Template:SMT1 Boss Stats/Documentation

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Purpose

Stat table template used to document the stats of bosses in Shin Megami Tensei.

For the stats of common enemy Demons, use Template:SMT1 Enemy Demon Stats instead. For allied Demons, use Template:SMT1 Ally Demon Stats.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameter Explanation

{{SMT1 Boss Stats
|platform=Set to three-letter platform abbreviation to only show one set of calculated stats
|img= Image subject name; defaults to "SMT1 PS (article name) Sprite.png" when omitted
|name= Name; defaults to article's name when omitted
|level= Level
|hp= HP
|mp= MP
|st= Strength
|in= Intelligence
|ma= Magic
|vi= Vitality
|ag= Agility
|lu= Luck
|location= Encounter location
|race= Race
|raceredirect= Redirects the Race's link to another page or section
|exp= Base experience points
|money= Base Yen/Macca drop, if any
|magnetite= Base Magnetite drop, if any
|moon= Moon Phase aggression; defaults to 0 if omitted
|drop= Item drop, if any
|dropredirect= Redirects the item drop's link
|droprate= Drop rate (out of 256)
|resist= Resist Type
|hit= Basic attack's number of hits
|magic= Known magic skills; use {{Skill}} to add skills
|extra= Known extra skills; use {{Skill}} to add skills
}}
Parameter Notes
img
Optional; not used when parameter is omitted. By default, the template will automatically add the boss's sprite as [[File:SMT1 PS {{{PAGENAME}}} Sprite.png]]. The img= parameter can be used to input a different platform abbreviation and subject name to call the sprite from. This should be used if the boss's in-game name differs from the article title, if the title has a discriminator in it, or if a sprite from a specific version of the game is required.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
name
Optional; not used when parameter is omitted. By default, the template will automatically render the boss's name the same as the article name. Use the name parameter if the boss's name differs in-game or if the article title has a discriminator in it. The name used in the iOS localization should be used, unless the boss is not present in that version of the game.

If the stat table is to be transcluded onto another page, then the img and name parameters must be used.
location
Optional; does not display when parameter is omitted. Displays where the boss can be encountered. See the Gameplay guidelines for full instruction on listing locations.
race, raceredirect
Displays and automatically links to the boss's Race by name.

If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race= will therefore become the link's display name.
resist
In Shin Megami Tensei, Demons do not have unique resistances but instead a resistance type. The game has 38 types. The resist= parameter requires only the resistance spread's ID number used by the Demon, which will automatically display the associated type. This data is stored in Template:Data/Type/SMT1. See the Gameplay guidelines for full instruction on documenting resistances.
hit
Used to render the number of hits the boss's basic attack can inflict. All other aspects of basic attacks are shared between Demons and bosses.
magic, extra
Use Template:Skill to add Magic and Extra Skills. E.g. {{Skill|SMT1|Agi}}. This stat table will display the skill name, attribute, cost, and description (if available for that skill).

Skill information is called from Module:Data/Skill/smt1.

Code

All parameters
{{SMT1 Boss Stats
|img=
|name=
|level=
|hp=
|mp=
|st=
|in=
|ma=
|vi=
|ag=
|lu=
|location=
|race=
|raceredirect=
|exp=
|money=
|magnetite=
|moon=
|drop=
|dropredirect=
|droprate=
|resist=
|hit=
|magic=
|extra=
}}

Example

{{SMT1 Boss Stats
|img=PS Gabriel Boss
|name=Gabriel
|level=96
|hp=1700
|mp=370
|st=33
|in=24
|ma=24
|vi=30
|ag=20
|lu=20
|location=[[Basilica]] 3F
|race=Seraph
|raceredirect=Herald
|alignment=21
|exp=1536
|money={{M}}4608
|magnetite=1920
|drop=Soma
|droprate=99
|resist=35
|hit=3~5
|magic=
{{Skill|SMT1|Mazionga}}
{{Skill|SMT1|Bufula}}
{{Skill|SMT1|Makarakarn}}
}}
Name Level HP MP
Gabriel 96 1700 370
Strength
33
Intelligence
24
Magic
24
Vitality
30
Agility
20
Luck
20
Location Basilica 3F
Race Alignment EXP Yen / Macca Magnetite Moon PhaseDemon Aggression Drop
Seraph Law (21) 1536 Macca4608 1920 0 Soma (99⁄256)
Attack Accuracy Defense Evasion M. Attack M. Effect
184 28 107Most versions/106Mega-CD 23 27 27
Resistances
Sword Gun Fire Ice Elec Force Expel Death Almighty
DrnDrain DrnDrain ×1 ×⅛ ×¼ ×1 NulNull RplRepel ×1
Nerve Magic Bind Charge Dex Needle Type
NulNull NulNull NulNull DrnDrain DrnDrain DrnDrain ㉟ Boss (6)
Basic Attack Element Hit(s) Target
Sword 3~5Due to a bug, hits only once in the Mega-CD version Single enemy
Magic Skills
Skill Attribute Cost Description
Mazionga Electric 12 MP Strikes multiple enemies with strong lightning.
Bufula Ice 8 MP Attack one enemy with strong ice, Freezing it.
Makarakarn Support 6 MP Blocks enemy magic attacks for one turn.