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==Purpose== | ==Purpose== | ||
Stat table template used to document the stats of ally Demons in {{Link|Game|SMT4}}. | |||
For the stats of enemy encounters | For the stats of enemy encounters, use [[Template:SMT4 Demon Stats]] instead. For bosses, use [[Template:SMT4 Boss Stats]]. | ||
==Usage== | ==Usage== | ||
Stat tables are used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject, particularly for enemy or boss versions of Demons. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs. | |||
Parameters that are non-applicable to the subject, such as element | Parameters that are non-applicable to the subject, such as element/ailment resistances or evolution, should be omitted from usage. This will automatically add an em dash to their fields. | ||
===Parameter Explanation=== | |||
<pre> | <pre> | ||
{{SMT4 Party Stats | {{SMT4 Party Stats | ||
|img= Image subject name | |img= Image subject name; defaults to "SMT4 (article name) Sprite.png" when omitted | ||
|name= Name | |name= Name; defaults to article's name when omitted | ||
|level= Base level | |level= Base level | ||
|st= Base strength | |st= Base strength | ||
Line 19: | Line 21: | ||
|lu= Base luck | |lu= Base luck | ||
|race= Race | |race= Race | ||
|raceredirect= Race | |raceredirect= Redirects the Race's link to another page or section | ||
| | |alignment= Alignment; indicate only as "Law", "Neutral", or "Chaos" according to dictionary screen | ||
|hp= Base HP | |hp= Base HP | ||
|mp= Base MP | |mp= Base MP | ||
| | |cost= Base compendium summoning cost | ||
| | |fusioncondition= Condition criteria to unlock Demon in fusion | ||
| | |location= Encounter location or obtain method | ||
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp | |physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp | ||
|gun= Resistance to the Gun element | |gun= Resistance to the Gun element | ||
Line 50: | Line 49: | ||
|sick= Fractional resistance to the Sick ailment | |sick= Fractional resistance to the Sick ailment | ||
|sleep= Fractional resistance to the Sleep ailment | |sleep= Fractional resistance to the Sleep ailment | ||
|evolvefrom= Previous | |evolvefrom= Previous Demon evolved from | ||
|fromlevel= Level the previous | |fromlevel= Level the previous Demon evolves at | ||
|evolveto= Next | |evolveto= Next Demon evolves into | ||
|tolevel= Level the | |tolevel= Level the Demon evolves at | ||
|hit= Basic attack's number of hits | |||
|element= Basic attack's element | |||
|target= Basic attack's target range | |||
|effect= Basic attack's effect | |||
|skills= Known and learnable skills; use {{Skill}} to add skills | |skills= Known and learnable skills; use {{Skill}} to add skills | ||
}} | }} | ||
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! Parameter !! Notes | ! Parameter !! Notes | ||
|- | |- | ||
| <center>img</center> || <div style="padding:1em;">By default, the template will automatically add the Demon's | | <center>img</center>|| <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's icon as <code><nowiki>[[File:SMT4 {{{PAGENAME}}} Sprite.png]]</nowiki></code>. The <code>img=</code> parameter inputs a different subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, or if the title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div> | ||
|- | |- | ||
| <center>name</center> | | <center>name</center> || <div style="padding:1em;">Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it.<br/><br/>If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the img and name parameters must be used.</div> | ||
|- | |- | ||
| <center>race / raceredirect</center> | | <center>race / raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name. Race can be viewed in the Demon's status screen or in Analyze.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div> | ||
|- | |- | ||
| <center> | | <center>alignment</center> || <div style="padding:1em;">In ''Shin Megami Tensei IV'' and ''Apocalypse'', a Demon's Alignment is factored with the skills [[Holy Wrath]], [[Judgement (Skill)|Judgment]], and [[Sea of Chaos]]. Alignment can be viewed in the Demon's dictionary entry from its status screen. As only "Law", "Neutral", and "Chaos" are displayed, add just these.</div> | ||
|- | |- | ||
| <center> | | <center>cost</center> || <div style="padding:1em;">Displays the base cost to summon the Demon from the [[Demon Compendium|Compendium]]. This cost should reflect the Demon's base stats without any alterations.</div> | ||
|- | |- | ||
| <center> | | <center>fusioncondition</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays the conditional criteria needed to be able to fuse this Demon, such as clearing a Challenge Quest or defeating a boss. This parameter should be kept concise; any complicated explanations should be explained outside of the stat table in its own paragraph. For Challenge Quest conditions, this can be formatted as <code><nowiki>Clear "[[Challenge Quest Name]]"</nowiki></code>. For bosses, this can be formatted as <code><nowiki>Defeat [[Boss Name]]</nowiki></code>.</div> | ||
|- | |- | ||
| <center> | | <center>location</center> || <div style="padding:1em;">Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain. If the Demon can be encountered in multiple locations, list the earliest appearance in the parameter and all other subsequent appearances in an [[Template:Exp|Exp]] tooltip.<br/><br/>If the Demon can only be obtained through fusion methods, add <code><nowiki>[[Fusion]] only</nowiki></code>, <code><nowiki>[[Fusion Accident]] only</nowiki></code>, or <code><nowiki>[[Special Fusion]]</nowiki></code> followed by an Exp tooltip listing the necessary Demons. See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on listing Demon locations.</div> | ||
|- | |- | ||
| <center> | | <center>Resistances</center> || <div style="padding:1em;">Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the ''[[Shin Megami Tensei IV Official Complete Guide]]''. Ailment resistance parameters use fractional values only.<br/><br/>The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on documenting resistances.</div> | ||
|- | |- | ||
| <center>skills</center> | | <center>Evolution</center> || <div style="padding:1em;">The <code>evolvefrom=</code>, <code>fromlevel=</code>, <code>evolveto=</code>, and <code>tolevel=</code> parameters are used to display evolution information if applicable to the Demon. The evolution row is hidden by default and is only displayed if any of its parameters are used. | ||
|- | |||
| <center>Basic attack</center> || <div style="padding:1em;">The <code>hit=</code>, <code>element=</code>, <code>target=</code>, and <code>effect=</code> parameters are used to render the Demon's basic attack description, which can be viewed by highlighting its basic attack during battle. By default, this is rendered as the default description: "1 attack(s) with the Phys element / Target: 1 enemy / Add: None".</div> | |||
|- | |||
| <center>skills</center> || <div style="padding:1em;">Use [[Template:Skill]] to add skills and the level they are learned at. E.g. <code><nowiki>{{Skill|SMT4|Agi|-}}</nowiki></code>. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, cost, description (if available for that skill), and level learned at.<br/><br/>Skill information is called from [[Module:Data/Skill/smt4]].</div> | |||
|} | |} | ||
===Code=== | ===Code=== | ||
;All parameters | |||
<pre> | <pre> | ||
{{SMT4 Party Stats | {{SMT4 Party Stats | ||
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|race= | |race= | ||
|raceredirect= | |raceredirect= | ||
| | |alignment= | ||
|hp= | |hp= | ||
|mp= | |mp= | ||
| | |cost= | ||
| | |fusioncondition= | ||
| | |location= | ||
|physical= | |physical= | ||
|gun= | |gun= | ||
Line 128: | Line 133: | ||
|evolveto= | |evolveto= | ||
|tolevel= | |tolevel= | ||
|hit= | |||
|element= | |||
|target= | |||
|effect= | |||
|skills= | |skills= | ||
}} | }}</pre> | ||
</pre> | |||
<noinclude>[[Category:Template Documentation]]</noinclude> | <noinclude>[[Category:Template Documentation]]</noinclude> |