Template:SMT2 Enemy Demon Stats/Documentation: Difference between revisions

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Stat table template used to document the stats of enemy Demons in {{Link|Game|SMT2}}.
Stat table template used to document the stats of enemy Demons in {{Link|Game|SMT2}}.


For the stats of allied Demons, use [[Template:SMT2 Party Stats]] instead. For bosses, use [[Template:SMT2 Boss Stats]].
For the stats of allied Demons, use [[Template:SMT2 Ally Demon Stats]] instead. For bosses, use [[Template:SMT2 Boss Stats]].


==Usage==
==Usage==
Stat tables are used in the Gameplay section on Demon pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject, particularly for ally or boss versions of Demons. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.


===Parameter Explanation===
===Parameter Explanation===
<pre>
<pre>
{{SMT2 Demon Stats
{{SMT2 Enemy Demon Stats
|img= Image subject name; defaults to "SMT2 PS (article name) Sprite.png" when omitted
|img= Image subject name; defaults to "SMT2 PS (article name) Sprite.png" when omitted
|name= Name; defaults to article's name when omitted
|name= Name; defaults to article's name when omitted
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|race= Race
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|raceredirect= Redirects the Race's link to another page or section
|alignment= Alignment
|alignment= The numerical value assigned to this demon's alignment
|talk= Can the Demon be talked to during battle? Use Y for yes, N for no, NE for non-equal
|recruit= Can the Demon be recruited during battle? Use Y for yes, N for no, NE for non-equal
|speech= The Demon's Speech Pattern
|speech= The Demon's Speech Pattern
|randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no
|randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no
|atk= Attack
|acc= Accuracy
|def= Defense
|eva= Evasion
|matk= Magic Attack
|mefc= Magic Effect
|exp= Base experience points
|exp= Base experience points
|macca= Base Macca drop, if any
|macca= Base Macca drop, if any
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| <center>race, raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div>
| <center>race, raceredirect</center> || <div style="padding:1em;">Displays and automatically links to the Demon's Race by name.<br/><br/>If the Race has a different name in-game from the article or if the title has a discriminator in it, use <code>raceredirect=</code> to redirect the link to the appropriate Race page or section. The Race name entered in <code>race=</code> will therefore become the link's display name.</div>
|-
|-
| <center>talk</center> || <div style="padding:1em;">Used to render a checkmark or X for whether the Demon can be [[Negotiate]]d with. Add <code>y</code> for yes or <code>n</code> for no. For instances where a Demon can only be Negotiated with in certain areas, but not in others, add <code>ne</code> to render a non-equal sign. The <code>location=</code> parameter should then specify each location where Negotiation is not possible using an [[Template:Exp|Exp]] tooltip. I.e. <code><nowiki>{{Exp|Cannot Negotiate with.}}</nowiki></code>.</div>
| <center>alignment</center> || <div style="padding:1em;">The Demon's numerical alignment value from 0 to 255. If you do not know the number, then just input "Law", "Neutral", or "Chaos". This parameter is filled in by default based on race.</div>
|-
| <center>recruit</center> || <div style="padding:1em;">Used to render a checkmark or X for whether the Demon can be recruited through [[Negotiation]]. Add <code>y</code> for yes or <code>n</code> for no. For instances where a Demon can only be recruited in certain areas, but not in others, add <code>ne</code> to render a non-equal sign. The <code>location=</code> parameter should then specify each location where recruiting is not possible using an [[Template:Exp|Exp]] tooltip. I.e. <code><nowiki>{{Exp|Cannot recruit.}}</nowiki></code>.</div>
|-
|-
| <center>resist</center> || <div style="padding:1em;">In ''Shin Megami Tensei II'', Demons do not have unique resistances but instead a resistance type. The <code>resist=</code> parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in [[Template:Data/Type/SMT2]]. See the [[Guidelines:Gameplay#Resistances|Gameplay guidelines]] for full instruction on documenting resistances.</div>
| <center>resist</center> || <div style="padding:1em;">In ''Shin Megami Tensei II'', Demons do not have unique resistances but instead a resistance type. The <code>resist=</code> parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in [[Template:Data/Type/SMT2]]. See the [[Guidelines:Gameplay#Resistances|Gameplay guidelines]] for full instruction on documenting resistances.</div>
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;All parameters
;All parameters
<pre>
<pre>
{{SMT2 Demon Stats
{{SMT2 Enemy Demon Stats
|img=
|img=
|name=
|name=
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|raceredirect=
|raceredirect=
|alignment=
|alignment=
|talk=
|recruit=
|speech=
|speech=
|randomencounter=
|randomencounter=
|atk=
|acc=
|def=
|eva=
|matk=
|mefc=
|exp=
|exp=
|money=
|macca=
|magnetite=
|magnetite=
|drop=
|drop=