Skills in Devil Survivor: Overclocked
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This is a list of skills in Devil Survivor: Overclocked.
In Devil Survivor and Devil Survivor: Overclocked, there is a mechanic called "Skill Cracking", where before the start of battle, the player can choose a single skill per Party Leader from any enemy on the map with a "crackable skill", and that enemy must be defeated by the assigned Party Leader's party, otherwise the skill cracking will fail.
There are four types of skills: Command, Passive, Auto, and Racial skills.
Auto Skills can only be equipped to Party Leaders, while Racial Skills are exclusive to Demons and the specific Racial Skill depends on the Demon's race, with the exception of one playable Demon.
Command Skills
Physical
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Crit Rate | Accuracy | Description | Effect |
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Command | Physical | 5% HP | — | One Foe | 1 | 22 | 100% | 55% | Critical hit: 1 foe (Accuracy: 50%) | Damage, guaranteed critical hit |
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Command | Physical | 8% HP | High | One Foe | 1 | 70 | ? | 70% | High Phys damage | Damage |
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Command | Physical | 15% HP | — | One Foe | 1 | 17 | 100% | 95% | Critical hit: 1 foe | Damage, guaranteed critical hit |
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Command | Physical | 10% HP | Medium | One Foe | 1 | 60 | ? | 70% | Medium Phys damage: 1 foe Resist/null/drain ignored | Damage, ignores resist/null/drain |
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Command | Physical | 12% HP | Medium | All Foes | 1 | 25 | ? | 70% | Medium Phys damage: All | Damage |
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Command | Physical | 13% HP | — | Random | 2-5 | 30 | ? | 75% | 2-5 HP-dependent Phys attacks: Random foes | Deals more damage at higher caster HP, max 3 hits on 1 foe |
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Command | Physical | 10% HP | — | One Foe | 1 | 99 | ? | 75% | HP-dependent Phys damage: 1 foe | Deals more damage at higher caster HP |
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Command | Physical | 15% HP | — | All Foes | 1 | 69 | ? | 70% | HP-dependent Phys damage: All | Deals more damage at higher caster HP |
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Command | Physical | 20% HP | High | Random | 2-5 | 71 | ? | 80% | 2-5 HP/LV/Vi-dependent Phys attacks: Random foes | HP/LV/Vi-dependent damage, max 3 hits on 1 foe |
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Command | Physical | 10% HP | High | One Foe | 1 | 10 | ? | 75% | High Phys damage: 1 foe with ailment | Damage, 2.5x power against foes with ailments |
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Command | Physical | 15% HP | Low | All Foes | 2-7 | 4 | ? | 70% | 2-7 (Agility-dependent) low Phys attacks: All | Damage, no. of hits increases based on the Ag difference between caster and target |
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Command | Physical | — | — | One Foe | 1 | 20 | ? | 65% | Phys attack: 1 foe High damage to Humans | Damage increased by 50% against Humans |
Fire Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
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Command | Magical | 4 MP | Low | One Foe | 1 | 17 | 100% | Low Fire damage: 1 foe | Damage |
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Command | Magical | 13 MP | High | One Foe | 1 | 108 | 100% | High Fire damage: 1 foe | Damage |
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Command | Magical | 20 MP | Low | All Foes | 1 | 26 | 100% | Low Fire damage: All | Damage |
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Command | Magical | 40 MP | High | All Foes | 1 | 60 | 100% | High Fire damage: All | Damage |
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Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | 2-5 Fire attacks: Random foes | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. |
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Command | Magical | 12 MP | High | All Foes | 1 | 28 | 100% | High fire damage: All | Damage |
Ice Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
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Command | Magical | 4 MP | Low | One Foe | 1 | 14 | 100% | Low Ice damage: 1 foe Effect: Freeze | Damage, 20% chance to Freeze |
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Command | Magical | 13 MP | High | One Foe | 1 | 102 | 100% | High Ice damage: 1 foe Effect: Freeze | Damage, 20% chance to Freeze |
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Command | Magical | 20 MP | Low | All Foes | 1 | 22 | 100% | Low Ice damage: All Effect: Freeze | Damage, 15% chance to Freeze |
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Command | Magical | 42 MP | High | All Foes | 1 | 56 | 100% | High Ice damage: All Effect: Freeze | Damage, 15% chance to Freeze |
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Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | 2-5 Ice attacks: Random foes | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. 18% chance to Freeze |
Elec Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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Command | Magical | 4 MP | Low | One Foe | 1 | 14 | 100% | Low Elec damage: 1 foe Effect: Shock | Damage, 20% chance to Shock |
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Command | Magical | 13 MP | High | One Foe | 1 | 102 | 100% | High Elec damage: 1 foe Effect: Shock | Damage, 20% chance to Shock |
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Command | Magical | 20 MP | Low | All Foes | 1 | 22 | 100% | Low Elec damage: All Effect: Shock | Damage, 15% chance to Shock |
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Command | Magical | 42 MP | High | All Foes | 1 | 56 | 100% | High Elec damage: All Effect: Shock | Damage, 15% chance to Shock |
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Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | 2-5 Elec attacks: Random foes | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. 18% chance to Shock |
Force Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
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Command | Magical | 4 MP | Low | One Foe | 1 | 17 | 100% | Low Force damage: 1 foe May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone |
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Command | Magical | 13 MP | High | One Foe | 1 | 108 | 100% | High Force damage: 1 foe May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone |
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Command | Magical | 20 MP | Low | All Foes | 1 | 26 | 100% | Low Force damage: All May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone |
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Command | Magical | 40 MP | High | All Foes | 1 | 60 | 100% | High Force damage: All May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone |
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Command | Magical | 23 MP | — | Random | 2-5 | ? | 100% | 2-5 Force attacks: Random foes | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. Chance to insta-kill foes inflicted with Stone |
Curse Skills
Name | Skill Type | Damage Type | Cost | Target | Hit(s) | Accuracy | Description | Effect | |
---|---|---|---|---|---|---|---|---|---|
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Command | Magical | 23 MP | Random | 2-5 | ? | 100% | 2-5 attacks: Random foes Damage equal to caster's HP/4 | Deals damage to foe equal to 25% of their HP. Max 3 hits on 1 foe |
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Command | Magical | 35 MP | All Foes | 1 | 100% | Halve foe HP: All | Halves HP, affected by resistances | |
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Command | Magical | 26 MP | All Foes | — | 100% | Kill Mute/Paralyze foes | KO's foes afflicted with Mute/Paralyze. Affected by resistances. Some strong enemies are immune. | |
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Command | Status | 15 MP | All Foes | — | 100% | Medium Paralyze chance: All | 35% chance to Paralyze | |
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Command | Status | 15 MP | All Foes | — | 100% | Medium Mute chance: All | 35% chance to Mute | |
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Command | Status | 22 MP | All Foes | — | 100% | Medium Stone chance: All | 25% chance to Stone | |
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Command | Status | 10 MP | One Foe | — | 100% | Prevents HP recovery: 1 foe | 120% chance to Curse | |
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Command | Status | 25 MP | All Foes | — | 100% | High Mute chance: All | 55% chance to Mute |
Almighty Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Hit(s) | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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Command | Magical | 45 MP | — | Random | 2-5 | ? | 100% | 2-5 Almighty attacks: Random foes | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. |
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Command | Magical | 50 MP | Medium | All Foes | 1 | 65 | 100% | Almighty damage: All | Damage |
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Command | Magical | 75 MP | High | All Foes | 1 | 95 | 100% | High Almighty damage: All | Damage |
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Command | Magical | 2 MP | — | One Foe | 1 | 10 to HP, 5 to MP | 100% | Drain HP/MP: 1 foe | Drains HP/MP |
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Command | Magical | 3 MP | — | One Foe | 1 | 60 | 100% | Drain a large amount of MP: 1 foe | Drains MP |
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Command | Physical | 99% HP | — | One Foe | 1 | — | 100% | Dmg equal to user's HP: 1 foe Reduce user's HP to 1 | Damage based on the user's HP, reduces user's HP to 1 |
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Command | Physical | 25% HP | — | One Foe | 1 | 75 | 100% | Holy flame that pierces all Almighty damage: 1 foe | Damage |
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Command | Status | 20 MP | — | One Foe | 1 | — | 100% | High Seal chance: 1 foe | 40% chance to Seal |
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Command | Magical | 100% HP | — | All Foes | 1 | 150 | 100% | Sacrifice self to attack all foes Low user's HP deals higher dmg | Sacrifice caster to damage all foes. Deals more damage if caster is at low HP |
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Command | Magical | 14 MP | — | One Foe | 1 | 45 | 100% | Lay eggs: 1 foe Hatched eggs damage host | Damage, 80% chance to inflict Spawn |
Healing Skills
Name | Skill Type | Damage Type | Cost | Target | Range | Power | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
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Command | Healing | 8 MP | One Ally | 1 | 25 | 100% | Restore some HP: 1 Ally | Healing |
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Command | Healing | 20 MP | One Ally | 1 | 999 | 100% | Restore full HP: 1 Ally | Full heal |
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Command | Healing | 20 MP | Team | 1 | 25 | 100% | Restore some HP: Team | Healing |
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Command | Healing | 45 MP | Team | 1 | 999 | 100% | Restore full HP: Team | Full heal |
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Command | Healing | 9 MP | Team | 1 | — | 100% | Cure all ailments: Team | Cure all ailments |
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Command | Healing | 55 MP | Team | 1 | 999 | 100% | Restore full HP & cure all ailments: Team | Full heal and cures all ailments |
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Command | Healing | 20 MP | One Ally | Infinite | 30 | 100% | Revive with some HP: 1 Ally | Revives one ally |
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Command | Healing | 35 MP | One Ally | Infinite | 999 | 100% | Revive with full HP: 1 Ally | Revives one ally with full HP |
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Command | Healing | 30 MP | Team | — | 999 | 100% | Reduce caster's HP to 1 to revive/heal/cure rest of party | Fully revives and heals party, sets caster's HP to 1 |
Support Skills
Name | Skill Type | Damage Type | Cost | Target | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|
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Command | Status | 8 MP | Team | 100% | Guarantee 1 critical hit: Team | Guarantees 1 critical hit |
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Command | Status | 25 MP | Team | 100% | Nullify any damage once (No Almighty): Team | Each ally Nullifies any non-Almighty damage once |
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Command | Status | 10 MP | Self | 100% | Attract enemy attacks, reduce damage taken | Increases chance of attracting single-target attacks by 85%, damage taken reduced by 75% |
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Command | Status | 23 MP | Team | 100% | Reflect any Phys attack once: Team | Each ally Reflects any Phys attack once |
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Command | Status | 23 MP | Team | 100% | Reflect any magic attack once (No Almighty): Team | Each ally Reflects any non-Almighty magic attack once |
Passive Skills
Name | Skill Type | Target | Description | Effect | |
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Passive | Self | Protect ally from lethal damage if not lethal to self | Protects a minion from lethal damage if not lethal to self | |
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Passive | — | Self | Phys attacks may Mute (Medium chance) | Phys attacks have 25% chance to Mute. Odds reduced if hitting multiple foes |
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Passive | — | Self | Phys attacks may Poison (Medium chance) | Phys attacks have 25% chance to Poison. Odds reduced if hitting multiple foes |
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Passive | — | Self | Phys attacks may Paralyze (Medium chance) | Phys attacks have 25% chance to Paralyze. Odds reduced if hitting multiple foes |
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Passive | — | Self | Phys attacks may Stone (Medium chance) | Phys attacks have 25% chance to Stone. Odds reduced if hitting multiple foes |
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Passive | Self | Restore HP equal to 25% of all Phys damage dealt | Phys attacks restore 25% of damage dealt as HP | |
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Passive | Self | Maximum HP up 10% | Increases Max HP by 10% | |
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Passive | Self | Maximum HP up 30% | Increases Max HP by 30% | |
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Passive | Self | Maximum MP up 10% | Increases Max MP by 10% | |
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Passive | Self | Maximum MP up 30% | Increases Max MP by 30% | |
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Passive | Self | Critical rate up 25% | Increases critical rate by 25% | |
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Passive | Self | Critical rate up 50% | Increases critical rate by 50% | |
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Passive | Self | Recover moderate HP after dealing a critical hit | Critical hits recovers 20% of damage dealt as HP | |
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Passive | Self | Enable normal attack to hit all | Normal attack hits all foes | |
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Passive | Self | Phys attacks deal full damage (Can be reflected) | Phys attacks ignore resist/null/drain | |
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Passive | Self | Low chance of counter upon taking Phys damage | 12% chance to counter upon taking Phys damage | |
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Passive | Self | Medium chance of counter upon taking Phys damage | 25% chance to counter upon taking Phys damage | |
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Passive | Self | High chance of counter upon taking Phys damage | 50% chance to counter upon taking Phys damage | |
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Passive | Self | 25% chance of repeating any action taken | 25% chance to repeat any action taken in skirmishes | |
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Passive | Self | Guarantee Extra Turn (Not applicable to Vile/Dragon) | Guarantees Extra Turn if no Dragon/Vile on team | |
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Passive | Self | All attacks up 2x during Extra Turns | All attacks deal 2x damage during Extra Turns | |
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Passive | Self | Skill costs reduced to 0 during Extra Turns | Skill costs reduced to 0 during Extra Turns | |
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Passive | — | Self | Phys damage up 1.2x | Phys damage up 1.2x |
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Passive | — | Self | Phys damage up 1.5x | Phys damage up 1.5x |
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Passive | — | Self | Fire damage up 1.2x | Fire damage up 1.2x |
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Passive | — | Self | Fire damage up 1.5x | Fire damage up 1.5x |
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Passive | — | Self | Ice damage up 1.2x | Ice damage up 1.2x |
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Passive | — | Self | Ice damage up 1.5x | Ice damage up 1.5x |
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Passive | — | Self | Elec damage up 1.2x | Elec damage up 1.2x |
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Passive | — | Self | Elec damage up 1.5x | Elec damage up 1.5x |
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Passive | — | Self | Force damage up 1.2x | Force damage up 1.2x |
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Passive | — | Self | Force damage up 1.5x | Force damage up 1.5x |
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Passive | Self | Greatly increase success rate of status ailments | Ailment odds increased by 50% | |
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Passive | Self | Attacks dealt to same race do 50% more damage | Deals 50% more damage to same race | |
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Passive | Self | Attacks inflicted by same race do 50% less damage | Takes 50% less damage from same race | |
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Passive | — | Self | Phys damage taken -50% | Grants Phys resistance |
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Passive | — | Self | Fire damage taken -50% | Grants Fire resistance |
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Passive | — | Self | Ice damage taken -50% | Grants Ice resistance |
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Passive | — | Self | Elec damage taken -50% | Grants Elec resistance |
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Passive | — | Self | Force damage taken -50% | Grants Force resistance |
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Passive | — | Self | Curse damage taken -50% Ailment resistance +50% | Grants Curse resistance |
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Passive | Self | Damage taken -50% (Phys/Almighty unaffected) | Grants resistance to everything except Phys and Almighty | |
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Passive | Self | Damage taken -50% (Almighty unaffected) | Grants resistance to everything except Almighty | |
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Passive | — | Self | Nullify Phys attacks | Nullifies Phys attacks |
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Passive | — | Self | Nullify Fire attacks | Nullifies Fire attacks |
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Passive | — | Self | Nullify Ice attacks | Nullifies Ice attacks |
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Passive | — | Self | Nullify Elec attacks | Nullifies Elec attacks |
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Passive | — | Self | Nullify Force attacks | Nullifies Force attacks |
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Passive | — | Self | Nullify Curse attacks | Nullifies Curse attacks |
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Passive | — | Self | Drain Phys attacks | Drains Phys attacks |
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Passive | — | Self | Drain Fire attacks | Drains Fire attacks |
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Passive | — | Self | Drain Ice attacks | Drains Ice attacks |
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Passive | — | Self | Drain Elec attacks | Drains Elec attacks |
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Passive | — | Self | Drain Force attacks | Drains Force attacks |
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Passive | — | Self | Reflect Phys attacks | Repels Phys attacks |
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Passive | — | Self | Reflect Fire attacks | Repels Fire attacks |
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Passive | — | Self | Reflect Ice attacks | Repels Ice attacks |
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Passive | — | Self | Reflect Elec attacks | Repels Elec attacks |
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Passive | — | Self | Reflect Force attacks | Repels Force attacks |
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Passive | Self | Withstand death once per skirmish | Survive lethal damage if at 2 HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill. | |
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Passive | Self | Phys damage up 1.5x when close to death | Phys damage up 1.5x when close to death | |
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Passive | Self | Gain some EXP if not assigned to a team | Gain some EXP if not assigned to a team | |
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Passive | Self | Gain more EXP if not assigned to a team | Gain EXP if not assigned to a team | |
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Passive | Self | Restore 10% of maximum HP when skirmish ends | Restore 10% of maximum HP when skirmish ends | |
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Passive | Self | Restore 20% of maximum HP when skirmish ends | Restore 20% of maximum HP when skirmish ends | |
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Passive | Self | Restore 10% of maximum MP when skirmish ends | Restore 10% of maximum MP when skirmish ends | |
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Passive | Self | Restore some HP/MP when skirmish ends | Restores 25% HP and 13% MP when skirmish ends | |
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Passive | Self | Protect leader from lethal damage | Protects leader from lethal damage | |
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Passive | Self | Protect leader from lethal damage (-50% damage) | Protects leader from lethal damage and reduces damage taken by 50% | |
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Passive | Self | Protect leader from death if resistance is higher | Protects leader from lethal damage if resistance is higher | |
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Passive | Self | Restore some HP/MP when skirmish ends | Restores 25% HP and 13% MP when skirmish ends | |
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Passive | Self | Enable 2 actions in a turn | Enables 2 actions in a turn | |
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Passive | Self | Enable 3 actions in a turn | Enables 3 actions in a turn |
Auto Skills
Name | Skill Type | Damage Type | Cost | Target | Description | Effect |
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Auto | Status | 4 MP | Team | Phys/magic damage up 25%: Team | Phys/magic damage up 25% |
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Auto | Status | 12 MP | Enemy Team | Hit/evade/defense down 25%: All | Hit/evade/defense down 25% |
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Auto | Status | 3 MP | Team | Hit/evade up 25%: Team | Hit/evade up 25% |
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Auto | Status | 5 MP | Team | Defense up 25%: Team | Defense up 25% |
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Auto | Status | — | Team | Agility +5: Team | Agility +5 |
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Auto | Status | 16 MP | Team | Reflect any magic attack once (No Almighty); Team | Each ally Reflects any non-Almighty magic attack once |
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Auto | Status | 15 MP | Team | Reflect any Phys attack once: Team | Each ally Reflects any Phys attack once |
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Auto | Status | 18 MP | Team | Nullify any damage once (No Almighty): Team | Each ally Nullifies any non-Almighty damage once |
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Auto | Status | 10 MP | Team | Change weaknesses to normal resistances: Team | Change weaknesses to normal resistances |
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Auto | Status | 15 MP | All | Nullify 1st Phys attack: Both teams | Negates first Phys attack |
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Auto | Status | 8 MP | All | Nullify 1st Fire attack: Both teams | Negates first Fire attack |
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Auto | Status | 8 MP | All | Nullify 1st Ice attack: Both teams | Negates first Ice attack |
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Auto | Status | 8 MP | All | Nullify 1st Elec attack: Both teams | Negates first Elec attack |
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Auto | Status | 8 MP | All | Nullify 1st Force attack: Both teams | Negates first Force attack |
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Auto | Status | 6 MP | All | Nullify 1st Curse attack: Both teams | Negates first Curse attack |
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Auto | Status | 6 MP | Team | Damage up 2x, only normal attack selectable: Team | Damage dealt 2x and critical rate 3x, can only use normal attacks |
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Auto | Status | 6 MP | Team | Phys attacks deal full dmg (Can be reflected): Team | Phys attacks ignore resist/null/drain |
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Auto | Status | 10 MP | Team | Guarantee critical hit for one Phys attack: Team | Guarantees 1 critical hit. Does not work on Extra Turns |
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Auto | Status | — | Team | Guarantee all Phys attacks hit: Team | All Phys attacks have 100% accuracy |
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Auto | Status | 22 MP | Team | 25% chance of repeating any action taken: Team | 25% chance to repeat any action taken in skirmishes |
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Auto | Status | 10 MP | Team | Nullify damage <= 50: Team | Nullify damage <= 50: Team |
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Auto | Status | — | All | MP cost -50%: Both teams | MP cost -50% |
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Auto | Status | 16 MP | Team | Magic damage up 1.5x, cost 2x, no Phys attacks: Team | Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks. Does not affect Devil's Fuge |
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Auto | Status | — MP | All | HP cost -75%: Both teams | HP costs -75% |
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Auto | Status | — | Team | Restore some MP when damaged: Team | Recovers 15% of damage taken as MP |
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Auto | Healing | 25 MP | Self | Cast Recarm at the start of skirmish: Dead allies | Cast Recarm at the start of skirmish if any allies are dead |
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Auto | Healing | 12 MP | Self | Cast Media if a team member is hurt | Casts Media at the start of skirmish if a team member is hurt |
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Auto | Healing | 25 MP | Team | Casts Prayer if a member is hurt or suffering ailment | Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment |
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Racial | — | Self | Attack range 3 | Attack range 3 |
Racial Skills
Name | Skill Type | Damage Type | Cost | Powerlevel | Target | Range | Description | Effect |
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Racial | Healing | LV ÷ 2 + 24 MP | High | Team | 4 | Heal (high)/cure 1 team Range: 4 | Healing and cures status ailments |
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Racial | Status | LV x 1.25 + 15 HP | — | Team | — | Guarantee 1 critical hit: Team (Defend N/A) | Guarantees 1 critical hit |
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Racial | — | — | Team | — | Replenish Move after attack (Not stackable) | Replenish Move after attacking (Not stackable). Extra Move does not increase action gauge. | |
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Racial | Status | LV ÷ 2 + 4 MP | — | Team | — | Magic damage up 1.5x for one action: Team | Increases magic damage by 1.5x for one action |
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Racial | Status | — | Enemy Team | 3 | Reduce target's Move to 1 for 1 turn. Range: 3 | Reduce target's Move to 1 for 1 turn | |
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Racial | Healing | LV x 1.5 + 15 HP | — | Team | — | Spend user's HP to restore MP (level-dependent): Team | Recover MP = LV ÷ 2 + 3 |
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Racial | — | — | Team | — | Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1 | Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1 | |
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Racial | Healing | LV ÷ 3 + 5 MP | Low | Team | 3 | Heal (low) 1 team, chance of side benefit. Range: 3 | Healing with low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery |
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Racial | Status | — | Enemy Team | — | Reduce adjacent enemy team Move to 1, Defend priority | Reduce adjacent enemy teams Move to 1. +10 to initiative while defending. | |
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Racial | Status | — | Team | — | Increase Move to 7 Grant initiative Bonus | Increases Move to 7 and grants +10 to initiative. Overrides Bind. | |
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Racial | Healing | LV ÷ 2 + 7 MP | Team | 2 | User HP ÷ 2 | Heal (50% current user HP) 1 team. Range: 2 | Healing equal to half the caster's current HP |
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Racial | — | — | Team | — | Enable second skirmish (Not stackable) | Enable second skirmish (Not stackable). Does not increase action gauge. | |
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Racial | — | — | Team | — | Atk rng 2, No Extra Turn, Attack Turn Cost up | Attack range 2, no Extra Turn, Attack Turn Cost up | |
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Racial | — | — | Team | — | Move through obstacles Move +1 (Not stackable) | Move through obstacles and Move +1 | |
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Racial | — | — | Team | — | Move through obstacles Move Turn Cost -50% | Move through obstacles and Move Turn Cost -50% | |
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Racial | Healing | — | Team | — | Restore HP/MP when user defeats a foe: Team | When user defeats a foe: recovers HP = LV of defeated foe and MP = LV of defeated foe ÷ 2. | |
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Racial | Status | — | Team | 6 | Switch positions with an ally team. Range: 6 | Switches position with an ally or NPC team. | |
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Racial | Healing | — | Team | — | Restore MP after skirmish: Team. Foe initiative down | Restores MP = 2.5% of total damage dealt by team when skirmish ends. Foe initiative down | |
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Racial | — | — | Self | — | Nullify all attacks Move through obstacles | Nullifies all attacks, can move through obstacles | |
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Racial | — | — | Self | — | Use Sodom Fire: All enemy teams | Can use Sodom Fire | |
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Racial | — | — | Self | — | Attack range 3 Does not move | Attack range 3, does not move | |
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Racial | — | — | Self | — | Enable second skirmish Move through obstacles | Enables second skirmish, can move through obstacles | |
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Racial | — | — | Self | — | Attack range 6 Does not move | Attack range 6, does not move | |
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Racial | — | — | Self | — | Lay eggs on foe and reproduce | Can use Spawn | |
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Racial | — | — | Self | — | Infinite attack range Does not move | Infinite attack range, does not move | |
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Racial | — | — | Self | — | Attack range 3 Does not move | Attack range 3, does not move | |
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Racial | — | — | Self | — | Infinite attack range Does not move | Infinite attack range, does not move | |
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Racial | — | — | Self | — | Infinite attack range Does not move | Infinite attack range, does not move | |
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Racial | — | — | — | Self | — | Enables second skirmish Move through obstacles | Enables second skirmish, can move through obstacles |
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Racial | — | — | Self | — | Attack range 6. Use Whip that accumulates strength | Attack range 6 | |
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Racial | — | — | Self | — | Attack range 3 Does not move | Attack range 3, does not move |
Map Skills
Name | Skill Type | Damage Type | Cost | Target | Range | Hit(s) | Power | Accuracy | Effect | |
---|---|---|---|---|---|---|---|---|---|---|
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Map | Magical | — | All Enemy Teams | Infinite | 1 | 30 | 100% | Drain HP: All enemy units | Deals 25% of max HP as damage to all enemy teams Recovers 30% of total damage dealt as HP |
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Map | Magical | 51 MP | All Enemy Teams | Infinite | 1 | 37 | 100% | High fire damage: All enemy units | Fire damage to all enemy teams |
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Map | Magical | — | All Enemy Teams | Area | 1 | ? | 100% | Enemies standing in lava take fire damage | |
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Map | Magical | 11 MP | All Enemy Teams | Infinite | 1 | 50 | 100% | MP damage: All enemy units | Drains MP from all enemy teams |
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Map | Magical | 25 MP | All Enemy Teams | Infinite | 1 | 50 | 100% | Disrupt communication: All enemy units | Curse damage to all enemy teams, 80% chance to inflict Mute |
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Map | Magical | — | All | Area | 1 | 11 to HP, 5 to MP | 100% | Affect water so it heals allies and damages foes | Allies standing in holy water recover a small amount of HP/MP Foes standing in holy water take a small amount of HP/MP damage |
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Map | Magical | — | All Enemy Teams | Area | 1 | 60 | 100% | Blow away those in front of Metatron and inflict damage | Force damage to all enemies standing in telegraphed area Teleports any enemy team hit to the start of the map |
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Map | Magical | — | All Enemy Teams | Infinite | 1 | 14 | 100% | Proximity-dependent damage: All enemy units | Almighty damage to all enemy teams |
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Map | Magical | — | All Enemy Teams | Infinite | 1 | 23 | 100% | Proximity-dependent damage: All enemy units | Almighty damage to all enemy teams |
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Map | Magical | — | All Enemy Teams | Infinite | 1 | 37 | 100% | Proximity-dependent damage: All enemy units | Almighty damage to all enemy teams |
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Map | Status | 26 MP | Honda | Infinite | — | — | 100% | Fully recovers Honda's HP | |
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Map | Magical | — | All Enemy Teams | Infinite | 1 | 90 | 100% | Destroy all things: All enemy units | Damage dealt increases each time skill is used |