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Jinn is a Demon in the Megami Tensei franchise.
Profile
Origin
In pre-Islamic Arabian religion and folklore, the jinn (also spelled djinn or genie; singular: jinnī) were supernatural beings that coexisted alongside humans and animals. The term "jinn" is derived from the Semitic root جُنّ jann, meaning "to hide" or "to conceal," emphasizing their elusive and unseen nature in the mortal world. Arabs of the time considered jinn to be ethereal entities created in smokeless fire conjured by Allah, distinguishing them from humans shaped from clay, and angels, from light. Jinn could also interact with humans in various ways; some were seen as protectors, while others were deemed trouble-making or malevolent beings. Following the advent of Islam in the 7th century, jinn were reinterpreted in the Quran with a more nuanced and monotheistic perspective. Modern-day Islam considers jinn accountable to Allah for their actions, and they are subject to the same commandments as mankind.
Design
Jinn is a muscular humanoid figure with green skin, black hair tied into a ponytail, and a red teep on its forehead. It has gold hoop earrings and gold bracelets around its biceps, and its body fades into a shroud of smoke from the waist-down.
Its design in Devil Children White Book is much the same, except its skin is blue, a younger violet-skinned spirit wearing a crown accompanies it, and both figures emerge from a lamp.
Gameplay
Name
|
Level
|
HP
|
MP
|
Jinn
|
44
|
342
|
189
|
|
|
|
|
Skill Inheritance
|
Preference
|
Mouth
|
Wing
|
Eye
|
Lunge
|
Bite
|
Claw
|
Weapons
|
Girl
|
Talk
|
—
|
✔
|
✘
|
✔
|
✔
|
✘
|
✘
|
✘
|
✘
|
—
|
|
|
|
Jinn appears as two variants, named Jinn and Genie.
|
Name
|
Level
|
HP
|
MP
|
Genie
|
25
|
270
|
62
|
|
|
|
Group
|
Attack
|
Defense
|
XP
|
Macca
|
D
|
59
|
67
|
5
|
♄Macca0
|
|
Resistances
|
Force
|
Elec
|
Ice
|
Fire
|
Debuff
|
Death
|
PCPoison and Confusion
|
PSParalysis and Sleep
|
—
|
—
|
—
|
—
|
RsResist
|
RsResist
|
RsResist
|
RsResist
|
×1
|
×1
|
×1
|
×1
|
×0.25
|
×0.75
|
×0.50
|
×0.50
|
|
Basic Attack
|
Hit(s)
|
Hit Rate
|
Attack Rate
|
Spell Rate
|
1
|
80%
|
—%
|
—%
|
|
|
Name
|
Level
|
HP
|
MP
|
Genie
|
25
|
270
|
62
|
|
|
|
Group
|
Attack
|
Defense
|
XP
|
Macca
|
D
|
59
|
67
|
—
|
♄Macca—
|
|
Resistances
|
Force
|
Elec
|
Ice
|
Fire
|
Debuff
|
Death
|
PCPoison and Confusion
|
PSParalysis and Sleep
|
—
|
—
|
—
|
—
|
RsResist
|
RsResist
|
RsResist
|
RsResist
|
×1
|
×1
|
×1
|
×1
|
×0.25
|
×0.75
|
×0.50
|
×0.50
|
|
Basic Attack
|
Hit(s)
|
Hit Rate
|
Attack Rate
|
Spell Rate
|
1
|
80%
|
—%
|
—%
|
|
Magic Skills
|
Skill
|
Attribute
|
Cost
|
Description
|
Diama
|
Healing
|
12 MP
|
Magic that restores a fair bit of an ally's HP.
|
Mudo
|
Death
|
12 MP
|
Magic that chokes a foe to death.
|
Makajamil
|
Death
|
11 MP
|
Magic that seals the magic of foes.
|
Dexja
|
Support
|
4 MP
|
Magic that raises the target's quickness.
|
|
Extra Skills
|
Skill
|
Attribute
|
Cost
|
Description
|
Panic
|
PC
|
—
|
The special ability to confuse a foe.
|
|
|
Name
|
Level
|
HP
|
MP
|
Jinn
|
49
|
490
|
172
|
|
|
|
Group
|
Attack
|
Defense
|
XP
|
Macca
|
H
|
108
|
121
|
542
|
♄Macca400
|
|
Resistances
|
Force
|
Elec
|
Ice
|
Fire
|
Debuff
|
Death
|
PCPoison and Confusion
|
PSParalysis and Sleep
|
NuNull
|
NuNull
|
NuNull
|
NuNull
|
RsResist
|
RsResist
|
RsResist
|
RsResist
|
×0
|
×0
|
×0
|
×0
|
×0.25
|
×0.25
|
×0.25
|
×0.25
|
|
Basic Attack
|
Hit(s)
|
Hit Rate
|
Attack Rate
|
Spell Rate
|
1
|
80%
|
—%
|
—%
|
|
Magic Skills
|
Skill
|
Attribute
|
Cost
|
Description
|
Ziolaon
|
Electric
|
14 MP
|
Magic that drops bolts of lightning all around the area.
|
Makajamil
|
Death
|
11 MP
|
Magic that seals the magic of foes.
|
|
|
Name
|
Level
|
HP
|
MP
|
Jinn
|
49
|
490
|
172
|
|
|
Location
|
Fusion exclusive
|
|
Group
|
Attack
|
Defense
|
XP
|
Macca
|
H
|
108
|
121
|
—
|
♄Macca—
|
|
Resistances
|
Force
|
Elec
|
Ice
|
Fire
|
Debuff
|
Death
|
PCPoison and Confusion
|
PSParalysis and Sleep
|
NuNull
|
NuNull
|
NuNull
|
NuNull
|
RsResist
|
RsResist
|
RsResist
|
RsResist
|
×0
|
×0
|
×0
|
×0
|
×0.25
|
×0.25
|
×0.25
|
×0.25
|
|
Basic Attack
|
Hit(s)
|
Hit Rate
|
Attack Rate
|
Spell Rate
|
1
|
80%
|
—%
|
—%
|
|
Magic Skills
|
Skill
|
Attribute
|
Cost
|
Description
|
Ziolaon
|
Electric
|
14 MP
|
Magic that drops bolts of lightning all around the area.
|
Makajamil
|
Death
|
11 MP
|
Magic that seals the magic of foes.
|
Recarm
|
Healing
|
20 MP
|
Magic that revives a fallen ally.
|
|
Extra Skills
|
Skill
|
Attribute
|
Cost
|
Description
|
Thunder
|
Electric
|
—
|
The special ability to cause a lightning strike.
|
|
|
|
|
|
Resistances
|
|
|
|
|
|
|
|
—
|
DrDrain
|
—
|
WkWeak
|
—
|
—
|
—
|
×1
|
×1
|
×1
|
×1.25
|
×1
|
×0.50
|
×0.50
|
|
|
Compendium
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This section is a stub. You can help Megami Tensei Wiki by expanding it.
|
Reason: Missing entries.
|
Compendium Entries
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Shin Megami Tensei III: Nocturne
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A spirit in Arabic mythology that grants its summoner powers. Commonly known as genie, it can transform itself into a human or animal to influence others.
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Persona 4
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A spirit of wind and fire appearing in Arabian lore. It can transform at will and grant wishes to those who release it from its bottle or jar.
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Persona Q: Shadow of the Labyrinth
|
A spirit of wind and fire appearing in Arabian lore. It can transform at will and grant wishes to those who release it from its bottle or jar.
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Nomenclature
Names in Other Languages
Language |
Name |
Meaning
|
Japanese |
ジン Jin ジニー Jinī |
Jinn/Djinn Genie or Jinni (singular of Jinn)
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Gallery