Purpose

Table template used to document the stats of bosses in Shin Megami Tensei IV: Apocalypse.

Usage

This template is to be used in the ==Gameplay== section on Demon and Character pages, or in their respective Gameplay: page if available. It can be used with <tabber></tabber> tags to catalog different versions of the subject, particularly for regular enemy or ally versions of Demons. Refer to the tabber guidelines for instruction.

Parameters that are non-applicable to the subject, such as element or ailment resistances, should be omitted from usage.

{{SMT4A Boss Stats
|img= Image subject name
|name= Name
|level= Level
|st= Strength
|dx= Dexterity
|ma= Magic
|ag= Agility
|lu= Luck
|race= Race
|raceredirect= Race redirect
|align= Alignment
|hp= HP
|mp= MP
|hit= Basic attack's number of hits
|element= Basic attack's element
|target= Basic attack's target range
|effect= Basic attack's added effect, if any
|drop1= First type of item dropped in battle, if any
|dropchance1= Percentage rate of first item dropping
|drop2= Second type of item dropped in battle, if any
|dropchance2= Percentage rate of second item dropping
|drop3= Third type of item dropped in battle, if any
|dropchance3= Percentage rate of third item dropping
|physical= Resistance to the Phys element; use Wk, Rs, Nu, Dr, or Rp
|gun= Resistance to the Gun element
|fire= Resistance to the Fire element
|ice= Resistance to the Ice element
|electric= Resistance to the Elec element
|force= Resistance to the Force element
|light= Resistance to the Light element
|dark= Resistance to the Dark element
|physfrac= Fractional resistance to the Phys element
|gunfrac= Fractional resistance to the Gun element
|firefrac= Fractional resistance to the Fire element
|icefrac= Fractional resistance to the Ice element
|elecfrac= Fractional resistance to the Elec element
|forcefrac= Fractional resistance to the Force element
|lightfrac= Fractional resistance to the Light element
|darkfrac= Fractional resistance to the Dark element
|bind= Fractional resistance to the Bind ailment
|charm= Fractional resistance to the Charm ailment
|daze= Fractional resistance to the Daze ailment
|mute= Fractional resistance to the Mute ailment
|panic= Fractional resistance to the Panic ailment
|poison= Fractional resistance to the Poison ailment
|sick= Fractional resistance to the Sick ailment
|sleep= Fractional resistance to the Sleep ailment
|skills= Known skills; use {{SkillE}} to add skills
}}
Parameter Notes
img
By default, the template will automatically add the boss's sprite as [[File:SMT4A {{{PAGENAME}}} Sprite.png]]. The img= parameter inputs a different subject name to call the sprite from. This should be used if the boss's in-game name differs from the article name.

As most Demon sprites are reused from Shin Megami Tensei IV, redirects to the initial files should be created. I.e. File:SMT4A Pixie Sprite.png should redirect to File:SMT4 Pixie Sprite.png; make sure the filename spelling is exact and all name components are included.
name
By default, the template will automatically render the boss's name the same as the article name. Use the name parameter if the name differs in-game or if the stat table is used on a Gameplay page.
race / raceredirect
The race parameters displays the boss's race, which can be viewed in Analyze. The race= parameter will automatically link to the named race's page.

If the race has a different name in-game from the race page, use raceredirect= instead to manually link to the appropriate race page or section. This must be formatted with brackets.
align
In Shin Megami Tensei IV and Apocalypse, Alignment is factored with the skills Holy Wrath, Judgment, and Sea of Chaos. A Demon's Alignment can be viewed in its dictionary entry. As only Law, Neutral, and Chaos are displayed, use just these.
Basic attack
The hit=, element=, target=, and effect= parameters are used to render the boss's basic attack description. By default, this is rendered as the default description: "1 attack(s) with the Phys element / Target: 1 enemy / Add: None".
drop / dropchance
The drop parameters are used to list the boss's dropped item slots. Dropchance adds the drop percentage and is only displayed when the respective drop parameter is used. Both item and percentage data can be found in the Shin Megami Tensei IV Final Official Complete Guide. For percentages, add just the number.
Resistances
Element resistance parameters have two sets of rows: the first is used for the in-game resistance UI (Wk, Rs, Nu, Dr, Rp), the second is used for precise fractional values reflecting data found in the Shin Megami Tensei IV Final Official Complete Guide. Ailment resistance parameters use fractional values.

The fraction parameters default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc).
skills
Use Template:SkillE to add skills. These are called from Template:Data/Skill/SMT4A. This should only display boss skills. This stat table will display the skill name, cost, and description.

Code

{{SMT4A Boss Stats
|img=
|name=
|level=
|st=
|dx=
|ma=
|ag=
|lu=
|race=
|raceredirect=
|align=
|hp=
|mp=
|hit=
|element=
|target=
|effect=
|drop1=
|dropchance1=
|drop2=
|dropchance2=
|drop3=
|dropchance3=
|physical=
|gun=
|fire=
|ice=
|electric=
|force=
|light=
|dark=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|lightfrac=
|darkfrac=
|bind=
|charm=
|daze=
|mute=
|panic=
|poison=
|sick=
|sleep=
|skills=
}}