Skills in Devil Survivor: Overclocked

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This is a list of skills in Devil Survivor: Overclocked.

In Devil Survivor and Devil Survivor: Overclocked, there is a mechanic called "Skill Cracking", where before the start of battle, the player can choose a single skill per Party Leader from any enemy on the map with a "crackable skill", and that enemy must be defeated by the assigned Party Leader's party, otherwise the skill cracking will fail.

There are four types of skills: Command, Passive, Auto, and Racial skills.

Auto Skills can only be equipped to Party Leaders, while Racial Skills are exclusive to Demons and the specific Racial Skill depends on the Demon's race, with the exception of one playable Demon.

Command Skills

Physical

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Crit Rate Accuracy Description Effect
Anger Hit Command Physical 5% HP One Foe 1 22 100% 55% Critical hit: 1 foe (Accuracy: 50%) Damage, guaranteed critical hit
Power Hit Command Physical 8% HP High One Foe 1 70 ? 70% High Phys damage Damage
Mighty Hit Command Physical 15% HP One Foe 1 17 100% 95% Critical hit: 1 foe Damage, guaranteed critical hit
Piercing Hit Command Physical 10% HP Medium One Foe 1 60 ? 70% Medium Phys damage: 1 foe Resist/null/drain ignored Damage, ignores resist/null/drain
Mow Down Command Physical 12% HP Medium All Foes 1 25 ? 70% Medium Phys damage: All Damage
Berserk Command Physical 13% HP Random 2-5 30 ? 75% 2-5 HP-dependent Phys attacks: Random foes Deals more damage at higher caster HP, max 3 hits on 1 foe
Brutal Hit Command Physical 10% HP One Foe 1 99 ? 75% HP-dependent Phys damage: 1 foe Deals more damage at higher caster HP
Hassohappa Command Physical 15% HP All Foes 1 69 ? 70% HP-dependent Phys damage: All Deals more damage at higher caster HP
Deathbound Command Physical 20% HP High Random 2-5 71 ? 80% 2-5 HP/LV/Vi-dependent Phys attacks: Random foes HP/LV/Vi-dependent damage, max 3 hits on 1 foe
Weak Kill Command Physical 10% HP High One Foe 1 10 ? 75% High Phys damage: 1 foe with ailment Damage, 2.5x power against foes with ailments
Multi-Strike Command Physical 15% HP Low All Foes 2-7 4 ? 70% 2-7 (Agility-dependent) low Phys attacks: All Damage, no. of hits increases based on the Ag difference between caster and target
Gunfire Command Physical One Foe 1 20 ? 65% Phys attack: 1 foe High damage to Humans Damage increased by 50% against Humans

Fire Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Agi Command Magical 4 MP Low One Foe 1 17 100% Low Fire damage: 1 foe Damage
Agidyne Command Magical 13 MP High One Foe 1 108 100% High Fire damage: 1 foe Damage
Maragi Command Magical 20 MP Low All Foes 1 26 100% Low Fire damage: All Damage
Maragidyne Command Magical 40 MP High All Foes 1 60 100% High Fire damage: All Damage
Fire Dance Command Magical 23 MP Random 2-5 ? 100% 2-5 Fire attacks: Random foes Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma.
Lost Flame Command Magical 12 MP High All Foes 1 28 100% High fire damage: All Damage

Ice Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Bufu Command Magical 4 MP Low One Foe 1 14 100% Low Ice damage: 1 foe Effect: Freeze Damage, 20% chance to Freeze
Bufudyne Command Magical 13 MP High One Foe 1 102 100% High Ice damage: 1 foe Effect: Freeze Damage, 20% chance to Freeze
Mabufu Command Magical 20 MP Low All Foes 1 22 100% Low Ice damage: All Effect: Freeze Damage, 15% chance to Freeze
Mabufudyne Command Magical 42 MP High All Foes 1 56 100% High Ice damage: All Effect: Freeze Damage, 15% chance to Freeze
Ice Dance Command Magical 23 MP Random 2-5 ? 100% 2-5 Ice attacks: Random foes Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. 18% chance to Freeze

Elec Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Zio Command Magical 4 MP Low One Foe 1 14 100% Low Elec damage: 1 foe Effect: Shock Damage, 20% chance to Shock
Ziodyne Command Magical 13 MP High One Foe 1 102 100% High Elec damage: 1 foe Effect: Shock Damage, 20% chance to Shock
Mazio Command Magical 20 MP Low All Foes 1 22 100% Low Elec damage: All Effect: Shock Damage, 15% chance to Shock
Maziodyne Command Magical 42 MP High All Foes 1 56 100% High Elec damage: All Effect: Shock Damage, 15% chance to Shock
Elec Dance Command Magical 23 MP Random 2-5 ? 100% 2-5 Elec attacks: Random foes Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. 18% chance to Shock

Force Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Zan Command Magical 4 MP Low One Foe 1 17 100% Low Force damage: 1 foe May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Zandyne Command Magical 13 MP High One Foe 1 108 100% High Force damage: 1 foe May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Mazan Command Magical 20 MP Low All Foes 1 26 100% Low Force damage: All May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Mazandyne Command Magical 40 MP High All Foes 1 60 100% High Force damage: All May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Force Dance Command Magical 23 MP Random 2-5 ? 100% 2-5 Force attacks: Random foes Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. Chance to insta-kill foes inflicted with Stone

Curse Skills

Name Skill Type Damage Type Cost Target Hit(s) Accuracy Description Effect
Cursed Dance Command Magical 23 MP Random 2-5 ? 100% 2-5 attacks: Random foes Damage equal to caster's HP/4 Deals damage to foe equal to 25% of their HP. Max 3 hits on 1 foe
Judgement Command Magical 35 MP All Foes 1 100% Halve foe HP: All Halves HP, affected by resistances
Death Call Command Magical 26 MP All Foes 100% Kill Mute/Paralyze foes KO's foes afflicted with Mute/Paralyze. Affected by resistances. Some strong enemies are immune.
Paral Eyes Command Status 15 MP All Foes 100% Medium Paralyze chance: All 35% chance to Paralyze
Mute Eyes Command Status 15 MP All Foes 100% Medium Mute chance: All 35% chance to Mute
Petra Eyes Command Status 22 MP All Foes 100% Medium Stone chance: All 25% chance to Stone
Diajama Command Status 10 MP One Foe 100% Prevents HP recovery: 1 foe 120% chance to Curse
Makajamaon Command Status 25 MP All Foes 100% High Mute chance: All 55% chance to Mute

Almighty Skills

Name Skill Type Damage Type Cost Powerlevel Target Hit(s) Power Accuracy Description Effect
Holy Dance Command Magical 45 MP Random 2-5 ? 100% 2-5 Almighty attacks: Random foes Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma.
Megido Command Magical 50 MP Medium All Foes 1 65 100% Almighty damage: All Damage
Megidolaon Command Magical 75 MP High All Foes 1 95 100% High Almighty damage: All Damage
Drain Command Magical 2 MP One Foe 1 10 to HP, 5 to MP 100% Drain HP/MP: 1 foe Drains HP/MP
Dream Feast Command Magical 3 MP One Foe 1 60 100% Drain a large amount of MP: 1 foe Drains MP
Final Strike Command Physical 99% HP One Foe 1 100% Dmg equal to user's HP: 1 foe Reduce user's HP to 1 Damage based on the user's HP, reduces user's HP to 1
Holy Strike Command Physical 25% HP One Foe 1 75 100% Holy flame that pierces all Almighty damage: 1 foe Damage
Gigajama Command Status 20 MP One Foe 1 100% High Seal chance: 1 foe 40% chance to Seal
Desperation Command Magical 100% HP All Foes 1 150 100% Sacrifice self to attack all foes Low user's HP deals higher dmg Sacrifice caster to damage all foes. Deals more damage if caster is at low HP
Spawn Command Magical 14 MP One Foe 1 45 100% Lay eggs: 1 foe Hatched eggs damage host Damage, 80% chance to inflict Spawn

Healing Skills

Name Skill Type Damage Type Cost Target Range Power Accuracy Description Effect
Dia Command Healing 8 MP One Ally 1 25 100% Restore some HP: 1 Ally Healing
Diarahan Command Healing 20 MP One Ally 1 999 100% Restore full HP: 1 Ally Full heal
Media Command Healing 20 MP Team 1 25 100% Restore some HP: Team Healing
Mediarahan Command Healing 45 MP Team 1 999 100% Restore full HP: Team Full heal
Amrita Command Healing 9 MP Team 1 100% Cure all ailments: Team Cure all ailments
Prayer Command Healing 55 MP Team 1 999 100% Restore full HP & cure all ailments: Team Full heal and cures all ailments
Recarm Command Healing 20 MP One Ally Infinite 30 100% Revive with some HP: 1 Ally Revives one ally
Samarecarm Command Healing 35 MP One Ally Infinite 999 100% Revive with full HP: 1 Ally Revives one ally with full HP
Recarmloss Command Healing 30 MP Team 999 100% Reduce caster's HP to 1 to revive/heal/cure rest of party Fully revives and heals party, sets caster's HP to 1

Support Skills

Name Skill Type Damage Type Cost Target Accuracy Description Effect
Might Call Command Status 8 MP Team 100% Guarantee 1 critical hit: Team Guarantees 1 critical hit
Shield All Command Status 25 MP Team 100% Nullify any damage once (No Almighty): Team Each ally Nullifies any non-Almighty damage once
Taunt Command Status 10 MP Self 100% Attract enemy attacks, reduce damage taken Increases chance of attracting single-target attacks by 85%, damage taken reduced by 75%
Tetrakarn Command Status 23 MP Team 100% Reflect any Phys attack once: Team Each ally Reflects any Phys attack once
Makarakarn Command Status 23 MP Team 100% Reflect any magic attack once (No Almighty): Team Each ally Reflects any non-Almighty magic attack once

Passive Skills

Name Skill Type Target Description Effect
Leader Soul Passive Self Protect ally from lethal damage if not lethal to self Protects a minion from lethal damage if not lethal to self
+Mute Passive Self Phys attacks may Mute (Medium chance) Phys attacks have 25% chance to Mute. Odds reduced if hitting multiple foes
+Poison Passive Self Phys attacks may Poison (Medium chance) Phys attacks have 25% chance to Poison. Odds reduced if hitting multiple foes
+Paralyze Passive Self Phys attacks may Paralyze (Medium chance) Phys attacks have 25% chance to Paralyze. Odds reduced if hitting multiple foes
+Stone Passive Self Phys attacks may Stone (Medium chance) Phys attacks have 25% chance to Stone. Odds reduced if hitting multiple foes
Drain Hit Passive Self Restore HP equal to 25% of all Phys damage dealt Phys attacks restore 25% of damage dealt as HP
Life Bonus Passive Self Maximum HP up 10% Increases Max HP by 10%
Life Surge Passive Self Maximum HP up 30% Increases Max HP by 30%
Mana Bonus Passive Self Maximum MP up 10% Increases Max MP by 10%
Mana Surge Passive Self Maximum MP up 30% Increases Max MP by 30%
Hero Aid Passive Self Critical rate up 25% Increases critical rate by 25%
Ares Aid Passive Self Critical rate up 50% Increases critical rate by 50%
Critical Heal Passive Self Recover moderate HP after dealing a critical hit Critical hits recovers 20% of damage dealt as HP
Attack All Passive Self Enable normal attack to hit all Normal attack hits all foes
Pierce Passive Self Phys attacks deal full damage (Can be reflected) Phys attacks ignore resist/null/drain
Counter Passive Self Low chance of counter upon taking Phys damage 12% chance to counter upon taking Phys damage
Retaliate Passive Self Medium chance of counter upon taking Phys damage 25% chance to counter upon taking Phys damage
Avenge Passive Self High chance of counter upon taking Phys damage 50% chance to counter upon taking Phys damage
Dual Shadow Passive Self 25% chance of repeating any action taken 25% chance to repeat any action taken in skirmishes
Extra One Passive Self Guarantee Extra Turn (Not applicable to Vile/Dragon) Guarantees Extra Turn if no Dragon/Vile on team
Extra Charge Passive Self All attacks up 2x during Extra Turns All attacks deal 2x damage during Extra Turns
Extra Savings Passive Self Skill costs reduced to 0 during Extra Turns Skill costs reduced to 0 during Extra Turns
Phys Boost Passive Self Phys damage up 1.2x Phys damage up 1.2x
Phys Amp Passive Self Phys damage up 1.5x Phys damage up 1.5x
Fire Boost Passive Self Fire damage up 1.2x Fire damage up 1.2x
Fire Amp Passive Self Fire damage up 1.5x Fire damage up 1.5x
Ice Boost Passive Self Ice damage up 1.2x Ice damage up 1.2x
Ice Amp Passive Self Ice damage up 1.5x Ice damage up 1.5x
Elec Boost Passive Self Elec damage up 1.2x Elec damage up 1.2x
Elec Amp Passive Self Elec damage up 1.5x Elec damage up 1.5x
Force Boost Passive Self Force damage up 1.2x Force damage up 1.2x
Force Amp Passive Self Force damage up 1.5x Force damage up 1.5x
Grimoire Passive Self Greatly increase success rate of status ailments Ailment odds increased by 50%
Race-O Passive Self Attacks dealt to same race do 50% more damage Deals 50% more damage to same race
Race-D Passive Self Attacks inflicted by same race do 50% less damage Takes 50% less damage from same race
Anti-Phys Passive Self Phys damage taken -50% Grants Phys resistance
Anti-Fire Passive Self Fire damage taken -50% Grants Fire resistance
Anti-Ice Passive Self Ice damage taken -50% Grants Ice resistance
Anti-Elec Passive Self Elec damage taken -50% Grants Elec resistance
Anti-Force Passive Self Force damage taken -50% Grants Force resistance
Anti-Curse Passive Self Curse damage taken -50% Ailment resistance +50% Grants Curse resistance
Anti-Most Passive Self Damage taken -50% (Phys/Almighty unaffected) Grants resistance to everything except Phys and Almighty
Anti-All Passive Self Damage taken -50% (Almighty unaffected) Grants resistance to everything except Almighty
Null Phys Passive Self Nullify Phys attacks Nullifies Phys attacks
Null Fire Passive Self Nullify Fire attacks Nullifies Fire attacks
Null Ice Passive Self Nullify Ice attacks Nullifies Ice attacks
Null Elec Passive Self Nullify Elec attacks Nullifies Elec attacks
Null Force Passive Self Nullify Force attacks Nullifies Force attacks
Null Curse Passive Self Nullify Curse attacks Nullifies Curse attacks
Phys Drain Passive Self Drain Phys attacks Drains Phys attacks
Fire Drain Passive Self Drain Fire attacks Drains Fire attacks
Ice Drain Passive Self Drain Ice attacks Drains Ice attacks
Elec Drain Passive Self Drain Elec attacks Drains Elec attacks
Force Drain Passive Self Drain Force attacks Drains Force attacks
Phys Repel Passive Self Reflect Phys attacks Repels Phys attacks
Fire Repel Passive Self Reflect Fire attacks Repels Fire attacks
Ice Repel Passive Self Reflect Ice attacks Repels Ice attacks
Elec Repel Passive Self Reflect Elec attacks Repels Elec attacks
Force Repel Passive Self Reflect Force attacks Repels Force attacks
Endure Passive Self Withstand death once per skirmish Survive lethal damage if at 2 HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill.
Crisis Might Passive Self Phys damage up 1.5x when close to death Phys damage up 1.5x when close to death
Watchful Passive Self Gain some EXP if not assigned to a team Gain some EXP if not assigned to a team
Vigilant Passive Self Gain more EXP if not assigned to a team Gain EXP if not assigned to a team
Life Aid Passive Self Restore 10% of maximum HP when skirmish ends Restore 10% of maximum HP when skirmish ends
Life Lift Passive Self Restore 20% of maximum HP when skirmish ends Restore 20% of maximum HP when skirmish ends
Mana Aid Passive Self Restore 10% of maximum MP when skirmish ends Restore 10% of maximum MP when skirmish ends
Victory Cry Passive Self Restore some HP/MP when skirmish ends Restores 25% HP and 13% MP when skirmish ends
Knight Soul Passive Self Protect leader from lethal damage Protects leader from lethal damage
Paladin Soul Passive Self Protect leader from lethal damage (-50% damage) Protects leader from lethal damage and reduces damage taken by 50%
Hero Soul Passive Self Protect leader from death if resistance is higher Protects leader from lethal damage if resistance is higher
Monstrous Cry Passive Self Restore some HP/MP when skirmish ends Restores 25% HP and 13% MP when skirmish ends
Beast Eye Passive Self Enable 2 actions in a turn Enables 2 actions in a turn
Dragon Eye Passive Self Enable 3 actions in a turn Enables 3 actions in a turn

Auto Skills

Name Skill Type Damage Type Cost Target Description Effect
Blitzkrieg Auto Status 4 MP Team Phys/magic damage up 25%: Team Phys/magic damage up 25%
Debilitate Auto Status 12 MP Enemy Team Hit/evade/defense down 25%: All Hit/evade/defense down 25%
Hustle Auto Status 3 MP Team Hit/evade up 25%: Team Hit/evade up 25%
Fortify Auto Status 5 MP Team Defense up 25%: Team Defense up 25%
Tailwind Auto Status Team Agility +5: Team Agility +5
Barrier Auto Status 16 MP Team Reflect any magic attack once (No Almighty); Team Each ally Reflects any non-Almighty magic attack once
Wall Auto Status 15 MP Team Reflect any Phys attack once: Team Each ally Reflects any Phys attack once
Shield All + Auto Status 18 MP Team Nullify any damage once (No Almighty): Team Each ally Nullifies any non-Almighty damage once
Strengthen Auto Status 10 MP Team Change weaknesses to normal resistances: Team Change weaknesses to normal resistances
Ban Phys Auto Status 15 MP All Nullify 1st Phys attack: Both teams Negates first Phys attack
Ban Fire Auto Status 8 MP All Nullify 1st Fire attack: Both teams Negates first Fire attack
Ban Ice Auto Status 8 MP All Nullify 1st Ice attack: Both teams Negates first Ice attack
Ban Elec Auto Status 8 MP All Nullify 1st Elec attack: Both teams Negates first Elec attack
Ban Force Auto Status 8 MP All Nullify 1st Force attack: Both teams Negates first Force attack
Ban Curse Auto Status 6 MP All Nullify 1st Curse attack: Both teams Negates first Curse attack
Rage Soul Auto Status 6 MP Team Damage up 2x, only normal attack selectable: Team Damage dealt 2x and critical rate 3x, can only use normal attacks
Pierce + Auto Status 6 MP Team Phys attacks deal full dmg (Can be reflected): Team Phys attacks ignore resist/null/drain
Full Might Auto Status 10 MP Team Guarantee critical hit for one Phys attack: Team Guarantees 1 critical hit. Does not work on Extra Turns
Marksman Auto Status Team Guarantee all Phys attacks hit: Team All Phys attacks have 100% accuracy
Dual Shadow + Auto Status 22 MP Team 25% chance of repeating any action taken: Team 25% chance to repeat any action taken in skirmishes
Battle Aura Auto Status 10 MP Team Nullify damage <= 50: Team Nullify damage <= 50: Team
Magic Yang Auto Status All MP cost -50%: Both teams MP cost -50%
Magic Yin Auto Status 16 MP Team Magic damage up 1.5x, cost 2x, no Phys attacks: Team Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks. Does not affect Devil's Fuge
Health Save Auto Status — MP All HP cost -75%: Both teams HP costs -75%
Alter Pain Auto Status Team Restore some MP when damaged: Team Recovers 15% of damage taken as MP
Revive Auto Healing 25 MP Self Cast Recarm at the start of skirmish: Dead allies Cast Recarm at the start of skirmish if any allies are dead
Healing Auto Healing 12 MP Self Cast Media if a team member is hurt Casts Media at the start of skirmish if a team member is hurt
Grace Auto Healing 25 MP Team Casts Prayer if a member is hurt or suffering ailment Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment
Long Range Racial Self Attack range 3 Attack range 3

Racial Skills

Name Skill Type Damage Type Cost Powerlevel Target Range Description Effect
Affection Racial Healing LV ÷ 2 + 24 MP High Team 4 Heal (high)/cure 1 team Range: 4 Healing and cures status ailments
Aggravate Racial Status LV x 1.25 + 15 HP Team Guarantee 1 critical hit: Team (Defend N/A) Guarantees 1 critical hit
Animal Leg Racial Team Replenish Move after attack (Not stackable) Replenish Move after attacking (Not stackable). Extra Move does not increase action gauge.
Awakening Racial Status LV ÷ 2 + 4 MP Team Magic damage up 1.5x for one action: Team Increases magic damage by 1.5x for one action
Bind Racial Status Enemy Team 3 Reduce target's Move to 1 for 1 turn. Range: 3 Reduce target's Move to 1 for 1 turn
Blood Wine Racial Healing LV x 1.5 + 15 HP Team Spend user's HP to restore MP (level-dependent): Team Recover MP = LV ÷ 2 + 3
Chaos Wave Racial Team Atk rng 3, no Extra Turn, Attack Turn Cost up, Move-1 Attack range 3, no Extra Turn, Attack Turn Cost up, Move-1
Charm Racial Healing LV ÷ 3 + 5 MP Low Team 3 Heal (low) 1 team, chance of side benefit. Range: 3 Healing with low chance of one of the following effects: Action gauge decreases/Crit rate up/Full HP recovery
Constrict Racial Status Enemy Team Reduce adjacent enemy team Move to 1, Defend priority Reduce adjacent enemy teams Move to 1. +10 to initiative while defending.
Devil Speed Racial Status Team Increase Move to 7 Grant initiative Bonus Increases Move to 7 and grants +10 to initiative. Overrides Bind.
Devotion Racial Healing LV ÷ 2 + 7 MP Team 2 User HP ÷ 2 Heal (50% current user HP) 1 team. Range: 2 Healing equal to half the caster's current HP
Double Up Racial Team Enable second skirmish (Not stackable) Enable second skirmish (Not stackable). Does not increase action gauge.
Evil Wave Racial Team Atk rng 2, No Extra Turn, Attack Turn Cost up Attack range 2, no Extra Turn, Attack Turn Cost up
Flight Racial Team Move through obstacles Move +1 (Not stackable) Move through obstacles and Move +1
Phantasma Racial Team Move through obstacles Move Turn Cost -50% Move through obstacles and Move Turn Cost -50%
Sacrifice Racial Healing Team Restore HP/MP when user defeats a foe: Team When user defeats a foe: recovers HP = LV of defeated foe and MP = LV of defeated foe ÷ 2.
Switch Racial Status Team 6 Switch positions with an ally team. Range: 6 Switches position with an ally or NPC team.
Tyranny Racial Healing Team Restore MP after skirmish: Team. Foe initiative down Restores MP = 2.5% of total damage dealt by team when skirmish ends. Foe initiative down
Immortal Racial Self Nullify all attacks Move through obstacles Nullifies all attacks, can move through obstacles
Evil Flame Racial Self Use Sodom Fire: All enemy teams Can use Sodom Fire
Hot Flower Racial Self Attack range 3 Does not move Attack range 3, does not move
Four Devas Racial Self Enable second skirmish Move through obstacles Enables second skirmish, can move through obstacles
Dark Hand Racial Self Attack range 6 Does not move Attack range 6, does not move
Dark Finger Racial Self Lay eggs on foe and reproduce Can use Spawn
Violent God Racial Self Infinite attack range Does not move Infinite attack range, does not move
King's Gate Racial Self Attack range 3 Does not move Attack range 3, does not move
King's Gate Racial Self Infinite attack range Does not move Infinite attack range, does not move
Lesser YHWH Racial Self Infinite attack range Does not move Infinite attack range, does not move
Ancient Mars Racial Self Enables second skirmish Move through obstacles Enables second skirmish, can move through obstacles
Creator Racial Self Attack range 6. Use Whip that accumulates strength Attack range 6
Fiend Racial Self Attack range 3 Does not move Attack range 3, does not move

Map Skills

Name Skill Type Damage Type Cost Target Range Hit(s) Power Accuracy Effect
Vampiric Mist Map Magical All Enemy Teams Infinite 1 30 100% Drain HP: All enemy units Deals 25% of max HP as damage to all enemy teams
Recovers 30% of total damage dealt as HP
Fire of Sodom Map Magical 51 MP All Enemy Teams Infinite 1 37 100% High fire damage: All enemy units Fire damage to all enemy teams
Fervid Flame Map Magical All Enemy Teams Area 1 ? 100% Enemies standing in lava take fire damage
Purging Light Map Magical 11 MP All Enemy Teams Infinite 1 50 100% MP damage: All enemy units Drains MP from all enemy teams
Calamity of Babylon Map Magical 25 MP All Enemy Teams Infinite 1 50 100% Disrupt communication: All enemy units Curse damage to all enemy teams, 80% chance to inflict Mute
Holy Water Map Magical All Area 1 11 to HP, 5 to MP 100% Affect water so it heals allies and damages foes Allies standing in holy water recover a small amount of HP/MP
Foes standing in holy water take a small amount of HP/MP damage
Divine Wind Map Magical All Enemy Teams Area 1 60 100% Blow away those in front of Metatron and inflict damage Force damage to all enemies standing in telegraphed area
Teleports any enemy team hit to the start of the map
Arbor Whip Map Magical All Enemy Teams Infinite 1 14 100% Proximity-dependent damage: All enemy units Almighty damage to all enemy teams
Holy Whip Map Magical All Enemy Teams Infinite 1 23 100% Proximity-dependent damage: All enemy units Almighty damage to all enemy teams
Godly Whip Map Magical All Enemy Teams Infinite 1 37 100% Proximity-dependent damage: All enemy units Almighty damage to all enemy teams
Death Pact Map Status 26 MP Honda Infinite 100% Fully recovers Honda's HP
Megidoladyne Map Magical All Enemy Teams Infinite 1 90 100% Destroy all things: All enemy units Damage dealt increases each time skill is used