Template:SMT1 Enemy Demon Stats/Documentation
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Purpose
Stat table template used to document the stats of enemy Demons in Shin Megami Tensei.
For the stats of allied Demons, use Template:SMT1 Ally Demon Stats instead. For bosses, use Template:SMT1 Boss Stats.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Certain columns in the stat table will automatically output certain information depending on the data entered in other columns. For example: The Race entered in race=
will automatically fill in the appropriate data in the "Species" column.
Parameter Explanation
{{SMT1 Enemy Demon Stats |platform=Set to three-letter platform abbreviation to only show one set of calculated stats |img= Image subject name; defaults to "SMT1 PS (article name) Sprite.png" when omitted |name= Name; defaults to article's name when omitted |level= Level |hp= HP |mp= MP |st= Strength |in= Intelligence |ma= Magic |vi= Vitality |ag= Agility |lu= Luck |location= Encounter location |race= Race |raceredirect= Redirects the Race's link to another page or section |alignment= Alignment |recruit= Can the Demon be recruited during battle? Use Y for yes, N for no, NE for non-equal |speech= The Demon's Speech Pattern |randomencounter= Can the Demon be randomly encountered? Use Y for yes, N for no |exp= Base experience points |money= Base Yen/Macca drop, if any |magnetite= Base Magnetite drop, if any |moon= Moon Phase aggression |drop= Item drop, if any |dropredirect= Redirects the item drop's link |droprate= Item drop rate (out of 256) |lifestonerate= Life Stone drop rate (omit for Dark demons) |resist= Resist Type |hit= Basic attack's number of hits |magic= Known magic skills; use {{Skill}} to add skills |extra= Known extra skills; use {{Skill}} to add skills }}
Parameter | Notes |
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Optional; not used when parameter is omitted. By default, the template will automatically add the Demon's sprite as
[[File:SMT1 PS {{{PAGENAME}}} Sprite.png]] . The img= parameter can be used to input a different platform abbreviation and subject name to call the sprite from. This should be used if the Demon's in-game name differs from the article title, if the title has a discriminator in it, or if a sprite from a specific version of the game is required.If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; not used when parameter is omitted. By default, the template will automatically render the Demon's name the same as the article name. Use the name parameter if the Demon's name differs in-game or if the article title has a discriminator in it. The name used in the iOS localization should be used, unless the Demon is not present in that version of the game.
If the stat table is to be transcluded onto another page, then the img and name parameters must be used. | |
Optional; does not display when parameter is omitted. Displays where the Demon can be encountered. See the Gameplay guidelines for full instruction on listing locations.
| |
Displays and automatically links to the Demon's Race by name.
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name. | |
Used to render a checkmark or X for whether the Demon can be recruited through Negotiation. Add
y for yes or n for no. For instances where a Demon can only be recruited in certain areas, but not in others, add ne to render a non-equal sign. The location= parameter should then specify each location where recruiting is not possible using an Exp tooltip. I.e. {{Exp|Cannot recruit.}} . | |
In Shin Megami Tensei, Demons do not have unique resistances but instead a resistance type. The game has 38 types. The
resist= parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in Template:Data/Type/SMT1. See the Gameplay guidelines for full instruction on documenting resistances. | |
Used to render the number of hits the Demon's basic attack can inflict. All other aspects of basic attacks are shared between Demons.
| |
Use Template:Skill to add Magic and Extra Skills. E.g.
{{Skill|SMT1|Agi}} . This stat table will display the skill name, attribute, cost, and description (if available for that skill).Skill information is called from Module:Data/Skill/smt1. |
Code
- All parameters
{{SMT1 Enemy Demon Stats |img= |name= |level= |hp= |mp= |st= |in= |ma= |vi= |ag= |lu= |location= |race= |raceredirect= |alignment= |recruit= |speech= |randomencounter= |exp= |money= |magnetite= |moon= |drop= |dropredirect= |lifestonerate= |resist= |hit= |magic= |extra= }}
Example
{{SMT1 Enemy Demon Stats |img=PS Cerberus |name=Cerberus |level=43 |hp=420 |mp=56 |st=25 |in=7 |ma=10 |vi=14 |ag=18 |lu=12 |location=[[Tokyo Destinyland]] entrance |race=Beast |alignment= 139 |recruit=n |speech= |randomencounter=n |moon=2 |drop=Bead |exp=172 |money={{M}}63 |magnetite=0 |droprate=25 |lifestonerate=73 |resist=21 |hit=1 |magic= {{Skill|SMT1|samarecarm}} |extra= {{Skill|SMT1|feral bite}} {{Skill|SMT1|fire breath}} }}
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