|
This mechanics page is a stub. You can help Megami Tensei Wiki by expanding it.
|
No reason provided.
|
This article is about the status condition. For other uses, see Death.
Death is a recurring Status Condition in the Megami Tensei franchise.
Profile
Death is the name often given to the state of a party member whose HP has been reduced to 0. In some titles, the death of the protagonist, all human characters, or a particular unit will immediately result in a game over. Demons who have died often immediately leave the party and return to the stock, and must be revived before they can be re-summoned. Death can also be instantly inflicted regardless of HP with the use of instant-death skills such as Mudo and Hama. Some skills, such as Recarmdra, also inflict death on the caster in exchange for a benefit to the party of some kind.
Gameplay
|
This section is a stub. You can help Megami Tensei Wiki by expanding it.
|
No reason provided.
|
Death functions similarly to how it does in other titles. If Mattel dies, then it is considered a game over, regardless of the status of his party.
Cause
|
Item
|
Tenketsushin
|
Skill
|
Hama, Hanma, Hamaon, Mudo, Mudola, Mudoon, Evil Gaze, Volcanicker, Qixing Jiangtian, Bamboo Slice, Cleave in Two, Eat Whole, Swallow
|
Weapon
|
—
|
Cure
|
Item
|
Jin Dan, Gehou Kakusei Fu, Balm of Life
|
Skill
|
Recarm; Samarecarm, Maiden's Prayer
|
Prevention
|
Item
|
Final Guard
|
Skill
|
Tetraja
|
Equipment
|
—
|
Nomenclature
Names in Other Languages
Language |
Name |
Meaning
|
Japanese
|
死 Shi DEAD |
Death
|