Alignment: Difference between revisions

No edit summary
Line 39: Line 39:
Defeating EVIL and NEUTRAL demons in combat will yield not only experience points, but also a specific type of reward depending on the demon's alignment - a Bead for NEUTRAL encounters and a set amount of Magnetite depending on the demon fought for EVIL encounters.
Defeating EVIL and NEUTRAL demons in combat will yield not only experience points, but also a specific type of reward depending on the demon's alignment - a Bead for NEUTRAL encounters and a set amount of Magnetite depending on the demon fought for EVIL encounters.


===''Shin Megami Tensei''===
==={{Link|Game|SMT1}}===
===''Shin Megami Tensei II''===
''Shin Megami Tensei'' is the first game to have a heavy focus on Alignment, with every demon and playable character having a primary Alignment they belong to, these being Law, Neutral, or Chaos. Demons also have a secondary Alignment, which exists on a scale of Light, Neutral, and Dark.
 
The [[Hero (Shin Megami Tensei)|Hero]] will start off the game as Neutral-aligned, and depending on the actions the player chooses he can become Law, Chaos, or remain Neutral-aligned. Near the end of the game, his Alignment will be locked in and he will be set onto a route that corresponds to said Alignment that will provide different bosses and an ending. Aside from decisions made in the story or in sidequests that will push his Alignment to Law or Chaos, choices made in normal gameplay can influence Alignment as well, such as choosing to heal in [[Messian|Messian Churches]] or [[Gaean|Gaean Ashrams]], which will push the Hero a little towards Law and Chaos respectively. As [[Healing Ashram]]s are Neutral-aligned, the Hero will not be pushed toward any one side by healing there. An alternative way of drastically changing Alignment is presented near the end of the game via a minigame in [[Tokyo Destinyland (Shin Megami Tensei)|Tokyo Destinyland]], which involves going through a maze until you reach a room that will push the Hero in the direction of either Law or Chaos.
 
Alignment's role in gameplay is affecting what demons the Hero can recruit and summon. If he is Law-aligned, he will be unable to summon or recruit Chaos-aligned demons, and conversely if he is Chaos-aligned, he will be unable to summon or recruit Law-aligned demons. Should a Law or Chaos-aligned Hero attempt to [[Fusion|fuse]] a demon of the opposite Alignment, he will be warned that he will not be able to summon the result, though otherwise still be permitted to carry on with the fusion. If the Hero is Neutral-aligned, he will not be bound by these restrictions and be able to freely summon and recruit demons of any Alignment, though demons' secondary Alignment must still be taken into account. If a demon is Light or Dark-aligned, they cannot be recruited through negotiation, while any demon that is Neutral-aligned can be. Note not to confuse the primary Alignment Neutral that exists on the scale between Law and Chaos with the Neutral that is on the scale between Light and Dark.
 
The Hero's Alignment is never told to the player directly, and so there are three main methods of deducing what it is. Firstly, the avatar on the overworld map indicates his Alignment via which way it is spinning. If the avatar is spinning clockwise, the Hero is Law-aligned. If it is spinning counter-clockwise, he is Chaos-aligned. And if it wobbles in either direction without fully spinning, then he is Neutral-aligned. The second method is attempting to summon a Law or Chaos-aligned demon, as not being able to summon one of them will indicate you are the opposite Alignment. The final method is to go to a Messian Church or Gaean Ashram, where if you are of the opposing Alignment, you will be forced to pay an extra fee to heal there.
 
==={{Link|Game|SMT2}}===
Alignment works exactly the same way as it does in ''Shin Megami Tensei''. The only noticable differences is that Chaos-aligned players will not be allowed to enter Messian Churches at all. Law-aligned players may still pay a fee to heal at a Gaean Ashram. Alignment can also no longer be determined from looking at the overworld map avatar, as it will always be wobbling back and forth regardless of Alignment.
 
Another difference is that at the time the Alignment Lock is reached, as long as [[Aleph]] is not too far into one Alignment, any route can be chosen, which will then change his Alignment to that of the route chosen.
 
==={{Link|Game|SMTif}}===
==={{Link|Game|SMTif}}===
===''Shin Megami Tensei: Nine''===
===''Shin Megami Tensei: Nine''===
754

edits