Module:Data/Skill/desu2rb
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Documentation for this module may be created at Module:Data/Skill/desu2rb/doc
local skill = { ['dia'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 8, costtype = 'MP', target = 'One Ally', power = 25, range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore some HP: 1 Ally', name = 'Dia', setreq = '—' }, ['diarama'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 12, costtype = 'MP', target = 'One Ally', power = 100, range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore medium HP: 1 Ally', name = 'Diarama', setreq = 'Ma8' }, ['diarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Full Heal', cost = 20, costtype = 'MP', target = 'One Ally', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore full HP: 1 Ally', name = 'Diarahan', setreq = 'Ma15' }, ['media'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 20, costtype = 'MP', target = 'Team', power = 25, range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore some HP: Team', name = 'Media', setreq = 'Ma12' }, ['mediarahan'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing', cost = 45, costtype = 'MP', target = 'Team', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore full HP: Team', name = 'Mediarahan', setreq = 'Ma18' }, ['amrita'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cure all ailments', cost = 9, costtype = 'MP', target = 'Team', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Cure all ailments: Team', name = 'Amrita', setreq = 'Ma5' }, ['prayer'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Full heal and cures all ailments', cost = 55, costtype = 'MP', target = 'Team', range = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Restore full HP & cure all ailments: Team', name = 'Prayer', setreq = 'Ma22' }, ['recarm'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Revives one ally', cost = 20, costtype = 'MP', target = 'One Ally', power = 30, range = 'Infinite', skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Revive with some HP: 1 Ally', name = 'Recarm', setreq = 'Ma13' }, ['samarecarm'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Revives one ally with full HP', cost = 35, costtype = 'MP', target = 'One Ally', range = 'Infinite', skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Revive with full HP: 1 Ally', name = 'Samarecarm', setreq = 'Ma21' }, ['recarmloss'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Fully revives and heals own team, sets caster\'s HP to 1', cost = 30, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'y', description = 'Revive with full HP: Team<br/>User\'s HP lowered to 1', name = 'Recarmloss', setreq = 'Ma16' }, ['agi'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 17, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Fire damage: 1 foe', name = 'Agi', setreq = '—' }, ['agidyne'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 108, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: 1 foe', name = 'Agidyne', setreq = 'Ma14' }, ['fire dance'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma.', cost = 23, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Fire attacks: Random foes', name = 'Fire Dance', setreq = 'Ma8' }, ['maragi'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 26, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Fire damage: All foes', name = 'Maragi', setreq = 'Ma10' }, ['maragidyne'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 60, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: All foes', name = 'Maragidyne', setreq = 'Ma17' }, ['inferno'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Random damage to foes and allies', cost = 20, costtype = 'MP', target = 'Random All', hit = '?', power = '?', powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: Random foes and allies', name = 'Inferno', setreq = 'Ma20' }, ['bufu'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Freeze', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 14, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Ice damage: 1 foe<br/>Effect: Freeze', name = 'Bufu', setreq = '—' }, ['bufudyne'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Freeze', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 102, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Ice damage: 1 foe<br/>Effect: Freeze', name = 'Bufudyne', setreq = 'Ma14' }, ['ice dance'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe. 18% chance to inflict Freeze', cost = 23, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Ice attacks: Random foes<br/>Effect: Freeze', name = 'Ice Dance', setreq = 'Ma8' }, ['mabufu'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Freeze', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 22, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Ice damage: All foes<br/>Effect: Freeze', name = 'Mabufu', setreq = 'Ma10' }, ['mabufudyne'] = { attribute = 'ice', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Freeze', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 56, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Ice damage: All foes<br/>Effect: Freeze', name = 'Mabufudyne', setreq = 'Ma17' }, ['zio'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Shock', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 14, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Elec damage: 1 foe<br/>Effect: Shock', name = 'Zio', setreq = '—' }, ['ziodyne'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 20% chance to inflict Shock', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 102, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Elec damage: 1 foe<br/>Effect: Shock', name = 'Ziodyne', setreq = 'Ma14' }, ['elec dance'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe. 18% chance to inflict Shock', cost = 23, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Elec attacks: Random foes<br/>Effect: Shock', name = 'Elec Dance', setreq = 'Ma8' }, ['mazio'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Shock', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 22, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Elec damage: All foes<br/>Effect: Shock', name = 'Mazio', setreq = 'Ma10' }, ['maziodyne'] = { attribute = 'elec', damagetype = 'Magical', effect = 'Damage, 15% chance to inflict Shock', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 56, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Elec damage: All foes<br/>Effect: Shock', name = 'Maziodyne', setreq = 'Ma17' }, ['zan'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to insta-kill foes afflicted with Stone', cost = 4, costtype = 'MP', target = 'One Foe', hit = 1, power = 17, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Force damage: 1 foe<br/>May kill Stone target', name = 'Zan', setreq = '—' }, ['zandyne'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to insta-kill foes afflicted with Stone', cost = 13, costtype = 'MP', target = 'One Foe', hit = 1, power = 108, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Force damage: 1 foe<br/>May kill Stone target', name = 'Zandyne', setreq = 'Ma14' }, ['force dance'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe. Chance to insta-kill foes afflicted with Stone', cost = 23, costtype = 'MP', target = 'Random', hit = 2-5, power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Force attacks: Random foes High chance to KO foes', name = 'Force Dance', setreq = 'Ma8' }, ['mazan'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to insta-kill foes afflicted with Stone', cost = 20, costtype = 'MP', target = 'All Foes', hit = 1, power = 26, powerlvl = 'Low', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Low Force damage: All foes<br/>May kill Stone target', name = 'Mazan', setreq = 'Ma10' }, ['mazandyne'] = { attribute = 'force', damagetype = 'Magical', effect = 'Damage, chance to insta-kill foes afflicted with Stone', cost = 40, costtype = 'MP', target = 'All Foes', hit = 1, power = 60, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Force damage: All foes<br/>May kill Stone target', name = 'Mazandyne', setreq = 'Ma17' }, ['demon dance'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Magical', effect = 'Deals damage to foe equal to 25% of their HP. Max 3 hits on 1 foe', cost = 21, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 hits of Curse damage on random foes,<br/>deals 25% of their current HP in dmg', name = 'Demon Dance', setreq = 'Ma9' }, ['holy dance'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage, max 3 hits on 1 foe', cost = 35, costtype = 'MP', target = 'Random', hit = '2-5', power = '?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 Almighty attacks: Random foes', name = 'Holy Dance', setreq = 'Ma13' }, ['megido'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage', cost = 50, costtype = 'MP', target = 'All Foes', hit = 1, power = 65, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Almighty damage: All foes', name = 'Megido', setreq = 'Ma18' }, ['megidolaon'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Damage', cost = 75, costtype = 'MP', target = 'All Foes', hit = 1, power = 105, powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Almighty damage: All foes', name = 'Megidolaon', setreq = 'Ma24' }, ['drain'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains HP/MP', cost = 2, costtype = 'MP', target = 'One Foe', hit = 1, power = 3, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Drain HP/MP: 1 foe', name = 'Drain', setreq = 'Ma11' }, ['judgement'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Magical', effect = 'Halves HP (Affected by resistances)', cost = 35, costtype = 'MP', target = 'All Foes', hit = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Deals approximately 50% of target\'s current HP: All foes', name = 'Judgement', setreq = 'Ma12' }, ['life drain'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains HP, more effective at lower HP', cost = 12, costtype = 'MP', target = 'One Foe', hit = 1, power = 120, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Absorb HP: 1 foe. More effective at lower HP', name = 'Life Drain', setreq = 'Vi13' }, ['dream eater'] = { attribute = 'almighty', damagetype = 'Magical', effect = 'Drains MP', cost = 3, costtype = 'MP', target = 'One Foe', hit = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Takes an enemy unit\'s MP to recover your own', name = 'Dream Eater', setreq = 'Ma13' }, ['extra cancel'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals damage and steals Extra Turn', cost = '8%', costtype = 'HP', target = 'One Foe', hit = 1, power = 8, crit = '?', acc = '75%?', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Phys attack: 1 foe,<br/>Removes its Extra Turn', name = 'Extra Cancel', setreq = 'Ag4' }, ['snipe'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage that can\'t miss', cost = '3%', costtype = 'HP', target = 'One Foe', hit = 1, power = 11, crit = '?', acc = '100%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Phys attack: 1 foe (Accuracy: 100%)', name = 'Snipe', setreq = 'Ag5' }, ['fatal strike'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, only kills enemies at 1 HP', cost = '8%', costtype = 'HP', target = 'One Foe', hit = 1, power = 15, powerlvl = 'High', crit = '?', acc = '100%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Strong attack: 1 foe (Accuracy: 100%) Only KOs foes with 1 HP', name = 'Fatal Strike', setreq = 'Ag6' }, ['anger hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, guaranteed critical hit', cost = '5%', costtype = 'HP', target = 'One Foe', hit = 1, power = 22, crit = '100%', acc = '50%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Critical hit: 1 foe (Accuracy: 50%)', name = 'Anger Hit', setreq = 'St5' }, ['power hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage', cost = '8%', costtype = 'HP', target = 'One Foe', hit = 1, power = 70, powerlvl = 'High', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: 1 foe', name = 'Power Hit', setreq = 'St12' }, ['mighty hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, guaranteed critical hit', cost = '15%', costtype = 'HP', target = 'One Foe', hit = 1, power = 17, crit = '100%', acc = '95%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Critical hit: 1 foe', name = 'Might Hit', setreq = 'Ag11' }, ['final hit'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Damage based on the user\'s HP, reduces user\'s HP to 1', cost = '99%', costtype = 'HP', target = 'One Foe', hit = 1, skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Deals damage based on the user\'s current HP, ignoring resistance. Reduces user\'s HP to 1.', name = 'Final Hit', setreq = 'Vi12' }, ['piercing hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, ignores resist/null/drain', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 60, powerlvl = 'Medium', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Phys damage: 1 foe<br/>Resist/null/drain ignored', name = 'Piercing Hit', setreq = 'St18' }, ['holy strike'] = { attribute = 'almighty', damagetype = 'Physical', effect = 'Damage', cost = '25%', costtype = 'HP', target = 'One Foe', hit = 1, power = 75, crit = '?', acc = '100%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Holy flame that pierces all<br/>Almighty damage: 1 foe', name = 'Holy Strike', setreq = 'St22' }, ['mow down'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage', cost = '12%', costtype = 'HP', target = 'All Foes', hit = 1, power = 25, powerlvl = 'Medium', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Phys damage: All foes', name = 'Mow Down', setreq = 'St9' }, ['berserk'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals more damage at higher caster HP. Max 3 hits on 1 foe', cost = '13%', costtype = 'HP', target = 'Random', hit = '2-5', power = 30, crit = '?', acc = '75%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 HP-dependent Phys attacks: Random foes', name = 'Berserk', setreq = 'St10' }, ['brutal hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals more damage at higher caster HP', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 99, crit = '?', acc = '75%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'HP-dependent Phys damage: 1 foe', name = 'Brutal Hit', setreq = 'Vi9' }, ['hassohappa'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Deals more damage at higher caster HP', cost = '15%', costtype = 'HP', target = 'All Foes', hit = 1, power = 69, crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'HP-dependent Phys damage: All foes', name = 'Hassohappa', setreq = 'Vi11' }, ['deathbound'] = { attribute = 'phys', damagetype = 'Physical', effect = 'HP/LV/Vi-dependent damage, max 3 hits on 1 foe', cost = '20%', costtype = 'HP', target = 'Random', hit = '2-5', power = 50, crit = '?', acc = '80%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-5 HP/Lv/Vi-dependent Phys attacks: Random foes', name = 'Deathbound', setreq = 'St18' }, ['multi-hit'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, no. of hits increases based on the Ag difference between caster and target', cost = '13%', costtype = 'HP', target = 'One Foe', hit = '2-7', power = 4, powerlvl = 'Low', crit = '?', acc = '65%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-7 (Agility-dependent) low Phys attacks: 1 foe', name = 'Multi-Hit', setreq = 'Ag9' }, ['multi-strike'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage, no. of hits increases based on the Ag difference between caster and target', cost = '13%', costtype = 'HP', target = 'All Foes', hit = '2-7', power = 4, powerlvl = 'Low', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = '2-7 (Agility-dependent) low Phys attacks: All foe', name = 'Multi-Strike', setreq = 'Ag13' }, ['weak kill'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage. Power increases on foes with ailments', cost = '10%', costtype = 'HP', target = 'One Foe', hit = 1, power = 10, powerlvl = 'High', crit = '?', acc = '75%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: 1 foe with ailment', name = 'Weak Kill', setreq = 'St9' }, ['death call'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'KO\'s foes afflicted with Poison/Paralyze/Charm. Affected by resistances. Some strong enemies are immune.', cost = 26, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Instantly KO Poisoned, Paralyzed, and Charmed foes', name = 'Death Call', setreq = 'Ag12' }, ['assassinate'] = { attribute = 'phys', damagetype = 'Physical', effect = 'Damage to enemy leader, ignores defense increase from minions', cost = '8%', costtype = 'HP', target = 'Enemy Leader', hit = 1, power = 40, powerlvl = 'High', crit = '?', acc = '70%', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Phys damage: Enemy Leader<br/>Ignores defense from minions', name = 'Assassinate', setreq = 'Ag9' }, ['nigayomogi'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '35% chance to inflict Poison', cost = 15, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Poison chance: All foes', name = 'Nigayomogi', setreq = 'Ag7' }, ['paral eyes'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '35% chance to inflict Paralyze', cost = 15, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Paralyze chance: All foes', name = 'Paral Eyes', setreq = 'Ag7' }, ['sexy gaze'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '25% chance to inflict Charm', cost = 22, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Charm chance: All foes', name = 'Sexy Gaze', setreq = 'Ma9' }, ['marin karin'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '60% chance to inflict Charm', cost = 22, costtype = 'MP', target = 'One Foe', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Charm chance: 1 foe', name = 'Marin Karin', setreq = 'Ma12' }, ['petra eyes'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = '25% chance to inflict Stone', cost = 22, costtype = 'MP', target = 'All Foes', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Stone chance: All foes', name = 'Petra Eyes', setreq = 'Ag10' }, ['gigajama'] = { attribute = 'almighty', attribute_link = 'ruin', damagetype = 'Status', effect = '40% chance to inflict Forget', cost = 20, costtype = 'MP', target = 'One Foe', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Medium Forget chance: 1 foe', name = 'Gigajama', setreq = 'Ma10' }, ['power charge'] = { attribute = 'support', damagetype = 'Status', effect = 'Increases damage of next attack', cost = 8, costtype = 'MP', target = 'Self', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Increase damage of next attack<br/>Effect ends after skirmish', name = 'Power Charge', setreq = 'Vi11' }, ['might call'] = { attribute = 'support', damagetype = 'Status', effect = 'Guarantees 1 critical hit', cost = 8, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Guarantee 1 critical hit: Team', name = 'Might Call', setreq = 'Ag11' }, ['shield all'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Nullifies any non-Almighty damage once', cost = 25, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Nullify any damage once (No Almighty): Team', name = 'Shield All', setreq = 'Ma10' }, ['taunt'] = { attribute = 'support', damagetype = 'Status', effect = 'Increases chance of attracting single-target attacks, damage taken reduced', cost = 10, costtype = 'MP', target = 'Self', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Attract enemy attacks, reduce damage taken', name = 'Taunt', setreq = 'Vi7' }, ['tetrakarn'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any Phys attack once', cost = 23, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Reflect any Phys attack once: Team', name = 'Tetrakarn', setreq = 'Ma13' }, ['makarakarn'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any non-Almighty magic attack once', cost = 23, costtype = 'MP', target = 'Team', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'Reflect any magic attack once (No Almighty): Team', name = 'Makarakarn', setreq = 'Ma13' }, ['binary fire'] = { attribute = 'fire', damagetype = 'Magical', effect = 'Damage', cost = 6, costtype = 'MP', target = 'One Foe', hit = 1, power = '?', powerlvl = 'High', skilltype = 'Command', inbattle = 'y', outbattle = 'n', description = 'High Fire damage: 1 foe', name = 'Binary Fire', setreq = '—' }, ['leader soul'] = { attribute = 'passive', effect = 'Protects a minion from lethal damage if not lethal to self', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Protect ally from lethal damage if not lethal to self', name = 'Leader Soul', setreq = '—' }, ['+poison'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'Phys attacks have a medium chance to inflict Poison. Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Poison (Medium chance)', name = '+Poison', setreq = 'Ag6' }, ['+paralyze'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'Phys attacks have a medium chance to inflict Paralyze. Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Paralyze (Medium chance)', name = '+Paralyze', setreq = 'Ag9' }, ['+stone'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'Phys attacks have a medium chance to inflict Stone. Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may Stone (Medium chance)', name = '+Stone', setreq = 'Ag12' }, ['+forget'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'Phys attacks have a medium chance to inflict Forget. Odds of inflicting ailment reduced if hitting multiple foes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Phys attacks may inflict Forget (Medium chance)', name = '+Forget', setreq = 'Ma9' }, ['drain hit'] = { attribute = 'passive', effect = 'Phys attacks restore 25% of damage dealt as HP', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Restore HP equal to 25% of all Phys damage dealt', name = 'Drain Hit', setreq = 'Vi12' }, ['life bonus'] = { attribute = 'passive', effect = 'Increases Max HP by 10%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 10%', name = 'Life Bonus', setreq = 'Vi4' }, ['life surge'] = { attribute = 'passive', effect = 'Increases Max HP by 30%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 30%', name = 'Life Surge', setreq = 'Vi7' }, ['life stream'] = { attribute = 'passive', effect = 'Increases Max HP by 50%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Maximum HP up 50%', name = 'Life Stream', setreq = 'Vi10' }, ['mana bonus'] = { attribute = 'passive', effect = 'Increases Max MP by 10%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 10%', name = 'Mana Bonus', setreq = 'Ma4' }, ['mana surge'] = { attribute = 'passive', effect = 'Increases Max MP by 30%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 30%', name = 'Mana Surge', setreq = 'Ma7' }, ['mana stream'] = { attribute = 'passive', effect = 'Increases Max MP by 50%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Maximum MP up 50%', name = 'Mana Stream', setreq = 'Ma10' }, ['spirit gain'] = { attribute = 'passive', effect = 'Increases Max HP and MP by 20%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Increases maximum HP and MP by 20%', name = 'Spirit Gain', setreq = 'Vi6' }, ['hero aid'] = { attribute = 'passive', effect = 'Increases critical rate by 25%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Critical rate up 25%', name = 'Hero Aid', setreq = 'Ag5' }, ['ares aid'] = { attribute = 'passive', effect = 'Increases critical rate by 50%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Critical rate up 50%', name = 'Ares Aid', setreq = 'Ag10' }, ['crit up'] = { attribute = 'passive', effect = 'Critical hits deal more damage', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Deal more damage with criticals', name = 'Crit Up', setreq = 'St5' }, ['holy blessing'] = { attribute = 'passive', effect = 'Critical hits restore HP', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Recover HP when performing a critical hit', name = 'Holy Blessing', setreq = 'Vi8' }, ['quick move'] = { attribute = 'passive', effect = 'Increases speed in skirmishes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Increased speed in a skirmish', name = 'Quick Move', setreq = 'Ag8' }, ['swift step'] = { attribute = 'passive', effect = 'Greatly increases speed in skirmishes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Greatly increased speed in a skirmish', name = 'Swift Step', setreq = 'Ag11' }, ['attack all'] = { attribute = 'passive', effect = 'Normal attack hits all foes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Enable normal attack to hit all foes', name = 'Attack All', setreq = 'Vi14' }, ['double strike'] = { attribute = 'passive', effect = 'Normal attack becomes one small attack and one medium attack', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Normal attack becomes one small attack and one medium attack', name = 'Double Strike', setreq = 'St10' }, ['extra bonus'] = { attribute = 'passive', effect = 'Improves chances of removing foe\'s Extra Turns', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Improves chances of removing foe\'s Extra Turns', name = 'Extra Bonus', setreq = 'Ag5' }, ['preserve extra'] = { attribute = 'passive', effect = 'Reduces chances of user\'s Extra Turns being removed', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Reduces chances of your Extra Turns being removed', name = 'Preserve Extra', setreq = 'Ag7' }, ['excharge'] = { attribute = 'passive', effect = 'All attacks deal 1.5x damage during Extra Turns', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Attack damage increases 1.5x during Extra Turns', name = 'Excharge', setreq = 'Ag11' }, ['pierce'] = { attribute = 'passive', effect = 'Phys attacks ignore resist/null/drain', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Phys attacks deal full damage (Can be reflected)', name = 'Pierce', setreq = 'St15' }, ['counter'] = { attribute = 'passive', effect = 'Low chance to counter upon taking Phys damage', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Low chance of counter upon taking Phys damage', name = 'Counter', setreq = 'Vi7' }, ['retaliate'] = { attribute = 'passive', effect = 'Medium chance to counter upon taking Phys damage', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Medium chance of counter upon taking Phys damage', name = 'Retaliate', setreq = 'Vi9' }, ['avenge'] = { attribute = 'passive', effect = 'High chance to counter upon taking Phys damage', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'High chance of counter upon taking Phys damage', name = 'Avenge', setreq = 'Vi13' }, ['dual shadow'] = { attribute = 'passive', effect = '25% chance to repeat any action taken in skirmishes', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '25% chance of repeating any action taken', name = 'Dual Shadow', setreq = 'Ag15' }, ['extra zero'] = { attribute = 'passive', effect = 'Skill costs reduced to 0 during Extra Turns', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'When used during an Extra Turn, all skills will cost 0 HP or MP', name = 'Extra Zero', setreq = 'Ag10' }, ['extra one'] = { attribute = 'passive', effect = 'Guarantees Extra Turn if no Dragon/Vile on team', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Guarantee Extra Turn (Not applicable to Vile/Dragon)', name = 'Extra One', setreq = 'Ag13' }, ['phys up'] = { attribute = 'phys', effect = 'Phys damage up 1.1x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.1x damage dealt by Phys attacks', name = 'Phys Up', setreq = 'St5' }, ['phys boost'] = { attribute = 'phys', effect = 'Phys damage up 1.2x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Phys attacks', name = 'Phys Boost', setreq = 'St8' }, ['phys amp'] = { attribute = 'phys', effect = 'Phys damage up 1.5x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Phys attacks', name = 'Phys Amp', setreq = 'St15' }, ['fire boost'] = { attribute = 'fire', effect = 'Fire damage up 1.2x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Fire attacks', name = 'Fire Boost', setreq = 'St9' }, ['fire amp'] = { attribute = 'fire', effect = 'Fire damage up 1.5x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Fire attacks', name = 'Fire Amp', setreq = 'St12' }, ['ice boost'] = { attribute = 'ice', effect = 'Ice damage up 1.2x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Ice attacks', name = 'Ice Boost', setreq = 'Ma9' }, ['ice amp'] = { attribute = 'ice', effect = 'Ice damage up 1.5x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Ice attacks', name = 'Ice Amp', setreq = 'Ma12' }, ['elec boost'] = { attribute = 'elec', effect = 'Elec damage up 1.2x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Elec attacks', name = 'Elec Boost', setreq = 'Ma9' }, ['elec amp'] = { attribute = 'elec', effect = 'Elec damage up 1.5x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Elec attacks', name = 'Elec Amp', setreq = 'Ma12' }, ['force boost'] = { attribute = 'force', effect = 'Force damage up 1.2x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.2x damage dealt by Force attacks', name = 'Force Boost', setreq = 'Vi9' }, ['force amp'] = { attribute = 'force', effect = 'Force damage up 1.5x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '1.5x damage dealt by Force attacks', name = 'Force Amp', setreq = 'Vi12' }, ['grimoire'] = { attribute = 'passive', effect = 'Greatly increases chance to inflict status ailments', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Greatly increase success rate of status ailments', name = 'Grimoire', setreq = 'Ag11' }, ['race-o'] = { attribute = 'passive', effect = 'Deals 50% more damage to same race', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Attacks dealt to same race do 50% more damage', name = 'Race-O', setreq = 'St6' }, ['race-d'] = { attribute = 'passive', effect = 'Takes 50% less damage from same race', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Attacks inflicted by same race do 50% less damage', name = 'Race-D', setreq = 'Vi6' }, ['ultimate hit'] = { attribute = 'passive', effect = 'Normal attacks gain Almighty property', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Normal attack gains the Almighty property', name = 'Ultimate Hit', setreq = 'St22' }, ['anti-phys'] = { attribute = 'phys', effect = 'Grants Phys resistance', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Phys damage taken -50%', name = 'Anti-Phys', setreq = 'Vi5' }, ['anti-fire'] = { attribute = 'fire', effect = 'Grants Fire resistance', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Fire damage taken -50%', name = 'Anti-Fire', setreq = 'Vi5' }, ['anti-ice'] = { attribute = 'ice', effect = 'Grants Ice resistance', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Ice damage taken -50%', name = 'Anti-Ice', setreq = 'Ma5' }, ['anti-elec'] = { attribute = 'elec', effect = 'Grants Elec resistance', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Elec damage taken -50%', name = 'Anti-Elec', setreq = 'Ag5' }, ['anti-force'] = { attribute = 'force', effect = 'Grants Force resistance', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Force damage taken -50%', name = 'Anti-Force', setreq = 'Ag5' }, ['anti-curse'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'Grants Curse resistance', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Curse damage taken -50%. Ailment resistance +50%', name = 'Anti-Curse', setreq = 'Ma5' }, ['anti-most'] = { attribute = 'passive', effect = 'Grants resistance to everything except Phys and Almighty', effect = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Damage taken -50% (Phys/Almighty unaffected)', name = 'Anti-Most', setreq = 'Ma12' }, ['anti-all'] = { attribute = 'passive', effect = 'Grants resistance to everything except Almighty', effect = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Damage taken -50% (Almighty unaffected)', name = 'Anti-All', setreq = 'Ma18' }, ['null phys'] = { attribute = 'phys', effect = 'Nullifies Phys attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Nullify Phys attacks', name = 'Null Phys', setreq = 'Vi10' }, ['null fire'] = { attribute = 'fire', effect = 'Nullifies Fire attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Nullify Fire attacks', name = 'Null Fire', setreq = 'Vi10' }, ['null ice'] = { attribute = 'ice', effect = 'Nullifies Ice attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Nullify Ice attacks', name = 'Null Ice', setreq = 'Ma10' }, ['null elec'] = { attribute = 'elec', effect = 'Nullifies Elec attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Nullify Elec attacks', name = 'Null Elec', setreq = 'Ag10' }, ['null force'] = { attribute = 'force', effect = 'Nullifies Force attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Nullify Force attacks', name = 'Null Force', setreq = 'Ag10' }, ['null curse'] = { attribute = 'curse', attribute_link = 'ruin', effect = 'Nullifies Curse attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Nullify Curse attacks', name = 'Null Curse', setreq = 'Ma8' }, ['phys drain'] = { attribute = 'phys', effect = 'Drains Phys attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Drain Phys attacks', name = 'Phys Drain', setreq = 'Vi15' }, ['fire drain'] = { attribute = 'fire', effect = 'Drains Fire attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Drain Fire attacks', name = 'Fire Drain', setreq = 'Vi15' }, ['ice drain'] = { attribute = 'ice', effect = 'Drains Ice attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Drain Ice attacks', name = 'Ice Drain', setreq = 'Ma15' }, ['elec drain'] = { attribute = 'elec', effect = 'Drains Elec attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Drain Elec attacks', name = 'Elec Drain', setreq = 'Ag15' }, ['force drain'] = { attribute = 'force', effect = 'Drains Force attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Drain Force attacks', name = 'Force Drain', setreq = 'Ag15' }, ['phys repel'] = { attribute = 'phys', effect = 'Repels Phys attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Reflect Phys attacks', name = 'Phys Repel', setreq = 'Vi12' }, ['fire repel'] = { attribute = 'fire', effect = 'Repels Fire attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Reflect Fire attacks', name = 'Fire Repel', setreq = 'Vi12' }, ['ice repel'] = { attribute = 'ice', effect = 'Repels Ice attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Reflect Ice attacks', name = 'Ice Repel', setreq = 'Ma12' }, ['elec repel'] = { attribute = 'elec', effect = 'Repels Elec attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Reflect Elec attacks', name = 'Elec Repel', setreq = 'Ag12' }, ['force repel'] = { attribute = 'force', effect = 'Repels Force attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Reflect Force attacks', name = 'Force Repel', setreq = 'Ag12' }, ['anti-ailment'] = { attribute = 'passive', effect = 'Reduce chance of being inflicted with status ailments', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'y', description = 'Reduces the chances of suffering status ailments', name = 'Anti-Ailment', setreq = 'Vi7' }, ['endure'] = { attribute = 'passive', effect = 'Survive lethal damage if at 2HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill.', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'If more than 2HP, withstand death once per skirmish', name = 'Endure', setreq = 'Vi9' }, ['dodge'] = { attribute = 'passive', effect = 'Increases evasion against Phys attacks', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Evade more Phys attacks', name = 'Dodge', setreq = 'Ag6' }, ['hidden strength'] = { attribute = 'passive', effect = 'When low on HP, physical damage dealt increases by 1.5x', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'When low on HP, physical damage dealt increases by 1.5x', name = 'Hidden Strength', setreq = 'Vi10' }, ['watchful'] = { attribute = 'passive', effect = 'Gain some EXP if not assigned to a team', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'n', outbattle = 'n', description = 'Gain some EXP if not assigned to a team', name = 'Watchful', setreq = '—' }, ['vigilant'] = { attribute = 'passive', effect = 'Gain EXP if not assigned to a team', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'n', outbattle = 'n', description = 'Gain more EXP if not assigned to a team', name = 'Vigilant', setreq = '—' }, ['moneybags'] = { attribute = 'passive', effect = 'Increases Macca gained after a skirmish by 20%', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Increases Macca gained after a skirmish by 20%', name = 'Moneybags', setreq = '—' }, ['life aid'] = { attribute = 'passive', effect = 'Restore 10% of maximum HP when skirmish ends', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Restore 10% of maximum HP when skirmish ends', name = 'Life Aid', setreq = 'Vi12' }, ['life lift'] = { attribute = 'passive', effect = 'Restore 30% of maximum HP when skirmish ends', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Restore 20% of maximum HP when skirmish ends', name = 'Life Lift', setreq = 'Vi16' }, ['mana aid'] = { attribute = 'passive', effect = 'Restore 10% of maximum MP when skirmish ends', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Restore 10% of maximum MP when skirmish ends', name = 'Mana Aid', setreq = 'Ma18' }, ['victory cry'] = { attribute = 'passive', effect = 'Recovers some HP and MP when skirmish ends', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Restore some HP/MP when skirmish ends', name = 'Victory Cry', setreq = 'Ma20' }, ['knight soul'] = { attribute = 'passive', effect = 'Protects leader from lethal damage', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Protect leader from lethal damage', name = 'Knight Soul', setreq = '—' }, ['paladin soul'] = { attribute = 'passive', effect = 'Protects leader from lethal damage (-50% damage)', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = 'Protect leader from lethal damage (-50% damage)', name = 'Paladin Soul', setreq = '—' }, ['hero soul'] = { attribute = 'passive', effect = 'Protects leader from lethal damage if resistance is higher', cost = '—', target = 'Self', skilltype = 'Passive', inbattle = 'y', outbattle = 'n', description = '?', name = 'Hero Soul', setreq = '—' }, ['blitzkrieg'] = { attribute = 'support', damagetype = 'Status', effect = 'Phys/magic damage up 25%', cost = 4, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Phys/magic damage up 25%: Team', name = 'Blitzkrieg', setreq = 'St8' }, ['weaken'] = { attribute = 'support', damagetype = 'Status', effect = 'Defense down 25%', cost = 5, costtype = 'MP', target = 'All Foes', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Defense down 25%: All foes', name = 'Weaken', setreq = 'Ag12' }, ['debilitate'] = { attribute = 'support', damagetype = 'Status', effect = 'Hit/evade/defense down 25%', cost = 12, costtype = 'MP', target = 'All Foes', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Hit/evade/defense down 25%: All foes', name = 'Debilitate', setreq = 'Ag14' }, ['hustle'] = { attribute = 'support', damagetype = 'Status', effect = 'Hit/evade up 25%', cost = 3, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Hit/evade up 25%: Team', name = 'Hustle', setreq = 'Ag8' }, ['fortify'] = { attribute = 'support', damagetype = 'Status', effect = 'Defense up 25%', cost = 5, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Defense up 25%: Team', name = 'Fortify', setreq = 'Vi7' }, ['tailwind'] = { attribute = 'support', damagetype = 'Status', effect = 'Agility +5', cost = '—', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Agility +5: Team', name = 'Tailwind', setreq = 'Ag6' }, ['wall'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any Phys attack once', cost = 15, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Reflect any Phys attack once: Team', name = 'Wall', setreq = 'Ma15' }, ['barrier'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Reflects any non-Almighty magic attack once', cost = 16, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Reflect any magic attack once (No Almighty): Team', name = 'Barrier', setreq = 'Ma15' }, ['strengthen'] = { attribute = 'support', damagetype = 'Status', effect = 'Change weaknesses to normal resistances', cost = 10, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Change all weaknesses to normal resistances: Team', name = 'Strengthen', setreq = 'Vi10' }, ['ban phys'] = { attribute = 'phys', damagetype = 'Status', effect = 'Negates first Phys attack', cost = 15, costtype = 'MP', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Phys attack: Both teams', name = 'Ban Phys', setreq = 'St10' }, ['ban fire'] = { attribute = 'fire', damagetype = 'Status', effect = 'Negates first Fire attack', cost = 8, costtype = 'MP', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Fire attack: Both teams', name = 'Ban Fire', setreq = 'St10' }, ['ban ice'] = { attribute = 'ice', damagetype = 'Status', effect = 'Negates first Ice attack', cost = 8, costtype = 'MP', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Ice attack: Both teams', name = 'Ban Ice', setreq = 'Ma10' }, ['ban elec'] = { attribute = 'elec', damagetype = 'Status', effect = 'Negates first Elec attack', cost = 8, costtype = 'MP', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Elec attack: Both teams', name = 'Ban Elec', setreq = 'Ma10' }, ['ban force'] = { attribute = 'force', damagetype = 'Status', effect = 'Negates first Force attack', cost = 8, costtype = 'MP', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Force attack: Both teams', name = 'Ban Force', setreq = 'Vi10' }, ['ban curse'] = { attribute = 'curse', attribute_link = 'ruin', damagetype = 'Status', effect = 'Negates first Curse attack', cost = 6, costtype = 'MP', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Nullify 1st Curse attack: Both teams', name = 'Ban Curse', setreq = 'Ma10' }, ['rage soul'] = { attribute = 'support', damagetype = 'Status', effect = 'Damage dealt 2x, can only use normal attacks', cost = 6, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Damage up 2x, only normal attack selectable: Team', name = 'Rage Soul', setreq = 'St17' }, ['pierce +'] = { attribute = 'support', damagetype = 'Status', effect = 'Phys attacks ignore resist/null/drain', cost = 6, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Phys attacks deal full dmg (Can be reflected): Team', name = 'Pierce +', setreq = 'St21' }, ['full might'] = { attribute = 'support', damagetype = 'Status', effect = 'Guarantees 1 critical hit', cost = 10, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Guarantee critical hit for one Phys attack: Team', name = 'Full Might', setreq = 'Ag15' }, ['marksman'] = { attribute = 'support', damagetype = 'Status', effect = 'All Phys attacks have 100% accuracy', cost = '—', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Guarantee all Phys attacks hit: Team', name = 'Marksman', setreq = 'Ag7' }, ['grimoire +'] = { attribute = 'support', damagetype = 'Status', effect = 'Increases chance to inflict status ailments', cost = '—', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Greatly increase success rate of status ailments', name = 'Grimoire +', setreq = 'Ag11' }, ['desperation'] = { attribute = 'support', damagetype = 'Status', effect = 'Gains speed in skirmishes but prevents Extra Turns', cost = '—', target = '?', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Gain speed advantage at the cost of Extra Turns', name = 'Desperation', setreq = 'Ag11' }, ['null auto'] = { attribute = 'support', damagetype = 'Status', effect = 'Disable opponent Auto-skills that active at the start of skirmishes', cost = '—', target = 'Enemy Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Disable opponents\' skills that activate at the start of a skirmish', name = 'Null Auto', setreq = 'Ag15' }, ['battle aura'] = { attribute = 'support', damagetype = 'Status', effect = 'Nullify damage <= 50: Team', cost = '—', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Nullify any attack that deals less than 50 damage: Team', name = 'Battle Aura', setreq = 'Vi12' }, ['endure +'] = { attribute = 'support', damagetype = 'Status', effect = 'Survive lethal damage if above 2HP once per battle', cost = 10, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Withstand death once per skirmish at the start of a turn', name = 'Endure +', setreq = 'Vi20' }, ['magic yang'] = { attribute = 'support', damagetype = 'Status', effect = 'MP cost -50%', cost = '—', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'MP cost -50%: Both teams', name = 'Magic Yang', setreq = 'Ma14' }, ['magic yin'] = { attribute = 'support', damagetype = 'Status', effect = 'Magic damage up 1.5x and MP cost 2x. Can\'t use Phys attacks', cost = 16, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Magic damage up 1.5x, cost 2x, no Phys attacks: Team', name = 'Magic Yin', setreq = 'Ma20' }, ['health save'] = { attribute = 'support', damagetype = 'Status', effect = 'HP costs -75%', cost = '—', target = 'All', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'HP cost -75%: Both teams', name = 'Health Save', setreq = 'Ag11' }, ['shield all ex'] = { attribute = 'support', damagetype = 'Status', effect = 'Each ally Nullifies any non-Almighty damage once', cost = 18, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'All allies receive a shield that negates an attack once. (Except Almighty attacks)', name = 'Shield All EX', setreq = 'Ma11' }, ['kinetic vision'] = { attribute = 'support', damagetype = 'Status', effect = 'Upon dodging an enemy\'s attack, all allies will receive a 1.5x bonus to all stats', cost = '—', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Upon dodging an enemy\'s attack, all allies will receive a 1.5x bonus to all stats', name = 'Kinetic Vision', setreq = 'Ag11' }, ['dual shadow ex'] = { attribute = 'support', damagetype = 'Status', effect = '25% chance to repeat any action taken in skirmishes', cost = 22, costtype = 'MP', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'All allies will receive a 25% chance of repeating their actions', name = 'Dual Shadow EX', setreq = 'Ag15' }, ['alter pain'] = { attribute = 'healing', damagetype = 'Status', effect = 'Recovers some MP when damaged', cost = '—', target = 'Team', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Restore some MP when damaged: Team', name = 'Alter Pain', setreq = 'Vi10' }, ['revive'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Cast Recarm at the start of skirmish if any allies are dead', cost = 25, costtype = 'MP', target = 'Self', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Cast Recarm at the start of skirmish: Dead allies', name = 'Revive', setreq = 'Ma18' }, ['healing'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Casts Media at the start of skirmish if a team member is hurt', cost = 12, costtype = 'MP', target = 'Self', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Cast Media if a team member is hurt', name = 'Healing', setreq = 'Ma12' }, ['rejuvenate'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Casts Diarahan at the start of skirmish if a team member is hurt', cost = 12, costtype = 'MP', target = 'Self', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Cast Diarahan at the start of a skirmish if a team member is hurt', name = 'Rejuvenate', setreq = 'Ma13' }, ['grace'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment', cost = 25, costtype = 'MP', target = 'Self', skilltype = 'Auto', inbattle = 'y', outbattle = 'n', description = 'Cast Prayer if a member is hurt or suffering ailment', name = 'Grace', setreq = 'Ma21' }, ['switch'] = { attribute = 'passive', damagetype = 'Status', effect = 'Switches position with an ally or NPC team.', cost = '?', costtype = 'MP', target = 'Team', range = 6, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Switch positions with an ally team. Range: 6', name = 'Switch', setreq = '—' }, ['warp step'] = { attribute = 'passive', damagetype = 'Status', effect = 'Switches position with an ally or NPC team.', cost = '?', costtype = 'MP', target = 'Team', range = 8, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Switch positions with an ally team. Range: 8', name = 'Warp Step', setreq = '—' }, ['flight'] = { attribute = 'passive', effect = 'Move through obstacles and Move +1', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move +1 (Not stackable)', name = 'Flight', setreq = '—' }, ['winged flight'] = { attribute = 'passive', effect = 'Move through obstacles and Move +2', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move +2 (Not stackable)', name = 'Winged Flight', setreq = '—' }, ['animal leg'] = { attribute = 'passive', effect = 'Replenish Move after attacking (Not stackable)', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Replenish Move after attack (Not stackable)', name = 'Animal Leg', setreq = '—' }, ['free leap'] = { attribute = 'passive', effect = 'Replenish Move after attack. Can run during Extra Turn (Not stackable)', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Replenish Move after attack. Can run during Extra Turn (Not stackable)', name = 'Free Leap', setreq = '—' }, ['awakening'] = { attribute = 'support', damagetype = 'Status', effect = 'Increases magic damage by 1.5x for one action', cost = '?', costtype = 'MP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Magic damage up 1.5x for one action: Team', name = 'Awakening', setreq = '—' }, ['enlightenment'] = { attribute = 'support', damagetype = 'Status', effect = 'Reduces MP costs by 25%. Increases magic damage by 1.5x for one action', cost = '?', costtype = 'MP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Reduces MP cost by 25%. Magic damage up 1.5x for one action: Team', name = 'Enlightenment', setreq = '—' }, ['blood wine'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers MP', cost = '?', costtype = 'HP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Spend user\'s HP to restore MP (level-dependent): Team', name = 'Blood Wine', setreq = '—' }, ['angel stigma'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers MP', cost = '?', costtype = 'HP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Spend user\'s HP to restore MP (level-dependent): Team. More effective than Blood Wine', name = 'Angel Stigma', setreq = '—' }, ['evil wave'] = { attribute = 'passive', effect = 'Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Range: 2, No Extra Turn, Attack Turn Cost up', name = 'Evil Wave', setreq = '—' }, ['evil flow'] = { attribute = 'passive', effect = 'Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up. Spend MP to increase range to 4', cost = '?', costtype = 'MP', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Range: 2, No Extra Turn, Attack Turn Cost up, Increase range by 4', name = 'Evil Flow', setreq = '—' }, ['glamour'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing, chance of other effect', cost = '?', costtype = 'MP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Heal (low) 1 team, chance of side benefit. Range: 3', name = 'Glamour', setreq = '—' }, ['fairy dust'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Heals all teams in range, chance of other effect', cost = '?', costtype = 'MP', target = 'All Teams', range = 3, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Heal (low) all teams, chance of side benefit. Range: 3', name = 'Fairy Dust', setreq = '—' }, ['sacrifice'] = { attribute = 'passive', damagetype = 'Healing', effect = 'When user defeats a foe: recovers HP and MP', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'n', description = 'Restore HP/MP when user defeats a foe: Team', name = 'Sacrifice', setreq = '—' }, ['fallen\'s mark'] = { attribute = 'passive', damagetype = 'Healing', effect = 'When user defeats a foe: recovers HP and MP. Spend HP to grant effect to ally team', cost = '?', costtype = 'HP', target = 'Team', range = 3, skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Restore HP/MP when user defeats a foe: Team. Range: 3', name = 'Fallen\'s Mark', setreq = '—' }, ['devotion'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers HP = User\'s current HP ÷ 2.', cost = '?', costtype = 'MP', target = 'Team', range = 2, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Heal (50% current user HP) 1 team. Range: 2', name = 'Devotion', setreq = '—' }, ['mother\'s love'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Recovers HP = User\'s current HP ÷ 2. Increases turn speed by 1', cost = '?', costtype = 'MP', target = 'Team', range = 2, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Heal (current user HP): 1 team. Increase turn speed by 1. Range: 2', name = 'Mother\'s Love', setreq = '—' }, ['uncanny form'] = { attribute = 'passive', effect = 'Grants another action. Can only be used once per turn', cost = '?', costtype = 'MP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Immediately act again. Cannot be used more than once per turn', name = 'Uncanny Form', setreq = '—' }, ['unearthly form'] = { attribute = 'passive', effect = 'Grants another action. Can only be used once per turn', cost = '?', costtype = 'MP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Immediately act again. Cannot be used more than once per turn', name = 'Unearthly Form', setreq = '—' }, ['phantasm'] = { attribute = 'passive', effect = 'Can move through obstacles. Move Turn Cost -50%', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles<br/>Move Turn Cost -50%', name = 'Phantasm', setreq = '—' }, ['true phantasm'] = { attribute = 'passive', effect = 'Can move through obstacles next to an ally\'s team. Move Turn Cost -50%', cost = '?', costtype = 'MP', target = 'Team', range = 5, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Move through obstacles next to an ally\'s team. Move Turn Cost -50% Range: 5', name = 'True Phantasm', setreq = '—' }, ['ghost wounds'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce target\'s range to 1 and movement by half', cost = '?', costtype = 'MP', target = 'Enemy Team', range = 3, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Reduce opposing team\'s range to 1 and movement by half. Range: 3', name = 'Ghost Wounds', setreq = '—' }, ['possession'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce target\'s range to 1 and movement by half. Prevents recovering from status ailments', cost = '?', costtype = 'MP', target = 'Enemy Team', range = 3, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Lower target team\'s range to 1 and halve movement. Prevents recovery from status ailments. Range: 3', name = 'Possession', setreq = '—' }, ['hero\'s mark'] = { attribute = 'support', damagetype = 'Status', effect = 'Reduces damage taken by 30% until start of next turn', cost = '?', costtype = 'MP', target = '?', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Reduce damage taken by 30% until the start of the next turn', name = 'Hero\'s Mark', setreq = '—' }, ['hero\'s proof'] = { attribute = 'support', damagetype = 'Status', effect = 'Reduces damage taken by 50% until start of next turn', cost = '?', costtype = 'MP', target = '?', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Reduce damage taken by 50% until the start of next turn', name = 'Hero\'s Proof', setreq = '—' }, ['bind'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce target\'s Move to 1 for 1 turn', cost = '?', costtype = 'HP', target = 'Enemy Team', range = 3, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Reduce target\'s Move to 1 for 1 turn. Range: 3', name = 'Bind', setreq = '—' }, ['evil bind'] = { attribute = 'passive', damagetype = 'Status', effect = 'Skips target\'s next turn and reduces Move to 1 on the turn after that', cost = '?', costtype = 'HP', target = 'Enemy Team', range = 3, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Skip target\'s turn once and reduce target\'s Move to 1 on next turn. Range: 3', name = 'Evil Bind', setreq = '—' }, ['double up'] = { attribute = 'passive', effect = 'Enable second skirmish (Not stackable)', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Enable second skirmish (Not stackable)', name = 'Double Up', setreq = '—' }, ['matchless'] = { attribute = 'passive', effect = 'Enable second skirmish and use of skills (Not stackable)', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Enable second skirmish and use of skills (Not stackable)', name = 'Matchless', setreq = '—' }, ['affection'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing and cures status ailments', cost = '?', costtype = 'MP', target = 'Team', range = 4, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Heal (high)/cure 1 team. Range: 4', name = 'Affection', setreq = '—' }, ['goddess grace'] = { attribute = 'healing', damagetype = 'Healing', effect = 'Healing and cures status ailments', cost = '?', costtype = 'MP', target = 'Team', range = 6, skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Heal (high)/cure 1 team. Range: 6', name = 'Goddess Grace', setreq = '—' }, ['asura karma'] = { attribute = 'support', effect = 'Chance to gain a third attack (second Extra turn)', cost = '—', target = '?', skilltype = 'Racial', inbattle = 'y', outbattle = 'n', description = 'Grants potential third attack (Second Extra Turn) in one turn', name = 'Asura Karma', setreq = '—' }, ['asura destiny'] = { attribute = 'support', effect = 'Chance to gain a third attack (second Extra turn). High chance of getting Extra Turns', cost = '—', target = '?', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Increases chance of getting Extra Turns<br/>Grants the possibility of a 3rd attack (2nd Extra Turn)', name = 'Asura Destiny', setreq = '—' }, ['constrict'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending', cost = '—', target = 'Enemy Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Reduce adjacent enemy team Move to 1, Defend priority', name = 'Constrict', setreq = '—' }, ['dragon bind'] = { attribute = 'passive', damagetype = 'Status', effect = 'Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending. Removes foe\'s Extra Turns', cost = '—', target = 'Enemy Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Reduce adjacent enemy team Move to 1, Defend priority. Removes foe\'s Extra Turns', name = 'Dragon Bind', setreq = '—' }, ['aggravate'] = { attribute = 'support', damagetype = 'Status', effect = 'Guarantees 1 critical hit', cost = '?', costtype = 'HP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Guarantee 1 critical hit: Team (Defend N/A)', name = 'Aggravate', setreq = '—' }, ['agitate'] = { attribute = 'support', damagetype = 'Status', effect = 'Guarantees 1 critical hit. After, critical rate slowly decreases from 100%', cost = '?', costtype = 'HP', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Increase Phys attack critical rate: Team. After, critical rate slowly decreases from 100%', name = 'Agitate', setreq = '—' }, ['tyranny'] = { attribute = 'passive', damagetype = 'Healing', effect = 'Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'n', description = 'Restore MP after skirmish: Team. Foe initiative down', name = 'Tyranny', setreq = '—' }, ['blood treaty'] = { attribute = 'passive', damagetype = 'Healing', effect = 'Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down', cost = '?', costtype = 'MP', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Restore MP after skirmish: Team. Foe initiative down', name = 'Blood Treaty', setreq = '—' }, ['chaos wave'] = { attribute = 'passive', effect = 'Attack & Healing Command Skills range 3, no Extra Turn, Attack Turn Cost up, Move-1', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Range: 3, No Extra Turn, Attack Turn Cost up, Move -1', name = 'Chaos Wave', setreq = '—' }, ['chaos breath'] = { attribute = 'passive', effect = 'Attack & Healing Command Skills range 4, no Extra Turn, Attack Turn Cost up, Move-1', cost = '—', target = 'Team', skilltype = 'Racial', inbattle = 'y', outbattle = 'y', description = 'Range: 4, No Extra Turn, Attack Turn Cost up, Move -1', name = 'Chaos Breath', setreq = '—' }, ['devil speed'] = { attribute = 'passive', damagetype = 'Status', effect = 'Increases Move to 7 and grants a bonus to initiative. Overrides Bind.', cost = '?', costtype = 'HP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Increase Move to 7. Grant initiative bonus', name = 'Devil Speed', setreq = '—' }, ['devil flash'] = { attribute = 'passive', damagetype = 'Status', effect = 'Increases Move to 8 and grants a bonus to initiative. Overrides Bind.', cost = '?', costtype = 'HP', target = 'Team', skilltype = 'Racial', inbattle = 'n', outbattle = 'y', description = 'Increase Move to 8. Grant initiative bonus', name = 'Devil Flash', setreq = '—' } } return { skill = skill, }