Purpose

Data table for compiling skill data from Shin Megami Tensei IV. These are used in various stat table and skill listing templates on the wiki.

Certain types of skills have certain parameters that must be added. Improperly adding a parameter or omitting one can potentially cause certain templates using the skill data to break. Even if a parameter's information is not known, it should still be kept and left blank for functionality.

Offensive skills

|skill name = {{#switch:{{lc:{{{2}}}}}
|cost=
|level=
|target=
|hit=
|power=
|acc=
|rank=
|description=
|effect=
|{{Data/Icon/SMT4|attribute}} [[Skill Name]]
}}
Parameter Description
skill name
The name of the skill data, matching the skill's name. This must be in lower-case to work.
cost
The cost to use the skill. Format as 5 MP.
level
The skill's power level. This is the generalized term used to describe the skill's strength. To retain consistency, use "Weak", "Medium", "Heavy", or "Severe".
target
The skill's target range. To retain consistency, use "Single", "All", or "Multi".
hit
The skill's number of hits. Format as 2-5 for skills with multiple hits.
power
The numerical value of the skill's base power.
acc
The skill's accuracy rate.
rank
The skill's rank. This determines the summoning cost of Demons with this skill at the Cathedral of Shadows. If there is no skill rank (such as with enemy-only skills), add an em dash —.
description
The skill's in-game description in the English localization.

If there is no available description (such as with enemy-only skills), add a concise custom description in italics, ''like this''. This is because the stat table templates display description.

effect
Acts as a note section for skills, describing certain mechanics that is not indicated in the in-game description.

This parameter is meant to be kept concise; more complex mechanic explanations should be on the skill page itself.

Data/Icon
This determines how the skill's name is displayed when called in a template. This uses Template:Data/Icon/SMT4 to draw an element icon, followed by a link to the skill's page.

The icon should match whichever element the skill uses in-game.