>Wktri</code> must be used if the target nullifies secondary effects. | | Demon has a dark weakness, but is immune to dark-type instakills || <code><nowiki>dark=Wk</nowiki></code> || dark={{Rst|Wk}} || <code>Wktri</code> must be used if the target nullifies secondary effects. | ||
|- | |||
| Game uses shared resistance types || <code><nowiki>resist=Wk</nowiki></code> || resist={{Rst|Wk}} || For games using a shared pool of resistances, the identifier for that resistance type should be written instead of using a Rst input. | |||
|} | |} |