Template:SMT4A Partner Stats
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Purpose
Stat table template used to document the stats of Partner characters in Shin Megami Tensei IV: Apocalypse.
Usage
Stat tables are used in the Gameplay section on the character's page. It can be used with tabs to catalog different stat tables of the subject, particularly for differing skillsets or resistances. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as element resistances, should be omitted from usage.
Parameter Explanation
{{SMT4A Partner Stats
|img= Image subject name; defaults to "SMT4A (article name) Icon.png" when omitted
|name= Name; defaults to article's name when omitted
|level= Base level
|hp= Base HP
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|gun= Resistance to the Gun element
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|electric= Resistance to the Elec element
|force= Resistance to the Force element
|light= Resistance to the Light element
|dark= Resistance to the Dark element
|physfrac= Fractional resistance to the Phys element
|gunfrac= Fractional resistance to the Gun element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|forcefrac= Fractional resistance to the Force element
|lightfrac= Fractional resistance to the Light element
|darkfrac= Fractional resistance to the Dark element
|element=Basic attack's element
|hit= Basic attack's number of hits
|target= Basic attack's target range
|effect= Basic attack's effect
|skills= Known and learnable skills; use {{Skill}} to add skills
}}
| Parameter | Notes |
|---|---|
| img | Optional; not used when parameter is omitted. By default, the template will automatically add the character's bust-up icon as
[[File:SMT4A {{PAGENAME}} Icon.png]]. The img= parameter inputs a different subject name to call the icon from. This should be used if the character's in-game appearance differs from their original appearance. |
| name | Optional; not used when parameter is omitted. By default, the template will automatically render the character's name the same as the article name. Use the name parameter if the name differs in-game or if the article title has a discriminator in it.
|
| race, raceredirect | Displays and automatically links to the character's Race by name. Race can be viewed in the character's status screen.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. |
| Resistances | Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the Shin Megami Tensei IV Final Official Complete Guide.
The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). See the Gameplay guidelines for full instruction on documenting resistances. |
| Basic attack | The
element=, hit=, target=, and effect= parameters display information about the character's basic attack.When an element or status ailment are entered in the element= or effect= parameters, respectively, the stat table will automatically link to it. By default, the stat table will render the most common data: Phys element, 1 hit, 1 enemy, and no effect. See the Gameplay guidelines for full instruction on formatting basic attack information. |
| skills | Use Template:Skill to add skills and the level they are learned at. E.g.
{{Skill|SMT4A|Agi|-}}. Adding a hyphen in the level parameter will automatically add "Innate" to indicate a skill known by default. This stat table will display the skill name, cost, description, and level learned at.Skill information is called from Module:Data/Skill/smt4a. |
Code
- All parameters
{{SMT4A Partner Stats
|img=
|name=
|level=
|hp=
|race=
|raceredirect=
|physical=
|gun=
|fire=
|ice=
|electric=
|force=
|light=
|dark=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|lightfrac=
|darkfrac=
|element=
|hit=
|target=
|effect=
|skills=
}}