Skills in Devil Survivor: Overclocked
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| Index This game, Devil Survivor, has multiple releases with their own individual listings and galleries. Media not found on this page may be found in another. |
| Devil Survivor · Devil Survivor: Overclocked |
This is a list of skills in Devil Survivor: Overclocked.
Command Skills
Phys Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Command | Physical | 5% HP | — | Single enemy | 1 | 22 | 100% | 55% | Critical hit: 1 foe (Accuracy: 50%) | Inflicts damage with a guaranteed critical hit. | — | |
| Command | Physical | 8% HP | High | Single enemy | 1 | 70 | ? | 70% | High Phys damage | Inflicts damage. | — | |
| Command | Physical | 15% HP | — | Single enemy | 1 | 17 | 100% | 95% | Critical hit: 1 foe | Inflicts damage with a guaranteed critical hit. | — | |
| Command | Physical | 10% HP | Medium | Single enemy | 1 | 60 | ? | 70% | Medium Phys damage: 1 foe Resist/null/drain ignored | Damage that ignores resist/null/drain. | — | |
| Command | Physical | 12% HP | Medium | All enemies | 1 | 25 | ? | 70% | Medium Phys damage: All | Inflicts damage. | — | |
| Command | Physical | 13% HP | — | Random enemies | 2-5 | 30 | ? | 75% | 2-5 HP-dependent Phys attacks: Random foes | Deals more damage at higher caster HP, max 3 hits on 1 target. | — | |
| Command | Physical | 10% HP | — | Single enemy | 1 | 99 | ? | 75% | HP-dependent Phys damage: 1 foe | Deals more damage at higher caster HP. | — | |
| Command | Physical | 15% HP | — | All enemies | 1 | 69 | ? | 70% | HP-dependent Phys damage: All | Deals more damage at higher caster HP. | — | |
| Command | Physical | 20% HP | High | Random enemies | 2-5 | 71 | ? | 80% | 2-5 HP/LV/Vi-dependent Phys attacks: Random foes | HP/LV/Vi-dependent damage, max 3 hits on 1 target. | — | |
| Command | Physical | 10% HP | High | Single enemy | 1 | 10 | ? | 75% | High Phys damage: 1 foe with ailment | Damage with 2.5x power against foes with ailments. | — | |
| Command | Physical | 15% HP | Low | All enemies | 2-7 | 4 | ? | 70% | 2-7 (Agility-dependent) low Phys attacks: All | Damage, no. of hits increases based on the Ag difference between caster and target. | — | |
| Command | Physical | — | — | Single enemy | 1 | 20 | ? | 65% | Phys attack: 1 foe High damage to Humans | Damage increases by 50% against Humans. | Enemy/NPC-exclusive |
Fire Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Accuracy | Description | Effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | Single enemy | 1 | 17 | 100% | Low Fire damage: 1 foe | Inflicts damage. | — | |
| Command | Magical | 13 MP | High | Single enemy | 1 | 108 | 100% | High Fire damage: 1 foe | Inflicts damage. | — | |
| Command | Magical | 20 MP | Low | All enemies | 1 | 26 | 100% | Low Fire damage: All | Inflicts damage. | — | |
| Command | Magical | 40 MP | High | All enemies | 1 | 60 | 100% | High Fire damage: All | Inflicts damage. | — | |
| Command | Magical | 23 MP | — | Random enemies | 2-5 | ? | 100% | 2-5 Fire attacks: Random foes | Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. | — | |
| Command | Magical | 12 MP | High | All enemies | 1 | 28 | 100% | High fire damage: All | Inflicts damage. | Enemy-exclusive |
Ice Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | Single enemy | 1 | 14 | 100% | Low Ice damage: 1 foe Effect: Freeze | Damage with 20% chance to inflict Freeze. | |
| Command | Magical | 13 MP | High | Single enemy | 1 | 102 | 100% | High Ice damage: 1 foe Effect: Freeze | Damage with 20% chance to inflict Freeze. | |
| Command | Magical | 20 MP | Low | All enemies | 1 | 22 | 100% | Low Ice damage: All Effect: Freeze | Damage with 15% chance to inflict Freeze. | |
| Command | Magical | 42 MP | High | All enemies | 1 | 56 | 100% | High Ice damage: All Effect: Freeze | Damage with 15% chance to inflict Freeze. | |
| Command | Magical | 23 MP | — | Random enemies | 2-5 | ? | 100% | 2-5 Ice attacks: Random foes | Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. 18% chance to inflict Freeze. |
Elec Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | Single enemy | 1 | 14 | 100% | Low Elec damage: 1 foe Effect: Shock | Damage with 20% chance to inflict Shock. | |
| Command | Magical | 13 MP | High | Single enemy | 1 | 102 | 100% | High Elec damage: 1 foe Effect: Shock | Damage with 20% chance to inflict Shock. | |
| Command | Magical | 20 MP | Low | All enemies | 1 | 22 | 100% | Low Elec damage: All Effect: Shock | Damage with 15% chance to inflict Shock. | |
| Command | Magical | 42 MP | High | All enemies | 1 | 56 | 100% | High Elec damage: All Effect: Shock | Damage with 15% chance to inflict Shock. | |
| Command | Magical | 23 MP | — | Random enemies | 2-5 | ? | 100% | 2-5 Elec attacks: Random foes | Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. 18% chance to Shock. |
Force Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | Single enemy | 1 | 17 | 100% | Low Force damage: 1 foe May kill Stone target | Damage with a chance to insta-kill foes afflicted with Stone. | |
| Command | Magical | 13 MP | High | Single enemy | 1 | 108 | 100% | High Force damage: 1 foe May kill Stone target | Damage with a chance to insta-kill foes afflicted with Stone, | |
| Command | Magical | 20 MP | Low | All enemies | 1 | 26 | 100% | Low Force damage: All May kill Stone target | Damage with a chance to insta-kill foes afflicted with Stone. | |
| Command | Magical | 40 MP | High | All enemies | 1 | 60 | 100% | High Force damage: All May kill Stone target | Damage with chance to insta-kill foes afflicted with Stone. | |
| Command | Magical | 23 MP | — | Random enemies | 2-5 | ? | 100% | 2-5 Force attacks: Random foes | Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. Chance to insta-kill foes inflicted with Stone. |
Curse Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Hits | B. PowerBase Power | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 23 MP | Random enemies | 2-5 | ? | 100% | 2-5 attacks: Random foes Damage equal to caster's HP/4 | Deals damage to foes equal to 25% of their HP. Max 3 hits on 1 foe. | |
| Command | Magical | 35 MP | All enemies | 1 | — | 100% | Halve foe HP: All | Halves enemies' HP, affected by resistances. | |
| Command | Magical | 26 MP | All enemies | — | — | 100% | Kill Mute/Paralyze foes | KO's foes afflicted with Mute/Paralyze. Affected by resistances. Some bosses are immune. | |
| Command | Status | 15 MP | All enemies | — | — | 100% | Medium Paralyze chance: All | 35% chance to inflict Paralyze. | |
| Command | Status | 15 MP | All enemies | — | — | 100% | Medium Mute chance: All | 35% chance to inflict Mute. | |
| Command | Status | 22 MP | All enemies | — | — | 100% | Medium Stone chance: All | 25% chance to inflict Stone. | |
| Command | Status | 10 MP | Single enemy | — | — | 100% | Prevents HP recovery: 1 foe | 120% chance to inflict Curse. | |
| Command | Status | 25 MP | All enemies | — | — | 100% | High Mute chance: All | 55% chance to inflict Mute. |
Almighty Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Accuracy | Description | Effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 45 MP | — | Random enemies | 2-5 | ? | 100% | 2-5 Almighty attacks: Random foes | Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. | — | |
| Command | Magical | 50 MP | Medium | All enemies | 1 | 65 | 100% | Almighty damage: All | Inflicts damage. | — | |
| Command | Magical | 75 MP | High | All enemies | 1 | 95 | 100% | High Almighty damage: All | Inflicts damage. | — | |
| Command | Magical | 2 MP | — | Single enemy | 1 | 3 to HP, 2 to MP | 100% | Drain HP/MP: 1 foe | Drains HP/MP. | — | |
| Command | Magical | 3 MP | — | Single enemy | 1 | 60 | 100% | Drain a large amount of MP: 1 foe | Drains MP. | — | |
| Command | Physical | 99% HP | — | Single enemy | 1 | — | 100% | Dmg equal to user's HP: 1 foe Reduce user's HP to 1 | Damage based on caster's HP, reduces caster's HP to 1. | — | |
| Command | Physical | 25% HP | — | Single enemy | 1 | 75 | 100% | Holy flame that pierces all Almighty damage: 1 foe | Inflicts damage. | — | |
| Command | Status | 20 MP | — | Single enemy | 1 | — | 100% | High Seal chance: 1 foe | 40% chance to inflict Seal. | — | |
| Command | Magical | 100% HP | — | All enemies | 1 | 150 | 100% | Sacrifice self to attack all foes Low user's HP deals higher dmg | Sacrifice caster to damage all foes. Deals more damage if caster is at low HP. | Demon-exclusive | |
| Command | Magical | 14 MP | — | Single enemy | 1 | 45 | 100% | Lay eggs: 1 foe Hatched eggs damage host | Damage with 80% chance to inflict Spawn. | Enemy-exclusive |
Healing Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Range | B. PowerBase Power | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Healing | 8 MP | Single ally | Map (0-1) | 25 | 100% | Restore some HP: 1 Ally | Recovers HP. | |
| Command | Healing | 20 MP | Single ally | Map (0-1) | 999 | 100% | Restore full HP: 1 Ally | Fully recovers HP. | |
| Command | Healing | 20 MP | Team | Map (0-1) | 25 | 100% | Restore some HP: Team | Recovers HP. | |
| Command | Healing | 45 MP | Team | Map (0-1) | 999 | 100% | Restore full HP: Team | Fully recovers HP. | |
| Command | Healing | 9 MP | Team | Map (0-1) | — | 100% | Cure all ailments: Team | Cures all ailments. | |
| Command | Healing | 55 MP | Team | Map (0-1) | 999 | 100% | Restore full HP & cure all ailments: Team | Fully recovers HP and cures all ailments. | |
| Command | Healing | 20 MP | Single ally | — | 30 | 100% | Revive with some HP: 1 Ally | Revives one ally. | |
| Command | Healing | 35 MP | Single ally | — | 999 | 100% | Revive with full HP: 1 Ally | Revives one ally with full HP. | |
| Command | Healing | 30 MP | Team | Self | 999 | 100% | Reduce caster's HP to 1 to revive/heal/cure rest of party | Fully revives and heals own team, sets caster's HP to 1. |
Support Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|
| Command | Status | 8 MP | Team | 100% | Guarantee 1 critical hit: Team | Guarantees 1 critical hit. | |
| Command | Status | 25 MP | Team | 100% | Nullify any damage once (No Almighty): Team | Each ally nullifies a single non-Almighty attack. | |
| Command | Status | 10 MP | Self | 100% | Attract enemy attacks, reduce damage taken | Increases chance of attracting single-target attacks by 85%, damage taken reduced by 75%. | |
| Command | Status | 23 MP | Team | 100% | Reflect any Phys attack once: Team | Each ally reflects a single Phys attack. | |
| Command | Status | 23 MP | Team | 100% | Reflect any magic attack once (No Almighty): Team | Each ally reflects a single non-Almighty magic attack. |
Passive Skills
| Name | S. TypeSkill Type | Cost | Target | Description | Effect | Notes |
|---|---|---|---|---|---|---|
| Passive | — | Self | Protect ally from lethal damage if not lethal to self | Protects a minion from lethal damage if not lethal to self. | Leader-exclusive | |
| Passive | — | Self | Phys attacks may Mute (Medium chance) | Phys attacks have 25% chance to inflict Mute. Odds reduced if hitting multiple foes. | — | |
| Passive | — | Self | Phys attacks may Poison (Medium chance) | Phys attacks have 25% chance to inflict Poison. Odds reduced if hitting multiple foes. | — | |
| Passive | — | Self | Phys attacks may Paralyze (Medium chance) | Phys attacks have 25% chance to inflict Paralyze. Odds reduced if hitting multiple foes. | — | |
| Passive | — | Self | Phys attacks may Stone (Medium chance) | Phys attacks have 25% chance to inflict Stone. Odds reduced if hitting multiple foes. | — | |
| Passive | — | Self | Restore HP equal to 25% of all Phys damage dealt | Phys attacks recover 25% of damage dealt as HP. | — | |
| Passive | — | Self | Maximum HP up 10% | Increases Max HP by 10%. | — | |
| Passive | — | Self | Maximum HP up 30% | Increases Max HP by 30%. | — | |
| Passive | — | Self | Maximum MP up 10% | Increases Max MP by 10%. | — | |
| Passive | — | Self | Maximum MP up 30% | Increases Max MP by 30%. | — | |
| Passive | — | Self | Critical rate up 25% | Increases critical rate by 25%. | — | |
| Passive | — | Self | Critical rate up 50% | Increases critical rate by 50%. | — | |
| Passive | — | Self | Recover moderate HP after dealing a critical hit | Critical hits recovers 20% of damage dealt as HP. | — | |
| Passive | — | Self | Enable normal attack to hit all | Normal attack hits all foes. | — | |
| Passive | — | Self | Phys attacks deal full damage (Can be reflected) | Phys attacks ignore resist/null/drain. | — | |
| Passive | — | Self | Low chance of counter upon taking Phys damage | 12% chance to counter upon taking Phys damage. | — | |
| Passive | — | Self | Medium chance of counter upon taking Phys damage | 25% chance to counter upon taking Phys damage. | — | |
| Passive | — | Self | High chance of counter upon taking Phys damage | 50% chance to counter upon taking Phys damage. | — | |
| Passive | — | Self | 25% chance of repeating any action taken | 25% chance to repeat any action taken in skirmishes. | — | |
| Passive | — | Self | Guarantee Extra Turn (Not applicable to Vile/Dragon) | Guarantees Extra Turn if no Dragon/Vile on team. | — | |
| Passive | — | Self | All attacks up 2x during Extra Turns | All attacks deal 2x damage during Extra Turns. | — | |
| Passive | — | Self | Skill costs reduced to 0 during Extra Turns | Skill costs reduced to 0 during Extra Turns. | — | |
| Passive | — | Self | Phys damage up 1.2x | Phys damage up 1.2x. | — | |
| Passive | — | Self | Phys damage up 1.5x | Phys damage up 1.5x. | — | |
| Passive | — | Self | Fire damage up 1.2x | Fire damage up 1.2x. | — | |
| Passive | — | Self | Fire damage up 1.5x | Fire damage up 1.5x. | — | |
| Passive | — | Self | Ice damage up 1.2x | Ice damage up 1.2x. | — | |
| Passive | — | Self | Ice damage up 1.5x | Ice damage up 1.5x. | — | |
| Passive | — | Self | Elec damage up 1.2x | Elec damage up 1.2x. | — | |
| Passive | — | Self | Elec damage up 1.5x | Elec damage up 1.5x. | — | |
| Passive | — | Self | Force damage up 1.2x | Force damage up 1.2x. | — | |
| Passive | — | Self | Force damage up 1.5x | Force damage up 1.5x. | — | |
| Passive | — | Self | Greatly increase success rate of status ailments | Ailment odds increased by 50%. | — | |
| Passive | — | Self | Attacks dealt to same race do 50% more damage | Deals 50% more damage to same race. | — | |
| Passive | — | Self | Attacks inflicted by same race do 50% less damage | Takes 50% less damage from same race. | — | |
| Passive | — | Self | Phys damage taken -50% | Grants Phys resistance. | — | |
| Passive | — | Self | Fire damage taken -50% | Grants Fire resistance. | — | |
| Passive | — | Self | Ice damage taken -50% | Grants Ice resistance. | — | |
| Passive | — | Self | Elec damage taken -50% | Grants Elec resistance. | — | |
| Passive | — | Self | Force damage taken -50% | Grants Force resistance. | — | |
| Passive | — | Self | Curse damage taken -50% Ailment resistance +50% | Grants Curse resistance. | — | |
| Passive | — | Self | Damage taken -50% (Phys/Almighty unaffected) | Grants resistance to everything except Phys and Almighty. | — | |
| Passive | — | Self | Damage taken -50% (Almighty unaffected) | Grants resistance to everything except Almighty. | — | |
| Passive | — | Self | Nullify Phys attacks | Nullifies Phys attacks. | — | |
| Passive | — | Self | Nullify Fire attacks | Nullifies Fire attacks. | — | |
| Passive | — | Self | Nullify Ice attacks | Nullifies Ice attacks. | — | |
| Passive | — | Self | Nullify Elec attacks | Nullifies Elec attacks. | — | |
| Passive | — | Self | Nullify Force attacks | Nullifies Force attacks. | — | |
| Passive | — | Self | Nullify Curse attacks | Nullifies Curse attacks. | — | |
| Passive | — | Self | Drain Phys attacks | Drains Phys attacks. | — | |
| Passive | — | Self | Drain Fire attacks | Drains Fire attacks. | — | |
| Passive | — | Self | Drain Ice attacks | Drains Ice attacks. | — | |
| Passive | — | Self | Drain Elec attacks | Drains Elec attacks. | — | |
| Passive | — | Self | Drain Force attacks | Drains Force attacks. | — | |
| Passive | — | Self | Reflect Phys attacks | Repels Phys attacks. | — | |
| Passive | — | Self | Reflect Fire attacks | Repels Fire attacks. | — | |
| Passive | — | Self | Reflect Ice attacks | Repels Ice attacks. | — | |
| Passive | — | Self | Reflect Elec attacks | Repels Elec attacks. | — | |
| Passive | — | Self | Reflect Force attacks | Repels Force attacks. | — | |
| Passive | — | Self | Withstand death once per skirmish | Survive lethal damage if at 2 HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill. | — | |
| Passive | — | Self | Phys damage up 1.5x when close to death | Phys damage up 1.5x when close to death. | — | |
| Passive | — | Self | Gain some EXP if not assigned to a team | Gains some EXP if not assigned to a team. | — | |
| Passive | — | Self | Gain more EXP if not assigned to a team | Gains EXP if not assigned to a team. | — | |
| Passive | — | Self | Restore 10% of maximum HP when skirmish ends | Recovers 10% of maximum HP when skirmish ends. | — | |
| Passive | — | Self | Restore 20% of maximum HP when skirmish ends | Recovers 20% of maximum HP when skirmish ends. | — | |
| Passive | — | Self | Restore 10% of maximum MP when skirmish ends | Recovers 10% of maximum MP when skirmish ends. | — | |
| Passive | — | Self | Restore some HP/MP when skirmish ends | Recovers 25% HP and 13% MP when skirmish ends. | — | |
| Passive | — | Self | Protect leader from lethal damage | Protects leader from lethal damage. | Demon-exclusive | |
| Passive | — | Self | Protect leader from lethal damage (-50% damage) | Protects leader from lethal damage and reduces damage taken by 50%. | Demon-exclusive | |
| Passive | — | Self | Protect leader from death if resistance is higher | Protects leader from lethal damage if resistance is higher. | Demon-exclusive | |
| Passive | — | Self | Restore some HP/MP when skirmish ends | Recovers 25% HP and 13% MP when skirmish ends. | Enemy-exclusive | |
| Passive | — | Self | Enable 2 actions in a turn | Enables 2 actions in a turn. | Enemy-exclusive | |
| Passive | — | Self | Enable 3 actions in a turn | Enables 3 actions in a turn. | Enemy-exclusive |
Auto Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Description | Effect |
|---|---|---|---|---|---|---|
| Auto | Status | 4 MP | All allies | Phys/magic damage up 25%: Team | Phys/magic damage up 25%. | |
| Auto | Status | 12 MP | All enemies | Hit/evade/defense down 25%: All | Hit/evade/defense down 25%. | |
| Auto | Status | 3 MP | All allies | Hit/evade up 25%: Team | Hit/evade up 25%. | |
| Auto | Status | 5 MP | All allies | Defense up 25%: Team | Defense up 25%. | |
| Auto | Status | — | All allies | Agility +5: Team | Agility +5. | |
| Auto | Status | 16 MP | All allies | Reflect any magic attack once (No Almighty); Team | Each ally reflects a single non-Almighty magic attack. | |
| Auto | Status | 15 MP | All allies | Reflect any Phys attack once: Team | Each ally reflects a single Phys attack. | |
| Auto | Status | 18 MP | All allies | Nullify any damage once (No Almighty): Team | Each ally nullifies a single non-Almighty attack. | |
| Auto | Status | 10 MP | All allies | Change weaknesses to normal resistances: Team | Change weaknesses to normal resistances. | |
| Auto | Status | 15 MP | All | Nullify 1st Phys attack: Both teams | Negates first Phys attack. | |
| Auto | Status | 8 MP | All | Nullify 1st Fire attack: Both teams | Negates first Fire attack. | |
| Auto | Status | 8 MP | All | Nullify 1st Ice attack: Both teams | Negates first Ice attack. | |
| Auto | Status | 8 MP | All | Nullify 1st Elec attack: Both teams | Negates first Elec attack. | |
| Auto | Status | 8 MP | All | Nullify 1st Force attack: Both teams | Negates first Force attack. | |
| Auto | Status | 6 MP | All | Nullify 1st Curse attack: Both teams | Negates first Curse attack. | |
| Auto | Status | 6 MP | All allies | Damage up 2x, only normal attack selectable: Team | Damage dealt 2x and critical rate 3x, can only use normal attacks. | |
| Auto | Status | 6 MP | All allies | Phys attacks deal full dmg (Can be reflected): Team | Phys attacks ignore resist/null/drain. | |
| Auto | Status | 10 MP | All allies | Guarantee critical hit for one Phys attack: Team | Guarantees 1 critical hit. Does not work on Extra Turns. | |
| Auto | Status | — | All allies | Guarantee all Phys attacks hit: Team | All Phys attacks have 100% accuracy. | |
| Auto | Status | 22 MP | All allies | 25% chance of repeating any action taken: Team | 25% chance to repeat any action taken in skirmishes. | |
| Auto | Status | 10 MP | All allies | Nullify damage <= 50: Team | Nullify damage <= 50. | |
| Auto | Status | — | All | MP cost -50%: Both teams | MP cost -50%. | |
| Auto | Status | 16 MP | All allies | Magic damage up 1.5x, cost 2x, no Phys attacks: Team | Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks. Does not affect Devil's Fuge. | |
| Auto | Status | — | All | HP cost -75%: Both teams | HP costs -75%. | |
| Auto | Status | — | All allies | Restore some MP when damaged: Team | Recovers 15% of damage taken as MP. | |
| Auto | Healing | 25 MP | Self | Cast Recarm at the start of skirmish: Dead allies | Cast Recarm at the start of skirmish if any allies are dead. | |
| Auto | Healing | 12 MP | Self | Cast Media if a team member is hurt | Casts Media at the start of skirmish if an ally is hurt. | |
| Auto | Healing | 25 MP | Self | Casts Prayer if a member is hurt or suffering ailment | Casts Prayer at the start of skirmish if an ally is hurt or suffering from an ailment. |
Racial Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Range | Description | Effect | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Racial | Healing | LV ÷ 2 + 24 MP | High | Team | Map (0-4) | Heal (high)/cure 1 team Range: 4 | Recovers HP and cures status ailments. | — | |
| Racial | Status | LV x 1.25 + 5 HP | — | Team | Self | Guarantee 1 critical hit: Team (Defend N/A) | Guarantees 1 critical hit. | — | |
| Racial | — | — | — | Team | — | Replenish Move after attack (Not stackable) | Replenish Move after attacking (Not stackable). Extra Move does not increase action gauge. | — | |
| Racial | Status | LV ÷ 2 + 4 MP | — | Team | Self | Magic damage up 1.5x for one action: Team | Increases magic damage by 1.5x for one action. | — | |
| Racial | Status | LV x 1.5 + 7 HP | — | Team | Map (1-3) | Reduce target's Move to 1 for 1 turn. Range: 3 | Reduce an enemy team's Move to 1 for 1 turn. | — | |
| Racial | Healing | LV x 1.5 + 15 HP | — | Team | Self | Spend user's HP to restore MP (level-dependent): Team | Recovers MP = LV ÷ 2 + 3. | — | |
| Racial | — | — | — | Team | — | Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1 | Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1. | — | |
| Racial | Healing | LV ÷ 3 + 5 MP | Low | Team | Map (0-3) | Heal (low) 1 team, chance of side benefit. Range: 3 | Healing with low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery. | — | |
| Racial | Status | — | — | Team | — | Reduce adjacent enemy team Move to 1, Defend priority | Reduce adjacent enemy teams' Move to 1. +10 to initiative while defending. | — | |
| Racial | Status | LV x 1.25 + 15 HP | — | Team | Self | Increase Move to 7 Grant initiative Bonus | Increases Move to 7 and grants +10 to initiative. Overrides Bind. | — | |
| Racial | Healing | LV ÷ 2 + 7 MP | — | Team | Map (0-2) | Heal (50% current user HP) 1 team. Range: 2 | Healing equal to half the caster's current HP. | — | |
| Racial | — | — | — | Team | — | Enable second skirmish (Not stackable) | Enable second skirmish (Not stackable). Does not increase action gauge. | — | |
| Racial | — | — | — | Team | — | Atk rng 2, No Extra Turn, Attack Turn Cost up | Attack range 2, no Extra Turn, Attack Turn Cost up. | — | |
| Racial | — | — | — | Team | — | Move through obstacles Move +1 (Not stackable) | Move through obstacles and Move +1. | — | |
| Racial | — | — | — | Team | — | Move through obstacles Move Turn Cost -50% | Move through obstacles and Move Turn Cost -50%. | — | |
| Racial | Healing | — | — | Self | — | Restore HP/MP when user defeats a foe: Team | When caster defeats a foe: recovers HP = LV of defeated foe and MP = LV of defeated foe ÷ 2. | — | |
| Racial | Status | LV ÷ 3 + 5 MP | — | Team | Map (1-6) | Switch positions with an ally team. Range: 6 | Switches position with an ally or NPC team. | — | |
| Racial | — | — | — | Self | — | Attack range 3 | Attack range 3. | Enemy/NPC-exclusive | |
| Racial | Healing | — | — | Team | — | Restore MP after skirmish: Team. Foe initiative down | Recovers MP = 2.5% of total damage dealt by team when skirmish ends. Foe initiative down. | — | |
| Racial | — | — | — | Self | — | Nullify all attacks Move through obstacles | Nullifies all attacks, can move through obstacles. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Use Sodom Fire: All enemy teams | Can use Sodom Fire. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Attack range 3 Does not move | Attack range 3, does not move. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Enable second skirmish Move through obstacles | Enables second skirmish, can move through obstacles. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Attack range 6 Does not move | Attack range 6, does not move. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Lay eggs on foe and reproduce | Can use Spawn. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Infinite attack range Does not move | Infinite attack range, does not move. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Attack range 3 Does not move | Attack range 3, does not move. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Infinite attack range Does not move | Infinite attack range, does not move. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Infinite attack range Does not move | Infinite attack range, does not move. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Enables second skirmish Move through obstacles | Enables second skirmish, can move through obstacles. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Attack range 6. Use Whip that accumulates strength | Attack range 6. | Enemy-exclusive | |
| Racial | — | — | — | Self | — | Attack range 3 Does not move | Attack range 3, does not move. | Enemy-exclusive |
Map Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Range | Hits | B. PowerBase Power | Accuracy | Description | Effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Map | Magical | — | Map | — | 1 | 30 | 100% | Drain HP: All enemy units | Deals 25% of max HP as damage to all enemy teams Recovers 30% of total damage dealt as HP. |
Enemy-exclusive | |
| Map | Magical | 51 MP | Map | — | 1 | 37 | 100% | High fire damage: All enemy units | Inflicts damage. | Enemy-exclusive | |
| Map | Magical | — | Map | Area | 1 | ? | 100% | — | Enemies standing in lava take fire damage. | — | |
| Map | Magical | 11 MP | Map | — | 1 | 50 | 100% | MP damage: All enemy units | Drains MP. | Enemy-exclusive | |
| Map | Magical | 25 MP | Map | — | 1 | 50 | 100% | Disrupt communication: All enemy units | Damage with 80% chance to inflict Mute. | Enemy-exclusive | |
| Map | Magical | — | Map | Area | 1 | 11 to HP, 5 to MP | 100% | Affect water so it heals allies and damages foes | Allies standing in holy water recover a small amount of HP/MP Foes standing in holy water take a small amount of HP/MP damage. |
— | |
| Map | Magical | — | Map | Area | 1 | 60 | 100% | Blow away those in front of Metatron and inflict damage | Force damage to all enemies standing in telegraphed area Teleports any enemy team hit to the start of the map. |
Enemy-exclusive | |
| Map | Magical | — | Map | — | 1 | 14 | 100% | Proximity-dependent damage: All enemy units | Inflicts damage | Enemy-exclusive | |
| Map | Magical | — | Map | — | 1 | 23 | 100% | Proximity-dependent damage: All enemy units | Inflicts damage. | Enemy-exclusive | |
| Map | Magical | — | Map | — | 1 | 37 | 100% | Proximity-dependent damage: All enemy units | Inflicts damage. | Enemy-exclusive | |
| Map | Status | 26 MP | Single ally | — | — | — | 100% | — | Fully recovers Honda's HP. | Enemy-exclusive | |
| Map | Magical | — | Map | — | 1 | 90 | 100% | Destroy all things: All enemy units | Damage dealt increases each time skill is used. | Enemy-exclusive |