Skill Inheritance: Difference between revisions

 
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==={{Link|Game|DeSum}}===
==={{Link|Game|DeSum}}===
Only magic can be inherited, meaning that extra skills cannot be inherited. The magic that can be inherited is based on inheritance type. There are 15 inheritance types. Recovery and support magic can be inherited regardless of type.<ref name="ore-game desum">{{Cite Web|url=[https://ore-game.com/smn1/verify/inherit-rule/ 魔法継承の仕組み|デビルサマナー]|site=オレGAME.com|retrieved=January 10, 2024}}</ref> Inheritance type names are taken from the official PSP strategy guide.
Only magic can be inherited, meaning that extra skills cannot be inherited.
 
There are 16 inheritance types. If one of the ingredient demons has the same inheritance type as the resulting demon, all magic can be passed down from that demon. Otherwise, it is limited by the following table.<ref name="ore-game desum">{{Cite Web|url=[https://ore-game.com/smn1/verify/inherit-rule/ 魔法継承の仕組み|デビルサマナー]|site=オレGAME.com|retrieved=January 10, 2024}}</ref> Inheritance type names are taken from the official PSP strategy guide, aside from Zoma, which is not mentioned in the guide.
{|class="wikitable"
{|class="wikitable"
!Type
!Type
Line 73: Line 75:
|Recovery and support magic
|Recovery and support magic
|-
|-
!{{tt|Zoma|Not listed in guide}}<br>造魔
!Zoma<br>造魔
|All magic
|All magic
|}
|}


There is also a priority list where certain skills are more likely to be inherited:<ref name="ore-game desum"/>
There is a priority hierarchy of races for inheritance, where the demon with a higher priority race will pass on its magic first:<ref>{{Cite Web|url=[https://w.atwiki.jp/devilsummoner/pages/88.html 第三避難所/悪魔種族順位 - 真・女神転生 デビルサマナー]|site=atwiki|published=April 21, 2019|retrieved=January 10, 2024}}</ref>
<div style="column-width: 10em">
<div style="column-width: 10em">
#Deity
#Megami
#Enigma
#Fury
#Lady
#Kishin
#Vile
#Reaper
#Genma
#Yoma
#Fairy
#Night
#Tyrant
#Herald
#Divine
#Fallen
#Dragon
#Snake
#Drake
#Avian
#Flight
#Raptor
#Avatar
#Holy
#Beast
#UMA
#Wilder
#Jirae
#Brute
#Femme
#Jaki
#Element
#Mitama
#Haunt
#Spirit
#Undead
#Tree
#Wood
#Vermin
#Foul
#Hero
#Zoma
</div>
Within the races, demons with the same inheritance type as the result have a higher priority to pass on their magic.<ref name="ore-game desum"/>
Lastly, there is also a priority list where certain skills have a higher inheritance priority:<ref name="ore-game desum"/><ref>{{Cite Web|url=[https://w.atwiki.jp/devilsummoner/pages/67.html 第三避難所/魔法継承 - 真・女神転生 デビルサマナー]|site=atwiki|published=April 21, 2019|retrieved=January 10, 2024}}</ref>
<div style="column-width: 10em">
#Megidolaon
#Megidola
#Megidola
#Megido
#Megido
Line 151: Line 202:
#Traesto
#Traesto
#Estoma
#Estoma
#Sabbath
#Liftoma
#Liftoma
#Mapper
#Necroma
</div>
</div>


==={{link|game|p4g}}===
==={{link|game|p3p}}===
In ''Persona 4 Golden'', inherited skills can be manually selected. Which types of skills are determined based on an inheritance type that each Persona has.
In ''Portable'', Personas have inheritance types, and within each inheritance type are weights that determine how likely a Persona is to inherit a skill of a certain skill type. For example, a Slash inheritance Persona is more likely to inherit Slash skills than Support skills.
{| class="wikitable"
 
!
<!--
examples of personas with light + dark inheritance: trumpeter.
examples of special skills: going by the skill IDs on aqiu, this means recarmdra and trafuri
-->
{| class="wikitable" style="text-align:center"
!Inheritance<br/>Types!!Slash<br/>Skills!!Strike<br/>Skills!!Pierce<br/>Skills!!Fire<br/>Skills!!Ice<br/>Skills!!Elec<br/>Skills!!Wind<br/>Skills!!Light<br/>Skills!!Darkness<br/>Skills!!Almighty<br/>Skills!!Recovery<br/>Skills!!Support<br/>Skills!!Special<br/>Skills!!Charm<br/>Skills!!Distress<br/>Skills!!Confuse<br/>Skills!!Fear<br/>Skills!!Rage<br/>Skills!!Poison<br/>Skills
|-
!Slash
|119||15||15||—||—||—||—||—||—||3||3||3||15||—||—||—||—||—||—
|-
!Strike
|15||119||15||—||—||—||—||—||—||3||3||3||15||—||—||—||—||—||—
|-
!Pierce
|15||15||119||—||—||—||—||—||—||3||3||3||15||—||—||—||—||—||—
|-
!Fire
|3||3||3||119||—||—||—||15||15||3||15||15||15||15||15||15||15||15||15
|-
!Ice
|3||3||3||—||119||—||—||15||15||3||15||15||15||15||15||15||15||15||15
|-
!Elec
|3||3||3||—||—||119||—||15||15||3||15||15||15||15||15||15||15||15||15
|-
!Wind
|3||3||3||—||—||—||119||15||15||3||15||15||15||15||15||15||15||15||15
|-
!Light
|—||—||—||3||3||3||3||119||—||3||15||15||15||—||—||—||—||—||—
|-
!Dark
|3||3||3||3||3||3||3||—||119||3||—||—||3||15||15||15||15||15||15
|-
!Light and Dark
|—||—||—||3||3||3||3||57||57||3||3||3||15||3||3||3||3||3||3
|-
!Recovery
|—||—||—||15||15||15||15||3||—||15||119||57||15||3||3||3||3||3||3
|-
!Ailment
|—||—||—||3||3||3||3||—||15||3||—||15||15||57||57||57||57||57||57
|-
!Everything
|15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15
|-
|}
 
==={{link|game|p4}}===
In ''Persona 4'', inherited skills cannot be selected. Each [[Personas_in_Persona_4|Persona]] has an inheritance type, and within each inheritance type, and each category of skills has a weight. Higher weight means that the Persona is more likely to inherit a skill of that type. For example, a Persona with fire inheritance is far more likely to inherit a fire skill than a recovery skill.
 
{| class="wikitable" style="text-align:center"
!Inheritance<br/>Types
!Phys<br/>Skills
!Fire<br/>Skills
!Ice<br/>Skills
!Elec<br/>Skills
!Wind<br/>Skills
!Almighty<br/>Skills
!Light<br/>Skills
!Dark<br/>Skills
!Ailment<br/>Skills
!Recovery<br/>Skills
!Support<br/>Skills
!Passive<br/>Skills
|-
!Phys
|144||—||—||—||—||8||6||6||—||12||22||6
|-
!Fire
|10||114||—||6||6||3||15||15||15||6||6||6
|-
!Ice
|10||—||114||6||6||3||15||15||15||6||6||6
|-
!Elec
|10||6||6||114||—||3||15||15||15||6||6||6
|-
!Wind
|10||6||6||—||114||3||15||15||15||6||6||6
|-
!Almighty
|3||15||15||15||15||119||15||15||8||3||3||6
|-
!Light
|—||15||15||15||15||12||117||—||—||42||22||6
|-
!Darkness
|—||15||15||15||15||6||—||117||12||—||6||6
|-
!Ailment
|—||3||3||3||3||5||—||9||32||—||6||6
|-
!Recovery
|—||18||18||18||18||12||12||—||3||120||22||6
|-
!Support
|15||12||12||12||12||6||12||5||5||32||120||6
|-
|}
 
===={{link|game|p4g}}====
In ''Persona 4 Golden'', inherited skills can be manually selected. Which types of skills can be selected are determined based on an inheritance type that each [[Personas_in_Persona_4_Golden|Persona]] has. Due to the player being allowed to select which skills, the Almighty and Support inheritances functionally became the same.
 
{| class="wikitable" style="text-align:center"
!Inheritance<br/>Types
!Phys<br/>Skills
!Phys<br/>Skills
!Fire<br/>Skills
!Fire<br/>Skills
Line 171: Line 330:
!Passive<br/>Skills
!Passive<br/>Skills
|-
|-
!Phys||{{Y}}||||||||||{{Y}}||{{Y}}||{{Y}}||||{{Y}}||{{Y}}||{{Y}}
!Phys
|{{Y}}||{{N}}||{{N}}||{{N}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
!Fire||{{Y}}||{{Y}}||||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
!Fire
|{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
!Ice||{{Y}}||{{Y}}||||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
!Ice
|{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
!Elec||{{Y}}||{{Y}}||{{Y}}||{{Y}}||||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
!Elec
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
!Wind||{{Y}}||{{Y}}||{{Y}}||||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
!Wind
|{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
!Everything||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
!Almighty<br/>and Support
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
!Light||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||||||{{Y}}||{{Y}}||{{Y}}
!Light
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{N}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
!Dark||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||||{{Y}}||{{Y}}||||{{Y}}||{{Y}}
!Dark
|{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}
|-
|-
!Recovery||||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||||{{Y}}||{{Y}}||{{Y}}||{{Y}}
!Recovery
|{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}||{{N}}||{{Y}}||{{Y}}||{{Y}}||{{Y}}
|-
|-
|}
|}
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