Labyrinth of Amala

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The Labyrinth of Amala is a bonus dungeon added Shin Megami Tensei III: Nocturne Maniax.

Gameplay

It is divided into five Kalpas, each one requiring a number of Menorahs to be placed on a pedestal in the previous one to access the new one. At the end of each Kalpa are peepholes in which the Demi-fiend must look into to be given more information about his nature by the Old Man and the Lady in Black.

Places of Interest

First Kalpa

Main article: First Kalpa

Second Kalpa

Main article: Second Kalpa

Third Kalpa

Main article: Third Kalpa

Fourth Kalpa

Main article: Fourth Kalpa

Fifth Kalpa

Main article: Fifth Kalpa
This section contains spoilers. (Skip Section)

Completing the Labyrinth of Amala unlocks the Pierce skill for the Marogareh Magatama and locks the player into the True Demon Ending.

End of spoilers.

Game Appearances

Shin Megami Tensei III: Nocturne Maniax

The Demi-fiend is temporarily brought to the Labyrinth after The Conception by the Old Man in a Wheelchair to test his powers before letting him back out into Shinjuku Medical Center.

Shin Megami Tensei III: Nocturne Maniax Chronicle Edition

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Audio Drama Appearances

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Novel Appearances

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Manga Appearances

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Other Appearances

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Trivia

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Nomenclature

Amala comes from the Sanskrit word amara, meaning "immortal". According to Shin Megami Tensei Demons Bible, it is an allusion to the palace of the god Indra.[1]

Names in Other Languages
Language Name Meaning
English Labyrinth of Amala
Japanese アマラ深界 Amarashinkai Amara Deep World

Gallery

Notes

References

  1. "アマラ: 古代インドの雷神インドラの宮城。不死を意味する。インドには“アマラヴァティ”、国であるミャンマーには“アマラプラ”(かつてのビルマの首都でもあった)という名の都市が存在する。" Shin Megami Tensei Demons Bible (2003). Published by Shinkigensha. Japanese. p. 219. ISBN-13: 978-4775301494.