Skills in Devil Survivor: Overclocked

Jump to navigation Jump to search
Index
This game, Devil Survivor, has multiple releases with their own individual listings and galleries.
Media not found on this page may be found in another.
Devil Survivor · Devil Survivor: Overclocked

This is a list of skills in Devil Survivor: Overclocked.

Command Skills

Phys Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect Notes
Anger Hit Command Physical 5% HP Single enemy 1 22 100% 55% Critical hit: 1 foe (Accuracy: 50%) Inflicts damage with a guaranteed critical hit.
Power Hit Command Physical 8% HP High Single enemy 1 70 ? 70% High Phys damage Inflicts damage.
Mighty Hit Command Physical 15% HP Single enemy 1 17 100% 95% Critical hit: 1 foe Inflicts damage with a guaranteed critical hit.
Piercing Hit Command Physical 10% HP Medium Single enemy 1 60 ? 70% Medium Phys damage: 1 foe Resist/null/drain ignored Damage that ignores resist/null/drain.
Mow Down Command Physical 12% HP Medium All enemies 1 25 ? 70% Medium Phys damage: All Inflicts damage.
Berserk Command Physical 13% HP Random enemies 2-5 30 ? 75% 2-5 HP-dependent Phys attacks: Random foes Deals more damage at higher caster HP, max 3 hits on 1 target.
Brutal Hit Command Physical 10% HP Single enemy 1 99 ? 75% HP-dependent Phys damage: 1 foe Deals more damage at higher caster HP.
Hassohappa Command Physical 15% HP All enemies 1 69 ? 70% HP-dependent Phys damage: All Deals more damage at higher caster HP.
Deathbound Command Physical 20% HP High Random enemies 2-5 71 ? 80% 2-5 HP/LV/Vi-dependent Phys attacks: Random foes HP/LV/Vi-dependent damage, max 3 hits on 1 target.
Weak Kill Command Physical 10% HP High Single enemy 1 10 ? 75% High Phys damage: 1 foe with ailment Damage with 2.5x power against foes with ailments.
Multi-Strike Command Physical 15% HP Low All enemies 2-7 4 ? 70% 2-7 (Agility-dependent) low Phys attacks: All Damage, no. of hits increases based on the Ag difference between caster and target.
Gunfire Command Physical Single enemy 1 20 ? 65% Phys attack: 1 foe High damage to Humans Damage increases by 50% against Humans. Enemy/NPC-exclusive

Fire Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect Notes
Agi Command Magical 4 MP Low Single enemy 1 17 100% Low Fire damage: 1 foe Inflicts damage.
Agidyne Command Magical 13 MP High Single enemy 1 108 100% High Fire damage: 1 foe Inflicts damage.
Maragi Command Magical 20 MP Low All enemies 1 26 100% Low Fire damage: All Inflicts damage.
Maragidyne Command Magical 40 MP High All enemies 1 60 100% High Fire damage: All Inflicts damage.
Fire Dance Command Magical 23 MP Random enemies 2-5 ? 100% 2-5 Fire attacks: Random foes Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma.
Lost Flame Command Magical 12 MP High All enemies 1 28 100% High fire damage: All Inflicts damage. Enemy-exclusive

Ice Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Bufu Command Magical 4 MP Low Single enemy 1 14 100% Low Ice damage: 1 foe Effect: Freeze Damage with 20% chance to inflict Freeze.
Bufudyne Command Magical 13 MP High Single enemy 1 102 100% High Ice damage: 1 foe Effect: Freeze Damage with 20% chance to inflict Freeze.
Mabufu Command Magical 20 MP Low All enemies 1 22 100% Low Ice damage: All Effect: Freeze Damage with 15% chance to inflict Freeze.
Mabufudyne Command Magical 42 MP High All enemies 1 56 100% High Ice damage: All Effect: Freeze Damage with 15% chance to inflict Freeze.
Ice Dance Command Magical 23 MP Random enemies 2-5 ? 100% 2-5 Ice attacks: Random foes Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. 18% chance to inflict Freeze.

Elec Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Zio Command Magical 4 MP Low Single enemy 1 14 100% Low Elec damage: 1 foe Effect: Shock Damage with 20% chance to inflict Shock.
Ziodyne Command Magical 13 MP High Single enemy 1 102 100% High Elec damage: 1 foe Effect: Shock Damage with 20% chance to inflict Shock.
Mazio Command Magical 20 MP Low All enemies 1 22 100% Low Elec damage: All Effect: Shock Damage with 15% chance to inflict Shock.
Maziodyne Command Magical 42 MP High All enemies 1 56 100% High Elec damage: All Effect: Shock Damage with 15% chance to inflict Shock.
Elec Dance Command Magical 23 MP Random enemies 2-5 ? 100% 2-5 Elec attacks: Random foes Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. 18% chance to Shock.

Force Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Zan Command Magical 4 MP Low Single enemy 1 17 100% Low Force damage: 1 foe May kill Stone target Damage with a chance to insta-kill foes afflicted with Stone.
Zandyne Command Magical 13 MP High Single enemy 1 108 100% High Force damage: 1 foe May kill Stone target Damage with a chance to insta-kill foes afflicted with Stone,
Mazan Command Magical 20 MP Low All enemies 1 26 100% Low Force damage: All May kill Stone target Damage with a chance to insta-kill foes afflicted with Stone.
Mazandyne Command Magical 40 MP High All enemies 1 60 100% High Force damage: All May kill Stone target Damage with chance to insta-kill foes afflicted with Stone.
Force Dance Command Magical 23 MP Random enemies 2-5 ? 100% 2-5 Force attacks: Random foes Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma. Chance to insta-kill foes inflicted with Stone.

Curse Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Accuracy Description Effect
Cursed Dance Command Magical 23 MP Random enemies 2-5 ? 100% 2-5 attacks: Random foes Damage equal to caster's HP/4 Deals damage to foes equal to 25% of their HP. Max 3 hits on 1 foe.
Judgement Command Magical 35 MP All enemies 1 100% Halve foe HP: All Halves enemies' HP, affected by resistances.
Death Call Command Magical 26 MP All enemies 100% Kill Mute/Paralyze foes KO's foes afflicted with Mute/Paralyze. Affected by resistances. Some bosses are immune.
Paral Eyes Command Status 15 MP All enemies 100% Medium Paralyze chance: All 35% chance to inflict Paralyze.
Mute Eyes Command Status 15 MP All enemies 100% Medium Mute chance: All 35% chance to inflict Mute.
Petra Eyes Command Status 22 MP All enemies 100% Medium Stone chance: All 25% chance to inflict Stone.
Diajama Command Status 10 MP Single enemy 100% Prevents HP recovery: 1 foe 120% chance to inflict Curse.
Makajamaon Command Status 25 MP All enemies 100% High Mute chance: All 55% chance to inflict Mute.

Almighty Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect Notes
Holy Dance Command Magical 45 MP Random enemies 2-5 ? 100% 2-5 Almighty attacks: Random foes Damage, max 3 hits on 1 target. Power dependent on caster's LV and Ma.
Megido Command Magical 50 MP Medium All enemies 1 65 100% Almighty damage: All Inflicts damage.
Megidolaon Command Magical 75 MP High All enemies 1 95 100% High Almighty damage: All Inflicts damage.
Drain Command Magical 2 MP Single enemy 1 3 to HP, 2 to MP 100% Drain HP/MP: 1 foe Drains HP/MP.
Dream Feast Command Magical 3 MP Single enemy 1 60 100% Drain a large amount of MP: 1 foe Drains MP.
Final Strike Command Physical 99% HP Single enemy 1 100% Dmg equal to user's HP: 1 foe Reduce user's HP to 1 Damage based on caster's HP, reduces caster's HP to 1.
Holy Strike Command Physical 25% HP Single enemy 1 75 100% Holy flame that pierces all Almighty damage: 1 foe Inflicts damage.
Gigajama Command Status 20 MP Single enemy 1 100% High Seal chance: 1 foe 40% chance to inflict Seal.
Desperation Command Magical 100% HP All enemies 1 150 100% Sacrifice self to attack all foes Low user's HP deals higher dmg Sacrifice caster to damage all foes. Deals more damage if caster is at low HP. Demon-exclusive
Spawn Command Magical 14 MP Single enemy 1 45 100% Lay eggs: 1 foe Hatched eggs damage host Damage with 80% chance to inflict Spawn. Enemy-exclusive

Healing Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Range B. PowerBase Power Accuracy Description Effect
Dia Command Healing 8 MP Single ally Map (0-1) 25 100% Restore some HP: 1 Ally Recovers HP.
Diarahan Command Healing 20 MP Single ally Map (0-1) 999 100% Restore full HP: 1 Ally Fully recovers HP.
Media Command Healing 20 MP Team Map (0-1) 25 100% Restore some HP: Team Recovers HP.
Mediarahan Command Healing 45 MP Team Map (0-1) 999 100% Restore full HP: Team Fully recovers HP.
Amrita Command Healing 9 MP Team Map (0-1) 100% Cure all ailments: Team Cures all ailments.
Prayer Command Healing 55 MP Team Map (0-1) 999 100% Restore full HP & cure all ailments: Team Fully recovers HP and cures all ailments.
Recarm Command Healing 20 MP Single ally 30 100% Revive with some HP: 1 Ally Revives one ally.
Samarecarm Command Healing 35 MP Single ally 999 100% Revive with full HP: 1 Ally Revives one ally with full HP.
Recarmloss Command Healing 30 MP Team Self 999 100% Reduce caster's HP to 1 to revive/heal/cure rest of party Fully revives and heals own team, sets caster's HP to 1.

Support Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Accuracy Description Effect
Might Call Command Status 8 MP Team 100% Guarantee 1 critical hit: Team Guarantees 1 critical hit.
Shield All Command Status 25 MP Team 100% Nullify any damage once (No Almighty): Team Each ally nullifies a single non-Almighty attack.
Taunt Command Status 10 MP Self 100% Attract enemy attacks, reduce damage taken Increases chance of attracting single-target attacks by 85%, damage taken reduced by 75%.
Tetrakarn Command Status 23 MP Team 100% Reflect any Phys attack once: Team Each ally reflects a single Phys attack.
Makarakarn Command Status 23 MP Team 100% Reflect any magic attack once (No Almighty): Team Each ally reflects a single non-Almighty magic attack.

Passive Skills

Name S. TypeSkill Type Cost Target Description Effect Notes
Leader Soul Passive Self Protect ally from lethal damage if not lethal to self Protects a minion from lethal damage if not lethal to self. Leader-exclusive
+Mute Passive Self Phys attacks may Mute (Medium chance) Phys attacks have 25% chance to inflict Mute. Odds reduced if hitting multiple foes.
+Poison Passive Self Phys attacks may Poison (Medium chance) Phys attacks have 25% chance to inflict Poison. Odds reduced if hitting multiple foes.
+Paralyze Passive Self Phys attacks may Paralyze (Medium chance) Phys attacks have 25% chance to inflict Paralyze. Odds reduced if hitting multiple foes.
+Stone Passive Self Phys attacks may Stone (Medium chance) Phys attacks have 25% chance to inflict Stone. Odds reduced if hitting multiple foes.
Drain Hit Passive Self Restore HP equal to 25% of all Phys damage dealt Phys attacks recover 25% of damage dealt as HP.
Life Bonus Passive Self Maximum HP up 10% Increases Max HP by 10%.
Life Surge Passive Self Maximum HP up 30% Increases Max HP by 30%.
Mana Bonus Passive Self Maximum MP up 10% Increases Max MP by 10%.
Mana Surge Passive Self Maximum MP up 30% Increases Max MP by 30%.
Hero Aid Passive Self Critical rate up 25% Increases critical rate by 25%.
Ares Aid Passive Self Critical rate up 50% Increases critical rate by 50%.
Critical Heal Passive Self Recover moderate HP after dealing a critical hit Critical hits recovers 20% of damage dealt as HP.
Attack All Passive Self Enable normal attack to hit all Normal attack hits all foes.
Pierce Passive Self Phys attacks deal full damage (Can be reflected) Phys attacks ignore resist/null/drain.
Counter Passive Self Low chance of counter upon taking Phys damage 12% chance to counter upon taking Phys damage.
Retaliate Passive Self Medium chance of counter upon taking Phys damage 25% chance to counter upon taking Phys damage.
Avenge Passive Self High chance of counter upon taking Phys damage 50% chance to counter upon taking Phys damage.
Dual Shadow Passive Self 25% chance of repeating any action taken 25% chance to repeat any action taken in skirmishes.
Extra One Passive Self Guarantee Extra Turn (Not applicable to Vile/Dragon) Guarantees Extra Turn if no Dragon/Vile on team.
Extra Charge Passive Self All attacks up 2x during Extra Turns All attacks deal 2x damage during Extra Turns.
Extra Savings Passive Self Skill costs reduced to 0 during Extra Turns Skill costs reduced to 0 during Extra Turns.
Phys Boost Passive Self Phys damage up 1.2x Phys damage up 1.2x.
Phys Amp Passive Self Phys damage up 1.5x Phys damage up 1.5x.
Fire Boost Passive Self Fire damage up 1.2x Fire damage up 1.2x.
Fire Amp Passive Self Fire damage up 1.5x Fire damage up 1.5x.
Ice Boost Passive Self Ice damage up 1.2x Ice damage up 1.2x.
Ice Amp Passive Self Ice damage up 1.5x Ice damage up 1.5x.
Elec Boost Passive Self Elec damage up 1.2x Elec damage up 1.2x.
Elec Amp Passive Self Elec damage up 1.5x Elec damage up 1.5x.
Force Boost Passive Self Force damage up 1.2x Force damage up 1.2x.
Force Amp Passive Self Force damage up 1.5x Force damage up 1.5x.
Grimoire Passive Self Greatly increase success rate of status ailments Ailment odds increased by 50%.
Race-O Passive Self Attacks dealt to same race do 50% more damage Deals 50% more damage to same race.
Race-D Passive Self Attacks inflicted by same race do 50% less damage Takes 50% less damage from same race.
Anti-Phys Passive Self Phys damage taken -50% Grants Phys resistance.
Anti-Fire Passive Self Fire damage taken -50% Grants Fire resistance.
Anti-Ice Passive Self Ice damage taken -50% Grants Ice resistance.
Anti-Elec Passive Self Elec damage taken -50% Grants Elec resistance.
Anti-Force Passive Self Force damage taken -50% Grants Force resistance.
Anti-Curse Passive Self Curse damage taken -50% Ailment resistance +50% Grants Curse resistance.
Anti-Most Passive Self Damage taken -50% (Phys/Almighty unaffected) Grants resistance to everything except Phys and Almighty.
Anti-All Passive Self Damage taken -50% (Almighty unaffected) Grants resistance to everything except Almighty.
Null Phys Passive Self Nullify Phys attacks Nullifies Phys attacks.
Null Fire Passive Self Nullify Fire attacks Nullifies Fire attacks.
Null Ice Passive Self Nullify Ice attacks Nullifies Ice attacks.
Null Elec Passive Self Nullify Elec attacks Nullifies Elec attacks.
Null Force Passive Self Nullify Force attacks Nullifies Force attacks.
Null Curse Passive Self Nullify Curse attacks Nullifies Curse attacks.
Phys Drain Passive Self Drain Phys attacks Drains Phys attacks.
Fire Drain Passive Self Drain Fire attacks Drains Fire attacks.
Ice Drain Passive Self Drain Ice attacks Drains Ice attacks.
Elec Drain Passive Self Drain Elec attacks Drains Elec attacks.
Force Drain Passive Self Drain Force attacks Drains Force attacks.
Phys Repel Passive Self Reflect Phys attacks Repels Phys attacks.
Fire Repel Passive Self Reflect Fire attacks Repels Fire attacks.
Ice Repel Passive Self Reflect Ice attacks Repels Ice attacks.
Elec Repel Passive Self Reflect Elec attacks Repels Elec attacks.
Force Repel Passive Self Reflect Force attacks Repels Force attacks.
Endure Passive Self Withstand death once per skirmish Survive lethal damage if at 2 HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill.
Crisis Might Passive Self Phys damage up 1.5x when close to death Phys damage up 1.5x when close to death.
Watchful Passive Self Gain some EXP if not assigned to a team Gains some EXP if not assigned to a team.
Vigilant Passive Self Gain more EXP if not assigned to a team Gains EXP if not assigned to a team.
Life Aid Passive Self Restore 10% of maximum HP when skirmish ends Recovers 10% of maximum HP when skirmish ends.
Life Lift Passive Self Restore 20% of maximum HP when skirmish ends Recovers 20% of maximum HP when skirmish ends.
Mana Aid Passive Self Restore 10% of maximum MP when skirmish ends Recovers 10% of maximum MP when skirmish ends.
Victory Cry Passive Self Restore some HP/MP when skirmish ends Recovers 25% HP and 13% MP when skirmish ends.
Knight Soul Passive Self Protect leader from lethal damage Protects leader from lethal damage. Demon-exclusive
Paladin Soul Passive Self Protect leader from lethal damage (-50% damage) Protects leader from lethal damage and reduces damage taken by 50%. Demon-exclusive
Hero Soul Passive Self Protect leader from death if resistance is higher Protects leader from lethal damage if resistance is higher. Demon-exclusive
Monstrous Cry Passive Self Restore some HP/MP when skirmish ends Recovers 25% HP and 13% MP when skirmish ends. Enemy-exclusive
Beast Eye Passive Self Enable 2 actions in a turn Enables 2 actions in a turn. Enemy-exclusive
Dragon Eye Passive Self Enable 3 actions in a turn Enables 3 actions in a turn. Enemy-exclusive

Auto Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Description Effect
Blitzkrieg Auto Status 4 MP All allies Phys/magic damage up 25%: Team Phys/magic damage up 25%.
Debilitate Auto Status 12 MP All enemies Hit/evade/defense down 25%: All Hit/evade/defense down 25%.
Hustle Auto Status 3 MP All allies Hit/evade up 25%: Team Hit/evade up 25%.
Fortify Auto Status 5 MP All allies Defense up 25%: Team Defense up 25%.
Tailwind Auto Status All allies Agility +5: Team Agility +5.
Barrier Auto Status 16 MP All allies Reflect any magic attack once (No Almighty); Team Each ally reflects a single non-Almighty magic attack.
Wall Auto Status 15 MP All allies Reflect any Phys attack once: Team Each ally reflects a single Phys attack.
Shield All + Auto Status 18 MP All allies Nullify any damage once (No Almighty): Team Each ally nullifies a single non-Almighty attack.
Strengthen Auto Status 10 MP All allies Change weaknesses to normal resistances: Team Change weaknesses to normal resistances.
Ban Phys Auto Status 15 MP All Nullify 1st Phys attack: Both teams Negates first Phys attack.
Ban Fire Auto Status 8 MP All Nullify 1st Fire attack: Both teams Negates first Fire attack.
Ban Ice Auto Status 8 MP All Nullify 1st Ice attack: Both teams Negates first Ice attack.
Ban Elec Auto Status 8 MP All Nullify 1st Elec attack: Both teams Negates first Elec attack.
Ban Force Auto Status 8 MP All Nullify 1st Force attack: Both teams Negates first Force attack.
Ban Curse Auto Status 6 MP All Nullify 1st Curse attack: Both teams Negates first Curse attack.
Rage Soul Auto Status 6 MP All allies Damage up 2x, only normal attack selectable: Team Damage dealt 2x and critical rate 3x, can only use normal attacks.
Pierce + Auto Status 6 MP All allies Phys attacks deal full dmg (Can be reflected): Team Phys attacks ignore resist/null/drain.
Full Might Auto Status 10 MP All allies Guarantee critical hit for one Phys attack: Team Guarantees 1 critical hit. Does not work on Extra Turns.
Marksman Auto Status All allies Guarantee all Phys attacks hit: Team All Phys attacks have 100% accuracy.
Dual Shadow + Auto Status 22 MP All allies 25% chance of repeating any action taken: Team 25% chance to repeat any action taken in skirmishes.
Battle Aura Auto Status 10 MP All allies Nullify damage <= 50: Team Nullify damage <= 50.
Magic Yang Auto Status All MP cost -50%: Both teams MP cost -50%.
Magic Yin Auto Status 16 MP All allies Magic damage up 1.5x, cost 2x, no Phys attacks: Team Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks. Does not affect Devil's Fuge.
Health Save Auto Status All HP cost -75%: Both teams HP costs -75%.
Alter Pain Auto Status All allies Restore some MP when damaged: Team Recovers 15% of damage taken as MP.
Revive Auto Healing 25 MP Self Cast Recarm at the start of skirmish: Dead allies Cast Recarm at the start of skirmish if any allies are dead.
Healing Auto Healing 12 MP Self Cast Media if a team member is hurt Casts Media at the start of skirmish if an ally is hurt.
Grace Auto Healing 25 MP Self Casts Prayer if a member is hurt or suffering ailment Casts Prayer at the start of skirmish if an ally is hurt or suffering from an ailment.

Racial Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range Description Effect Notes
Affection Racial Healing LV ÷ 2 + 24 MP High Team Map (0-4) Heal (high)/cure 1 team Range: 4 Recovers HP and cures status ailments.
Aggravate Racial Status LV x 1.25 + 5 HP Team Self Guarantee 1 critical hit: Team (Defend N/A) Guarantees 1 critical hit.
Animal Leg Racial Team Replenish Move after attack (Not stackable) Replenish Move after attacking (Not stackable). Extra Move does not increase action gauge.
Awakening Racial Status LV ÷ 2 + 4 MP Team Self Magic damage up 1.5x for one action: Team Increases magic damage by 1.5x for one action.
Bind Racial Status LV x 1.5 + 7 HP Team Map (1-3) Reduce target's Move to 1 for 1 turn. Range: 3 Reduce an enemy team's Move to 1 for 1 turn.
Blood Wine Racial Healing LV x 1.5 + 15 HP Team Self Spend user's HP to restore MP (level-dependent): Team Recovers MP = LV ÷ 2 + 3.
Chaos Wave Racial Team Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1 Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1.
Charm Racial Healing LV ÷ 3 + 5 MP Low Team Map (0-3) Heal (low) 1 team, chance of side benefit. Range: 3 Healing with low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery.
Constrict Racial Status Team Reduce adjacent enemy team Move to 1, Defend priority Reduce adjacent enemy teams' Move to 1. +10 to initiative while defending.
Devil Speed Racial Status LV x 1.25 + 15 HP Team Self Increase Move to 7 Grant initiative Bonus Increases Move to 7 and grants +10 to initiative. Overrides Bind.
Devotion Racial Healing LV ÷ 2 + 7 MP Team Map (0-2) Heal (50% current user HP) 1 team. Range: 2 Healing equal to half the caster's current HP.
Double Up Racial Team Enable second skirmish (Not stackable) Enable second skirmish (Not stackable). Does not increase action gauge.
Evil Wave Racial Team Atk rng 2, No Extra Turn, Attack Turn Cost up Attack range 2, no Extra Turn, Attack Turn Cost up.
Flight Racial Team Move through obstacles Move +1 (Not stackable) Move through obstacles and Move +1.
Phantasma Racial Team Move through obstacles Move Turn Cost -50% Move through obstacles and Move Turn Cost -50%.
Sacrifice Racial Healing Self Restore HP/MP when user defeats a foe: Team When caster defeats a foe: recovers HP = LV of defeated foe and MP = LV of defeated foe ÷ 2.
Switch Racial Status LV ÷ 3 + 5 MP Team Map (1-6) Switch positions with an ally team. Range: 6 Switches position with an ally or NPC team.
Long Range Racial Self Attack range 3 Attack range 3. Enemy/NPC-exclusive
Tyranny Racial Healing Team Restore MP after skirmish: Team. Foe initiative down Recovers MP = 2.5% of total damage dealt by team when skirmish ends. Foe initiative down.
Immortal Racial Self Nullify all attacks Move through obstacles Nullifies all attacks, can move through obstacles. Enemy-exclusive
Evil Flame Racial Self Use Sodom Fire: All enemy teams Can use Sodom Fire. Enemy-exclusive
Hot Flower Racial Self Attack range 3 Does not move Attack range 3, does not move. Enemy-exclusive
Four Devas Racial Self Enable second skirmish Move through obstacles Enables second skirmish, can move through obstacles. Enemy-exclusive
Dark Hand Racial Self Attack range 6 Does not move Attack range 6, does not move. Enemy-exclusive
Dark Finger Racial Self Lay eggs on foe and reproduce Can use Spawn. Enemy-exclusive
Violent God Racial Self Infinite attack range Does not move Infinite attack range, does not move. Enemy-exclusive
King's Gate Racial Self Attack range 3 Does not move Attack range 3, does not move. Enemy-exclusive
King's Gate Racial Self Infinite attack range Does not move Infinite attack range, does not move. Enemy-exclusive
Lesser YHWH Racial Self Infinite attack range Does not move Infinite attack range, does not move. Enemy-exclusive
Ancient Mars Racial Self Enables second skirmish Move through obstacles Enables second skirmish, can move through obstacles. Enemy-exclusive
Creator (Skill) Racial Self Attack range 6. Use Whip that accumulates strength Attack range 6. Enemy-exclusive
Fiend Racial Self Attack range 3 Does not move Attack range 3, does not move. Enemy-exclusive

Map Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Range Hits B. PowerBase Power Accuracy Description Effect Notes
Vampiric Mist Map Magical Map 1 30 100% Drain HP: All enemy units Deals 25% of max HP as damage to all enemy teams
Recovers 30% of total damage dealt as HP.
Enemy-exclusive
Fire of Sodom Map Magical 51 MP Map 1 37 100% High fire damage: All enemy units Inflicts damage. Enemy-exclusive
Fervid Flame Map Magical Map Area 1 ? 100% Enemies standing in lava take fire damage.
Purging Light Map Magical 11 MP Map 1 50 100% MP damage: All enemy units Drains MP. Enemy-exclusive
Calamity of Babylon Map Magical 25 MP Map 1 50 100% Disrupt communication: All enemy units Damage with 80% chance to inflict Mute. Enemy-exclusive
Holy Water Map Magical Map Area 1 11 to HP, 5 to MP 100% Affect water so it heals allies and damages foes Allies standing in holy water recover a small amount of HP/MP
Foes standing in holy water take a small amount of HP/MP damage.
Divine Wind Map Magical Map Area 1 60 100% Blow away those in front of Metatron and inflict damage Force damage to all enemies standing in telegraphed area
Teleports any enemy team hit to the start of the map.
Enemy-exclusive
Arbor Whip Map Magical Map 1 14 100% Proximity-dependent damage: All enemy units Inflicts damage Enemy-exclusive
Holy Whip Map Magical Map 1 23 100% Proximity-dependent damage: All enemy units Inflicts damage. Enemy-exclusive
Godly Whip Map Magical Map 1 37 100% Proximity-dependent damage: All enemy units Inflicts damage. Enemy-exclusive
Death Pact Map Status 26 MP Single ally 100% Fully recovers Honda's HP. Enemy-exclusive
Megidoladyne Map Magical Map 1 90 100% Destroy all things: All enemy units Damage dealt increases each time skill is used. Enemy-exclusive