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Edimmu is a Demon in the Megami Tensei franchise.
Profile
Origin
Eṭemmu is an Akkadian word which refers to spirits of the dead. In Mesopotamian thought, eṭemmu were believed to become restless and wander should a person's body not be buried properly after death or should it be disinterred or destroyed. Such restless eṭemmu may become utukku.[1]
Design
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Gameplay
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| Name
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Level
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HP
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MP
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| Edimmu
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32
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335
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73
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|
|
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| Group
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Attack
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Defense
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XP
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Macca
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| D
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74
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83
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323
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♄Macca230
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| Resistances
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| Force
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Elec
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Ice
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Fire
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Debuff
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Death
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PCPoison and Confusion
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PSParalysis and Sleep
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| —
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—
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—
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—
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RsResist
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RsResist
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RsResist
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RsResist
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| ×1
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×1
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×1
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×1
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×¼×0.25
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×¾×0.75
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×½×0.50
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×½×0.50
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| Basic Attack
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Hit(s)
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Hit Rate
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Attack Rate
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Spell Rate
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| 1
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80%
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80%
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20%
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| Magic Skills
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| Skill
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Attribute
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Cost
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Description
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| Bufulaon
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Ice
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14 MP
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Magic that drops extreme chunks of ice above enemies.
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| Makaranda
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Support
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0 MP
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Magic that is able to steal a foe's MP.
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|
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| Name
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Level
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HP
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MP
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| Edimmu
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32
|
335
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73
|
|
|
|
|
| Group
|
Attack
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Defense
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| D
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74
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83
|
|
| Resistances
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| Force
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Elec
|
Ice
|
Fire
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Debuff
|
Death
|
PCPoison and Confusion
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PSParalysis and Sleep
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| —
|
—
|
—
|
—
|
RsResist
|
RsResist
|
RsResist
|
RsResist
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| ×1
|
×1
|
×1
|
×1
|
×¼×0.25
|
×¾×0.75
|
×½×0.50
|
×½×0.50
|
|
| Basic Attack
|
Hit(s)
|
Hit Rate
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| 1
|
80%
|
|
| Magic Skills
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| Skill
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Attribute
|
Cost
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Description
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| Bufulaon
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Ice
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14 MP
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Magic that drops extreme chunks of ice above enemies.
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| Makaranda
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Support
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0 MP
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Magic that is able to steal a foe's MP.
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| Pulinpa
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PC
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5 MP
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Magic that confuses a foe and drives them crazy.
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| Extra Skills
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| Skill
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Attribute
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Description
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| Ice
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Ice
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The special ability to call a freezing storm.
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Compendium
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This section has content in need of translation.
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| The content in this section is missing a translation. You can help Megami Tensei Wiki by adding one.
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| Compendium Entries
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| Shin Megami Tensei II(A-Mode DDS)
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出身地:シュメール 供養されなかった死者の魂が変じた人に害をなす悪魔の総称。別名であるエキンドゥは『ギルガメッシュ叙事詩』に記述がみえる。疫病を流行らせ、町中に不和をばらまくといわれる。トルコでは五本の角を持つ巨人として想像され、たくさんの目玉の付いた魔よけにより祓われる。Translation:
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Nomenclature
The demon's Japanese name, Ekimmu, derives from erroneous 19th-century scholarship.[2][3] This reading was replaced by edimmu in the early 20th century and is now usually read eṭemmu.[4]
Gallery
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Animated sprite from Digital Devil Story: Megami Tensei
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Sprite from Digital Devil Story: Megami Tensei II
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Animated sprite from Digital Devil Story: Megami Tensei II
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Animated sprite from Kyūyaku Megami Tensei: Megami Tensei I
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Animated sprite from Kyūyaku Megami Tensei: Megami Tensei II
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Sprite from the PlayStation version of
Shin Megami Tensei if...
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Sprite from the
Game Boy version of
Last Bible II
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Sprite from the
Game Boy Color version of
Last Bible II
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Model from Shin Megami Tensei: Nine
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References
- General
- Specific
- ↑ Tzvi Abusch 2020, pp. 87-91.
- ↑ "The êdimmu. This is generally, but wrongly, read êkimmu, and translated 'the seizer,' from êkēmu, 'to seize.'" The Religion of Babylonia and Assyria (1906), Theophilus G. Pinches. Published by Archibald Constable & Co.. p. 108.
- ↑ "The two texts published by L. W. King (C.T. iii, 2-4, and v, 4-7) and translated by Hunger (Becherwahrsagung bei den Babyloniern, 1903) show, as Hunger points out (p. 32), that we must read edimmu, and not ekimmu. The variants e-di-im-mi and e-te-im-mi-im leave no manner of doubt that ekimmu is wrong." Semitic Magic: Its Origins and Development (1908), Reginald Campbell Thompson. Published by Luzac & Co.. p. 3.
- ↑ Tzvi Abusch 2020, p. 71.