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Palaces are locations in the Persona franchise, first used in Persona 5. While most people's subconscious thoughts and desires are contained within Mementos, which acts as the Palace of the general public, individuals with a strong cognitive distortion break away from the collective unconscious to create a unique location in the Metaverse. Each Palace is ruled by the Shadow Self of the person whose deeply distorted thoughts created the Palace. Every Palace nexus has an address made of keywords which is required to obtain access: the Palace ruler's full name, the related location in the real world (e.g., Shujin Academy or the National Diet Building), and the form the Palace takes (a castle or a cruise ship, respectively).
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A Palace is a unique dungeon which contains enemies, loot, and puzzles to solve. Progressing through a Palace is necessary to advance the story, lest the player wants to achieve a Game Over. The main goal of a palace infiltration is to secure a route to the ruler's Treasure and to send a calling card to allow for the treasure to be stolen and a change of heart triggered. After a Palace is completed, it will be inaccessible for the rest of the game.
Kamoshida's Palace is first accessed accidentally when the protagonist is approached by Ryuji Sakamoto on the way to school, after Ann Takamaki accepted a car ride from Suguru Kamoshida. Ryuji calls Kamoshida a pervert who thinks of himself as the king of a castle, then clarifies Kamoshida's name at the protagonist's confusion. Ryuji is confused by how a second-year student at Shujin Academy wouldn't know Kamoshida, before realizing he is a transfer student. The Metaverse Navigator on the protagonist's phone had opened itself during conversation, and accepted Ryuji's words to create the Palace address: "Suguru Kamoshida, Shujin Academy, Pervert Castle." The App begins 'navigation' automatically, so that the pair are transferred to the Metaverse while ducking through an alley shortcut, and find the Palace instead of their school.