Traits in Persona 5 Royal
This is a list of traits in Persona 5 Royal. The Persona trait mechanic were added as part of the game expansion and are not present in Persona 5.
Note: All Persona have a single inherent trait that is their default on being acquired. These traits cannot be modified except when a Persona is newly fused in the Velvet Room. Once a trait has been chosen, it cannot be changed without performing a new fusion. The list below includes what trait is inherent to a Persona when they are first being fused, as Personas that are registered to the Compendium with a different trait will overwrite the inherent one.
Compendium
Name | Passed On | Inherent To | Description | Effect |
---|---|---|---|---|
Strengthens Phys skills by 20%. | — | |||
Strengthen Phys skills by 30%. | — | |||
Triples effect of Charge/Concentrate. | — | |||
Doubles Counter damage. | — | |||
Decreases SP cost of Fire skills by half. | — | |||
Decreases SP cost of Fire skills by 75%. | — | |||
Reduces SP cost of Ice skills by half. | — | |||
Decreases SP cost of Ice skills by 75%. | — | |||
Decrease SP cost of Elec skills by half. | — | |||
Decreases SP cost of Elec skills by 75%. | — | |||
Decreases SP cost of Bless skills by half. | — | |||
Decreases SP cost of Bless skills by 75%. | — | |||
Decreases SP cost of Curse skills by half. | — | |||
Decreases SP cost of Curse skills by 75%. | — | |||
Decreases SP cost of Nuke skills by half. | — | |||
Decreases SP cost of Nuke skills by 75%. | — | |||
Decreases SP cost of Psy skills by half. | — | |||
Decreases SP cost of Psy skills by 75%. | — | |||
Decreases SP cost of Wind skills by 75%. | — | |||
Decreases SP cost of Wind skills by half. | — | |||
Decreases SP cost of healing skills by half. | — | |||
Decreases SP cost of healing skills by 75%. | — | |||
Decreases SP cost of Support skills by 75%. | — | |||
Decreases SP cost of magic skills by 75%. | — | |||
Decreases SP cost to 0 for insta-kill skills. | — | |||
Greatly increases the chance of insta-kills. | — | |||
Increases the chance of insta-kills. | Stacks with Hama Boost and Mudo Boost. | |||
Increases chance of inflicting Freeze during 1 more. | — | |||
Increases chance of inflicting Shock to Downed foes. | — | |||
Increases chance of inflicting Burn to Downed foes. | — | |||
High chance of ally avoiding attacks by foes inflicted by ailments | — | |||
Increases chance of inflicting ailments after a Baton Pass. | — | |||
Increases chance of inflicting ailments. | — | |||
Increases chance of inflicting ailments to Downed foes. | — | |||
Rain/Snow/Pollen Warning always in effect. | Abilities tied to weather warnings will trigger. | |||
Decreases chance of being inflicted by ailments. | — | |||
Prevents being inflicted by ailments. | — | |||
Strengthens magic skills targeting one foe by 20%. | — | |||
Strengthens magic skills targeting all foes by 20%. | — | |||
Strengthen magic skills by 50%. | Magic damage x1.5. Cannot exceed x2.0 passive cap. | |||
Doubles amount of HP restored to self. | — | |||
Doubles the effect of Drain-type skills and passives. | — | |||
Increases amount of HP restored to self by 50%. | — | |||
Increases amount of SP restored to self by 50%. | — | |||
After a Baton Pass, allows use of skills only available when surrounded. | — | |||
Allows use of skills only available when surrounded. | — | |||
Increases damage after a Baton Pass. | — | |||
Greatly increases damage after a Baton Pass. | — | |||
Increases effect period of Support skills cast on self by 2 turns. | — | |||
Decreases damage from attacks that targets weaknesses. | — | |||
Increases effect period of Support skills cast on self by 1 turn. | — | |||
Increases effect period of Support skills cast on allies by 1 turn. | — | |||
Increase effect period of Support skills cast on allies by 2 turns. | — | |||
Increases Attack by 25% per ailment inflicted on foe. | 1.25x damage per foe in battle with an ailment. | |||
Increases damage from attacks that targets foe's weaknesses by 50%. | — | |||
Decreases SP cost of Support skills by half. | — | |||
Increases Technical damage by 25%. | — | |||
Increases Technical damage by 50%. | — | |||
Acquire bonus Traits when fusing with a Treasure Demon. | Obtain two or three bonus traits when fusing. |
Ultimate Vessel Bonus Traits
Despite all sharing the Ultimate Vessel trait, the bonus traits for using a Treasure Demon in fusion is unique to each one. Additionally, if one of the bonus traits is known by another Persona in the fusion, an alternate bonus trait (noted in parentheses) is provided for all but two traits.
- Regent: Skillful Combo (Striking Weight), Mighty Gaze (Intense Focus), Skillful Technique (N/A).
- Queen's Necklace: Savior Bloodline (N/A), Relief Bloodline (Psychic Bloodline), Potent Hypnosis (Internal Hypnosis).
- Stone of Scone: Relentless (Crisis Control), Intense Focus (Skillful Technique), Gluttonmouth (Draining Mouth).
- Koh-i-Noor: Bloodstained Eyes (Deathly Illness), Crisis Control (Retaliating Body), Rare Antibody (Foul Odor).
- Orlov: Heated Bloodline (Frigid Bloodline), Electric Bloodline (Wind Bloodline), Atomic Bloodline (Blessed Bloodline).
- Emperor's Amulet: Frigid Bloodline (Electric Bloodline), Psychic Bloodline (Atomic Bloodline), Wind Bloodline (Heated Bloodline).
- Hope Diamond: Striking Weight (Mighty Gaze), Retaliating Body (Relentless), Internal Hypnosis (Pinch Anchor).
- Crystal Skull: Ailment Hunter (Immunity), Cursed Bloodline (Savior Bloodline), Foul Stench (Bloodstained Eyes).
- Orichalcum: Blessed Bloodline (Cursed Bloodline), Immunity (Foul Stench), Mouth of Savoring (Gluttonmouth).
Ally Persona
Name | Passed On | Inherent To | Description | Effect |
---|---|---|---|---|
Increases effect of allies' healing skills. | Doubles healing skill power. | |||
Increases effect of allies' healing skills. May sometimes reduce SP costs. | Doubles healing skill power, rarely reduces SP costs also. | |||
May increase allies' physical attacks by 40%. | — | |||
May increase allies' physical attacks by 80%. | — | |||
May decrease SP cost of allies' magic skills. | — | |||
May decrease SP cost of allies' magic skill by half. | — | |||
May slightly increase allies' chance to avoid physical attacks. | — | |||
May increase allies' chance to avoid physical attacks. | — | |||
Increases allies' chance of inflicting Burn/Freeze/Shock by 25%. | — | |||
Increases allies' chance of inflicting Burn/Freeze/Shock by 50%. | — | |||
All-Out Attacks may defeat all foes and restore 25% HP to all allies. | If triggered, all enemies are defeated regardless of remaining HP, and party HP is restored by 25% after battle. | |||
All-Out Attacks may defeat all foes and fully restore HP to all allies. | If triggered, all enemies are defeated regardless of remaining HP, and party HP is restored by 100% after battle. | |||
Decreases allies' chance of being inflicted by ailments by 25%. | — | |||
Decreases allies' chance of being inflicted by ailments by 50%. | — | |||
May decrease SP cost of allies' Support skills by half. | — | |||
May decrease SP cost of allies' Support/Almighty skills by half. | — | |||
Increases chance of ally not being Downed when attacked. | — | |||
Greatly increases chance of ally not being Downed when attacked. | — |
DLC Persona
Name | Passed On | Inherent To | Description | Effect |
---|---|---|---|---|
Increases Attack by 50% during 1 More. | — | |||
Revives with 1 HP when KO'd. Usable 4 times per battle. | — | |||
Increases damage to foes when low on HP. | Attack increased by (1 + HP% lost below 50%). | |||
Increases Attack/Defense based on Inmate Registry completion. | Attack/Defense increased by (1 + Compendium completion %). | |||
Increases chance of triggering ally's Persona traits. | — | |||
Decreases HP/SP cost to 0 during 1 More. | — | |||
Doubles amount of HP/SP restored to self. | — | |||
Increases chance of triggering ally's Follow-up attack. | — | |||
Increases Attack by 40% per ailment inflicted on foe. | — | |||
Triples Counter damage. | — | |||
Decreases SP cost by half after a Baton Pass. | — | |||
Expendable items not used up after a Baton Pass. | — |